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Showing content with the highest reputation on 12/06/19 in all areas

  1. Hi everyone, 3.0 is getting closer and closer by the day and I hope you're all excited for it. I know a lot of you are waiting for it and trust me it is looking good! I wanted to write this thread just to inform people of different things they need to know before 3.0 release and some things they should expect. Police Police is not wiping there will be some structure changes but there will be no massive demotions. Police applications will re-open on the 9th of December. Police blacklists have been reviewed and any of the old/minor ones will be removed on the 12th, a list will be release then. EMS EMS is not wiping there will be large structure changes. EMS applications are open so apply here Coastguard Yes, Coastguard is a new faction which will come on 3.0 Coastguard is run by Nick Boyd, he has previous experience running it on other large servers with coastguard. Applications are open and can be found here Official Gangs Official gangs will have a greater presence on 3.0. A cool feature I will leak is we plan to make it so when you capture cartel or mafia it will show the gang icon on the map. All official gangs will be audited if they haven't met the standards they will be removed New gang applications will open up closer to 3.0 release, if you're looking to apply I suggest showing your presence pre-3.0 for a higher chance of being accepted. The forums will over go a minor overhaul and it will have new features such as Life Stats which will show a bunch of statistics including richest player, richest gang and more. Teamspeak will also have a huge overhaul due to the new tags and other things that are coming that are secret. Suggestions have been looked over and things we will be adding are added to the Trello to be added after 3.0. We're mainly looking for rule suggestions for 3.0 as we will be doing an overhaul of the rules. If you have a suggestion for a rule change please post here. Release date is not confirmed. We will not be doing a modpack update between now and 3.0 unless urgent. Full trailer release will most likely be next weekend.
    1 point
  2. Hi everyone, so after recent discussions about majors with everyone we've decided to change it up a bit. These will be live when 2.9 is pushed later today. New major crime process When civilians hit off a major crime they MUST text police with what they're wearing/what gang they're in and how many people they have. (They have 30 seconds to do this or cops will respond will full numbers) If they have a hostage they must text they have a hostage and the normal process for majors will go ahead (Civilians DO NOT HAVE TO DECLARE EXTERNALS) Cops will need to receive the text and the closest units are to respond. SWAT, CID etc do not have priority. If there is a hostage 2 SWAT are required to attend. Cops must respond with X amount of people compared to how many rebels are robbing the major crime. (will be explained more below) When a major crime is hit off it is 500m initiation 30 seconds after the major crime is hit. (Between Rebels and Cops) Anyone with a firearm out in the 500m initiation zone can be KOS by Police. Other civilians/rebels are required to leave the area. The highest rank cop online is required to organised who is in attendance, if the numbers are wrong the highest cop is at fault. Snipers must be within the 500m for now (this is temporary just to get everything use to the process to start off with then we can add adaptions to make snipers viable) Civilian/Rebels can not out number cops, it must be a maximum of 1:1 (Use the players list to count) Cops that join the server after shots are fired can not join the situation regardless of civilian numbers. Response numbers Commonwealth - +3 Winchester Lab - +4 Tech Lab - +4 Art Gallery - +4 Casino - +4 National Bank +5 Military Ship +5 Federal Reserve - +15 Seized Weapons - No cap, all cops allowed to respond. This is a trial - if it doesn't work we will revert it. If I am missing anything please comment/suggest.
    -1 points
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