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Showing content with the highest reputation on 01/18/23 in all areas

  1. I’m for option 3 as said before but I wanted to add more. Right now with pistols it’s *been fun, no one is overly toxic due to the restriction server wide and the fact no one is losing out on too much. Kits are 3k at the moment. Chump change. *it’s now getting boring af. making class 3s too expensive (20k or whatever) is going to ruin it for a good chunk of the community. People will either leave because they don’t want to farm up for class 3s or get disgruntled by not being able to enjoy a main aspect of ARMA (the C3 combat) and losing hours of farming for a 5 minute gunfight. I suggest - crafters own the rare C3 market, gives them more to do, ability to price them, bit of roleplay involved. People can acquire those guns if they really want to. - leave the standard class 3s to rebel. Double the price of class 3s initially (so 6k for your colt M4, etc) then after a few months see if people are happy.
    2 points
  2. Hello everyone, I hope you're enjoying 6.0. Player wise it's officially the most successful release even topping 3.0 playtime, big ups to everyone who made it possible. For those who are new Class 3 = assault/automatic rifles. Class 3s have been a hot topic this week after Lewis millers thread popped off a bit. We always said pistol only will be for 2 weeks then we will look at discussing how we want to release class 3s and that time is here. 6.0 has had a completely different vibe and there is worry from SMT that class 3's could effects this, we want to implement class 3's in a way where it will not effect the vibe whatsoever. We understand we need to start sinking the economy and that a lot of the combat andies are getting a bit bored. This transition has to be done right though. My question to the community is, what way do you think we should implement class 3s? Noteable recommendations from Lewis millers thread: Note - These are beginning recommendations, the end situation will always result in class 3s in rebel for an affordable price based on the economy. Option 1: (From me) - Bring back class 3s in rebel at 20-30k (or a a high number) to begin with - Add class 2s in rebel for a affordable price - Allow class 3s to be bought from crafters (Note crafting is A LOT easier in 6.0, some people are already level 70+ and have a big stock of C3S. They will be affordable regardless of rebel price) - Class 3s can only be used in the baron land(Rebel and above) and Majors. Option 2: - Only add back class 2s to rebel - Allow crafters to run the class 3 market - Allow class 3s to be used at majors/red zones Option 3: - Go back to normal straight away (Class 3s in rebel for cheap and allowed to use anywhere) These are just 3 different ideas, doesn't have to be this way I am 100% open to hear what the community thinks. To achieve what I want from this thread short +1 responses are not wanted, we want well thought out responses. Important things to add in your response How much you believe class 3s are worth How you believe they should be accessed Where they should be used This thread is very important for the future of ANZUS, we won't have an opportunity to re-do this until 7.0 at the latest.
    1 point
  3. 4.0 was still sustaining 70+ players all the way up until 4.5 (check web archive), at the time that was REALLY low considering we just had a year of 125 players the whole time. 5.5 went down to 50-60 players at times, it was definitely a lot worse. They whole point was that it was easier than 4.0 and its a lot easier than 5.0 as well due to the run distance being easier in most cases due to the road layout and no hills. It is clear that both FULL combat and FULL roleplay do not work. We have to find a middleground.
    1 point
  4. I think what the combat players are tryna say that even though there was other factors, the setup for 4.0 was the nail in the coffin. I also think what most of us are trying to say is that making it too grindy and expensive to get guns is gonna result in the same. the way Florida is layed out I think benefits both, all the role players hang about the cities, and the combat players are off doing cartel, combat events, etc. putting class 3s back in as it was is gonna cheer up the combat players, hardly affect the role players, and from reading this thread, combat players are all for a crafting system for guns, having rebel and the crafting system gives people the choice. So your main demographics are all satisfied.
    1 point
  5. +1 option 2 But I would love if, Class 2s in Rebel and PD for an affordable price. Class 3s should be left to crafters but if possible have a higher crafting cost material wise, Same with levels they should be higher. Big grind but a high reward for the people dedicated enough to craft them. This way it is harder to craft the class 3s and by putting them at a high sell price there will be less of them meaning that we wont have everyone running around with class 3s Important things to add in your response How much you believe class 3s are worth: 30-40k How you believe they should be accessed: Crafters Where they should be used: If people are lucky enough to afford one then i would say everywhere on the island except Orlando
    0 points
  6. Welp. Okay. Brutally honest time. This has been done before and it flopped badly of which resulted in Anzus player base dropping considerably in 4.0. This feels like a re-run of previous mistakes. 25k for a class 3 is ridiculous you’ll be doing a Knox and a payout will only just cover the class 3 you used if your lucky. Nevermind other majors won’t cover the cost of a class 3. Conflict will completely die off if this becomes a thing so all the hard work you’ve put into conflict will be thrown out the window so if this becomes a thing you might as well remove conflict with it. Not to mention the fact that people grew to hate crafters only for class 3s cause crafters could never keep up with the demand of the players wanting constant class 3s. It just doesn’t work. If crafters are offline and player has no class 3 they don’t want to play because they can’t get a class 3 to use or have to pay a ridiculous amount for a class 3 which won’t happen and will drive players away. Not all people want to have to constantly contact crafters for class 3s. Anzus already has so many massive money sinks, don’t make another one. Majority of people in 4.0 grew to hate SMGs and Pistols only in shops so don’t repeat that again. I’m all for low tier class 3s being in shops for a reasonable price and higher tier being crafting but anything less than that is a big no from me. Overall I feel Option 3 is the best one for Anzus as a whole and the longevity of Anzus alongside keeping the player base happy.
    0 points
  7. I Like Option 2 But I Am Going to Tweak It a Little Bit Option 2:- Only add back class 2s to rebel- Allow crafters to run the class 3 market- Allow class 3s to be used at majors/red zones I Like This Idea but I Would Add Option 3 in At a Later Time So the Island Don't Die Off. But I Would Do.... - Option 2:- Only add back class 2s to rebel- Allow crafters to run the class 3 market- Allow class 3s to be used Anywhere
    0 points
  8. Anyone who is toxic in this thread/causes drama will be given a lengthy in-game ban so act like adults please, it's ok to have different opinions.
    0 points
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