I think what the combat players are tryna say that even though there was other factors, the setup for 4.0 was the nail in the coffin. I also think what most of us are trying to say is that making it too grindy and expensive to get guns is gonna result in the same.
the way Florida is layed out I think benefits both, all the role players hang about the cities, and the combat players are off doing cartel, combat events, etc.
putting class 3s back in as it was is gonna cheer up the combat players, hardly affect the role players, and from reading this thread, combat players are all for a crafting system for guns, having rebel and the crafting system gives people the choice. So your main demographics are all satisfied.