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Showing content with the highest reputation on 01/22/23 in all areas

  1. Hello everyone, as we discussed at gang wars we will be doing a vote on how the community want to implement class 3s. The reason I have chosen these options as I want the roleplayers to stay, combat players might not like it but both roleplayers and combat players are equally important. The server can't survive long term without both so we have to find a middle ground. 4.0 was too much RP, 5.5 was too much combat and killed the server A LOT more than the 4.0 player drop. We want 6.0 to be different. I believe personally believe option 1 is the best way to find that middle ground, but I've been wrong before so really think about it before you vote to make sure you make the right decision. Option 1: Class 3s can only be obtained via crafting, sequence missions or major crime robberies. No use restrictions apart from the generic etiquette ones. (Not robbing gas stations with multiple class 3s etc) Class 3s will eventually be added back to rebel within a month or two at a high price and slowly lowered as the update goes on. Option 2: Add class 3s in shops for $12,000 minimum. No use restrictions apart from the generic etiquette ones. (Not robbing gas stations with multiple class 3s etc) Class 3s will not be lowered from this price unless SMT see fit in the future. Option 3: Add class 3s in shops for $20,000 minimum. No use restrictions apart from the generic etiquette ones (Not robbing gas stations with multiple class 3s etc) Class 3s price will be lowered once a week until we find a nice price which allows for roleplay and combat to work together, this maybe $5,000 it might be $15,000 MUST READ I do need to say this and people need to take it VERY seriously, when we add class 3s back, if server goes into chaos we will be handing out heavy punishments (2 weeks minimum) to anyone ruining the current meta of the server. Combat players have promised that they want class 3s just to be able to enjoy class 3s and the meta will not change so I am holding them to do that. Do not go hands up or dying cops for no reason, do not go into Orlando with class 3s period, do not have them on your back freely and not care. All of these things are now fail rp and are not acceptable. My suggestion is to stay north with class 3s unless you have a roleplay reason to go south e.g. going to a major, gang war or fighting for a turf. No matter the vote, the release of class 3s will be crafting/sequence only for 1 WEEK to allow the mass crafted weapons in the past month to be sunk a bit. We will be assisting KD guns to keep up with demand if it runs out before this week is up. Happy will be posting a gun buyback/crafting changes thread later today. If all crafters are willing to give up all the weapons they've crafted we don't need to do this but I assume that is unlikely.
    4 points
  2. Doug Jumper x ROK Stream Giveaway! I will be giving away the following 1st prize - Nissan GTR Custom (Best car in the server) + Platinum Premium for 2 MONTHS 2nd prize - Platinum Premium for 1 month + 1 month reserve slot 3rd prize - Gold Premium for 1 month + 1 week reserve slot Everyone single person who enters wins 10 FREE ANZUS DROPS(WORTH 2 HOURS OF PLAYTIME) AND A 1 DAY RESERVE SLOT How to enter Step 1: Download the game Rise of Kingdoms with this link - https://strms.net/riseofkingdoms_doug_jumper (MUST BE ON PC) Step 2: Get to city hall level 10 (Takes about 20 minutes) Step 3: Request your entry in my discord here - https://discord.gg/c4FZZJqDfW You can get your friends who don't play ANZUS to enter for you to get 10 extra drops and 1 more entry into the giveaway(As many as you want)
    2 points
  3. Google Drive New Mods: https://drive.google.com/file/d/1YfeJc1L2lti4BXF0jVCyBNTMhituLUtj/view?usp=share_link (Click here for guide on how to update with google drive) Google Drive Full:Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig (Click here for guide on how to update with Arma 3 Sync) List of fixed bugs: Economy Changes Rubber 20 Coal 28 Ruby 26 Iron 28 Earth 30 Steel 32 Tobacco 34 FFR Fixed Female Uniform Fixed Firefighter Uniform Updated Badges on Medic Uniform New textures for Diver Gang Clothing Baja Blast uni/hat/vest/bandana fix Playboy uni fix Jamal Crime Family uni/vest HMT vest/uni/bandana/backcap Vantage Towing Raptor Jens Bruning mask Kingsmen MC missing items Kingsmen MC texture fixes KONG uni/vest/mask Clueless uni/vest/mask Los Zetas 3x uni/1x vest/ 4x mask/8x hat Cuba 3x uni/2x hat Modshop uni texture updates Castro uni/vest/hat/mask Mafia missing hats/uni/vest Modshop New Donator Modshop Materials Screenshot Screenshot 2 (BRONZE PREMIUM+) SRT seats fixed Longfin eject issue fixed Bridges are now indestructible Car shop geometry (falling through) fixed Bike animations fixed ATM Textures fixed DEA hats fixed Several PD fixes (glass/texturing) Fixed reflectors on several cars Fire geometry collision fixed in restaurants Red Burger/BluKing employees can now lock the door Courthouse logo fixed Several map changes Biker clothing fixed Mod shop unis fixed DOC tower texture fixed Highway helmet fixed Dolphin issues fixed Gang uniforms added Blackjack changes Implemented face cards (King, Jack, Queen) This should alleviate some of the mass low card handouts too. The game will now translate 1 to Ace in the message log, along with the face cards to their appropriate names. When you reach a blackjack on the first two cards, you will automatically win and will no longer have the chance to hit or stand later on. Decreased certain wait times between certain actions that would be slow when there are many players. Changed the sound for when its your turn. Added sound for when you connect to the game or when your bet is rejected. Disabled table 1 and re-enabled table 2 due to positioning. Different deck suites each game Decreased the maximum bet to $7,500, if all of these changes are working well then I will increase to $15,000 tomorrow. Map changes Gameplay change: Modified the terrain around DOC, made it harder to ramp into but more offensive covered fighting positions for any assaults on the facility General addition: Added church/chapels to Okeechobee and Lakeland (Including a nice sniper tower) General addition: Added fences to the Miami Airport General change: Removed the Oval racetrack at the Daytona Speedway, this plot of land will be used for something else in the future General change: Replaced the city of Orlando, moved the Emotion Casino to Orlando, moved the St Pete Casino to Miami. Added pedestrian only roleplay zone in Orlando. The city has been completely rebuilt from the ground up. Road flow: Added a rural paved road to bypass Okeechobee when driving South from Orlando or North from Arcadia. Road flow: Extended the South East road entering Arcadia through and out of Arcadia allowing for unhindered passage through Arcadia. Road flow: Smoothened and leveled certain regions of the interstates that caused issues when driving. There are probably still uneven areas remaining Road network upgrade: Added Stack Interchange at I4 w/ I95 allowing legal northbound and transfer to I95 and Southbound transfer to I95 Road network upgrade: Separated the Highway from Bradenton Trailer Park to FSP Orlando into 2 distinct roads with a larger median. Road network upgrade: Sign posted the interstates Visual upgrade: Increased the lighting of the satellite image in the Map screen by 30 percent Bug fix: Added trees around the cartel base Bug fix: Fixed a large spike in the terrain just south of Cartel base. Bug fix: Fixed some missing concrete in key west and jacksonville Bug fix: Fixed a variety of bugs around the map Bug fix: Replaced the DOC front gate barriers Bug fix: Removed ground stop stickers, these stickers should have been stop signs but imported incorrectly. Bug fix: Set the keypoint for the West Palm Beach to the correct type, marking it on the map properly. Graffiti Changes Can no longer graffiti doors Graffiti is now able to be cleaned up by both cops and civs If civs clean up your graffiti you will lose rep, however there is a chance a marker will be put on them If you own the turf it is more likely for the person to be marked, and it also follows them until they exit your turf If you don't own the turf it is less likely and you only get one position Added inventory help menu that explains keybinds and features such as splitting stacks and combining ("crafting") items. The menu will only force appear the first time you open your inventory after the restart. To open again you can click the yellow ? in the top left. Number plate pressing fixed in DOC (Collect scrap from heap, press inside the factory) DOC trader quests now give cash instead of going to bank DOC trader quests money/exp rewards updated Jail job stealing fixed Hooch brewing fixed (For now you can make hooch in trash can) "Smashed" quest for Phoenix fixed Many more quests fixed NOTE: Hunting is not fixed yet, it will be fixed before the weekend. Sorry about this.
    1 point
  4. We have discovered an issue in the calculations of our crafting data, which has resulted in players being able to progress faster than intended within the given time. We apologize for any inconvenience this may have caused and assure you that we are taking immediate action to rectify the situation. To address this issue, we have come up with the following solutions: Increasing the level of all guns and adjusting the XP provided by them. Removing any differences in XP between old and new items. Conducting a buyback of Class 3 items, which will be available for one week. After this period, any remaining Class 3 items will be removed from the server, including those stored in houses and other methods of storage. The buyback will work as follows: Players can bring their Class 3 items/Saigas 12 to Happy Killmore or Paul Phantom in exchange, they will receive one of every crafting part.
    0 points
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