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Showing content with the highest reputation on 01/16/23 in all areas

  1. Howdy, I’ll put my 10 cents in on the matter. As someone who plays both Cop and Civ. I’m all for the return of class 3s and option 3 - cheap access to class 3s. Firstly, I don’t really think the increase in price of guns is actually a good thing for the server or for server pop. - I guarantee people (cops and civs) are just going to get Zerg robbed by other civs for even carrying class 3s since at 15-25k a pop they are worth even more than someone’s Fort Knox or major crime cut. - People would be even more upset when losing a class 3 fight if they feel that it didn’t go fairly if they are losing 25k or even 10k when they die during a gunfight. This will fuel toxicity and just poor engagement with players after a situation is concluded. One of the chill things about class 1s is that it’s low risk low reward meaning that people are actually chill to talk to regardless of whether you win or lose a situation. This is something I want to see continue. - Expensive class 3s will also encourage roach gameplay because civs will be incredibly worried about losing a kit to a situation, and everyone hates that and OP holds. - A lack of class 3s will cause a continuation of long drawn out and stale combat that a lot of people are sick of at the moment - not everyone but based off discussion earlier this week. - I’m getting dejavu of what I’ve heard from 4.0 in that we’d be repeating previous mistakes which ultimately decimated server pop. As gang zones will become worthless, cartel won’t be played nor will cap zones as they risk someone losing a great deal of cash over the chance that someone is just roaching inside a red zone. People just won’t be bothered to take the risk. - people will grow to despise having only access to smgs and pistols in their shops and won’t see the point of even playing. Aside from gameplay, another issue I have with entirely relying on crafters is the wait time. I have no issue whatsoever buying from crafters, in fact, I often bought crafted guns but the wait on such an order would either take a week or two or just never come to Fruiting - as crafting enough guns to give an individual player a stable resource of equipment takes time and won’t be available for everyone on the server. I like crafting when you have to build a relation with a crafter or weapons dealer, giving you access to higher tier weapons - but this is where I think the market control over class 3s should not go beyond buying SOST guns or those 7.62+ rifles people are very keen to get their hands on. everyone should have a fair and equal access to regular 5.56 class 3s, 2s and 1s and it shouldn’t come at an expensive premium whether you’re a cop or a civ. As an AU player and much like our other AU brethren, we do not have the Timezone for us to access a lot of NA crafters as well or to be on at the same time - it’ll ultimately depend on who you know in order for you just to be able to buy a base kit and I doubt players are going to want to deal with that in my Timezone. Being AU one of the worst things ever is getting on to play on any NA/EU server and seeing 20 people on the server at 5pm in the evening. One of the great things is our server pop, and I hope that we can install class 3s fairly and at an affordable price so that people can continue to play and have fun on cop and on civ. Again, I’m all for option 3 - cheap class 3s - and I don’t want to see server pop die. We have something great here - a great map (I recon the best one we’ve ever had) and great mechanics to back it up.
    10 points
  2. Option 3 is good. Option 1 is bad bc, paying anywhere near 25-30k for a class 3 is just stupid, nobody is gonna risk that kinda money on a major for which the cut will probably be like 15k each for a 4 man major unless they are robbing national, nasa or fortnox where they might just break even if they don't bring too many people, if you think anyone is gonna bring that to the cap zones you are dreaming, unless you are out hear doing runs 24/7 you don't have that kinda money to lose after going to a cap zone and not getting revived. and lets be real nobody wants to have to order a shipment of guns from a crafter where they price it at 2k less per gun than at the rebel market. Option 2 ridiculous only having class 2s barely changes what we have now sure you get full auto but you still have to drop a whole mag into someone before they die or they just 2 tap you with a kimber. and then prices for class 3s will be so high that you'll have to do a solo major just to afford to buy a few of them.
    5 points
  3. I am a CTRG brain who was there consistently on 4.0 to give my 2 cents on some points made in this thread. I would be very apprehensive restricting class 3s to certain sections of the map. From a former cop this is just a tease of actually getting into a fight. Baron land would seem like another conflict that cops would not be able to intervene much due to the lack of things to do. Crafters would need to dedicate 24/7 at steel mine and related runs to be able to keep up with the constant demand of class 3s. As well as not interacting with other individuals doing other activities. Considering how many people are doing these runs that is a significant portion of the population. Class 2s from a cop perspective as someone who carried a rebreather wetsuit and a marksmen rifle where does the class 2 and mags fit when there is a possibility of a class 3 being available. Then this leads to issues of class 2s versus class 3s and that leads to drama and whining in death chat. Raising the Price of class 3s may seems like a way to accelerate the money sink of class 3s. However I think the money sink is a long term solution not a quick one. Class 3s will promote more majors and more fights over things like cartel base and zones. This will be taking money out of the economy over time. TLDR: option 3
    3 points
  4. I completely agree with Ryan. This is practically what I was going to say when I was getting ready to write my response to it.
    3 points
  5. How much you believe class 3s are worth. I belive class 3s have always been too cheap. IMO when someone pulls a class 3 it should be an Oh shit moment. It never made sense to me that every random thug has a class 3. Most gangs should use pistols and only pull class 3s for special occasions How you believe they should be accessed. I believe class 3s should be only accessible by crafters. It'll drive more business to crafters and make gangs needs some sort of interaction in order to buy them. Where they should be used. Class 3s should be used ideally only in conflict, cap zones and majors. We all know the likely hood of people following that rule is very low. Since that's the case I would say make the prices so high so people will decide not to lose class 3s on dumb shit and only use them for worth while situations.
    3 points
  6. Welp. Okay. Brutally honest time. This has been done before and it flopped badly of which resulted in Anzus player base dropping considerably in 4.0. This feels like a re-run of previous mistakes. 25k for a class 3 is ridiculous you’ll be doing a Knox and a payout will only just cover the class 3 you used if your lucky. Nevermind other majors won’t cover the cost of a class 3. Conflict will completely die off if this becomes a thing so all the hard work you’ve put into conflict will be thrown out the window so if this becomes a thing you might as well remove conflict with it. Not to mention the fact that people grew to hate crafters only for class 3s cause crafters could never keep up with the demand of the players wanting constant class 3s. It just doesn’t work. If crafters are offline and player has no class 3 they don’t want to play because they can’t get a class 3 to use or have to pay a ridiculous amount for a class 3 which won’t happen and will drive players away. Not all people want to have to constantly contact crafters for class 3s. Anzus already has so many massive money sinks, don’t make another one. Majority of people in 4.0 grew to hate SMGs and Pistols only in shops so don’t repeat that again. I’m all for low tier class 3s being in shops for a reasonable price and higher tier being crafting but anything less than that is a big no from me. Overall I feel Option 3 is the best one for Anzus as a whole and the longevity of Anzus alongside keeping the player base happy.
    3 points
  7. Hello everyone, I hope you're enjoying 6.0. Player wise it's officially the most successful release even topping 3.0 playtime, big ups to everyone who made it possible. For those who are new Class 3 = assault/automatic rifles. Class 3s have been a hot topic this week after Lewis millers thread popped off a bit. We always said pistol only will be for 2 weeks then we will look at discussing how we want to release class 3s and that time is here. 6.0 has had a completely different vibe and there is worry from SMT that class 3's could effects this, we want to implement class 3's in a way where it will not effect the vibe whatsoever. We understand we need to start sinking the economy and that a lot of the combat andies are getting a bit bored. This transition has to be done right though. My question to the community is, what way do you think we should implement class 3s? Noteable recommendations from Lewis millers thread: Note - These are beginning recommendations, the end situation will always result in class 3s in rebel for an affordable price based on the economy. Option 1: (From me) - Bring back class 3s in rebel at 20-30k (or a a high number) to begin with - Add class 2s in rebel for a affordable price - Allow class 3s to be bought from crafters (Note crafting is A LOT easier in 6.0, some people are already level 70+ and have a big stock of C3S. They will be affordable regardless of rebel price) - Class 3s can only be used in the baron land(Rebel and above) and Majors. Option 2: - Only add back class 2s to rebel - Allow crafters to run the class 3 market - Allow class 3s to be used at majors/red zones Option 3: - Go back to normal straight away (Class 3s in rebel for cheap and allowed to use anywhere) These are just 3 different ideas, doesn't have to be this way I am 100% open to hear what the community thinks. To achieve what I want from this thread short +1 responses are not wanted, we want well thought out responses. Important things to add in your response How much you believe class 3s are worth How you believe they should be accessed Where they should be used This thread is very important for the future of ANZUS, we won't have an opportunity to re-do this until 7.0 at the latest.
    2 points
  8. First thing that comes to mind would be to limit the availability of the auction house, whether that be time (region) based or through some other method though I doubt it'll be a popular opinion. You could also consider adding a Tax/Fee/Cut for Sales and Adding items to the AH where it wouldn't completely defeat the purpose of using the AH but it still promotes F2F sales as the buyer would receive full profit as opposed to getting their profit skimmed off the top by an automated marketplace. I agree with Raphael, I do believe Class 2s should get their debut as opposed to collecting dust in everyone's SSD/HDD and I think some interesting situations can become of their reintroduction along with some surprises along the way.
    2 points
  9. As a long time anzus player I got some reservations about option 1 and 2. As we remember on 4.0 the only crafted class 3s was heavily disliked by many people and no matter how you look at it, the change tanked the population heavily due to fact arma is so adapted to have good gunplay and IMO that is what sets it apart from FiveM and other life mods which it showed people also thought. People just did not like how hard it was and how long it took, and clearly did not enjoy the class 2s and class 1s. Paying 20-30k for a class 3 is absolutely bonkers in my opinion. I have just about 100 hours on the sever as a cop w about 10-15 hours as a civ and I have just about 180k which is not low for cops. This means I could buy 7 class 3s with 100 hours of playtime. Of course there are civ mains w more money and less hours but cops should also be able to go on civ and not worry about going broke. I suggest that we do a hybrid version of option 3 where you add basic class 3s that start at maybe 5-6k instead of 3k and make changes as we go. Don’t get me wrong, I love class 3 combat and RP and wouldn’t mind buying class 3 from people but I don’t think it is the play to try something that we already have tried and almost killed the server in the process.
    2 points
  10. KD can handle the demand for legal sales. The issue is, we don’t make as much as what we had put into the company. Millions were spend on warehouses in 5.3 and 5.5, but the profit gain after total expenses was very minimal. With DSA off the board, we have even less customers, which is a secondary reason for us pushing for more weapons and licensing for Class 2 and 2-A. A lot of KD is just off-duty police or government officials, because we cannot license people that have been convicted of a felony. Truthfully, it’s not a easy company to run. It’s very grindy. There’s just not as much profit made here which is a turn off for new employees that don’t make much. Once you get into a suited warehouse with moderate upgrades, it makes things less stressful.
    1 point
  11. Likely because the concern is that what may be enjoyable for you, may be a detriment to others and ruin their experience. That's why it's important that we find a balance which keeps people of all playstyles at least content. Fraggy boys should be able to enjoy their combat playstyle without the roleplay and grinder groups having less fun as a result. Right now, as a cop main I've been able to do normal police work like traffic stops and investigations without getting taken 'hostage' (AKA robbed), or being pulled away from my cop fun to go do major crimes every time I start getting into it. I wouldn't want Class 3 availability or restrictions to make majors too common, or make the combat fellas start seeing cops as a loot source like they did back on Kamdan.
    1 point
  12. In my opinion, Option 1 is the best option. Make class 3's available but very expensive. (10-15k) (accessible at rebel and crafters) Make class 3's only available to use in redzone areas. Make class 2's available to use in any other situation outside of redzones.
    1 point
  13. I feel like a slow re-intro to class 3's would be nice with at first just class 2's being re-added to rebel since I don't feel they really get used much as people just jump straight to C3's and than after a little slowly start bringing some of the worse C3's in to rebel building up to better weapons.. but allow crafters to be able to sell anything they craft maybe adding something making it easier to sell and buy player crafted weapons even when the dealer is offline like an auction house that doesn't use bitcoin or something of the sort
    1 point
  14. I prefer option 3 and keeping it normal where you can buy class 3s from the rebel shop for a reasonable price, but in turn, I would not really mind for only the crafters to obtain class 3s but it needs to be a reasonable price and easy to obtain such as the auction house in rebel. I think that anything above 10k is absurd for a decent class 3. I should be able to get a good kit with a decent class 3 in a minute for around a 10k.
    1 point
  15. @Doug JumperI agree with you, but I also believe that no matter how many crafters there are, they'll never keep up with demand, and they can't always remain 100% active enough to maintain the needs of the player base. Even if you have a ton of crafters, they still want to experience other content which means they'll need to do more than just runs for crafting materials. The auction house ensures that crafters don't need to baby sit players who are constantly wanting class 3s because they buy them and lose them 10 minutes later to cops. If you're only going to allow class 3s to be obtained by crafting, you'll need an auction house. I personally would like to see some class 3s in rebel though as people are sometimes hard enough to get a hold of already when you're just trying to rent a truck.
    1 point
  16. I believe Option 1 to be best, but, it requires the Auction House to be added back... All my reasoning has already been stated by other posts, the only other thing I'd say is that the addition of basic class 3s to rebel was the compromise we had to alleviate the situation on 4.0. Let's run with what we know and start from there.
    1 point
  17. Been here since 2.9, and I'm open to a lot of options. Two major points I see being discussed is PRICE and CRAFTING. Price: 20k+ for a basic class 3 is absolutely insane. This makes doing majors with class 3s basically unpractical for the average player. Sure, there's plenty of "rich" players on ANZUS but there's also way more folk who only get to play for an hour or two a night. They shouldn't need to spend half their playtime just trying to be able to afford one class 3 and have it taken away. I know I personally wouldn't be motivated to do runs just to afford such expensive weapons to do a major. The economy has gone through many significant changes since my time here, and one thing I noticed is the harder you make things, the less motivated people become to play civ or play all together. Crafting: Everyone knows 4.0 was a terrible time when Class 3s were almost only obtainable via crafters. There are too many combat-oriented players for the crafters to keep up with demand. Even if crafting is somewhat easier, it's still a heavy investment as it sits right now for the casual player due to how many different materials you need to gather, purchase a large enough house to store said materials, and take the time to get the crafting level up to where you can actually craft decent weapons. I've put in a decent amount of time to the server since 6.0 launched, and I only made enough for a trailer house (20k), a few decent vehicles like the ford raptor, WRX, a dump truck, and the 200k truck. Players who need to meet hour requirements on cop also have less time to put into time sinks like crafting. Ease our way into class 3s, with lower end ones available at Rebel, high end ones slowly being trickled into shop, with crafters being able to sell them at the start. Crafters will slowly die down in population anyways after a while, and we shouldn't rely too heavily on them as they'll get burnt out from crafting weapons 24/7 and not having any other content due to demand. Class 3 price should be 5-15k (15k being the super high-end rifles, which only crafters will be able to sell at the beginning where they'll rake in the money). Class 2s should be 3-8k. Average folk shouldn't break the bank just to do a class 3 major with their friends, nor cop mains who barely make any money that want to take a break and hop on civ.
    1 point
  18. please if we do any of these options can we not limit someone on where they can use a gun. honestly idc what option wins but i do not want to have to carry a class 3 and a class 2/1 at all times just in-case i get into a fight in a area i cant use a certain gun. but option 3 is the best this didnt work in 4.0
    1 point
  19. To add to this. Maybe there is potential to create a app on the phone where players can advertise what c3 they wish to have & the crafters can accept the job to make the weapons? Just a thought
    1 point
  20. I think Option 2 sounds pretty good. I think this gives people who are really into crafting more involved rather than just crafting for themselves & actually be able to make some money off the constant grind of crafting weapons. I believe 20k-30k is a reasonable price that can be set by the crafters/sellers. I also agree with c3s being used at majors/red zones & c2s to be used in pvp outside of these areas.
    1 point
  21. I honestly believe it’s a good idea to go with option one but I’d even much rather got with option 3. Having them back would be much better but putting restrictions on class 3s will eventually make it so people aren’t interested and it’ll get to a point where only 1 gang will have unlimited class 3s and robbing every other gang that’s trying to make money to get class 3s and once they do, boom it’s gone. I believe 20k:30k is even still TOO expensive. That’s like double the price of an average car. Minimum class 2s should be 3k-8k and class 3s 8k to 15k. I believe there should be little to no class 3s in rebel however and make it so crafters control most of the market. Maybe class 2s and maybe 1-5 different horrible class 3s in rebel. My idea: adding class 2s to rebel around 3k-8k crafters control most class 3 market barely none to little class 3s in rebel itself Do not put restrictions on where people can use a class 3.
    1 point
  22. You want, AWM's? But not class 3's? I just want to clarify here.
    0 points
  23. After reading a lot of comments I think I have decided a way that class 3 should be implemented. Option 2: - Only add back class 2s to rebel Class 2 always in rebel , Class 3 listed on auction house by players so purchases can be made when crafters are offline - Allow crafters to run the class 3 market 24/7 auction house at rebel and gang hideouts - Allow class 3s to be used at majors/red zones Allow class 3 use everywhere Full response : I really like the idea of the market being controlled by a “black Market” however there needs to be a way for the auction house to be accessible at all times. People could then list weapons that are crafted for sale and the price can be depicted based on the grinders and Crafters And that way people who are then “non PVP grinders that like to do runs” have a solid purpose on the island. However the auction house should be at all gang hideouts as well as rebel base. Another big thing to make this work is to allow class 3’s to be used anywhere, not just in certain spots . so gangs have a reason to recruit people who do runs and don't want to just PVP. With 6.0 CC has decided to be a very PVP centralized gang so I would like to see this implemented in a way where we can have a reason to recruit crafters and grinders to feel included without having to do PVP
    0 points
  24. Option 3 but class 3 is only ran by crafters or high expensive rebel
    0 points
  25. "20-30k (or a high number) to begin with)" This is going to make people lose interest in any type of majors or combat with their class 3's because of the price they're being set at Do one major with 4 people half the cut you make isn't even profit because it goes straight to the guns you just had to buy. Just because people are already lvl 70+ doesn't mean they're going to craft people weapons most crafters are going to worry about their gangs and themselves like it should be. Just make it where crafting is good for making normal class 3's and higher tier class 3s but don't make people have to go up to people and buy guns off them for obsurd prices. You already know how this went in 4.0 just because it is "easier" to craft doesn't mean it is a great idea. Because civs will start making their own prices and the people that are higher up in crafting are just going to set the standard of those prices which IMO will make the rich even richer and people that have been trying to get class 3's. Civ ran ecos will probably just ruin the whole economy because of the prices that they can set. Which will be whatever the crafters desire. Some people will start selling cheaper then realize that people are buying more and more from others and the prices will start to rise because they get greedy for money. Crafting is just isn't a viable option for people to get class 3's. Please just don't make the same mistake as 4.0 because it will get really stale and its just going to be very boring because of how much grinding people have to do just to get one class 3. We are all just looking to have fun on anzus again and not have to grind and not interact with anyone because we are just doing back and forth trips to do some runs to get a viable way of money to buy the class 3s. It has been two weeks the economy is set adding class 3's like they were before won't really ruin anything unless they are added in the wrong way.
    0 points
  26. That is certainly true, but crafters can't be awake 24/7. I believe the Auction House fee needs to be highlighted to those using it and potentially increased. A fee not so much that it would make the auction house equal or worse than Rebel. But a fee that would certainly encourage the buyer to reach out to the poster and would allow a peer to peer transaction.
    0 points
  27. I swear we talked about class 3 prices before 6.0 was even dropping no? Why would we pay 25k or more for a standard class 3?? that is absolutely crazy. 25k being 250k in old economy lmfao.. I swear we talked about class 3's being around 5-12k or something like that. I personally hate doing runs I cant stand sitting there doing that when I could be out creating situations and having fun with everyone. I just don't think 25k is right, I don't think ill ever buy from rebel/shops at all if that were to be what the prices are especially after this economy change. Just add the class 3's with the regular price they would be from old economy converted to this new economy i.e, Colt Commando 40k old economy turns to 4k new economy. Everything will work out easy conflict will be done and majors will be actually worth doing. As of now majors are just a no go, why do a major a get around a cut of like 5k or something when there are people doing trucks of uranium making 15-16k in 20-30 minutes. Majors are useless as of now and if we keep it this way and add class 3's at 25k they just will never be done.
    0 points
  28. I would like option 3 because buying a class 3 for 20k is way to expensive. Fighting cops would be terrible and greatly unfair with the cops having way less expensive guns and there be a lot more of them.
    0 points
  29. ~ Raphael has entered the chat... ~ I want to push for keeping the population high and entertaining for as long as possible. This means new content and a change of normal routine is what I'm aiming for. In the past, we had times where we had eased into Class 3's by starting off with crafters selling them, making it more of a player economy. Then there were times where small bundles of Class 3's were added into Rebel throughout weeks. I'd like to propose a option that adds small bundles of Class 2's into Rebel/PD shops which may extend over the course of a week or two, and during this time we can allow crafted Class 3's to be used in Conflict/Capture points and Majors only. This allows the majority of the population (which I don't feel will be doing Conflict/Capture or Majors often) to continue their grind for money/xp and roleplay. There are several people that I know will utilize Class 2 and Class 2-A weapons. Most WL Civilian factions have Class 2's in their crafting bench and allowing more focused Class 2 and 2-A combat for the majority of Florida will also include more matched force between Cops and Civilians. This should also encourage more people to sink money into Extended Carry Licenses for Class 2-A's. I've had a more enjoyable time here while we have had Class 1's as opposed to the end of Kamden. I know Class 3's weren't the sole reason, but I also don't want to see people getting big heads and ruining role play situations for others. I like the slow and easy approach, and I'll agree that after two weeks of Class 1's, we can step it up a notch. With this idea in place, there is the possibility to see; All WL Civilian Faction guns, every MP5 variant, Para AUG, ADR97, PDW2000, Protector, Vermin, AWM, Saiga-12, Winchester, Desert Eagle, and a few others. Here's the definitions of Firearms Classifications:
    0 points
  30. In my opinion, the overall feel of ANZUS since pistol-only has been really nice. It's been really enjoyable as a cop main to be able to do traffic stops or speed traps without being viewed as a talking loot drop by the apes that don't care about RP. I'm on ANZUS to play a role and socialize, not feature in some kids over-saturated, third-person, max FOV fragtage set to a shitty drill track and edited in Filmora. That said, I recognize their necessity given our unfortunate community playstyle split. I'd suggest Option 2, but with the omission of location-based use, as I think that will be needlessly painful to enforce, with little overall gain. If you do down that route, I think you'll need to tighten rules on robbing cops, or taking them 'hostage' but stripping them anyway, as cops will definitely be targeted by the combat andies when they're either too lazy or poor to speak to a crafter for their Class 3s, and if cop RP gets killed to the point that it was back in Kamdan, I don't see myself playing at all. I've made a rule adjustment suggestion in the Staff Suggestions section on Discord, as I believe it deserves its own discussion, and will be necessary if access to C3's becomes in anyway partially restricted.
    0 points
  31. MY OPINION AS A PLAYER NOT AS DEV OR STAFF: Add class 2's to rebel Allow crafters to run the class 3 market (From my understanding the problem on 4.0 was that crafters could not keep up with demand, which increased prices) Add class 3's to the darkweb/bitcoin shop Don't add any restrictions on where class 3's can be used (possibly add some restictions to the orlando. Incase it becomes a fragfest and people aren't able to rp)
    0 points
  32. Option 3, major crimes are pointless with pistols at the moment
    0 points
  33. Option 2:- Only add back class 2s to rebel- Allow crafters to run the class 3 market- Allow class 3s to be used at majors/red zones I think this is the best option for a fair balance between those wanting class 3's, but also allowing crafters to become liable. Maybe after a month or two, then allow for the low end class 3s to be buyable from rebel, which at that point crafters should be high enough level for those good class 3s. keeping them still reliable and useful. Previous islands, i know several crafters who gave up because the sole reason that people can buy them in rebel.
    0 points
  34. Personally, I am not a Highly Combat driven player. I love combat, dont get me wrong. But my true enjoyment comes out of the interactions and roleplays with other groups. For me these two weeks have been an incredible experience with pistols only so far. I understand that people are saying it draws out the firefights but I dont see that as a problem at all. The longer the firefights the more chance for interesting roleplay scenarios instead of just pew pew and its over move on. I would love to see class two's become available soon but dont see class 3's as being something that should be used on anything other than red zones / majors. My Favorite option out of the ones given would be option 2. Class 2's at rebel would alleviate some of the problems people are having but still give that bit of progression and keeping the streets not absolutely insane all the time. The think the C3 market being handled by the crafters would be great, but I am a bit worried about the price decline with the crafting competition. I could see class 3's becoming scary cheap... Maybe we could introduce a min price to not completely flood the market with C3's right away. The Class 3 market being only used by crafters at a high price point (15-25k a gun is what ive been thinking) will inturn raise prices of player to player traded goods. making the player to player market a larger part of the game. I think as long as we can control the minimum price of class 3's this would work very well! If theres anything that doesnt make sense, or your knowledge tells you different then mine please let us know. This is just my opinion no matter what i cant wait to be shoot by you folks
    0 points
  35. My idea: Add class 2 all of it to rebel shop. Add class 2 to PD currently we are heavily limited on it. I recommend PD the following Any Variant of MP5 smgs & PDWs , Senior Trooper+ MPX trooper + Protector - Trooper+ weapon. Steyr AUGA2 Para 9mm - Senior Trooper+ Sting 9mm - Cpl+ P90 - Sgt+ Allow civs to buy SDAR Allow CG to use SDAR Allow civs to get class 3s pre doing smug boat, transport truck and pirate ship. Crafting also another good thing.
    0 points
  36. Personally I like option 1 I'm a big fan of class 2s as they're not as lethal as class 3s however they're more fun than class 2s I think it'll be cool if the weapons cache came back with 1 class 3, it'll make for some awesome combat since Let's not ruin Florida by rushing into full combat, let's ease into it, we haven't had class 2s in a while and it'll be a good change up
    0 points
  37. Personally I think a combination and modification of option 2 and 3 is the best for a balance between the people wanting C1s and those wanting c3s. - Class 2s in shops for reasonable prices - Class 3s limited to only being made by crafters for now, added to shops later down the road starting with lower value ones and growing over time naturally. - 2/3s can be used anywhere freely - Expansion on the available C3s and progressive lowering of price in shops once they are added and become more common. as for value, I would say C2s ranging from $5K-$15K and C3s ranging from $20K-$35K
    0 points
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