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Showing content with the highest reputation on 03/12/23 in all areas

  1. Your name: Raphael MephistophelesYour steam64id: 76561199223433502Your discord: MephistophelesVsFaust#5626Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) Don't have the name of it, but it's just north of this area a 100 or so meters.Screenshots/media: Details: I call it "Harbor". A port that was overtaken by the Cuban Army in an attempt to invade the Northern territory of Florida. The area now remains abandoned with some left over military structures.
    2 points
  2. having it as cartel boat dock would be pretty sick rn cartel boat dock is dogshit and just a dock
    1 point
  3. Agree with this. The point looks too good to be in conflict. Should be made a port somewhere or like he said cartel boat dock.
    1 point
  4. Absolutely SICK build. I love the dock idea however IDK how well this would work in conflict. I feel this would just be a lot of camping because of the 2 chokepoints, plus sitting on the shoreline to the right and shooting in. However this would fuckin perfect as cartel boat dock. I think doing cartel boat if this is where we got to fight would be EPIC.
    1 point
  5. Your name: Jungle GiovaniYour steam64id:76561198205911403Your discord: JungleG#5047Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) GAS STATION FRONT OF CONFLICTScreenshots/media: This video has better audio quality However, This map is MAJOR it is a huge Zone Meant to encourage CQC PVP and Fighting your way in to control the Flag on the point making it a monument to control / Capture / take over etc. Meteoroid Mountain Is meant to be a massive zone to control as it is hard to capture yet once you hold it you should have no difficulty fending off players trying to take it from you! The Controlling Side has the advantage in holding yet Players can push their way into the mountain and fight there entire way through to capture and control the Meteoroid Mountain!.. VIDEO LINK FOR TOUR OF MAP -
    1 point
  6. Your name: Tyler KillmoreYour steam64id: 76561198273441079Your discord: Tyler Killmore#8406Which capture point/conflict zone is this submission replacing? Gas Station EDIT: Suggestions to zone such as fences being changed to walls to disallow bullet pen and more cover towards the middle so its not as open. Screenshots/media: Details: The goal of this zone is to be something different than all other zones we are used to. Currently I believe like 3 or 4 of the zones are just woodpiles which is cool but boring when that's all you are fighting on is piles of wood. My goal was to make a map that everyone knows and holds dear to their heart. I attempted (Arma 3 assets allowing) to make a Arma 3 edition of Nuketown. This is ANZUSTOWN 2035. I have added a few of the same sightlines as the original Nuketown but changed up and added a lot more to work better with Arma combat. I have added many ways to peek over fences with objects that will be climbable. I have added stairs leading to the tops of the garages for additional sightlines for either oncoming cars or across the zone. This also adds the ability to parkour to different spots. Unlike in Nuketown the house in the back that is inaccessible now has a scaffolding leading to the top for a new angle over the zone. I have also added the addition of 3 ramps for different ways to slam (Because who doesn't love ramping their karuma off a ramp and flying into the zone) @Kaladin Sulzberger. Although it looks as if a lot of the zone is walled off with fences, each angle is accessible in some way whether that be by ramp, scaffold, vault, or an opening. So there is no opportunity to camp one single entrance. I think this would make a great addition to the conflict zone, however with this unique idea I think it would be an interesting addition or replacement for a capture zone as well. OPEN TO FEEDBACK AND CRITICISM.
    1 point
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