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Showing content with the highest reputation on 03/13/23 in all areas

  1. having it as cartel boat dock would be pretty sick rn cartel boat dock is dogshit and just a dock
    1 point
  2. Your name: Raphael MephistophelesYour steam64id: 76561199223433502Your discord: MephistophelesVsFaust#5626Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) Don't have the name of it, but it's just north of this area a 100 or so meters.Screenshots/media: Details: I call it "Harbor". A port that was overtaken by the Cuban Army in an attempt to invade the Northern territory of Florida. The area now remains abandoned with some left over military structures.
    1 point
  3. Google Drive New Mods: https://drive.google.com/file/d/1dYSoxiiNw1F3NSWuS2tjDSR8eEd6xDqx/view?usp=sharing (Click here for guide on how to update with Google Drive)Google Drive Full: will be added soonArma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig (Click here for guide on how to update with Arma 3 Sync) Car Boosting System Obtain the vehicle laptop from rebel You can also use a testing laptop to practice the shapes/numbers minigame Requires a partner to do the boost Started via computer in your house New Bank Simple major (hit and go) $100,000 payout Located in Melbourne (New city near NASA) Dark Chat Ability to turn on notifications(so dark chat messages show on twitter) Ability to private message people Requires a microchip which is obtained at rebel Slot machines Map Changes Turned I-95 into a six lane highway New City of Melbourne Multiple map optimisations Dirt texture added to terrain Changed the western exit of Orlando to be more simple Added Furniture to Car Major Added More Gang Hideouts Updated Cartel Boat Dock Fixed Penthouses Revamped CG Base Cloverleaf intersection changed National Bank moved to Jacksonville Minor Orlando changes Orlando Police Station moved to old National Bank location Added Camry & CTS-V for Highway Sheriff Vice DOC Patrol CG SWAT FFR New Cars Niva 2329 Spyker D8 10 Silvia s15 02 Niva Urban Yoyota Ute Economy Rework All illegal runs buffed by 20% All legal runs nerfed by -20% Tobacco Is now a triple process run, meaning the longer you do the run, the more money you make from it, Guide can be found here HERE Cigars Cuban Cigars Laced Cuban Cigars Crafting Rework Craftable Furniture which can be sold to a store THIS IS NOT PLACEABLE FURNITURE ITS PURELY FOR CRAFTERS TO LEVEL UP WITHOUT MAKING EXCESS GUNS Entire recipe overhaul Gang challenges Ability for gangs to do group daily/weekly/monthly challenges Must have over 5 people in your gang New Clothing New mafia uniform New gangster uniform New biker uniform Several new clothings in donator New judge uniform New gang stuff Stripes vest OTS vest Logan Nalatones goggles La Muerte vest/uni/hat Combine Harvester Farming added Bought from truck store Cop paychecks doubled SWAT Uniform retextured New crop dusting (Duster) Fixed sign on from door of Jewelry Store Moved ladder on the back of the Prison block. Added additional corridors to the Mayan temple. Added mailbox to beach villas. Added doors to Emotion Casino stairwell. Geo fixed on airport fences. Reworked lockpicking minigame to accept all FOVS Fixed gang logs for taking/storing virtual items in gang hideout Fixed house spawns Fixed warning message when storing vehicle with items in the trunk Fixed race tracks Added windows to the biker bar. Added Casino EXP and Casino Levelling, viewable on the H menu Added company name to Company Bank menu. Added Open/Closed status to business markers on map. Added various billboards across the map. Added Rural Fire Truck for FFR Fixed Coast Guard hellcat stats. Fixed Ninja H2R speed issues. Fixed KD Stockade offroad speed. Fixed KD Sierra handling issues. Fixed stretchers for EMS. Fixed hoseless fire trucks. Fixed handling of Police Interceptor. Fixed slicktop Interceptor stats. Fixed onebeast
    1 point
  4. Google Drive New Mods: Here -- Back Up Link (Click here for guide on how to update with google drive)Google Drive Full:Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig (Click here for guide on how to update with Arma 3 Sync) Mayan temple major Requires 12 cops and is +9 $230,000 reward 30% major dip Police MDT Conviction Logs Ticket Lookup Warrants Vehicle Plate Lookup Citizen Lookup Radar Logs Activity Dispatch Theme selector Rideable horses Obtain horses from the stable west of Orlando Note: These are in beta stage, if you die on them you will need to relog Hunting Rework Use the hunting knife to spawn yourself a local animal Map changes Separated Interstate 4 into 2 distinct roads with a large median between the two. Decreased the dip between Interstate 4 Orlando and East Interstate 4 heading into Daytona. Flipped the hospital 180 degrees allowing for front facing access to the Orlando square and removing the garage from the congested area. Connected the roads previously intentionally separated at the hospital parking lot. Moved the modshop parallel with the Orlando square Moved the Casino to Tampa from Orlando for performance purposes. Moved the national bank to the other side of Orlando and added auxillary bildings for combat. Added detailing and vegetation to the Orlando suburbs. Added a large graveyard and church to south Miami, much larger graveyard ideal for grave robberies. Filled in the blank space at Miami casino major with detailing and auxillary buildings for combat. Added detailing to the Lakeland roundabouts. Added the Calosaahatchee river coming from Lake Okeechobee to the Gulf of Mexico. Added 2 new populated island to the Florida keys. Added parking lot and detail to the Arcadia Museum. Added objects to the tracetrack. Added a gas station to Interstate 4, Alligatory Alley (I75), Interstate 75, Clewiston Farms (x2) and The Florida Keys. Added Fort De Soto National Park to St Petersburg. Added Treasure Island Barrier Islands to St Petersburg. Moved the small art gallery to Treasure Island, this should change the dynamic of the major entirely. Added the St Pete Pier (WIP). Added the Sunshine Skyway Bridge connecting St Petersburg and Bradenton. Added a tow yard, police station, port and residential area to Tampa. Increased the depth of the Tampa bay to support the new port. Added a lake off of Interstate 75 north of Bradenton. Removed the roads attaching to Orlando square and made all acess onto the Orlando square a parking lot. Major modfication and facelift to the Clewiston Farms on Lake Okeechobee. Lots of sharp/jagged/pixelations on the sattelite imagery have been modified. Removed the sand lakes in Cuba. Significantly brightened the sand around the keys and Miami for a more tropical ocean/beach look. Added noise to the sand border and added noise to the sand texture on the sattelite image. Modified the ground concrete texture to better blend with the sattelite image colors and better quality, this is a work in progress. Removed all the tress at the end of the St Pete, Miami and Orlando runways. Added floral areas to the map, more to come. Removed a significantly large amount of vegetation and objects in and around Orlando for perfomance purposes. Added a bunch more factories and gang hideouts. Added a small rural road into the deepest parts of the south florida jungle. Added new ATM’s across the map. Flatened the scrapyard capture point. Other changes across the map such as road smoothening, bug fixes and more that may not have been included in the log. Search vehicles function Seize illegal items from inventories (Right click item in storage) Finishing a race now rewards EXP based off length of race and number of racers (Need at least 3 racers) The 3 penthouses inside casino can now be purchased You will now respawn with your virtual items that don’t normally drop (Meds, Water, Doritos) when you die if in conflict. Added a craft max button to crafting menu Rewrote dispatch script Attending/leaving should work a lot smoother now Reduced the time for being able to show dispatch location Made a dispatch with the same name and near the same location as another active dispatch not create a new dispatch Made dispatches auto delete if noone attends after some time Fixed/rewrote hunting Using the hunting knife to search the ground will spawn an animal near you Fixed unable to complete Snows "prep work" quest Fixed planting seeds on/near roads and in buildings Fixed making meth in gang hideout not going into hideout storage Florida Terrain Changes You no longer lose ANY y menu at conflict Separated Interstate 4 into 2 distinct roads with a large median between the two. Class 3 Added back to traders Casino Mansions added($2,000,000) Russian Clothing names renamed to English ones Fixed shadows of that one Suit (Redburger, Resurge, etc.) New FSP and Sheriff ZR1 Pursuit Interceptor New Color for Academy Uniform Alt Hoodie for DTU DTU Unmarked Explorer 19 & Denali Yukon Fixed Denali Yukon handling issues. Fixed Explorer 19 & 20 handling issues. Normac uni levi smokes full vice uni Governor Escort Cars Government Employee cars Senate car Government Hat PDO Hat PDO Suit DAO Hat DAO Suit Judge Suit PD Formal Uniforms PD Female Uniforms FFR Bike FFR Mobile Command Center Civ and Gang New Thugs Uniform Jeff’s R34 Skyline livery Jeffrey's M8 GTR livery Mark Pierce gun CG Crown Victoria added Los zetas gang clothing fixes‌ BAS clothing fixes Kingsmen mc clothing fixes Richard Baer cowboy hat Cuba vest Enzo uni/vest/car END uni/vest/glasses/hat CC uni/retexture/balaclava/alt/car Plus uni/vest/glasses/hat 2x Bluking truck Thugs uni/vest/glasses/hat KD stockade & the KD Sierras KD Security uniform/vest Iron Wolf uni/vest/cap/glasses Vantage beret Jeffrey's M8 GTR livery Doors on dolphin fixed Armoured Tahoe for SWAT(Similar to Suburban) Vice Hummingbird Vice Bearcat Vice LD uniform Motorbikes balanced Vice and SWAT mustangs added Camaros added to captain shops Transport Truck armour increase 10,000 to 15,000 Sheriff hoodie added Fixed Vice suit
    1 point
  5. Your name: Tyler KillmoreYour steam64id: 76561198273441079Your discord: Tyler Killmore#8406Which capture point/conflict zone is this submission replacing? Gas Station EDIT: Suggestions to zone such as fences being changed to walls to disallow bullet pen and more cover towards the middle so its not as open. Screenshots/media: Details: The goal of this zone is to be something different than all other zones we are used to. Currently I believe like 3 or 4 of the zones are just woodpiles which is cool but boring when that's all you are fighting on is piles of wood. My goal was to make a map that everyone knows and holds dear to their heart. I attempted (Arma 3 assets allowing) to make a Arma 3 edition of Nuketown. This is ANZUSTOWN 2035. I have added a few of the same sightlines as the original Nuketown but changed up and added a lot more to work better with Arma combat. I have added many ways to peek over fences with objects that will be climbable. I have added stairs leading to the tops of the garages for additional sightlines for either oncoming cars or across the zone. This also adds the ability to parkour to different spots. Unlike in Nuketown the house in the back that is inaccessible now has a scaffolding leading to the top for a new angle over the zone. I have also added the addition of 3 ramps for different ways to slam (Because who doesn't love ramping their karuma off a ramp and flying into the zone) @Kaladin Sulzberger. Although it looks as if a lot of the zone is walled off with fences, each angle is accessible in some way whether that be by ramp, scaffold, vault, or an opening. So there is no opportunity to camp one single entrance. I think this would make a great addition to the conflict zone, however with this unique idea I think it would be an interesting addition or replacement for a capture zone as well. OPEN TO FEEDBACK AND CRITICISM.
    0 points
  6. Your name: Lewis MillerYour steam64id: 76561198189824499Your discord: Lewis#2222Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) Screenshots/media: https://gyazo.com/621cad84d7765b81b824a1f5b4e722c5 Details: This has replaced the cap point on the top hill. Its a military base run down and abandoned. There are multiple entrances to counter the walls meaning no one can camp a single entrance. I have added in ramps on two side of the cap point to allow slamming in vehicle a lot more fun and there is a centre CQC part which is full of cover and the cap flag. It has holes in walls, crashed helicopters, bar gates, sandbags, detail in rubble and garbage on the floor. I have even considered all the combat andies and placed wooden walls to stop people climbing the ladder to the roof (this is not a complete counter as there is still one or two ways up there however its so open its not going to be that effective anyway) I WOULD REALLY LIKE MY CREATION TO BE ADDED INTO THE SERVER SO IF YOU DON'T LIKE ANYTHING OR HAVE ANY SUGGESTIONS PLEASE MESSAGE ME ON DISCORD Lewis#2222 so I can fit it to your needs. I also think this has the potential to be a capture point if it doesn't make it into conflict but I don't want to decide what it would replace so let me know if it would be a capture point on what point it should replace.
    0 points
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