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Posts
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16
Posts posted by Cory
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14 minutes ago, Lee Bread said:
@Roberto Gonzalez Have you tried following the rules? prob wont get banned if you not combat logging.
bro its hard to follow all 149 rules this fucking server has bro...
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47 minutes ago, Roberto Gonzalez said:
i just love how everyone else combat logs all fucking day and whenever i do it i get banned fuck this bs
your right bro fuck this shit
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36 minutes ago, Phillip Panzer said:
Just remove Gameroom hold again
Cant win against a playstyle make it exploiting! or just a rule in general its so sad tbh
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Yeah how about no i cant wait for cops to just powergame and seize the gold! cause its a 100% loss rate apparently, just roach them and if u dont want to then push you can counter that hold in a million ways
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2 minutes ago, Daniel White said:
-1 Feel like only KD should be able too craft high valued guns like these and they shouldn't be sold to civs so would only agree if it was mainly just cops that could get these, Once stolen would give you guys a chance to use them.
At this point might aswell just remove crafting as a whole. If you think KD should be the only people who can craft really high grade guns and shouldnt be allowed to sell to civs is silly.
Also, if we had to rob cops for the guns the cops would simply cry they are getting robbed and it will just lead to reports that arent needed.
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Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server Suggestion
Please explain what the suggestion is about and why you're posting it?: Hello, its come to my attention that majority of crafters have stopped playing or are just taking a break. I have asked some people who recently have quit why they quit (majority being combat players) and most have said the same thing. They like to spend there money on big guns such as, g3's etc. Now I know that some people dont want the g3s back and i understand that but why not add back 6.5/6.8 for crafters in 7.2 (promet sg, (with the pellets) m16a6 m4a6 etc for crafters.
Solution on how to make this work?: Personally just put them back to old crafting levels and add them back.
Pros & Cons?: More content for civs and high command in PD to buy from crafters and crafters get more interaction which is what majority of staff and smt want as they have said they want more player to player interaction instead of a sign that civs can click on.
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Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server and Rule
Please explain what the suggestion is about and why you're posting it?: I got reported for "exploiting" today and i have no idea how i can defend myself cause im told nothing about the situation and told that he cant give me any "evidence" or talk to me about the situation making it almost impossible to win a case if ur anon reported.
Solution on how to make this work?: If you cant handle reporting people publicly you shouldnt be allowed to report so just remove it and then people can actually report properly and defend themselves.
Pros & Cons?: NOT A SINGLE FUCKING CON
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btw the people who are down voting it are the same ppl who are loop holeing the rule by wallbanging the crates as a cop but cry when they get wallbanged back
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Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server Rule
Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) im tired of being wall banged by a fn30 thru a container
Solution on how to make this work?: either remove the rule, or make it so u can pen anything BESIDES bulletproof glass on the modded arma buildings. its the only fair thing to do
Pros & Cons?: nothing wrong. with it all
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1 hour ago, Isaak said:
Ive thought about this a bit more and I hate being legged but then people will just be dropping out of karumas going 100 not getting legged and I think that would be aids asf
Just add a script that only legs you when u decamp out of moving cars, if ur shot you cant get legged.
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Remove legging please.
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34 minutes ago, Matt Darhk said:
Server is sitting at 159 rules, let's add another one, why not.
Great idea Matt!
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1 hour ago, Dylan Rodgers said:
+1, nice suggestion
Thank you dep chief dylan rodgers.
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Just now, Matt Darhk said:
I whole heartedly believe that a lot of thought, emotion, and time has been put into crafting such a wonderful suggestion. From the bottom of my heart, I'd like to personally single handedly +1 this lustful, seductive, and amazing suggestion.
Thank you Matt..
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Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server
Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) As we all know SMT have deemed "Bandage canceling" by hitting ur radio to make your gun come out is exploiting. So lets talk about the potential opportunity to add something like a new perk set into the server that allows you to bandage at a certain % faster.
So lets say the base bandage speed for the perk would be 25%
The next perk would be available at the same lvl and perk points as the healing 85% HP.
So it would go
50% 75% Then lets say, like 95% that way there is still an animation.
I am not sure if its possible but if it is, it stops the whole "exploiting" thing aswell as gives people another set of perks to grind for.Solution on how to make this work?: Add a new set of perks which are able to be unlocked around the same time you can unlock how much HP you heal in a bandage.
Pros & Cons?: Pros: No people complain about an exploit. Cons: People will have to grind the perk points?
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this is not an intended arma feature lmao.
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bro im sorry these threads are always so funny to me. its not the guns u need to worry about. its whos pulling the trigger of the gun.
anybody can kill someone who has an awm with a 556. all that matters is how you play the situation
ill be honest getting 1 tapped by an awm as a civ main is retarded but as someone who has been both SWAT/CTRG/CIV imo it really doesnt matter. cops will have there advantages over civs and civs will have theres.
please for the love of god just use ur brain (someone arm peaks you with an awm and ur a civ with a 556 dont peak!)
for cops complaining about civ guns im sorry but crafting is what made all this possible. at this point with the amount of complaints remove crafting simple. 762s sups all these things need to go. take me back to 3.0 were i could fight a swat who had a 762 with an ams BUT NO SUP so i knew where i was getting shot from.
please stop crying about guns and just use ur brain.. arm peak swat man with an awm (usually means the civ shouldnt peak)
civs holding a angle waiting for cops to swarm (cops should split the push to avoid losing 90% of ur cops thru the first doorway or even better yet set ppl who can shoot up on peaks to kill the ppl peaking in the back of the knox with the g3s!)
YOU cannot have a balance between civ and cop guns. its not possible- 6
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ill be honest dying to any 1 tap gun is retarded, but its more aids getting arm peaked by an awm at any major when there 20m infront of you and you physically cant win. idc if swat have good guns just means more good guns i can rob but i will say the awm arm peaking is cringe and needs to be stopped. arm peak me with a scar 762 idgaf just not an awm please. also one thing i also hate is just sups. i think they should just be removed as a whole and nobody can get them. take me back to 3.0 were no sups were involved and you had to actually have good positioning to have an advantage over someone.
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ye no
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"symbol cant roach" ye ur delusional dont worry bro think u got us confused with gfk and ctrg
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4 hours ago, Chang Changle said:
My whitelisted faction (mafia) pretty much gave up on majors because we cant do them. We take time to plan and try and RP the major instead of a shootout. With all these combat gangs its hard to actually do it cause they just spam them all day long.
i mean u can ur just not fast enough
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bro aint no way your saying this lmao just go press the button ahhaha
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FN30 REWORK (black tips)
in Archive
Posted
We dont have m107 anymore