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Adam Targaryen

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Posts posted by Adam Targaryen

  1. 5 hours ago, Phillip Panzer said:

    Well If you want rewards you also have to pay for your gear you cant just get money out of nowhere without the risk to lose anything overall. There could be a pot thats influnced by the player count that takes part on conflict and ticks up... so the gangs that are high on the board and die only a few times actually cash out. pot could be splitted between 1th 2th 3th etc.

    but tbh I think the system that is available right now is good maybe there should be some more speciall guns you could only get from warpoints that are actually something worth...

    make each death a certain amount of money when you respawn, take a portion of all of that value and add it to the pot for top 3

    • Like 1
  2. Hello, I think the new capture points that are added are great, however I think the previous capture points kept along with the ones added should be voted amongst all the gangs on which ones to keep/remove/change. I think all capture points have had long enough to be evaluated by people, the dev team should take a picture of each capture point and have a vote for each one on keep/remove/change.

     

    Along with that conflict has no real reward to individuals or gangs beside straight combat/fun, there is no reward and if people play it enough they will get tired of doing the same thing with no reward, people need satisfaction for time invested/winning/participating besides warpoints, even with warpoints that system is not rewarding or fulfilling whatsoever.

    • Like 1
  3. I've played around 2+ weeks for now, and have attended ~5-10 conflicts, trying to go every time it's poppin and I have 600 warpoints. I'd like to say that I am decent player who goes positive every conquest but it still feels unsatisfying after playing for 2 weeks, I still can't buy a silencer. I think the points received on killstreaks are messed up, you don't receive bonus points for every person you kill on the killstreak, it seems like every 2-3 people you kill on a killstreak provides a bonus which seems lack luster below are some improvements to the warpoint system.

     

    • Capturing Nodes should give multiple warpoints. (2-5)
    • Killstreaks should be heavily improved, every kill past 3 kills should provide a bonus to warpoints. (3-4 kills = +2, 5-7 kills = +3, 8-10 kills+ = +4)
      • So when you're on a 10 killstreak and kill the 11th person you will receive 5 warpoints total. 10 kill streak will reward the person with 35 warpoints total.
    • Killing someone from 175m+ shouldn't award warpoints unless it's a rip
    • not sure but If you lose a warpoint when you die that should be removed to encourage slamming and not roaching
    • Like 5
  4. 6 hours ago, Doug Jumper said:

    1. Rebel raids
    What if we added a back up rebel that you can't spawn at so its still there just a paint to get too

    2. Gang Hexes
    Do people really need this? I feel like it would be a bit of a waste of time for devs, but it is possible

    3. We will add this

    4. Capture zones
    Can you explain this a bit more to why?

    We will be optimizing the main cities next update

    ie. Symbol captures zone but doenst kill all the other gang members, another gang can instantly start capturing the point again, maybe a small timer like 10-15 mins between being able to capture the points

  5. I think something in the next update that should be focused on is optimization. I think something that has been overlooked since I've came back is the optimization of the server, what I mean is all the new addition of scripts; which I think are a good addition to the server but a few scripts in the server are rarely used by a large player base. I'm not a technical person but there is definitely a difference between Altis FPS and Anzus FPS and that is due mostly to the scripts/buildings. I don't have specific things that can be changed but I think the development team should go through everything currently in the server in terms of scripts/non essential map buildings and remove and optimize for FPS.

     

    As for the 6.5 update some changes I think should be looked at

    • Rebel Raid: Special Operations in the Highway Patrol are now able to raid rebel, If there are more police in the rebel zone than civilians by the time the raid concludes, the raid will succeed and rebel will be closed for one hour. Police can only attempt this once per restart.

    This addition is something I personally think is a cool addition that adds an unique dynamic although disabling rebel completely for a hour is ridiculous. People who join the server with-in that hour without knowing that information is fucked over, it should be changed to increasing rebel gun prices by a certain % or increasing specific virtual item robbery items or something that doesn't disable rebel completely for a hour.

    • Gang hexes are now RED to be seen easier

    Let people customize their hex color in the phone or some other way.

    • Major Crime Timer Menu

    Not completely sure what this is yet, but I think there should be a rebel app or maybe via the gang app that displays all major crimes, timer, if they have been hit that restart along with the required items and payout.

    • New Capture Zones

    There needs to be a timer added to all capture points after its been captured, a small timer like 5, 10, 15 minutes

     

    great update btw:^)

    • Like 2
  6. 18 hours ago, Jason Marlito said:

    i get that i dont disagree but i mean why not add the perk to holding cartel base instead of another major crime

     

    because more area's to fight and if you lose cartel you're not supposed to take it for 30 or 45 mins or something, just more things to do during off times.

    • Like 2
  7. 1 hour ago, Jason Marlito said:

    why not just add a discount to whoever holds cartel base or something seems pointless we have so much civ v civ stuff

    Conflict
    4 Cap zones
    Cartel Base

    and what do u do if nobody wants to fight the major
    just get discounted gear for free?

    holding cartel is dog, u barely make anything, anything to earn money gang bank wise is too low, cartel and cap zones barely give enough to make it worth it, especially when buying things with gang bank is also increased by 25% in rebel. need more ways of earning gang bank.

    • Like 2
  8. 8 hours ago, Tariq Jamal said:

    everything i suggested is  a civ v civ major crime/ cap point maybe i didnt make it clear i dont want cops to be able to respond to the major/cap just the rebel but if others dont want that is what it is

     

    i am just biased and want to raid it cause cop but it doesnt need to be part of it

    spec ops should be able to raid it i think as well, it's something that's meant for when there aren't enough cops online for a major crime or another one is active letting gangs do something but if there are low cops numbers and they want pvp as well I think they should be able to respond to it as well

  9. 30 minutes ago, Noremac Mitchell said:

    imo sounds like it would just end with the biggest gang repeatedly doing it and fucking eco more that it already is as it could be done at times that require no cops to be online

    bruh

  10. There are a lot of times where nothing is happening and there aren't enough cops for criminals to do crime, I think there should be a major crime where civilians can fight other civilians for a reward separate from the major crime timer, so criminals have more to do during that downtime or other gangs have something to do when they can't do a major because another gang is doing one. There doesn't have to be a building made, maybe just an expansive cap zone type of thing with some type of robbery.

     

    This allows criminals something to do off of the major crime timer & when there are no cops available. All it would take is a map developer to build an area with default arma assets.

    • Like 6
  11. 4 hours ago, Lee Bread said:

    there is so many ways to get guns for free or for cheap like crafters i recommend going to pirate ship, ari drop, transport or any other that give u free guns or just buying from a crafter

    I understand there are many methods to get guns in other ways, but regardless for a new player or fresh player, they aren’t going to go through this process since it takes a lot of time.

     

    I don’t think it should be reduced significantly so buying from crafters is still the best thing to do, I just think reduce it enough to make it more sense. 

     

    Gang bank (conflict, cap zones) and all that is also part of the suggestion and hope that gets looked:)

  12. The economy is very different from a returning players point of view, I've been told the economy has been adjusted 10:1; meaning 1,000,000 is now 100,000. Major crimes have been adjusted to that ratio from the few I've done so far but one thing I noticed is how expensive rebel guns are relative to how they were priced previously. Along with that there are no real ways of gangs earning gang bank consistently especially when kits cost 20,000.

     

    Rebel Kits & Major Crimes

    Kits cost around 20,000$ which is 200,000$ in the old economy 2.5x what it previously cost. I understand Doug wanted the economy to last longer but increasing the cost per kit by 250% is a bit excessive especially when major crimes aren't adjusted for the risk/reward to be worth it. I suggest rebel gun prices be reduced slightly to accommodate for major payouts.

     

    Conflict, Capture Zones & Gang Bank

    I think now that a lot of PvP players are returning to the server, conflict & capture points should be incentivized more, the current payouts aren't worth it for the risk reward.

    Regarding capture points 80 population server controlling 4 capture points pays out ~3000$ every 10 minutes, 18,000$ an hour. Controlling every point on the map for a hour still doesn't afford a gang enough for 1 kit. This is something that should be looked at, I think increasing the payout will make people fight and actually want to control capture zones.

    Conflict is something I think is totally undervalued, the current payout is small if anything (I've won and don't even know what we got) and incentive to do conflict is 0 besides pure PvP. Currently people slam one capture point regardless of it being active, I think this is a problem. The capture point is good but the potential is being missed, conflict should be something gangs HAVE to go to, it should be one of, if not the main way gangs earn gang bank. Make the payout a lot, and incentivize people to do conflict.

     

    • Like 8
  13. Persons name you think should be unbanned: Matthew King/Gualla
    Does the person acknowledge what they did was wrong: Yes
    What attributes do you think this person could bring to ANZUS? He's a good guy and could bring back an active member of the community that would also be great for his friends and would encourage them to to be more active as well. He was a previous member of SWAT and an active member of the PD, and gang life.

    • Like 1
    • + 11
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