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Ryan O'Malley

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Posts posted by Ryan O'Malley

  1. Glad class 2s have been reintroduced. Had a lot more fun already.

    Pricing is the only issue although I know there is plans to bring the price down to meet the economy.

    ideal situation would be:

    - cheapest class 2 at 5k, scale from there.

    - cheapest class 3 at 10k, scale from there.

    roughly double the price of 3.0 prices, A good compromise between those wanting 3k class 3s and 20k class 3s.

     

    • Like 1
  2. 1 hour ago, Doug Jumper said:

    This is completely silly, rules should only be accidentally broken. Most players are 18+ following the rules is easy as long as you don't have an ADHD breakdown you can follow them.

    I agree, that’s my point. 99% of players can follow them so seska’s point of class 3s potentially leading to roleplayers getting their situations ruined (rulebreaks) is void

    by no means was I saying rule breaking should become a norm. I only meant that being realistic it’s going to happen from time to time

  3. 5 hours ago, Seska said:

    Rules don't mean it doesn't still happen, as we saw in 5.X, and given our policies around comp, people often didn't get what they'd lost back, even if the rulebreaker received points. By the time the player has gone to support, their session is already ruined.  

    Neither of those restrictions solve the underlying issue, nor are they practical for ANZUS.

    Rules are going to be broken, it’s unrealistic to think otherwise. That’s why there’s a staff team, points and comp system in place.

    By the sounds of it you have a problem with the report and comp system, and are implying easier access (than option 1 or 2) to class 3s will be the cause of that. 

    do what all the rest of the players do, enjoy the server for all it has; whether it’s role playing, runs, gunfights etc and record at all times so you’re covered.

    • Facepalm 1
  4. 28 minutes ago, Seska said:

    Not sure what you're getting at. I'm not talking about cop perspective, and I'm not talking about price. I'm talking about how in 5.X, C3's and combat mentality was so prevalent that the RP/grind players weren't being left alone. They didn't go looking for combat, it came to them.

    Wylie's argument of 'RP/grind players should just avoid combat lmao' holds no merit, as they weren't going looking for it in the first place. 

    There’s rules in place to stop it “coming to them” like no robbing legal runs, needing a proper roleplay reason to rob someone, etc. 

    The problem is when roleplayers do illegal runs or delve into cartel related activities they get smoked and end up upset, but then again this isn’t a cops and farmers RP server. There’s factions and a whole array of content for gang members for a reason.

    Daniel makes a good point that if you don’t want involved in any class 3 content, then keep doing your legal runs/staying in green zones.

  5. 11 hours ago, Doug Jumper said:

    People need to stop ignoring the following and I suggest re-posting their suggestion. This is impossible establish a proper vote because every single option from both sides is pretending like facts don't exist and people are eating up without considering it.

    - No matter what the vote is, we will end up with affordable class 3s in rebel, this vote is for a temporary change to see how it will go and so we don't kill roleplay off.

    - Cheap class 3s and easy economy on 5.5 killed the server to the same level as the 4.0 economy changes did if not worse due to where ARMA 3 is now, so there has to be a middle ground where the roleplayers have a place no matter what.

    - On 4.0 crafting only class 3s did affect the player base but so did the fact COVID ended, the map sucked, the economy was VERY grindy including crafting. Crafting is now 10x easier so they technically can do 10x the demand and the economy is probably 4-5x easier now as well. You can argue the fact you couldn't access class 3s was the biggest factor but stop ignoring the fact the other things were big reasons for a lot of people. This is not a matter of opinion, all of these things did contribute. If we had guns in rebel all those issues would of persisted and the player base likely may of tanked ending in the same result of changes on 4.5. For combat players to pretend like 4.0 would of been fine with class 3s are just not considering the facts. 

    - We can't stay on no class 3s forever, so roleplayers should take this into consideration with their suggestions.

    I think what the combat players are tryna say that even though there was other factors, the setup for 4.0 was the nail in the coffin. I also think what most of us are trying to say is that making it too grindy and expensive to get guns is gonna result in the same.

    the way Florida is layed out I think benefits both, all the role players hang about the cities, and the combat players are off doing cartel, combat events, etc. 

    putting class 3s back in as it was is gonna cheer up the combat players, hardly affect the role players, and from reading this thread, combat players are all for a crafting system for guns, having rebel and the crafting system gives people the choice. So your main demographics are all satisfied. 

    • Like 2
  6. I’m for option 3 as said before but I wanted to add more.

    Right now with pistols it’s *been fun, no one is overly toxic due to the restriction server wide and the fact no one is losing out on too much. Kits are 3k at the moment. Chump change. *it’s now getting boring af.

    making class 3s too expensive (20k or whatever) is going to ruin it for a good chunk of the community. People will either leave because they don’t want to farm up for class 3s or get disgruntled by not being able to enjoy a main aspect of ARMA (the C3 combat) and losing hours of farming for a 5 minute gunfight.


    I suggest

    - crafters own the rare C3 market, gives them more to do, ability to price them, bit of roleplay involved. People can acquire those guns if they really want to.

    - leave the standard class 3s to rebel. Double the price of class 3s initially (so 6k for your colt M4, etc) then after a few months see if people are happy.

     

    • Like 2
  7. 1 hour ago, Doug Jumper said:

    Hello everyone, I hope you're enjoying 6.0. Player wise it's officially the most successful release even topping 3.0 playtime, big ups to everyone who made it possible.

    For those who are new Class 3 = assault/automatic rifles. 

    Class 3s have been a hot topic this week after Lewis millers thread popped off a bit. We always said pistol only will be for 2 weeks then we will look at discussing how we want to release class 3s and that time is here. 

    6.0 has had a completely different vibe and there is worry from SMT that class 3's could effects this, we want to implement class 3's in a way where it will not effect the vibe whatsoever. We understand we need to start sinking the economy and that a lot of the combat andies are getting a bit bored. This transition has to be done right though.

    My question to the community is, what way do you think we should implement class 3s?

    Noteable recommendations from Lewis millers thread:

    Note - These are beginning recommendations, the end situation will always result in class 3s in rebel for an affordable price based on the economy.

    Option 1: (From me)
    - Bring back class 3s in rebel at 20-30k (or a a high number) to begin with
    - Add class 2s in rebel for a affordable price
    - Allow class 3s to be bought from crafters (Note crafting is A LOT easier in 6.0, some people are already level 70+ and have a big stock of C3S. They will be affordable regardless of rebel price)
    - Class 3s can only be used in the baron land(Rebel and above) and Majors.

    Option 2:
    - Only add back class 2s to rebel
    - Allow crafters to run the class 3 market
    - Allow class 3s to be used at majors/red zones

    Option 3:
    - Go back to normal straight away (Class 3s in rebel for cheap and allowed to use anywhere)

    These are just 3 different ideas, doesn't have to be this way I am 100% open to hear what the community thinks.

    To achieve what I want from this thread short +1 responses are not wanted, we want well thought out responses. 

    Important things to add in your response

    • How much you believe class 3s are worth
    • How you believe they should be accessed
    • Where they should be used

    This thread is very important for the future of ANZUS, we won't have an opportunity to re-do this until 7.0 at the latest.

    Option 3, major crimes are pointless with pistols at the moment

    • + 1
  8. +1, although skeptical of weapon/vehicle crafting system. ADV rebel guns are rare for good reason due to price. Would have to be extremely difficult to craft them / potentially reliant on random events like weapons cache. Suggestion: maybe have an event where a crashed truck spawns and you go there with jaws of life or similar item to break in and get vital weapon parts? redzone etc and hourly spawn rate?

    • Like 1
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