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Nex Nuestra

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Posts posted by Nex Nuestra

  1. I 100% trust that anon reports arent BS. At least when they go through, I would HOPE that only SLT and SMT review them. Hell maybe even just SMT, cause sorry but SLT sometimes dont even know stuff, and not everyone is on the same page. Anon reports are 100% needed. Cause just look in official gang discord all the stuff posted and chatted/shittalked there.

    I havent gotten banned in over like 2 years, like 3 prob if you dont count my RFC which was debatable. I played 1 solid month of florida and 1 on kamdan. Ive put damn near 600 hours prob into texas now and i dont think ive been reported once. Only questionable situation was me killing tariq and corgi I think at conflict when it was concluded. So they couldnt f1 or keep kits. So I drove to rebel, bought cpr and revved them. Its fairly easy to not get banned.

    But although I do not believe the statistic of 90+% of players have never recieved a ban, cause thats also counting 2 hour Tommy. and 80 hour Howard. Easily 70% of people that actually PLAY get a ban or a warning at some point. And you just live and learn. I promise at this point if you have over say 1k hours on the server. You literally have to intentionally and willingly break rules or blatantly be a shitter in support/completely refuse to drop the ego and comp/apologize to get points/a ban.

  2. I remember way back when, when cops actually used tactics. They would win that push like 40% of the time low estimate. You only lose when your cops play stupid, then get egos and roach. Its a winnable push. I have led majors to win that push, and have seen like 3 cops push 4 people up there and win. Preserve utility, or zerg.

    • TF 1
  3. 1 hour ago, Taylor Long said:

    Removing the restriction on shooting through windows, walls, or doors at major crime locations, except for the interior windows of the decagon major crime, is a step towards enhancing gameplay dynamics and realism within the gaming environment. Here's why this rule should be reconsidered and potentially removed completely, except for instances where modded buildings or custom game modes dictate otherwise, especially considering the mechanics already present in vanilla Arma 3.

    Firstly, realism and immersion are paramount in many gaming experiences, particularly those that aim to simulate real-world scenarios like military operations or law enforcement. In real-life situations, bullets can penetrate certain materials, including windows, walls, and doors, depending on factors such as bullet caliber and material thickness. Allowing players to shoot through these objects adds a layer of authenticity to the gameplay, making it more engaging and believable.

    Moreover, removing the restriction on shooting through barriers promotes strategic thinking and tactical decision-making among players. It encourages them to utilize the environment to their advantage, whether by seeking cover behind penetrable objects or by employing suppression tactics to pin down enemies hiding behind cover. This enhances the depth and complexity of gameplay, fostering a more dynamic and rewarding experience for players.

    Furthermore, the presence of mechanics allowing penetration through certain objects with specific caliber guns in vanilla Arma 3 demonstrates that the game engine is capable of handling such features. By aligning the gameplay mechanics with the capabilities of the game engine, developers can ensure consistency and coherence within the gaming experience, minimizing confusion and frustration among players.

    Additionally, removing arbitrary restrictions on shooting through barriers fosters creativity and innovation within the gaming community. It empowers players to experiment with different tactics and strategies, leading to emergent gameplay experiences that keep the game fresh and exciting over time. This encourages player retention and community engagement, ultimately benefiting the longevity and success of the game.

    While some may argue that maintaining the restriction adds balance to the game, it's important to consider that balance can be achieved through other means, such as weapon balancing, map design, and objective distribution. By focusing on these aspects rather than artificially limiting gameplay mechanics, developers can create a more balanced and enjoyable experience for all players.

    In conclusion, removing the rule against shooting through windows, walls, or doors at major crime locations, except for the interior windows of the decagon major crime, is a step towards enhancing realism, depth, and creativity within the gaming environment. By embracing the capabilities of the game engine and empowering players to leverage the environment to their advantage, developers can create a more immersive and engaging experience that resonates with players and sustains the longevity of the game.

     
     

    https://gyazo.com/aab02283e88073cc9342f68ef79caa7f so we're not getting our degree

  4. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) server suggestions

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) IDK who thought contracts that were majority of the time underneath like 130% besides maybe 1 refresh every other day you might get lucky was too op. This is WAY TOO MUCH. I think it should stay you can grab contracts, when you want BUT can get like 5 to 10% better contracts and cheaper fees if you talk to the port person, we need to stop forcing this interaction. You can make upwards of like 80k an hour doing moonshine(Thats not counting the new illegal contracts). Tell me how steel contracts is stupid overpowered when at best you can make 28k an hour absolute best efficiency using burgers. WITH a 155% contract. I havent seen a contract over like 140% since the change and now I havent seen one over 131% in like 4 days personally. 

    https://gyazo.com/ddf6788e8c5d5cd0f27edd0743474166 this is more than 2 1/2 hours, of work doing legal stuff to make 52k. 
    I can make 45k in 1 truck of moonshine. which is less than a hour.

    I really think that we need to implement the reputation thing at the port so after doing like 50 contracts, you can start to get the opportunity to consistent 140s and stuff

    also more port people need to be hired.

    Solution on how to make this work?^

    Pros & Cons?: pros: idk people have a reputation to grind for with trader, etc. cons: oh no, people can make 28k an hour getting 155% contracts again finally vs doing moonshine for 80k an hour.

    • Like 8
    • HYPERCLAP 1
  5. +1. But I only agree it should be a thing like so. Extends your contract 24 extra hours. But costs like 40k. You still need to get punished a little for messing up and biting off more than you can chew.

  6. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) server

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) so cocaine and other illegals got good buffs. Cocaine is somehow the best illegal run rn. It should be blood diamond. Rumors are coke is 300k for 50 coke. or something like that. idk if its true. But its believable considering I would camp coke at the start of 7.0 and spam shipments to make really good money, like RIDICULOUS money already, then it got a buff. But blood diamonds is bad. if they weigh 7 im making like 5k per backpack with a CRAZY ass bag and level 85 carry weight. im ngl i should be making like 12k per bag imo. Grinded a lot for the perk carry weights and now have a level 7 or 8 bag which cost either 100k or 200k just to make like 5k per run. https://gyazo.com/56ca75c128eb03d040c36da69f91c625

    Solution on how to make this work?: Make it so BD is not requiring JTF or whatever to process. But needs them to gather. and buff BD perhaps 100%

    Pros & Cons?: pros: get people(me) away from steel mine and stuff people complain about cons:bd can make good money.

    ik this has been posted before, but I think BD was either forgotten about with the buff or wasnt buffed enough. OR it will come on 7.1 idk. im just making sure I remention it, it should be the best money on the island almost. Besides like a 70% major wr

    • Like 3
  7. ype of Suggestion?: (e.g. server suggestion, server rule suggestion.) server suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) add option in the phone or something to customize earplug %'s. There is some shit that is just still way too loud even at 90%. On different islands I literally tend to run around with 99% unless im in a situation. Please add that here.

    Solution on how to make this work?: custom earplug % in phone y settings or something

    Pros & Cons?: pros: QOL cons: none

    • Like 9
    • + 2
  8. 5 hours ago, John Bunnings said:

    I don't see much of an issue with how long it's taking, although I can see the suggestion of higher tier picks able to acquire the ingots, but you don't need to do anything else, yes mining 25,35,45 is a struggle but it's not that hard. Nex your at 54, don't know how but you aren't that far off from demonic steel territory. 

     

    I would like to know more people's thoughts considering most commenters here now know that cobalt gives roughly 1.75xp per action( may be randomised but it averages out) and to look at the mining xp leaderboards. As well as realise that unless another pick upgrade is added, starmetal can be reached fairly soon and then what's next? Just more steel mining? There has to be an end point to the grind that isn't within the first couple months of launch otherwise it will be even more boring grind

    https://gyazo.com/d2a460c9dd467f72a4d93b509b1be105

    I just am borderline autistic and can grind like no other if motivated. Just so happened to be i picked a fascination with pickaxes. Its taken me like 180 hours of pressing f using tons of burgers and making people my work slaves to get here. 

  9. 5 hours ago, Raphael Mephistopheles said:

     

    More like overestimated...

    627830205410574336.webp

    Well I just have no life so, check metrics. And ive spent like 500k+ paying people for labor and burgers to make this whole process quicker. Truth be told though I am not going for starmetal. id say its impossible with how the meteorites are limited. And the picks arent even op with how theyre currently coded. 

    And i do apologize for how i came at you, its aids to grind like this, mind melting at that, gets to me sometimes lol.

  10. That is pay to win sir, cannot happen. I do agree though that daily rewards need to be buffed. I should be getting like 6k xp and 5k$ for logging in like 24 days in a row. Maybe even way more arguably.

    Also, dev work isnt a Con, if its a good idea.

  11. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) server suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) So mining ingots, the bane of most peoples existence. At least mine rn. I am going to put this into perspective. I have sat in 2 50% zones and then 6 hours of no zone in iron mine swinging for cobalt. And only at the absolute end of the final 50% zone did I get one ingot. This was a couple days ago. 

    Now today. I have mined WELL OVER 40k iron today, only to get 4 cobalt ingots. https://gyazo.com/7da999ece882e589c52582e33b8e929b https://gyazo.com/f7c2eddbeaa2c1a1e843d0117ddec371
    This is with a 75% zone and some sandwiches. But the point is still valid, because atp ive been here for about 6 hours and only have 4 ingots. That equates to 50k made off of ingots in over 6 hours. I spent like 30k on sandwiches also. So when I upcharge pickaxes and people complain cause my prices seem crazy, etc. People dont buy. What I am suggesting is a MINIMUM reward type thing. For example could be this. For every 4k iron you mine, youre guaranteed 1 ingot. Could be the same with earth, steel, aluminum, etc. And I think it should be, so the prices of pickaxes stay within a fairly set reasonable amount. Because I dont think its very epic for me to spend 8 hours, to make 12k.

    Solution on how to make this work?: Add a system that tracks how much you have mined of the set item, and once you hit the threshold of like 2k iron, you get rewarded with 1 cobalt ingot(if, and only if youre using the correct level or above pickaxes). This ensures its an actual worthwhile adventure, and make it so the picks stay fairly reasonable in price

    Pros & Cons?: Pros: pickaxes stay in a more advisable price range, and it stays a semi profitable venture(still more money being made just doing other things like steel contracts, etc.)
    make it so people actually would be willing to go hit bronze ingots or lower tier ones instead of forcing high tier ingots/picks only on people.

    Cons: more ingots in the economy.

    • Like 2
  12. Can auction off like 1.5x xp for a restart. See how bad people want xp.

    Can straight up auction off like gold donator and stuff for in game money instead. 

    Can auction off a vibranium pickaxe, start the bid at like 700k and see who would be willing to buy it? idk(also do not let it be sold/transferred to other owners.)

    Auction off a like level 8 bag

    Auction off bear skin/meat, because I swear on my kidney I dont think bear is in on the server.

    Auction off helicopters. Like 5? 1 sparrow, 1 hummingbird, 1 orca, 1 unarmed hawk, 1 civ jayhawk

    Auction off a custom gang compound. Start bid at like 2mill or something.

    Auction off extra house storage/fridge upgrades. Im talking like 800 extra storage.

    Auction off a FERRY BOAT that you can have in your garage and are not stuck to the constraints of the rules with the job.

    • wutface 1
  13. 49 minutes ago, Raphael Mephistopheles said:

    Considering that we are only three weeks into 7.0, and 2/5 of the pickaxes are already unlocked by players, I must disagree with the suggestion. Yes, it is a long frustrating grind that is intended to be difficult, but I'm looking at the long run with things like this. People will have Vibranium Picks within the next two weeks, followed by Demonic Steel in another month after, and to those that dare take the challenge will go further to unlock Star Metal. If this was a suggestion made half way in the wipe and players were no where close to finishing, I would of had a different opinion on it.

    your underestimating how absolutely retardedly long its going to take to get to demonic steel. My estimations are off, its gonna take prob 2 solid months of grinding just for demonic steel. Then another like 4 for starmetal. It needs a buff, if youre not one of the people actively grinding mining levels, you arent understanding what youre talking about. It all gets ABSOLUTELY EXPONENTIALLY HARDER to level up. It was 1k per level about, now its 4k per level just 2 levels away from 35. I need to get 40k more xp just to get to level 45. Which means I need to redo all the already about 70 hours of grinding ive done just to get to vibranium.  And im serious. If youre wanting your people that are actually doing pickaxes to LITERALLY not live anymore. Then sure, dont change anything, but im telling you, its only really possible to gain 20k xp ina  day under absolutely perfect everything with burgers and zones realistically. Typically its only 10k xp a day. How many hours a day is that you ask? oh, 12!!! 12 hours a day at a mine for the next 6+ months just to get stuck at demonic steel and never get starmetal. Seems like a reasonable input raphael!

  14. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) server

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) So I have been grinding pickaxes out very hard the past week about. I have spent easily 30+ hours just pressing F in a mine watching netflix. Its pretty boring, but the only way to actually get ingots, etc. Which I think it FINE. BUT, for example, I want a bronze pick, I go to aluminum mine with the normal pickaxe from the supermarket and swing till I get 12 ingots, then I craft the bronze pick. I take that pick to iron mine and swing till I get 12 cobalt ingots, then I go to earth mine for vibranium, etc. Currently though, you cannot bring a cobalt pick to iron mine to gather cobalt, it only mines iron. Its probably the same with vibranium at earth, d steel at steel mine, etc. As long as the pickaxe is above what is required to gather the item, you should be able to use it.

    Basically the thing is, there are times where you no joke are swinging for 6 hours with no ingot. I experienced it last night like 3 hours of normal swinging, then I had a 50% for an hour. Didnt get a single ingot. Logged on today, took 1 straight hour of a 50% zone to get 1 ingot. So basically I went 8 hours no ingot. I think a solution needs to be implemented. Which would be as follows. I think if I go to iron mine with a cobalt pick or better, I should have a flat higher % chance to find a ingot. Or even for each level of pick you have above what youre trying to gather, when you actually get a ingot you get 2 instead of 1. This can be the example;

    -cobalt pick(just 1 ingot from iron mine-cobalt ingot-just %more likely to find an ingot)
    -Vibranium pick(2 ingots from iron mine-cobalt ingot)
    -demonic steel pick(3 ingots from iron mine-cobalt ingot)

    -starmetal pick(4 ingots from iron mine-cobalt ingot)

    Lets keep in mind these stats. 
    -cobalt pick requires mining level 35 and crafting level 35
    -Vibranium requires 45 mining and 45 crafting
    -demonic steel requires 55 mining and 55 crafting
    -starmetal requires 65 mining and 65 crafting

    65 mining is INSANE. Idek how much xp that is. BUT basically you get 900 mining xp an hour with no zone, buffs, etc. Which for me rn to get to level 45 mining I am gonna have to sit here afk mining for like 30-40 straight hours.

    Im suggesting another buff of this;
    -mining with a bronze pickaxe gives you 1.2x mining xp towards your mining skill
    -cobalt pickaxe gives you 1.5x mining xp towards your mining skill.
    -vibranium pickaxe gives you 1.8x mining xp towards your mining skill.
    -demonic steel gives you 2x mining xp towards your mining skill.
    -starmetal gives you 2.3x mining xp towards your mining skill.

    As it stands now, I dont think anyone has ever got to craft starmetal, mining level 65 is just way too high. and difficult to get. I feel having the xp buffs will make it actually attainable ina  reasonable amount of time. Im not talking in like 2 weeks we will have it, im talking like 1 more month maybe 2. Yes we want it to be a grind but lets be real, the starmetal pick is going to cost like 800k+ prob more. So not only the money spent for it justifies being able to get it. Also crafting level 65 is not easy either.

    Below is a list of how the other picks would work for other mines too;
    bronze ingots-cobalt would gather 2 bronze ingots from aluminum mine, vibranium would gather 3, demonic steel 4, starmetal 5.
    cobalt ingots-vibranium would gather 2, demonic steel 3, starmetal 4
    vibranium ingots- demonic steel 2, starmetal 3
    demonic steel ingots-starmetal 2

    I think this actually will make pickaxes more viable and justifiable purchases with not only the xp increase but also the increased chance of ingots/gather amount increase.

    Also, it would make it so us high mining level people crafting picks will actually entertain new people, etc asking for a bronze pick instead of a vibranium one cause they want to pay 70k vs 250k. If we use the vibranium pick to get more bronze per swing we actually can work on those picks for people instead of only forcing high tier ingots on the economy. Therefor noone will buy picks, and no money sink.

    Solution on how to make this work?: im not a dev, im not sure. Surely can be done though

    Pros & Cons?: Pros: actually have more people entertain the idea of grinding pickaxes/purchasing pickaxes, its a good money sink

    cons: starmetal will actually be obtained and crafted this wipe. But it will still take MONTHS and like 600+ hours of effort easily.

    • Like 5
  15. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) server

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) Allow the stacking of buff timers on burgers, etc. I.E. I eat beef burger/mining burger, if I eat 2, normal timer is 360, allow it to stack to 720. Instead of deleting one and restarting. Likewise with chicken burgers/crafting burgers.

    Solution on how to make this work?: Fairly easy in my head. Just dont restart the buff.

    Pros & Cons?: pros:just a QOL feature.
    cons: none

    • Like 1
  16. +1 on the 8 man major limit. As aids as groups of 10 going to cap zones, lets be real i dont think people are rolling that deep for anything longer than maybe an hour a day at best. I dont think it should be flat out 8 man limit per situation

  17. On 3/1/2024 at 1:46 PM, Thomas Ivankov said:

    Maybe I worded this wrong, but the purpose of this isn't to shit on people it's to state a pretty obvious fact. Constant runs and grinding hurts the server as there is less player interaction and less people doing anything other than sitting at steel mine holding F. I don't care about making everyone do combat I literally made this post bc I want to RP with people on the server and I cannot do that when I see the same 20-30 people every single day. I could care less about how much money you are making (Though I do think it's silly) what I care about is I have never once seen people like Nex, Trick, or various other Grinders on the server, I know they are on but I never interact with them. The server feels empty and I want to fix that.  

    Considering I havent REALLY played in over 2 years, maybe mid 5.5(I played like 2 months ago for about 60 hours to get the hang of it again). I dont 100% remember you or the type of person you are, cop name, etc. You have probably run into me. I have robbed over 100 gas stations, ran from cops and got hunted by the entire server for probably 6 hours(doug was involved) was pretty fun. I dont mean to make the post on this forum to shit on you or whatever. I just dont like the viewpoints most people are coming up with. I do what I do rn because it gives good xp, and "decent" money, there are way better alternatives. I am specifically just trying to get money/grind then youll see me trying majors every day. I dont particularly even like to roleplay, I kinda cringe doing it, but I do it sometimes to make people happy/help the situation, etc. Had I gotten reinstated into my cop position, this would all be diff, my time would be 20/80 cop v civ and id have "roleplayed/interacted" with probably the same amount of people, but it wouldve just been with like ctrg and glm or other people doing majors/gas stations. 

    Regardless, me doing an illegal run or whatever else wouldnt increase my RP interactions, nor would me going to a major and winning/losing. Im gonna be honest, most cant admit it. But I do not enjoy losing majors, I love winning them. I dont rub it in anyones face, etc. But when I lose I feel like im getting the cops to waste not only the like 30 mins already in a major/dead. But now most cops are trying to charge me for 40 mins. I value my time too much to not be doing what I am deciding to do. I never want to go to jail for longer than like 15 to 20 mins, thats just absurd(out of the handful of times ive been arrested, cops have tried to put me in for like 40+ mins every single time, no fail. Ive had to ask for supervisors everytime because of it. And that was with me ROLEPLAYING with them, I mean next level shit. That me in the past would never entertain.) SO, I go out of my way to pretty much avoid cops/illegal shit. Also im not gonna let some of these guys egos grow more than they seem to already be, when im just here to chill. Yall are asking for pvp rn, but will talk a lot later on. But im only playing like this at least till majors or blood diamonds or illegal runs in general get buffed to make it worth it.

  18. On 3/1/2024 at 11:43 AM, Thomas Ivankov said:

    Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server Suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) As is even with the server pop being basically full I don't see fucking anyone all day, I see the same 10-15 people everyday and its honestly kind of draining. There is no player interaction at all. It makes no sense to me that we allow people to do truck runs for 10-15 hours every single day. It hurts the server in ways you don't even know. There needs to be something done about it or it will be Florida all over again. Economy will be fucked by the kids who have nothing else to do all day then sit at their computer and hit F and people will burn themselves out and leave by .5. Also with the people doing legal runs, we all know they are either doing the Exporter shit for tons of money or are stocking up to craft massive amounts of class 3's. 

    Solution on how to make this work?:
    Add a rule that bans doing more than 3-4 runs a day or simply make it okay to rob the people doing legal runs. 

    Pros & Cons?:

    Pros: More player interaction, More people doing things other than runs (Robberies, ACTUALLY ROLEPLAYING)

    Cons: Grinders Cry because they can finally be touched

    OMG EXPORTS ARE OP, YOU SIT THERE WANTING TO KYS FOR 16 HOURS STRAIGHT 100% EFFICIENCY JUST TO GET 240K. ITS SOOOOO BROKEN, shut up please. It makes 15k an hour, not counting the like 1k every 40 mins your spending on food/processing, and thats not counting using chicken burgers, etc. You can make upwards of like 40k an hour doing other shit on the server, which at this point if you dont know what that is, im not telling you. All you yappers are so annoying on this shit. And I mean that as respectfully as I possibly can, because ive had to explain this and repeat myself so many times, and to the same people. 

    Even if class 3's were out, a lot of us wouldnt fight these zones rn, respect to the devs, i dont like the zones. I personally like old cartels. I will only do majors and maybe here and there rob shit/gang fight. I probably wont touch this conflict because its way too small, and altis pvp with karumas is just cringe to me. 

    At the end of the day, the server is like 50/50 "grinders"/pvpers(realistically, 90% of those "grinders" love to pvp and will do an even amount of both, just for now, theyre being smart with their time and effort). And I can tell you seriously as one of the top "grinders" I am one of the biggest pvpers you will meet, ive been in spec ops on cop, led so many majors you couldnt probably even count. Im not flexing, im just putting shit into perspective. I am sitting here 16 hours a day rn, so i get the BORING SHIT, yes BORING, grinding is boring, i want to die. Out of the way, so I can just pvp 24.7 when I feel like it. Theres no countering this, nerf exporter, other shit that pays way more will be done regardless. Us "grinders" always find rat ways, etc. anything to make the best out of our time. 

    I am doing steel contracts, cause i spent a ton of money getting a warehouse, and I want good xp, so i can get a lot of the perks mostly done for now and focus on other shit. Im not gonna go do uranium for shit money and no xp(still better per hour vs steel contracts, its like 24k an hour vs 15k an hour steel.) 

    I want to preface, there is so much behind the scenes rp with this "afk press f for 16 hours a day" than you could possibly understand. I have interacted almost more with cops and other players more than anyone else on this server. I play like an average of 10 hours a day, averaged through the whole week. I have gone on crazy 3 hour rampages, stealing cop cars, hostage at border, rping at border, gathering plastic for a new guy, helping random crafters gather and move wood. You literally cant comprehend it. I have helped randoms complete contracts, ive taught new players how to bus, how to play the server period. Ive included new people for 6+ hours with my group for days in a row to give them a new perspective on the server. And most of you guys are just on cop complaining more people arent doing majors/conflict/red zones/truck missions, etc. I contribute so much rp and interaction sitting here "afk" than most of you, and so does the other people that do the same thing.

    @Vespyr Large-one of the main hunters/bag crafters on the island rn, sells meat to redburger, etc. He does a lot for the island.

    @Logan Bridges-calls the cop on his own gang members to give cops content, and lead to fun ass situations. He also does a ton more rp, hes a pretty big grinder and redburger contributor rn. More than most of you can say you do.

    @Trick Sanchez-one of the sickest, greatest people on the island, me and him have spent so much time "afk pressing f" together the past week than most of you spend logged in for a month. We have crazy fun situations dealing with the mafia/intergang drama, inciting drama and getting robbed at our warehouse/executing people at the pier. 

    @Pug Winter-This man is also a legend, hes been rping and fucking with cops/or at least trying to lol. Hes been one of the main people grinding for a bronze pickaxe in our group, hes trying to supply the island with crazy ass vibranium picks, or whatever theyre called, hes working on cobalt rn. He has brought so much energy and action to the server, robbing gas stations, fucking up people around our shed, etc.

    Devin Rogue(cant find the actual @)-One of the main crafters rn along one of the alucards. Hes working on getting knowledge for guns. Along the way we are setting up robberies on bluking workers so redburger can do better lmfao.

    THERE IS SO MUCH other people, in my group alone that are just "useless grinders that deserve to be banned". None of you actually know what youre talking about. And need to stop chatting so much random stuff, that isnt as impactful as you think.

    Make there be an illegal run that pays the same xp, if not double what legal runs/steel/rubies/earth does. I will do it and gladly get robbed a quarter of the time.

    My end of day point being this, the people currently that youre fighting repeatedly, unless youre talking from a cop standpoint, will not change. The people who arent doing conflict/red zones rn, wont do them regardless, cant be forced. Majors will become so unbelievably popular, im talking 5 different gangs trying to start them off cd for the first like month of class 3's. I know my group will be doing them non stop.

    And so I can comfort you doomsday preppers, no, us grinding, wont kill the economy. telling you rn, that us having the top crafters wont do anything other than provide us with guns easier, we will still be paying for them, and dying with them.

    • Like 1
    • <3 1
    • HYPERCLAP 4
  19. On 2/27/2024 at 11:23 PM, John Mapple said:

    +1 - I would say increase the spawn rate and XP at least. Just about every single other way to make money beats hunting atm. Would be nice to have burgers in stock for the first time in a week as well.

    Burgers are always in stock. They just get preordered by big groups, that have deals with the food places, to prioritize them first :).

    I get what you mean tho

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