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Hunter Uzumaki

Senior Support [Arma 3]
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Posts posted by Hunter Uzumaki

  1. +1 Currently has it stands there are rarely ever 4 Bortac on, and makes it literally impossible if you don't play during peak hours due to timezones. Make it less Bortac like 2 or 3, or make it so it counts if there are more than 4 or 5 JTF on.

  2. Type of Suggestion?: QOL for Lab Raids

    Please explain what the suggestion is about and why you're posting it.: The current suggestion I am proposing is the ability to dismantle guns you get from raids etc and turn them into gun parts aka gun barrel, trigger, gun latch, etc. It would give you a random part out of the 4 there are and the better the gun the more you can get. This can vary in how much you get back depending on how high of a crafter you are. I feel as if this would be a good QOL update for lab raids, and another cool feature to add to gun crafters etc. Currently, I've done a couple of raids and have only seen 1 or 2 other people in the raid.

    For example, as it stands I have tons of pistols inside my stash I will probably never use. if I were to dismantle a Makarov, I would get 1x gun part, or if I get a C2 I would randomly get 2x gun parts. 

    Solution on how to make this work?: You go into a raid and come back with a couple of pistols or class 2s/3's and you have to purchase the dismantling bench within the hideout. you put your guns on the bench and take 1-2 mins and you end up with random gun parts. 

    Pros & Cons?: Pros - QOL for lab raids, more people doing the raids, a different way to craft things. 
    Cons - Dev work, and making sure the number of parts you get isn't OP.

    • Like 1
  3. +1 especially if you make the class 3's $$$ you will kill off the player count with a snap of a finger. Please dont make the same mistakes in the past, and not realize it half way through the .0. Listen to the community now and make the proper changes we can come to and keep the server going. 

    • Like 1
  4. I have put my two cents in already, but I’m seeing a lot of people stating that crafting is a lot easier than what it used to be, Granit I never touched crafting nor played 4.0 but I’ve heard stories about the grind. I feel people are getting to blind sided about how “crafting” will be 10x easier to make class 3’s. Maybe on a small scale yes, but when you have multiple gangs with 10,12 and even 15people each wanting a class 3 those numbers add up. The amount of runs a group would have to do for each material would be abused, and take up all there free time. Let’s not forget about the time zones and how that can easily be an issue. We would sole be relying on crafters to be online and ready to give out those class 3’s when gangs want to do majors or fight etc. 

     

    I can already see that is going to be an issue long term, as I can guarantee those grinders are going to get very tired doing that all day every day and when they do want to take a break people will complain they aren’t supplying. 
     

    on the next topic of how there are, “ALOT” of crafters. I do not think there will be multiple people going to be able to craft these high demands if we allow crafters to only control the market. There may be 1 or 2 solo hardcore grinders, but more or less it will be controlled by one or two big groups guaranteed. There are a lot of problems that can occur with this option and I think those need to be addressed and talked about as well. I’m all for crafters playing a role in supplying Class 3’s, but allow them to control the high caliber class 3’s like AWMS, 7.62 high tier scopes etc. 

    i cannot see a reason for bottom tier Class 3’s to not be in rebel for a reasonable prices and allow the crafters to uphold the higher tier Class 3’s to allow them to feel valuable and important. 

  5. Hello Long time arma player, 

     

    I believe there could be a best of both worlds scenario for the Role players, Crafters, and Fraggers to meet in a somewhat middle ground. My opinion/suggestion is as follows 

     

    The Ideal idea would be to put Class 3's into rebel for a decent price as Doug stated in Option 1.

    allow the crafters to  only able to make the high tier weapons as well as WP's to produce more fighting in the upper areas.

    this including snipers such as AWMs, 7.62 weapons like the Troy, and many more high power rifles. Thus giving a reason for crafters to control the higher tier market for guns creating it almost like a royalty to be able to own and craft one.

    The War Points would make it so you can get mid to high-low tier weapons to peruse more fighting into conflict and capture zones inducing for the fraggers to have more than just gang money to care about.

    and for lab raids only allow the low tier C3s to be put in there but make it like an uncommon item to get vs C2s and C1s loot table

    make Getting Class 3’s hard to get into lab raids so they aren’t farmed for free guns and kill the market this way. Make it like a rare or low chance of receiving one. 
     

    Persoanlly I think Class 3’s need to be a thing that is some what easy but a bit grindy to get.  I would still like to see them be able to be used all around Florida and not restricted to majors only. There are multiple loop holes to that and can get troublesome for long term issues.

    • + 3
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