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Isaak

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Posts posted by Isaak

  1. sooo we’re letting CTRG roam with a LRR and AMS but the second u get hit with a gun that can shoot 1 round every 5 seconds with an ARCO it’s an issue…. even when they had a barrett you just would laugh!! LOL!!!!

    • Like 5
  2. 7 hours ago, Nex Nuestra said:

    I remember way back when, when cops actually used tactics. They would win that push like 40% of the time low estimate. You only lose when your cops play stupid, then get egos and roach. Its a winnable push. I have led majors to win that push, and have seen like 3 cops push 4 people up there and win. Preserve utility, or zerg.

    Its a lot easier when cops listen, nowadays cops just do whatever they want and that results in losing a solid 4 people every major. Or they just TK because they have 3 brain cells and see movement and shoot it. This also used to be a tactic that people that were bad at the game would resort to... now the people that dont need the help are the ones doing it. 

    • Like 1
  3. 1 hour ago, Mac Chapman said:

    Maybe.. If motorcycles weren't constantly running the border by driving in between the bollards and plowing through whichever unlucky BP agent is standing there. The chance of being selected randomly isn't even that high. If you don't want to risk it, maybe don't bring illegal items through the border and find a different way to sneak through the border.

    No one wants to drive 15 km one way then another 15 the other just to do a major

    • Like 1
  4. MASSIVE +1
    This should not be done as I see it as a rule break. Nonetheless they say "it's in our SOPs" so I feel this would be something that BP need to address internally as well. 

  5. 6 hours ago, Cory said:

    Remove legging please.

     

    Ive thought about this a bit more and I hate being legged but then people will just be dropping out of karumas going 100 not getting legged and I think that would be aids asf

  6. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server/Rule

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) Multiple Suggestions surrounding conflict

    Solution on how to make this work?:

    Server Side - 

    • Hexes - With 7.1 new hexes were added for conflict and while they are 10x better than they were before a few tweaks to them would make them even better. 
      • Add Distance
      • Add a keybind that can toggle the hexes on and off (would keep the main color but disable text/distance)  
    • Fix the zone around conflict, there are multiple areas surround conflict where you will go outside of the zone and be left to bleed out
    • Move rebel spawns so that they surround the conflict zone rather than are spread out throughout it
    • Fix the terrain.... there is no reason their should be 45 degree angle hills with 100m hills spread around
    • Make nametags easier to be seen through smokes (similar to oly or asy) 
    • Make the warpoints shop actually useful
      • Add a system to trade/transfer them
      • Add crafting items to the shop (firing pins, gun butts barrels triggers etc)
      • Advanced scopes (DMS, AMS as examples)
      • Suppressors
      • High capacity and better (50 round mags, SOST) mags
    • (from Reece) Make it so you cannot be legged 

    Rules Side - 

    • Remove the rules against roaching (let me cook)
      • I hate roaches just as much as the next person but outright making a rule banning it is just a lazy fix imo
      • The current system where you lose warpoints if you are 50m+ from the flag works decently well but I think the distance should be increased to 75-100m and the penalty should be much greater and increase the further away from the point you are (ex: 100m away = -10 WP, 150m = -15 WP, 200m = -17 WP and so on) 


    Pros & Cons?:
    Pros: Conflict will be improved
    Cons: 

    • Like 2
  7. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server Suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) I am suggesting to balance out major payout and make lesser hit majors like NASA, Decagon, Museum, Airport and others that I cannot think of

    Solution on how to make this work?:
    Buff payout of different majors to entice people to hit them and add some variety to what majors are hit

    Pros & Cons?:
    Pros: More than just Milship, Casino, Natty, and Knox are hit
    Cons: 


     

    • Like 8
  8. Im really starting to think some people here do not under stand what "Sharking" is so I will become a teacher for 30 seconds to educate everyone!

    "Sharking" In the video game Arma 3 is when a user stands in shallow water and flicks up and down from below to above water while fighting so that they cannot be hit by bullets. 
    I even made this infographic to help out!

    Untitled.png

    • Like 1
  9. On 4/1/2024 at 2:50 PM, Jack Knight said:

    -1 This is an intended arma feature, just buy an SDAR to combat it... 

    💀  goofy ahh comment
    fr tho there is no way "sharking" is an intended feature just like cars going flying when you touch them the wrong way isnt an intended feature

    • Like 3
  10. 41 minutes ago, Gremmy said:

    even as a gang if people are set up on caps you cant slam that's what smokes are for to help you slam

    100% and I agree there should be less smokes but if smokes are removed completely I can see conflict dying out even more than it already is

    • Like 1
  11. IMO it should be guaranteed 1 smoke / reload so you get two smokes in kuruma but it takes like 2 mins to reload the second cannister or whatever the timer is to reload cannisters now

    • Dislike 2
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