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Jammal Murray

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Posts posted by Jammal Murray

  1. 4 hours ago, Dimitri Sokavski said:

    Lets say each faction including urs have 30 class 3's, all gear up with 1 class 3 each. Thats maybe 5-7 class'3s devided by the people on at the time. U all decide to do a major and u loose that major. that means u have 23 class 3's left and then u all gear up again thats 16 class 3's left. My point is that if u dont win the situation ur gun is gone and those guns run out quick. There is no way u can fund ur whole gang/faction and sell ur guns to other people. Yes there is a lot of guns now but people get tired of crating. Some people want to have fun not just craft 

    Bro I don't know how many times I have to say it... crafting isn't the only avenue to obtain class 3s... and your point about losing class 3s is more detrimental... maybe thats the point... so that we don't have a spam of major crime and people think out what they are doing.

    regardless yes the guns go quick and their will be a heavy demand for class 3s, for the most part you'll have a way to get your class 3.

  2. Here is where I will leave it on the thread as I have posted a good bit on here and want to leave more space for others to converse...

    option 1 and 2 are worth trying... implement it and see how it goes... the worst that will happen is we see that it doesn't work and go back to the way it usually is... it's not hard to give it a shot and it won't be game/community breaking if it doesn't work out... be open minded and try something new.

  3. 10 hours ago, Jordan Olatunji said:

    The way I see it is pistols are there to please RPers, and option 1 & 2 is also to please RPers.

    so either option 3 or keep it as pistols till it is option 3.

    ^opionon from most intellectually advanced Anzus player 

     

    also no one wants to come home from work and sit driving a truck, don’t make it too complicated to get a class 3 since it’s not gonna appeal to the “combat andies” this is why I say either option 3 or keep pistols since I assume class 3s are being added for the “combat andies” and this is almost the same as not having class 3s

    the problem with this logic is that both options 1 or 2 both allow for class 3s... they just won't be ease of access... you are right not everyone wants to grind a bunch... you don't have too there a multiple avenues to get C3s... pirate ship... weapons cache... labs... crafters... illegal shipments (if readded)... 

  4. 1 hour ago, Scotty Grahner said:

    And Raphael said KD can only handle legal sales, and Anton said it would take time. And I'm not here to bash KD guns, I love what they do, but even back in 5.0 where class 3s were purchaseable from a shop they'd take about a week for a single MK-1 EMR to be ready. They aren't able to handle the demand

    well hear me out; you have KD, resurge, mafia, bikers, gangsters and other gangs, not to mention private crafters; in Cuba we have been stockpiling and working on crafting as well; just Cuba alone we have enough weapons rn to comfortably do shit and sell weapons and that number is just going up as we have all this time to save up and collect. I am pretty sure we are not the only group like that and tbh there are probably groups that have a much more impressive arsenal at this time. 

  5. 1 hour ago, Isaak said:

    @Jammal Murraythe "IRL XYZ" argument doesnt work on anzus nor do I think it should, class 3s are a way to make gun fights more fun rather than just bedwars warriors spamming their mouse as fast as they can. 

    I think the idea of only SWAT getting access to class 3s for a while is interesting to say the least but I feel like if civs get regular class 3s and the majority of cops do not they will complain about the imbalance. 

    I also think the idea of a crafter/player driven gun market but it will only ever work with an auction house and or some way to communicate outside of twitter (a dark web of sorts)

    I am for the crafter market 100% thats what I ahve been saying from the start

  6. 8 minutes ago, Patrick Lee said:

    This also creates a huge imbalance with civs vs cops, are cops going to have to carry a class 2 and 3 on them for situations / cops guns will be cheaper than civs allowing them to push civs with no gear fear.

    I agree that this could be an issue; but remember that cops use C3s against C2s anyhow.

    Perhaps even have most cops carry class 2s and only swat has class 3s? 
    This would also add to the "oh shit factor" of class 3s where a regular cop would need  to phone in spec ops if there was a gang loaded with C3s. Which would be realistic as well...

  7. 15 minutes ago, Tariq Jamal said:

    have you actually read the thread ?

    you would see that us "combat players" are all for more rp but you have to understand this is arma not IRL  stop acting like us combat players are just shutting down your ideas and attacking you.

     

    if what you suggested happens the servers combat will die and it will be boring alot of players will either stop playing or just go to cop so they get cheap kits and can pvp

     

     

    i myself have even got into crafting and i am not against most things said in this thread, read the thread jammal and come up with ideas that make both party's happy like everyone else has

     

    strategic maneuvers= camping/roaching/making everything longer for no reason at all

    most majors cops have to zerg or they wont win

     

    not once have a said you are attacking me; I have proposed a counter to the argument you have presented. I am also not saying that combat players are against RP...

    ...personally from what I have seen though... combat players scrolling through disliking any proposition that is not option 3 without even proposing a counter. I digress though.

    The suggestion I have presented does not kill combat; as I said class 2s should be available meaning you can do Cap Zones with other weapons. I am simply saying that you do NOT need class 3s to do cap zones etc... and that making class 3s more valuable and harder access means people will be using them more sparingly...

    If everyone doesn't want to lose their class 3s at cap zones than most people will use class 2s...

    I am all for a good mix of combat; but clearly we can't just have 5.5 or 3.0 of super easy to get class 3s where pretty much everyone has one and their is minimal consequence to use or lose one. 

    "strategic maneuvers= camping/roaching/making everything longer for no reason at all"
    Your exactly right that's what it is; that more realistic and still requires skill and tact. yea it's not KOH fast paced but it still works...  I have personally had very exciting shootouts that take time and are more drawn out. ArmA itself is built for this kind of combat. In this case it also wouldn't be "for no reason at all" it'd make sense as people wouldn't want to be killed.

  8. 8 minutes ago, Tariq Jamal said:

    so cap zones will be everyone roaching cause they are gear fear

    no thanks

    or maybe people won't do them with class 3s and use class 2s... you don't need a class 3 for everything, sure it's difficult to fight class 3s with less fire power but it's doable if you have the strategy for it; yea fights will look more different but is that a bad thing? 

    You are going to not like this statement but most fights with military grade weapons at are not ArmA pvp run and gun; they take more time and involve more strategy; "gear fear" is good, it adds more value of life meaning you'll see people doing shit more realistic, taking their time and not zurg rushing like they don't give a shit. You don't see half the shit you see in anzus because people actual value their life in combat and try not to put themselves in positions that get them killed. If someone is worried to get killed cause of their gear they will be making more strategic manuavers.

    Yes combat players won't like it because tbh they love the sprint around, lag rush and push methods. Combat will overall be more thought out; I know how horrible that you need to be smarter and more strategic in how you do your fighting.

    In simple terms you'll need to stop playing checkers and start playing chess... but as far as anzus combat players go... you'll need to stop playing connect 4 and start playing chess.

  9. 19 minutes ago, Patrick Lee said:

    I’m all for increasing roleplay and having crafters, however it’s gonna be impossible for the crafters to keep up with the demand. 
     

    in 1 day I might go through 5-8 class 3s say 10 people are online in my gang that’s already gonna be 50+ class 3s, if you times that by however many gangs are online / how many people are gonna use class 3s, we are gonna be at least 150 class 3s needed a day. 
     

    Solution for this is have it similar to 5.5 where we can buy lower tier class 3s in rebel and then buy the higher tier class 3s from the crafters. 
     

    10-15k for a class 3 from rebel will be feesable and should be around 1 illegal run. This will also prevent people from just robbing everyone to acquire more class 3s. 
     

    Having the class 3s any higher than this and even at 15k is gonna stop people doing majors as it’s not worth risking the class 3 to only get enough money from the major to buy another class 3.

     

    Class 3s irl are also not used by criminals on a day to day... most criminals that have full auto are organized crime and use it in situations that call for it (more often than not to my understanding; gang on gang violence's).

    In the end of they day these are tools; expensive tools that aren't just thrown about in every scenario, in the system people will need to be more careful with their class 3 and will need to make decisions based on risk/reward with that gun. So I feel we will not see a whole load of full auto shoot outs all the time but more so thought out plans and crimes; this will make it so that class 3s are not a common casual thing but more so an "oh shit they have class 3s" kind of situation.

  10. 12 minutes ago, Patrick Lee said:

    I’m all for increasing roleplay and having crafters, however it’s gonna be impossible for the crafters to keep up with the demand. 
     

    in 1 day I might go through 5-8 class 3s say 10 people are online in my gang that’s already gonna be 50+ class 3s, if you times that by however many gangs are online / how many people are gonna use class 3s, we are gonna be at least 150 class 3s needed a day. 
     

    Solution for this is have it similar to 5.5 where we can buy lower tier class 3s in rebel and then buy the higher tier class 3s from the crafters. 
     

    10-15k for a class 3 from rebel will be feesable and should be around 1 illegal run. This will also prevent people from just robbing everyone to acquire more class 3s. 
     

    Having the class 3s any higher than this and even at 15k is gonna stop people doing majors as it’s not worth risking the class 3 to only get enough money from the major to buy another class 3.

     

    anton made a comment already stating he could keep up... sure class 3s will be not as easy access to come by, but labs, pirate ship and crafters... crafters have already said they can do it. People will just have to actually think twice about what they are doing with a class 3 and use it well. 

  11. Here is my thought; Options 1 or 2

    Reason: First of all people already have class 3s... a decent amount just from pirate ship or labs... why not make getting class 3s require some work and RP. I think the idea of letting crafters be the main seller is brilliant and would give DTU more work to find them etc... I thinking if class 2s are at rebel make them at an inflated price to incentives using crafters, labs or pirate ship. 

    To be entirely honest... keep rebel as is (pistols and rebel gear only) and just allow for people to use class 3s they buy from crafters, get from pirates ship or get from labs.

    • Dislike 1
  12. Name: Che Guevara, Jammal Murray
    Main role on the server: Gang Leader, MSP 
    Time at ANZUS: 3 years
    Opinions on each rule and what you voted: My answer for 1 will be detailed below. 2 was a yes because I think being able to add more people is really nice because it lets groups get more people involved especially when a lot of gang members are on, as well as it allows for really fun and interesting senarios and new tactics. 3 Robbing illegal adds more risk to them now which opens up more intersting ideas, such as paying for protection etc... as well as I think allows for more shit to go down. 4. I think opening the island to more initation is nice especially for getting hostages, as a person who loves doing hostage situations it was really hard getting someone but now it is a lot easier. 
    Acknowledgement that you've taken a spoonful of concrete: Swallowed that shit whole.

    1. All cop response numbers to major crimes, minor crimes, any situation are removed from the rules. It will be up to PD command to decide how/what they want with the idea of fairness in mind. 
    So with this, I like the facts that minors cops will sometimes bring more to combat a bunch of people. With majors it works but also doesn't now I get sometimes shit happens and I am in no way trying to come of as complainy. This is just my opinion I have made over the course of this trial period. Sometime cops have just absolutely slammed people at majors, I am talking a 3 man lab and brought triple the civ numbers. The "Idea of fairness in mind" is key to this rule being a thing, because I think this rule can be nice, it can also be easily abused and a way for cops to be harsh to groups they dislike. "Idea of fairness in mind" seems hard to enforce. Overall I do like this rule but I will say this in hopes command takes something from it.

    Back in 4.0 when I was CG, we had response numbers but often took the liberty in bringing what we thought was fair even when it was groups that we really did not like PvPing. If only 2 guys rocked a boat we would sometimes drop people because it was only fair. I stress that if this rule stays keep this in mind because this rules gives LEOs the liberty to make situations Majors/Minors more interesting. Now I am NOT saying let civs always win, I am saying make sure that everyone is having a good time and that when PD does something kind it really sticks in civs minds. 


    Now my message to Civs, with this rule in place Cops can and will bring a lot of people sometimes, so make sure to make it fun and take it like a champ. I know I am guilty of bitching and being a dick when I think cops overespond, so I can also say that I know it does nothing but make cops dislike you and the other players around you. So with that in mind... Civs make sure you are being nice and fair to cops. I can say right now that when civs are nice to cops they receive the same love from cops. I know we work hard to grind and make the money but in the end of the day we are all here to have fun and play a game. So as hard as it can be in the heat of the moment, be nice, have fun and if something really pisses you off... pause, think about it and if you really want change open a productive conversation on the proper platform (IE. Forum discussions, etc) Not bitching in death chat or yelling in game at cops. Again I am guilty of losing my cool, so do not take this as me speaking from a morale high ground, I have been a bitch, whined and complained, so I can tell you that it gets you nowhere. 

    That's my main comments on this. I think it has real potential so I am a yes. But I urge caution with it.
     

  13. I will say this weekend seemed to do well. Now some things I would change which I will detail below. 
    Pros: 
    I think it helped with entitlment 
    I think players felt like they could do more on the island when it comes to being able to rob and get into fights
    Elk was def a lot calmer

    Cons:
    Some gangs and groups went over the top just intiating everywhere which was  little much but I think will smooth out
    The greenzone is nice although I think allowing shit to happend within Stict RP would be better.

    Overall the convos I have had with people about thsi is that we do want 3.0 vibes back and I think this did help.I mean the island was popping this weekend and i had a shit ton of fun with the islan. I think this is a good start.

    • Like 1
  14. 6 hours ago, Tom Najail said:

    Your Honour,

    Even if the quoted section was valid in this Montana, it is irrelevant. Mr. Husky is not any form of entity listed above. Whilst section 18 allows for the State to be subject to suit arising from injury, under the doctrine of qualified immunity, Mr. Husky would be immune. 
     

    Governmental Entity means any government or any agency, bureau, board, commission, court, department, official, political subdivision, tribunal or other instrumentality of any government, whether federal, state or local, domestic or foreign.

  15. Your Honour, 
      Let me also ask that the immunity is dropped on this basis; Mr.Husky caused this harm to me on a personal level, this was not him executing his administrative duties this was him on a personal mission to cause me injury. There is many character witnesses that I can bring forth that will a test that Loxxon has a strong personal animosity towards me. He even confessed to someone that the reason he denied me was for a personal issue that he had. He should be void from immunity because as soon as he allowed his personal problems to interfere and influence his administrative duties he disqualified himself from the states protection. His admirative actions were entirely based on personal reason and anger rather than an objective mindset, causing him fail to properly execute his duties as a government entity.

    • Facepalm 1
  16. While Huksy is executing duties as agent for the state is now an extension of it. Mr.Husky should not be granted immunity, seeing that he caused injury. Also on record although this argument may not hold up, I am sure many of us can agree that the Qualified Immunity laws are in fact unjust, look at this case here. Should Mr.Husky be immune from any accountability for committing his fouls? 

    • OMEGALUL 1
  17. @Jack Chapman 

    Your Honour,

    Yes, Loxxon Husky I believe is not shielded by qualified immunity in this case because there very complaint is of Mr.Husky failing to execute his duties as a government official properly and abusing them to damage my reputation and hold back my career because of a personal vendetta. Not to mention in according to the State Of Montana's constitution: 

    Section 18. State subject to suit. The state, counties, cities, towns, and all other local governmental entities shall have no immunity from suit for injury to a person or property, except as may be specifically provided by law by a 2/3 vote of each house of the legislature.

    Seeing that this is a defamation suit and a libel case, defamation is considered personal injury. 
    . “Defamation of character” is the overarching term for any statement that harms someone's reputation, which is a personal injury.

    Qualified Immunity is not in the constitution nor was it passed by congress, it is the result of a single case. Some states have removed it and as stated above in the State Of Montana this immunity is void if inury is caused. Defamation is legally considered personal injury. 

    • TF 1
  18. 1 hour ago, Lee Bread said:

    Opinion from an outside perspective. 
     

    I interact with both LDSO and CG daily.  They are completely different, black and white, they are nothing alike they have their own pros and cons and I friends with people in both. 

    All that to say I’m not biased in this, CG is the underdog the “less so” nothing wrong with them it’s just how it is and I think merging would be a miss step.

    CG as someone else pointed out is it’s own culture it’s attracts certain kinds of people, the kind of people that want a unique role play experience that want the feel of cops and robbers but different. That’s one of the many thing that CG offers. I tell people when ask about the different factions is cops is more serious RP and CG is more laid back. 

    As fair as I know CG is pretty unique to Anzus and that’s certainly gotta be a draw for new players. 

    I have always thought that if CG and LDSO merged that most of CG would not last in LDSO, I’m sure you have names in your head of people that won’t last a month after the merge.   
     

    The merge has positives for sure but the majority of people are losing out. The only reason I don’t think this is a terrible idea is that Peter and Harry will be able to make this work, but is making something work the same as or better then the current arrangement. 

    By no means do I mean to offend LDSO that is NOT the point of this post I am just stating that CG is best left where it is. 
     

    Post trial,

    i was unable to play during the trial so I’m not sure how it went but from the little that I was on it seemed fine

    +1 Lee said it best here! Don’t merge!!

  19. 1 hour ago, Jimmy Lee said:

    Pre trail- I have no issues with the merge as I have been both in coast gaurd and LDSO so I get along with both and know a good amount of people in both. But j see issues with the merge, why not just rewrite the jurisdiction agreement and just give coast gaurd the same jurisdiction or slightly less as pd it would do the same thing keeping both party's happy. But I am pro merge.

    I agree with this in the sense that we dont need to merge but can just rewrite jurisdiction, for IE. Giving CG join juridiction in a city or two like bald bay.

    • Like 1
    • thonk 1
  20. 13 minutes ago, Paulb said:

    Pre Trial ~

    My honest opinion about this merge is I am mostly against it because in CG we have built a culture built on countless hours playing together to the point where I feel as if merging us into the LDSO would destroy that culture. Furthermore, Nick Boyd is an excellent captain and has been one of the best things to happen to CG losing him through a pre mature merge would make a lot of people want to leave CG. Moreover, I believe that compared to the LDSO, CG has a much better punishment system where if you get punished you always have a chance to have your side of the story heard usually through a CM, it is a brilliant system that a lot of the guardsmen that we have rely on if they get punished unfairly, which happens all the time and if you think it doesn't then you're living under a rock. Finally, I believe that USCG is a good thing to have especially for the people that want to be able to be law enforcement without having to be handing out tickets every two minutes for running a stop sign or pulling someone over and giving them a fine because they are driving at night time without headlights on.

    +1

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