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Thomas Ivankov

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Posts posted by Thomas Ivankov

  1. Just like the other suggestion up currently I don’t think you guys under that FN30s and etc are not as good as you think they are. If you miss you are dead, you cannot swing with an FN30 and you cannot push with an FN30 doing this would result in you insta dead. This server has always been like this and changing it makes absolutely no sense. If you want higher tier guns in civs crafting than put that in the suggestions instead, they were removed for a reason as they were WAYYY to op against cops to begin with. 

     

     

    Overall this suggestion makes absolutely no sense, FN30 is not that great and you need to stop coping. 

  2. 10 minutes ago, Bobby. Slater said:

    you cant say fn-30 isnt op in the 5.56 economy

    Its not at all we quite literally barely use them outside of majors and in majors they don't make that big of a difference, you miss one bullet and you die literally at the major i was just at you shoot one bullet maybe trade and then you die. 

  3. You actually just have no clue what you are talking about, sure FN30 is used at major but every situation is a super super stretch the FN30 isn't even that good as it takes forever to bolt and if you miss you are just dead so nerfing it makes no sense.

    • + 1
  4. 17 hours ago, Loxxon Husky said:

    -1 stop crying if you got class 3 go around the border or go over the border and run to garage.

    You can easily jump the border with a car.

    You can easily evade the border with a boat. 

    We hardly ever have enough numbers to have CG active.

    Point invalid you dont play civ, also why should we have to waste 45+ mins of our time for something that can just easily be changed. Border is already hard enough to get through why make it harder. 

    • TF 1
  5. 4 hours ago, Charlie Nugget said:

    Buy a boat or Jetski that's why they added them close to the border 

    Not a horrible idea but just added bullshit for no reason. plus half the time some random CG guy will call you out and then you have to fight them 

  6. 5 hours ago, HarryMiller said:

    buy guns in texas then it’s really not that hard

    Buy what a fucking pistol? Also if you want to do a major you have to go to rebel to buy the item and then go back through to do that major the issue isn't guns its the border system as a whole. 

  7. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) server rule suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) The reason for this is because recently the border has gotten more and more cancer day by day. It is unfun for civs as when you get randomly selected to be searched  there is nothing you can do and just lose your kit since jail or you bleed out. The border already as a system for is super annoying since you have to go through it to go anywhere. This recently has gotten worse with the border cops just pre-emptively placing spikes on either sides of the bollards to make 100% sure you can't skip it. 

    The spiking of car also means that there will always be a fight that follows, now the border guys usually do not enjoy getting 24/7 rolled by GLM, Regicide and CTRG which will only continue to happen if the spike shit keeps happening 

    The suggestion is to revert this rule to what it used to be and get rid of the entering part. Border is already hard enough to get through why add so many extra steps 

     

    6.12 - Police must be in active pursuit prior to spiking the vehicle. (Vehicles who are entering the United States illegally may be spiked without prior warning or pursuit) 

    Solution on how to make this work?: Literally edit the rule

    Pros & Cons?: Pros: An actual chance to get out of Mexico or into Mexico 

    Cons: Literally None... 

    • Like 7
    • OMEGALUL 1
  8. Punishing Trooper Details 

    Troopers Name: Henry Miller

    Rank: Trooper

    Badge Number: 290

    Department: JTF

    Reason for Punishment: Classification W

    Result of Punishment: Removal of Firearms

     

    Authorizing Trooper Details

    Trooper's Name: Ethan Puddles

    Rank: M. Sgt.

    Badge Number: 143

    Department: CID 

    Trooper's Signature: Ethan Puddles

  9. 2 hours ago, John Bricks said:

    couple of risks in crafting guns, you have to worry about your house getting raided, or being scammed. It takes like 2-3 hours before you can even make a gun and you might as well be selling uranium off for money at that point or doing a contract because there is no way you'd be able to sell that many guns in a day. it just doesn't make sense, I barely had any customers for my Class 3's a week ago, now I have absolutely none because they're way too expensive after the recipes were changed. Nobody is buying guns anymore, tons of people went back to rebel guns because of how expensive class 3's are now.

    Well you dont have to worry about your house being raided when half of the crafters on the fucking server sell through discord. It takes 2-3 hours to make multiple guns, overall the crafting changes are going to be rough for a little while but keep in mind this is the first time crafters have been touched in years and people are acting like its the end of the world. Breathe and relax and try to take the server into account as a whole. The economy is already fucked and people making loads off of gun crafting isn't going to help. So once again just calm down. 

  10. 29 minutes ago, Bobby. Slater said:

    wanna explain how rather than just being a dick?

    Okay for one, Kuruma's  create a shit ton of lag already. Everyone owning one and popping smokes all the time would fuck the server like crazy. Two this server is not altis, the type of combat on this server would not work with a mix of altis in it at all. 

    • Like 8
  11. 1 hour ago, Saleh Eyjafjallajoekull said:

    I'm personally against reviving at red zones, reward with no risk.

    You're also looking at it at a different perspective, you generalized ALL "combat players" there's 2 sides of that police combat players, and rebel combat players, the current people who made this thread and agreeing with it are police combat players because these "grinders" are the ones that help the rebel combat players get there guns at a lower price.

    That wasn't the point at all, we are saying we see the same people everyday and want to interact with more people, the crafting situation is an after fact of the original point of my thread. 

  12. 1 hour ago, Doug Jumper said:

    Combat players hate the "You can not revive at red zones" rule but do it anyway, when this happens there is 0 risk. But they want to rob people chilling/grinding? I dont understand that part. Will monitor this thread, please be chill. 

    None of this is about making the server all about combat, whole reason of creating the thread is because like I said I WANT TO ROLEPLAY, I want to meet new or old people again on the server and have yet to do so on the server. Never said we need to rob them bc they aren't fighting I was just saying it would be a form of interaction between players. Never trying to shit on anyone just tired of the seeing the same small group of people everyday. 

  13. Maybe I worded this wrong, but the purpose of this isn't to shit on people it's to state a pretty obvious fact. Constant runs and grinding hurts the server as there is less player interaction and less people doing anything other than sitting at steel mine holding F. I don't care about making everyone do combat I literally made this post bc I want to RP with people on the server and I cannot do that when I see the same 20-30 people every single day. I could care less about how much money you are making (Though I do think it's silly) what I care about is I have never once seen people like Nex, Trick, or various other Grinders on the server, I know they are on but I never interact with them. The server feels empty and I want to fix that.  

    @Trick Sanchez @Michael Giuletto

  14. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server Suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) As is even with the server pop being basically full I don't see fucking anyone all day, I see the same 10-15 people everyday and its honestly kind of draining. There is no player interaction at all. It makes no sense to me that we allow people to do truck runs for 10-15 hours every single day. It hurts the server in ways you don't even know. There needs to be something done about it or it will be Florida all over again. Economy will be fucked by the kids who have nothing else to do all day then sit at their computer and hit F and people will burn themselves out and leave by .5. Also with the people doing legal runs, we all know they are either doing the Exporter shit for tons of money or are stocking up to craft massive amounts of class 3's. 

    Solution on how to make this work?:
    Add a rule that bans doing more than 3-4 runs a day or simply make it okay to rob the people doing legal runs. 

    Pros & Cons?:

    Pros: More player interaction, More people doing things other than runs (Robberies, ACTUALLY ROLEPLAYING)

    Cons: Grinders Cry because they can finally be touched

    • Like 13
    • Dislike 10
    • Facepalm 2
    • TF 2
    • OMEGALUL 7
  15. 4 hours ago, Raphael Mephistopheles said:

    The removal of the 0 and warehouses being 2 million are nothing new here. They were like this a year ago, and since last maps end, people still made too much money, so the economy this time started with a little less. Tweaks are sure to come, but the economy team needs to gather data from the players. A week of data isn't a lot, and you can't be too hasty to make sudden changes that may make a severe impact. You are on about talking about buying buildings and nice cars, but that's not something the community is ready for. There are so many things tied to the general economy that are still not available yet. Everything is the way it is to prolong the activity on the server. Grinding isn't for everyone, but it rewards you for the time you want to spend doing it. 

    So you are quite literally just wrong, multiple people (The grinders) already own Ford Focuses which are 400k+ also on the Gang warehouse they are 500k, they were always 500k they only got upped because people were "too close to buying it" Im sorry Raph but you are out of the loop

    • Like 2
  16. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) server suggestion/economy suggestion 

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) The economy needs a rework, I know that recently the money was changed in the way of removing a zero from any amount of money but it in turn has made the economy absolute dogshit. There is no way to make money without doing an absolute grind session of non stop runs. There is no motivation to play when there is nothing to put our money towards, there are no guns to purchase no cars worth it and no buildings worth it. The gang warehouse going up from 500k to 2 mill is absolutely insane. There is no way you can get a gang base without putting in WEEKS of grinding from taking cap zones. There are other options like putting in your own money but unless your doing run after run of uranium or moonshine you are gonna get diminishing returns when it comes to gang bank. Trucks being nerfed, Gas stations being nerfed and majors giving like 20k for a Knox is absolutely ridiculous.  


    I'm suggesting a form of money making that incentives RP and also has a form of combat, It makes people interact with others and not just allowing kids who have an endless amount of time to be the richest players. 

    Make robbable things give out more money and create some form of player based economy where you dont just drive across the map doing runs 24/7 to make money. 

    Solution on how to make this work?:

    Sit down with the community and have a conversation about the current state of the economy and where we go from here. 

    Pros & Cons?:

     

    Pros: A more balanced way to make money and less of a grind so that way I can get on and still have fun without putting in 40+ hours to be able to buy a decent car. 

    Cons: KIds who grind 25/7 aren't the richest anymore 

    • Like 29
    • Dislike 1
  17. Punishment Report Template




    Punishing Trooper Details 

    Troopers Name:  Adam Mada

    Rank: Lt

    Badge Number: 122

    Department: CBP

    Reason for Punishment: Result of IA Case #3003 

    Result of Punishment: 20x Demerit Points and Demotion to Rank of Sgt

    Punishing Trooper Details 

    Troopers Name: Jokko Saunters

    Rank: Sgt

    Badge Number: 164

    Department: CBP

    Reason for Punishment: Result of IA Case #3003 

    Result of Punishment: 15x Demerit Points and Demotion to Rank of Cpl

    Authorizing Trooper Details

    Trooper's Name: Ethan Puddles, East West, Mark Snow

    Rank: Sgt, Lt, Lt

    Badge Number: 174, 126. 127

    Department: Internal Affairs

    Trooper's Signature: Ethan Puddles

    • monkas 1
  18. Punishing Trooper Details 

    Troopers NameEdward Valor 

    Rank: Trooper

    Badge Number: 267

    Department Patrol

    Reason for Punishment: Classification H- SOP Violation

    Result of Punishment: 5x Demerit Points

     

    Authorizing Trooper Details

    Trooper's Name: Ethan Puddles

    Rank: Corporal

    Badge Number: 202

    Department: DTU/IA

    Trooper's Signature: Ethan Puddles

  19. Punishing Trooper Details 

    Troopers Name: Frank Leaper

    Rank: Aux. Trooper

    Badge Number: PT-546

    Department: Patrol

    Reason for Punishment: Result of IA Case #3061

    Result of Punishment: 2x Written Warnings

     

    Authorizing Trooper Details

    Trooper's Name: Ethan Puddles, East West, Mark Snow

    Rank: Cpl, Sgt, Lt

    Badge Number: 202, 174, 127

    Department: DTU IA

    Trooper's Signature: Ethan Puddles

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