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Astrid Farland

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Posts posted by Astrid Farland

  1. It exists so that not everyone on the forums can see it.  I am grateful for that should I ever want to report someone. I see how many views reports get and if I genuinely needed help I wouldn't necessarily want that broadcasted. I agree with the points about cases of harassment. I can handle myself but man I have come close to actually reporting because some people are persistently fucking disgusting towards me. I'd like the privacy from the whole forums not necessarily outright anonymity from who I am reporting.

    I do get your point considering what a more common type of report is. I'm not sure how it works if you're not provided context. You either know what you've been reported for and can guess who it was or you have no idea and you're left in a position like Cory. It makes sense for some rule breaks or where the evidence is 100% damning but with only one perspective it can't be a perfect system all the time. 

    I'm interested to see if this would be reviewed but I think a lot of people will just say "don't break the rules then" though lol 

    • Like 3
  2. +1 

    Honestly, yes. Shit happens and having that option for a substantial fee is a good idea. It's a QoL thing; you don't lose absolutely everything even if you have to take a big hit on the extension penalty. I agree it shouldn't make things easier but just enough to spare some of the pain of that much time lost. There is also the factor that you could still fail to complete after the extension... ouch lol. 

  3. +1 

    I would totally do fish contracts. I enjoy fishing a lot more than mining or gathering. 

    I think the contract price would possibly have to be a multiplier based on the value of the median-length fish of that type. Multi-fish contracts could be good but that average would easily be busted if someone sold, say, solely cheap Salema to that one contract (unless quantities of each were defined but that's possibly getting too complicated - keep it to one species I say). 

    I think it's great that you've considered how it could impact restaurants and their prices. However, with fish being different lengths, it's already difficult to price fish when currently the length makes no difference for sandwiches. I've suggested before that fish could be processed into fillets depending on the length of the fish to help with restaurant transactions. I'm not sure that there would be too much of an impact, however, as you said, contracts are variable in type of fish, profit, and availability. 

    I think it doesn't hurt to have more options for this system. 

     

    • Like 1
  4. +1 

    The "sell all" idea has been raised a couple of times. Doug said earlier this month that it was approved and added to the list of things to fix/add: 

    As for perks, I think a few things have been bug-reported. Fishing bait, for example, doesn't seem to be in or working properly. Fishing in boats (especially at schools of fish) has been bug-reported a few times now too. I honestly need to double-check if the fishing clothes work as I didn't notice it and assumed I had the wrong set - I would definitely suggest that fishing clothes either be added to the fishing trader or renamed to avoid confusion. 

    I know there is an increase in the number of tuna and second skill checks the higher the level. It feels like a reasonable increase based on how long I have put into fishing.

    I am hoping to see further developments in fishing (amongst other things) off the back of Matt Kelley's approved perk point suggestion

     

    I added on William Six's suggestion a while back about fish fillets for restaurants, too. That would be huge; it's certainly been brought up a lot as a popular idea in-game: 

     

    But honestly, yeah, it would be cool to see fishing and other bits looked at. It's not a priority, unfortunately, but it's on the list. If all of the above is looked at and the bugs are fixed, I think fishing will be in a great place. I might climb the leaderboard some more lol  

     

    • Like 1
  5. +1

    I know I'll probably still be out with family that day (or very tired lol) so it makes sense to reconsider. Perhaps just the Saturday before/after gwars if the delay is concerning. Otherwise, we do have a community poll discord channel... 

  6. 14 hours ago, William Six said:

    price i think this is the one thing I think need to be constant

    I'm guessing you're talking more about RB/BK prices in general and not just the vending machine fries? I agree that prices shouldn't be all over the place but in a month or even a few weeks down the line it might be feasible to bump things up when people have more cash on hand. I'm talking $25-$50 a time: enough to make a difference to the restaurants but not too steep that someone would necessarily care when buying a few at a time. Let the people selling and buying indicate when that time comes. Regular sales can be tweaked easily, it's just vending machines that would require a third party.

    14 hours ago, William Six said:

    I've been trying to talk to you guys about getting our prices more closer to each other but I've feel I've been ghosted and ignored

    ^ This is above my head and possibly more of an RP issue. I can say, however, that the prices are why I joined RB. I had strong roots in BK but wanted to join the restaurant seen as giving the best deal. As a player on the outside, I think RB prices are appropriate for where we are in the wipe. As someone selling at those prices, I am still happy with the profits for the time spent. Everything else has nothing to do with me so I'll stay out of it lol - just my opinion on prices right now. 

  7. Type of Suggestion: Server Suggestion

    Please explain what the suggestion is about and why you're posting it: Add a few features to vending machines to improve them for their users and restaurant workers. 

    Solution on how to make this work: I have a few ideas: 

    1. Add an option to check the vending machine's stock. Currently, a signed-on employee sees this: 

    image.thumb.png.7d0012909bec924a8fe13ea3fe34da0d.png

    Adding a "check stock" option would allow us to see how many are there without stocking the machine. 

    2. Add a "Find nearest vending machine" button in the FoodHub app - just like "Find nearest ATM" in the money app. 

    3. And/or in addition to the above, have vending machines visible on the map (although this may be necessary clutter). 

    4. Allow restaurant management to change the sale price. This could allow restaurants to compete on vending machine prices if wanted but also allows easier adjustment to demand/economy within RP rather than asking devs to fix it. I am assuming this doesn't exist in-game already as I have heard people complain about the price of a fair bit lol

    (Side note: I would also like to know what people think of the current price. It needs to be higher than the regular sale price between players but with RB selling for $100 and BK selling for $150, is $300 too much of a deterrent? More of an RP question though.) 

    5. Ability to check stock from phone/restaurant. This would make life easier than driving to rebel to find its full... however, this isn't a crucial suggestion as I understand driving around means you're more likely to bump into people. 

    Pros: Restaurant worker QoL and making a great feature more known/accessible. 

    Cons: Dev work, as always! I think the map icon idea might be too much but worth suggesting. 

     

    (Another side note - I am bug reporting the "+1 Fries" message for stocking both +1 and +10 along with the vending machine is at 100 message when trying to stock +10 over 90). 

    • Like 5
  8. Petition to make it the 90s' Nokia ringtone? 

    (Might actually be sensible to have a different sound so people in the area get less confused lol) 

    • Like 2
  9. Mr Malone, I am sorry to do this on your thread but hear me out. I like to read the forums and I have read most if not all of the posts to the suggestions for this .0. There have been a LOT of posts regarding the economy in one way or another and hence I don’t want to make my own thread to add to the pile. If I were to be VERY reductive, they all have a common theme or solution: buff illegal runs and activities

    There are a lot of other specific comments in each of these threads that should be considered and I don't want to take away from that. (I won't embed the links cause it will be ugly and long as shit but here's what I've pulled. I undoubtedly will have missed something but still:)

    Here are some commentaries on buffing illegal stuff or on the economy in general where, in most cases, someone ends up coming back to buffing illegal: 

    https://anzus.life/topic/78953-buff-illegal-runs/
    https://anzus.life/topic/78867-increase-rewards-from-illegal-runs/ - There are two of these posts; one of which you can see the support in the thread. They are very to the point in saying the risk/reward does not feel balanced and that payouts should increase; something Doug said would be looked into. 

    https://anzus.life/topic/79012-rework-the-economy/ - This topic does start on money sinks (which is an entirely separate post and something that must follow any economy buff) but the conversation goes to illegal runs feeling too difficult, low risk/reward, and major payouts. One interesting thing to take from this is that Doug mentions illegal contracts becoming a thing which is something I like and mention again below. There is also the comment on the number of likes as a good indicator of people's opinions… that number is now 29 likes at the time of writing this. I also see the gut reaction of some is to scrutinise grinding

    https://anzus.life/topic/79676-current-server-economy/  - Again, the first reaction is to go for the grinders. I say this throughout the post but the solution cannot be to punish those putting hours in. I fully understand not everyone has the time but it is also not a fair answer to sideswipe someone's time spent as it’s completely demoralising and not realistic. So, we look for other solutions… and the topic turns to buffing those illegal options again.
     

    For blood diamonds alone I've fished out a few posts which make the same point about not having enough CG. The last on it from Doug 02/24 did say CG numbers would be reviewed once a decision on law enforcement in Mexico is made:

    https://anzus.life/topic/79113-blood-diamond-qol/
    https://anzus.life/topic/79765-blood-diamonds-is-a-unviable-mineral-resource-and-needs-a-rework/
    https://anzus.life/topic/78815-remove-the-cg-requirement-for-blood-diamond/
    https://anzus.life/topic/79012-rework-the-economy/

    https://anzus.life/topic/78818-blood-diamond-and-uranium-buff/ - This one from Nex does comment more on the buildup and the length of the runs for both BD and uranium. Lots of support and again, 02/24 Doug says it will be looked into. 

    Leading on from uranium

    https://anzus.life/topic/79317-uranium/ - A good post that gives numbers for the run. Suggests the payout is too low and/or the weight should be reduced. Lots of likes on this again (7 likes but sadly no comments at the time of writing).

    https://anzus.life/topic/79677-moonshine-changes/ - This topic deserves more attention. It gives numbers and solutions for moonshine. The key takeaway is that it takes way too long for the sugar cane element and it does not pay out enough. I might add that you also need to be level 25 farming I believe which, as Chang says, is a little odd for an inherently legal plant (could be incorporated into restaurants, actually) and doesn’t help the farming-related lag from plant spammers. 

    There are comments and topics on the other illegal activities that people feel either don't pay enough or are not viable/too difficult to achieve:

    https://anzus.life/topic/79057-border-doc-armourynucleardrug-truck/ - Lots of comments on how to make transport trucks more viable by moving things around.

    https://anzus.life/topic/79491-oil-rigs/ - For oil rigs we have comments on cooldown, reward, low cop response, and standardizing the oil.

    https://anzus.life/topic/79455-weed-maps-drug-trafficking-level/ - Jimmy gives some great numbers to demonstrate what it’s like for moonshine (slow as above from Chang) and joints vs selling to the drug dealer. Weed map missions expose you to a lot more risk - especially selling on other gangs' turfs. Buffing this would encourage more people to be zipping around making deliveries, more action for the turfs system, more reason to hire slingers, and just more interaction in general. 

    Major specific stuff like placement for better FPS, payouts:

    https://anzus.life/topic/79644-move-majors-around/
    https://anzus.life/topic/79410-major/

    Other miscellaneous new ideas for illegal activities or things to help:

    https://anzus.life/topic/79124-add-in-a-smuggling-run/ - A smuggling run/mission as another option to sell illegal goods. Could work similarly to weed maps but you get a buff for Mexico drops. Not a bad idea to give Mexico more movement. 

    https://anzus.life/topic/79679-dismantling-guns-from-lab-raids/ - I'm really surprised this didn't get more traction. I think dismantling guns has great potential outside of labs, also. I think this is a great example of a very specific suggestion which should support illegal activities. 

    https://anzus.life/topic/79505-new-combat-group-activities/ - More Mexico content/gang zones. I also like the idea of a more rewarding drug dealer/sell option. 

    https://anzus.life/topic/79506-possible-gang-contract-idea/ - Could just be a way for groups to "formally" work on a contract together but I liked the idea of having an illegal group effort here. Perhaps, similarly to some of the above, with an exporter in Mexico?

    https://anzus.life/topic/79582-make-a-tunnel-or-another-way-to-cross-the-border/ - This would support illegal activity in (and out of) Mexico but making the tunnel small sounds like a sensible solution to not make the border redundant. Cops can still monitor the border for these breaches, of course, so it's not a "get out of Mexico free" card. 

    https://anzus.life/topic/78592-state-of-70-cartelmob-and-capture-points/ - This one is a little different from the rest. However, it does focus on improving the experience of illegal runs by having that protection and rivalry RP. 

    And we cannot forget this absolute icon: https://anzus.life/topic/79229-ban-grinding-or-make-legal-runs-robbable/

    One of the key takeaways from the "ban grinding" thread is to emphasize that the solution must be to buff illegal options, NOT to nerf legal; the two are not interchangeable and I think it would be catastrophic (think of contracts, hunting, pickaxes...). 

    I don’t claim to be an expert but naturally, I have my own opinions and ideas in this throughout. Regardless, I hope compiling this is helpful. There’s a lot here that I just thought had a common theme. I appreciate it would take a while to revamp and implement all of these things but I think it’s a good direction to go. 

    Yeet.

     

    • Like 4
  10. I feel like this will be shot down as it doesn't use the template regardless but I feel for you on some of these so I'll chuck in my two cents lol

    -Context $350 has been deposited into my bank account. 
    Fix $350 has been deposited into your bank account. 

    +1 : Makes sense to align with other messages. 

    -Context Fish measured in cm. 
    Fix needs to be inches.

    +-1 : Not really an issue I would say - are you American by chance? Lol - no bigger an issue than us using kph vs. mph. 

    -Context 
    You have not caught anything. 
    Fix you haven't caught anything.

    +-1 : I'm not sure what the issue or improvement is here. It's the same meaning with little space saved? 

    -Context for Zone capture Says so and so HAS taken control of Capture zone 
    Fix So and so HAVE taken control of Capture zone.

    +1 : Yeah, I think this is actually grammatically correct for a plural subject. 

    -Menu option No sell all option at fish 
    Fix Sell all fish.

    +1 : REAL. You were right on with this one: 

    -Server message when joining when full now says buy one. 
    Fix Buy a reserved slot. 

    +1 : Not gonna lie, I have seen this and questioned if it just showed up differently for the user. Defineitly worth clarifying that message for the sake of new people at least. 

    -Vehicle The best Dodge $179,000 Armour is too weak.
    Fix increase Armour. 

    Can't comment. Not experienced it myself. 

    -Vehicle Delivery van for package delivery is too weak. 
    Fix Increase Armour

    Same as above. 

    -Package delivery vehicles lvl2 takes too long or impossible to unlock 
    Fix tweak the unlocks.

    Same as above. 

    -Sellable items Jelly fish has not place to sell as far as I can tell. After asking 30+ players and searching for a trader
    Fix add jellyfish sell to illegal trader.

    +1 : I've seen a fair few people asking about this. Usually, twitter questions dry up after a while. Worth checking it definitely is in a shop somewhere - I would have thought Chinese Guy or Illegal Trader? 

    -Clothing item Beekeeper suit doesn't protect you from bees after a restart, forcing you to buy a new one. 
    Fix Unsure 

    +1 : Pretty sure there has been a bug report about bee suits for a good while (like, since launch). 

    -Help menu doesn't hold information on nuke transport 
    Fix add information on the nuke transport.

    +1 : Help menu could use a bit of an info update in general (I heard word the wiki was updated again but I've not seen that unless I am mistaken?) 

    -Help menu doesn't hold information on cocaine 
    Fix add information on cocaine.

    +1 : As above.

    -Home PC car mission doesn't tell you where to pick it up 
    Fix add marker to where the car is. 

    Can't comment. Not experienced it myself. 

    -Dodge charger 3k loses tire traction on some bridges
    Fix tweak the car.

    As above. 

    -Phone app yellow pages doesn't mention there's a posting fee 
    Fix add warning there's a posting fee of 2.5k

    +1 : Valid suggestion. Not everyone knows this and it's a hit for someone trying to make money. 

    -Tips and hints mention crop dusting being a good way to make money. From what I've heard it's been nerfed to the point of being useless 
    Fix remove the hint. 

    -1 : Legal jobs (while not lucrative as buses were right at launch...) are an accessible way to make money more than anything. A good way to make money, not necessarily the best source of money. I don't see anything wrong with a hint reminding people they are there or giving newer people a nudge towards a valid option. 

    -Missing function Can't use fishing pole in boat. 
    Fix add the ability to catch fish while in boat. 

    I believe this is a bug and you should be able to fish by deploying a fishing net (or at least for schools of fish). I bug reported this 02/29 so hopefully that will be looked at soon. I could be wrong but that's my recollection of fishing events like that from a while back. 

    -Multiple functions use gas pump and the hunting knife at the same time. 
    Fix unknown.

    Bug report this - sounds funky. 

  11. Looking at this again since the update. I like the effort that has gone into this. I would struggle to comment on horsepower and price changes without a full comparison to the ratios that exist for trucks and standard cars (something the economy team would undoubtedly want to consider in full). I agree that the 100-150 range might be more palatable as I understand "actual" trucks will start out at 200. No issue with there being a little bit of overlap but the 100 range should be filled. 

    • Like 1
  12.  



    American Medical Rescue
    Candidate Application

    Rachel Ackerman



    Personal Information:

    Age: 22

    Steam64ID: 76561198162101184

    Country of Residence & Time zone: USA / EST 

    Discord Username: janillajlc

    Character Questions:

    What will your AMR name be: Rachel Ackerman

    Does your character have any criminal convictions (if yes, please state): None.

    Describe your character:  Overall, a friendly and attentive character. I enjoy jobs and activities where I feel purposeful and that allow me to interact with new people and scenarios. I would like to say that I am approachable, open-minded, and organized. Good vibes only. 

    How many hours per week will you be dedicating to the AMR: 10 hours a week is easily achievable.

    Are you a US citizen: Yes.

    Personal Questions:

    Do you understand and speak fluent English: Yes, it is my first language.

    Is this your first time applying to the AMR?: For Texas, yes, however, I was successful in my previous application for the Florida Fire & Rescue team and reached the rank of Paramedic. 

    Any extra information you would like to give to us?: 

    My schedule is more on the early/daytime EST at the moment but I am ultimately very flexible. 

    I have spent time in Texas as my civ Astrid Farland. While I'm still enjoying that life, I am keen to put myself to work with the emergency services again. In Florida, that was easily some of my best times spent as a medic. I'm excited to apply for that opportunity again. :)

    Why do you want to join the AMR (100 words minimum):

    I've come to apply today as I was reflecting on how much I enjoyed serving in the FFR. The members of the EMS have consistently been a group of fantastic people that I am keen to surround myself with and serve alongside. 

    Medical & Rescue, I've found, is also one of the best ways to interact with people that you may not have bumped into before - gangs, factions, and police alike. It can be a great insight into other activities and groups (which are diverse and plentiful on Anzus!) 

    Fundamentally, AMR appeals to me as I enjoy the professionalism of the operation and helping people. I am much more partial to saving lives than perhaps being in a position to have to take them if I were to consider a police application for those same qualities. You are also revered as a medic; it is a joy and a privilege to be in that position. 

    What qualities should a good AMR member have (50 words minimum):

    A model AMR member must be friendly and patient. When I reflect on my own encounters with the emergency services, the best medics have been charming and interested in your activities and well-being. All it takes is a bit of care and attention to elevate an experience beyond the usual dialog. Everyone knows the AMR will be busy people; you feel especially valued when that medic gives you their time to see that you're safe and back up and about before returning to service. 

    Secondly, aptitude. You might be compassionate, but you may not be able to handle the pressure and maintain the high standards of service. Medics must be proficient drivers, quick and decisive on the scene, and confident in the rules and procedures they are bound by.

    Why do you think you fit the role of a full-time AMR member (50 words minimum):

    I thoroughly enjoyed my time with the FFR; I proved my worth and achieved the rank of Paramedic in my tenure. I am kind, patient, and approachable. I have taken time to familiarise myself with Texas and the surrounding areas before applying. Not only am I more confident in my ability to respond to situations across the state but also in my knowledge of its citizens.  

    Although I have experience with rescue services I am, as always, willing to learn with the AMR. I am attentive and responsible with my actions and I am not afraid to ask for help, practice and improve on skills, or hold my hands up if something goes awry. 

    At work, I am mindful that I am the face of my organization. As above, it is both a joy and a privilege to be a medic; I am keen to apply myself to the position, do my job, do it well, and, of course, have a good time along the way. 

    Do you understand your application may be denied for lack of effort? (yes/no): Yes. 

    Do you understand, that after you get your application accepted, you will go through an interview and training? (yes/no) Yes. 

    Thank you for taking the time to consider my application. I look forward to hearing from you! :)

  13. 8 hours ago, Trick Sanchez said:

    a weapon that bypasses the respawn timer

    I thought something similar when I first looked at this thread. Maybe a silver bullet idea that is very expensive to craft and/or with a cooldown on it. E.g. it takes uranium and a combination of other metals and you can only make one every few days... something like that. Maybe mechanically speaking ammo isn't ideal so perhaps a single-use poison dart is an idea instead? Some other rare or awkward combinations to craft like a low chance of fishing pufferfish for their poison or some shit. I got ideas coming out my ass, man. 

    Still an abusable thing I suppose but if it took time to build up to it and you couldn't easily stockpile them, it might be enough of a buffer for flippant decisions. 

    I always thought making someone take cyanide was a bit of an awkward thing. Does it exist in this way to make people understand without a doubt that they are "properly dead"? 

    It's a tricky suggestion to work with as it fundamentally comes down to whether or not the people involved want to honor good RP and storylines (and truly follow 9.2 and not remember anything of substance). You can't fix that beyond making sure we continue to gain and retain good roleplayers in the community - people who will take the L for the sake of the lore. 

  14. On 2/21/2024 at 10:38 AM, William Six said:

    be able to be skinned into fillets and depending on size

    I really like this part of the suggestion. Size massively impacts the value of the fish at the market so this makes sense. Price per filet is probably easier to work with vs trying to standardize or calculate selling a 12cm Salema vs 60cm Catshark to a restaurant - that difference in RRP is $100s. 

    I've seen fish anywhere between 10 - 70cm (especially depending on the type of fish) so this could be 1 - 7 fillets accordingly. 

    Worth looking in to! 

    • Like 2
  15. +1 

    Would be good to fill the gap between regular transport/fast cars and full-on run trucks. This is definitely something useful for hunters. 

    I currently use the Toyota Hilux with the big ass boxes on the back which has ~50 space; this is probably another good example of a truck that could be bumped up there (no bias of course...) 

    • Like 1
  16. +1

    On 2/27/2024 at 2:42 AM, Matt Kelley said:

     Anzus, for a lot of people that name can mean different things

    I like this from the first sentence honestly. The suggestion definitely appeals to someone like me who is not as interested in the combat-orientated or illegal perks. This does end up being a lot of the options once you get the "essentials" like repair speed and whatnot. I end up with points left over or buying stuff I don't really need/want. 

    Makes sense to be reserved for a higher level, of course, in line with when higher skill levels take longer to surpass.

    On the other topic that came out here... there's a good number of people that are already high levels. I say support those who are dedicated and give them avenues to continue their progress.  

  17. +1 

    I was surprised to see hunting prices nerfed as they were. I have gathered that hunting yields vary a lot so perhaps I've been unlucky and am feeling the profit drop more than others.

    On the money front, I'd be interested to know what other people think of Moe. With the weight and difficulty of hunting vs, say, steel at Snow, I thought the price boost with rep would be a bit more noticeable. I'm keen to keep leveling him but the first bump was only $3-$5 more per skin or meat which doesn't feel worth the time or cost sunk when we're dealing in numbers of 10s of skins and meats vs 100s of processed steel. 

    One thing I've seen a lot is that a good portion of the animals I eventually find are caught by another hunter before me. I do miss how hunting was before, in that sense, where they would spawn on their own. I much prefer that to the system that exists now but I recall it was rather laggy - is that lessened by the singular animal spawn now, I wonder? 

    On 2/27/2024 at 4:51 AM, Stephen St Clair said:

    changing the weight the on the items providing more space for hunters to keep hunting

    ^ I cannot agree with the weight suggestion more though. I'd like to be able to keep going for longer. Moreover, there are some meats and skins I want to save for burgers, backpacks, or selling on to others. Storage gets eaten up very quickly; especially with the number of different animals, it becomes tricky to try and stock that in quantities that feel worthwhile. 

    I  feel like changing the weight might be an agreeable fix to improve the experience for hunters but maybe not ruin the longevity Raph was talking about. I'm certainly happy to grind to keep up the levels but I'd like to be able to keep doing the actual hunting part of those sessions for longer than driving back and forth or stopping because I no longer have space to store things.

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