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Nathan Stevens

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Posts posted by Nathan Stevens

  1. 31 minutes ago, Ryan Hancock said:

    Welp. Okay. Brutally honest time. This has been done before and it flopped badly of which resulted in Anzus player base dropping considerably in 4.0. This feels like a re-run of previous mistakes. 

    25k for a class 3 is ridiculous you’ll be doing a Knox and a payout will only just cover the class 3 you used if your lucky. Nevermind other majors won’t cover the cost of a class 3.

    Conflict will completely die off if this becomes a thing so all the hard work you’ve put into conflict will be thrown out the window so if this becomes a thing you might as well remove conflict with it. 

    Not to mention the fact that people grew to hate crafters only for class 3s cause crafters could never keep up with the demand of the players wanting constant class 3s. It just doesn’t work. If crafters are offline and player has no class 3 they don’t want to play because they can’t get a class 3 to use or have to pay a ridiculous amount for a class 3 which won’t happen and will drive players away. Not all people want to have to constantly contact crafters for class 3s. 

    Anzus already has so many massive money sinks, don’t make another one.

    Majority of people in 4.0 grew to hate SMGs and Pistols only in shops so don’t repeat that again.

    I’m all for low tier class 3s being in shops for a reasonable price and higher tier being crafting but anything less than that is a big no from me.

    Overall I feel Option 3 is the best one for Anzus as a whole and the longevity of Anzus alongside keeping the player base happy.

    100% agree with ryan on this. Everyone I have talked to recently just wants class 3s. Like Ryan said in the past this has been tried and it didnt work. IMO what you could do to make crafters still involved is to have higher tier weapons being crafted by them and keep rebel simple for the most part. Like Doug said crafter is way easier, im sure there are plenty of people right now that can already start to craft those higher tier weapons. I think just adding the weapons in instead of making a go around for people to complain another week about will be better (Including myself lol).

    • Like 2
  2. 4 hours ago, Doug Jumper said:

    Hey everyone, we're doing a competition to get a brand new capture point added.

    How to join the competition:

    • Load into VR arsenal (Do this by removing the JD_UI PBO and going into editor normally, warning don't actually load in, stay in editor or you will blow up.. a lot.)
    • Build a capture point on the flat terrain with props
    • Take photos of the the capture point
    • Post it on this thread in the template below
    Name:
    Steam64id:
    Screenshots:

    Try not to use too many props

    Judging will be done at gang wars on stream, viewers involved

    We may use multiple of these, but winners will 100% go in

    1st place gets $7,500,000

    2nd place gets $2,000,000

    3rd place gets $500,000

    Plopper okay to use?

  3. Name: Nathan Stevens
    Main role on the server: CTRG Command (2nd LT)
    Time at ANZUS: About a year
    Opinions on each rule and what you voted:

    1. I think removing response numbers is a great place to start with fixing a massive issue, currently the biggest problem within the community is the attitudes. We ALL contribute to this in one way or another and the only way for it to get fixed is to try and help each other fix it. When people lose a situation and get upset as a human we find the easiest thing we can complain about and for a while it has been response numbers. Now dont get me wrong there will still be some situations where cops will bring a unreasonable amount of cops to it, that is just how it will be. We are humans mistakes happen. By removing response numbers it also gets rid of the stress that is brought on to the cops. During the end of 4.0 when I was a LT and during a gunfight while getting shot at I was having to manage numbers, yes that should be handled by someone that isnt there but just using it as a example. Removing numbers creates a more variety of situations instead of exspecting the exact same amount of cops every gun fight.

     

    2. So with group limits I think there should be some type of limit on things like majors to keep them fair. I think max numbers for a knox should be 12 people. Other situations shouldn't have a limit, reason being is because something like majors are a very good way to make money and if you have 15-16 people doing majors back to back and cops cant respond with good numbers then the economy could be impacting greatly, plus its cringe.  

     

    3. So with illegal runs I think you should be able to rob people, tbh legal things dont get done anymore besides for crafting. There should be some type of risk to doing illegal runs besides maybe cops doing a raid once in a blue moon. Gangs need to group up and do runs together to help protect each other. Whoever owns Cartel should help protect people doing there runs and people can always call CTRG for protection. Also adding on to this I dont know the numbers far as how much money you make but runs may need to be buffed ever so slightly to kind of out way the risk but like I said that is a maybe IDK the numbers.

     

    4. So im kind of 50/50 on this, prime example of this is if you go play a altis server you will more than likely get robbed very very often even doing legal stuff. If im a new player to Anzus and I get robbed and lose all of the work Ive done it will kind of impact me greatly on if I wanna keep playing.  I think everything should have a roleplay reason but I think the biggest issue with the rule is something classed as a roleplay reason is a little to small and should be more broad to allow for more situations but still protect new players. Also if this was to happen anyone with a apple above their head should not be robbed unless you have a very very strong roleplay reason.

     


    Acknowledgement that you've taken a spoonful of concrete: yes

  4. Like Doug said there has been a massive issue with entitlement and a just straight cry baby attitude. This new ruleset gets rid of most of that attitude. You can see right now in just the player pop people are having a lot more fun.

    Being able to rez helps with attitude a lot

    No response numbers gets rid of people complaining about numbers and cops having to worry 24/7 about over response.

    All and all big +1 on the rule set. I think there are still more things that can be done to help pop even more like smaller map which I believe is in the works for 5.5. New refreshed cap zones will all help. 

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