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Posts posted by Charlie Beckham
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some good stuff Devs
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6 hours ago, Doug Jumper said:
Hey everyone, I just wanted to make this thread to let everyone know our plans this year. There is a lot of talk about FiveM and what that means for ARMA 3 so I wanted to make a thread to make it clear what the plan is.
6.3 is planned to come out around 1st of April6.4 is planned to come out around 6th of May
FiveM is planned to come out late June
- FiveM will be whitelisted only and is serious 18+ RP
- People with a history of rule breaks on ANZUS will not be accepted on whitelist
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The development team of FiveM is currently 80% new developers so the ARMA development team will not be greatly affected once it is released. Some developers will do both, some will do one or the other.
- Out of our 25 active developers, 4 of them are FiveM only developers, 5 of them are both ARMA and FiveM, the rest are ARMA only just to put it into perspective.
- Expressions of interest for Staff, PD and EMS will be put out in May.
Takistan Popup is planned to come out around 1st of July for 2 weeks
6.5 Florida Life is planned to come out around 15th of July
Updates after this will be planned with 1 month apart in mind, exactly the same as how we've done things before 6.5 and FiveM have been released.
If there is any concern about ARMA 3, you are not to worry. It will still be developed, it will still be focused on. We have already started development of the 7.0 map and money has been paid to developers working on it so its locked in. You can be assured we're committed to making sure ARMA 3 is given the attention it deserves to thrive.
If there are any questions, queries or comments feel free to ask them I will try to reply to as many as I can.
All great news minus the takistan but cant keep everyone happy lol
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Some great Work Devs.
@Happy killmore(Guess this was you) Great idea with furniture as crafting can be halted with storage issues and another way of making money while crafting & legally. -
I personally think either of these options
Option 1: (From me)
- Bring back class 3s in rebel at 20-30k (or a a high number) to begin with
- Add class 2s in rebel for a affordable price
- Allow class 3s to be bought from crafters (Note crafting is A LOT easier in 6.0, some people are already level 70+ and have a big stock of C3S. They will be affordable regardless of rebel price)
Option 2:
- Only add back class 2s to rebel
- Allow crafters to run the class 3 market
I do think they was a bit to easy to get in the past but raise the price a bit to make it so crafters can sell/benefit from all the work of crafting. or Gangs can have a crafter etc and with no restriction to where the Class 3's can be used. Class 1's are decent for a bit or when you choice to do so but when it is forced it sucks after a week.
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Your name: Charlie Beckham/Chris Brady Your age: 31 Do you agree that applying for testing means you're willing to put A LOT of hours into testing runs, scripts and helping developers when they need a testing partner? Yes
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Name: ChrisUK
Location: (State, Country) England, UK
Internet speed: (Speedtest.net picture do not show your IP)
Operating system: Windows 10
You agree to keep everything private and not leak anything: I Agree
Remove all special mags from crafting
in Archive
Posted
Sorry to say this but regular cops don't have access to this stuff but SWAT/DEA/Sherriff/VICE do have access to these type of weapons and SOST mags and snipers so normal Patrol Cops may not have matching but I have seen cops using LMGs and Snipers so i feel like this suggestion is just trying to yet again put the Police Force even stronger as Civs would lose this stuff but all the PD that gets them will still have them.
Personally I feel like this thread is a result of a Cops Must Win mentality (i know some people won't like this comment but its how i see it.)
People have done one hell of a grind to be able to make this sort of stuff and sell them and all this would do is yet again screw over the hard grinding crafters
these are my opinions as a player