Jump to content
Click here to install our Arma 3 mods!
Texas: 0/150
Teamspeak: 0/150

Simon Bennet

Member
  • Posts

    32
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Simon Bennet

  1. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Medic Rule

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) Medics are hovering with their loud heli 400ish meters from situations waiting for it to finish, its very hard to listen for footsteps and subtle sound ques that give away enemy positions when a heli is hovering that close, on the server i come from originally medics were told to hover 800m-1km away since thats about the distance where smaller helis cant be heard anymore so i think a rule like that should be put in place. It is very annoying in firefights

    Solution on how to make this work?: Put a rule in medic SOPs

    Pros & Cons?: Pros: People in fights can actually hear stuff when medic is waiting for situation to finish
    Cons: Medic has to fly 5ish more seconds when a situation is done.

  2. 1 minute ago, Jason Marlito said:

    What do you mean. If you want to get real fucking boring we will just sit outside majors until you come out from now on. We have to clear the major crime and in order to clear it we have to push down these death hallways that you have 3x G3 50rnd on. How does this seem balanced at all. 

    GLM is the only people commenting and its not surprising considering they are the main ones benefiting from this.

    So setup people to peek the guys with g3s when they peek to trade, idk bro. You have so much stuff but refuse to use it smart. GTA cops played like you said, waited outside the major. So the rebels thought of tactics to counter it. Not that hard, you can wait outside we dont mind innit.

  3. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Zone suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) People camp ontop of silos on armory cartel and you literally cant get an angle on them and they wait for your teammates to bleed out. Atleast on Nuclear the silos can get shot from diff angles inside the zone, the armory cartel zone is too small to get an angle on the silo boyos

    Solution on how to make this work?: Remove the big ass silos or add a spot inside zone where you can get an angle on them

    Pros & Cons?: Pros: No more snoozefest waiting for them to make a move
    Cons: Silo campers might complain about being able to get shot

    • Like 6
    • + 2
  4. 1 hour ago, South East said:

    I’m just telling you how it is what’s your opinion 

    anyone with decent triggerfinger would still rather use that then a full auto 556. 2 tapping someone still makes the time to kill negliable from full auto aslong as you dont have something wrong with ur finger

  5. 2 hours ago, South East said:

    The weapons people are complaining about are already heavily restricted in the ways you mention and btw the 7.62 ain’t even anywhere close to being op. It’s like if you were to give us a g3 but make it so it can only shoot on semi auto. If the g3 was made semi auto for civs I can guarantee nobody would ever touch it again like the other semi auto  7.62 guns that are 2-3 taps.

    Lol all im gonna say, Laughable opinion

  6. 13 minutes ago, Phillip Panzer said:

    Im not sure which Helicopter you mean maybe the CTRG one that the Police has no access to overall...
    The best Cop helicopter we have is the UH-60SF and this one is by far not bulletproof overall. Besides from that point you guys can get a Tavor for 8-9k from Crafters, The only Cops that can get a Tavor overall for 5k are SWAT Cpl+, State Command and Sheriffs. So Cop gear isnt that cheaper and you have quite well the option to get guns for cheap. Same goes for grenades only cause they are rear does not mean they are no thread to us overall. Yesterday in a NASA 5 Cops got killed from 1 Nade all Spec ops and the major was pretty much over. 1 Tappers dont help in any kinda way cause you cant rush with them but you have G3s that 2 Tap everyone with full auto and 50rnd drum mags. If you think about it thats not realy fair that Civs have the better position in every major cause they can pretty much roach and Q/E all the time with better guns. In my opinion the 7,62 Full auto meta should get removed its silly to send 20 cops in that get mowed down by 1 person all the time. second option would be to alteast remove the 50rnd drum mags for 7,62. And if you calculate a 100k payout at nasa compared to 8-9k tavors you get quite alot of tavors for 1 Major you win.

    And reviving is most of the times the case but there are surly majors where cops bleed out aswell cause we are not willing to push anymore into G3s and let us farm all the time.

    And for everything else so Bearcats/Shield/Flashbangs You know Majors are mainly fun for Civs that hold death hallways and cops need to sacrifice themself most of the time to win anything these are litterly the only opportunities to push a major overall. I think its quit incredible how cops push overall, I have seen some other servers where cops are not willing to give most of their fun up for your fun and they would just wait outside even if it takes 2 hours until the civilians leave a building ask the german Rocket guys like Alex they will know what im talking about.

    Then wait outside for 2 hours. Been there done that. That would be authentic altis life gameplay so i wouldnt mind :)

    • Like 2
  7. We risk half our bank account using these guns while you have no risk gameplay with 1tap snipers unrippable bearcats and flashes. big -1 just play a bit smarter and maybe we would lose a major for once

    • Like 1
  8. 2 minutes ago, Dann Jackson said:

    Conflict zones, Cuba Zone, etc. There are many Combat Areas other than Majors. You just dont want to see it.

    Because they are dead, When others see them i might also take a look

    • Like 1
  9. The civs desync just as much as cops, we have lost majors because invisible cops push behind us etc. Desync is just in a horrible state but it affects both sides. Lately cops have just been griefing the way they playing and giving us free majors. If majors are disabled there is literally nothing to go combat-wise except occasional transport trucks

×
×
  • Create New...

Important Information

By viewing ANZUSGaming's website you agree to our Terms of Use