Trevorhobbs
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Posts
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Posts posted by Trevorhobbs
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4 hours ago, Tariq Jamal said:
you cant rob people near atms its a rule
No it’s not
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"You do not need a roleplay reason to initiate on someone except 500m from a green zone"
I feel like if you make Elk a green zone you should make some other major cities or locations green zones as well, I dont wanna get robbed while im in the job center in kingston, or when I'm trying to buy a car at Kilmore Imports (which actually happened) also someone could just camp Atm's or dealseships all day, I think the money system is broken maybe if you do this you should up the pay on illegal runs to balance it out, I also think now we're making so much money off legal jobs Legal runs have become irrelevant
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16 hours ago, Doug Jumper said:
Google Drive(Update only): https://drive.google.com/file/d/1dRIQO98YPQfHRGzNVb9uR6p7NlCqMGU2/view?usp=sharing
Google Drive(Full):
Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig-
Stock Exchange
- Based on real life stocks (LIVE UPDATES PRICES)
- Stock market is open between 9:30AM New York Time to 4:00 PM New York Time
- Major crime when the stock market is closed
- Market/limit orders only
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CTRG stuff
- New beanie
- New plane
- New bipods
- New skinned weapons
- MAA Predator
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Gang stuff
- Reapers Construction Hat/Cap
- Dirty Bandits Vest/uni/cap/boonie
- GFK uni/mask
- Vantage towing raptor
- KD guns vest/uni
- Reapers car
- CTRG annihilator skin
- Peco teco hat
- Resurge vest/uni
- Owen Anderson civilian gun
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New death object
- Flat on the ground briefcase and 0 geometry
- Added various new headwear across various civ stores & civ faction stores.
- Updated Biker patches
- Added boxing gloves & UFC shorts
- Removed character names showing when giving money
- Increased firehose distance to 60 meters
- Added storage box for ems to hospital (EMT+)
- Added PD Biker Helmet
- Added Department FTO Vests
- Added option in police station evidence room for CID to check if meat is illegal
- Added janitor job to Alcatraz. Cleaning a spill takes off 2 mins of jail time.
- Made different animals give different hunting exp (config still needs to be done)
- Fixed car lock sound being played when (un)locking buildings
- Fixed Mint vault door not opening
- Made Vantage Towing drivers see each other on gps
- Fixed vehicles being cleaned up while on tow truck
- Fixed diamond bars not showing
- Fixed several small map things
- Fixed prison lifers spawning with stuff
- Fixed ability to interact with people 500m from a PD
- Fixed double up seeds in rebel
- Fixed broken cocaine spawn
- Fixed warpoint shop issue
- Fixed maa having acceess to swat spawn
- Fixed harvesting typo
TRAILER:
https://trello.com/1/cards/62770782e6ca961377056f3c/attachments/6277079beac50c63f58f9b1e/previews/6277079deac50c63f58f9b2a/download/ArmA_3_Screenshot_2022.05.08_-_00.45.45.45.png
https://cdn.discordapp.com/attachments/581689359154282504/975059899492999209/20220514112954_1.jpg
https://cdn.discordapp.com/attachments/631266273124417546/975169807076958228/20220515005759_1.jpg
CAN WE GET THE FULL?!
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Stock Exchange
Assault Rifle/Class 3 re-implementation discussion
in News and Announcements
Posted
Option 2:
- Only add back class 2s to rebel
- Allow crafters to run the class 3 market
- Allow class 3s to be used at majors/red zones
I was on another server that had semi auto rifles (ar & ak pistols etc) I think you should add those & work in class 2's/ smg's & add class 3's at high prices $35-50k or make them rare but have those limited to the crafters, crate drops, mil ship, pirate ship etc it would make it more realistic & would give people more incentive to do those types activities, I think that also pushes for more roleplay situations class 3's are cool but I'll be honest this is my first time actually playing thru pistol only & the gun battles are way more exciting