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Luka Petrov

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Posts posted by Luka Petrov

  1. Type of Suggestion?:  server suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game)
    You used to need to make a gang, complete all the gang missions and stuff to cap the cartels, but now people just make random gangs and cap the zones solo alone in the gang making different gangs every time they go cap. There has been some certain person that is making new gang every time and just capping zones every time gangs do something.

    Solution on how to make this work?: Just make it as it used to be that you need to complete missions so that won't be happening.

    Pros & Cons?: Pros: People won't be making random gangs every time they want to cap the zone and they would be interested in joining existing bigger gangs
    Cons: a bit of dev work/changes in the code

    • Like 3
  2. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game)
    Since the new update you have so much time on the boost hack that you can basically eat a sandwitch while you hack, make a typo 5 times and fix it and you will still have time left, it's not enjoyable to hack anymore because you will be always succesful on the hack no matter what. Make low tier boost hack easier and make high tier boosts harder. Make the payout for the boosts higher.

    Solution on how to make this work?:
    So for example tier A boost make it as it was or maybe even a bit harder, for lower tiers add some extra time to the hacks, so the people that know how to do this hack will still have enjoyment on the boost and people that don't know how to hack will have opportunity to learn how to hack on lower tier boosts. and then go higher. (That's how FiveM hacks on boosts work as well, you learn with doing the boosts) Also make it that you can't go over the max amount of hacks no matter how many times you fuck it up. So that would be for tier A boosts 20 hacks.

    Pros & Cons?:
    Pros: people would have an option to learn the hack

    Cons: dev work

    • Like 1
  3. @Crowsnest Bill you can see us filling up the trucks and on the map you can see that the trucks are still driving as well, I was the only one filling up the storage at the warehouse and this is my POV out of 538 teak wood on the ground I have put 88 in the upstairs storage and 62 in the main storage in the bottom the rest was in the trucks traveling to the CTRG base, so the amount then on the ground would be 388 of teak wood that was in the trucks and all the rubber and coal from the ground was also put in the trucks and never put in the base as you can see on the map that trucks were just leaving and there is no way to go to the CTRG base in time. 

     

  4. Name: Luka Petrov

    Steam64ID: 76561198327157900
    CharacterID: 
    Date of Incident: 12/11/2023

    Time of Incident (Server Time): 21:20

    Amount your claiming: If you could give me back the virtual stuff that we lost that would be great, but otherwise it would be 351 rubber ($10.179) 500 processed teak ($75.000) So all together around $85.000$ But would rather have the wood instead so I don't have to spend 5 hours doing the runs :)

    Description of situation: Server restarted to soon

    Evidence: 

     

  5. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game)
    Remove the shelves next to the processor in warehouse to the automatic crafter from smaller parts (the item part in the warehouse) make it so you can select what to craft, have an imput and output on the device. You can also put a cost same as processing fee on the device and obviously you would not get any xp for the process, because it literally takes a day to craft down some of the stuff. The time on the automatic crafting could also be increased that it would be longer than the normal crafting. But you could do other stuff while doing it. Obviously needed to be balanced.
    P2jvleW.png

    Pros & Cons?

    Pros: Faster crafting so we don't have to spend 70 hours a week crafting down sulfur into gunpowder
    More time to do other stuff
    Get some more money out of the economy with the device

    Cons: Dev work

    Faster crafting

    • Like 2
  6. 24 minutes ago, Noremac Mitchell said:

    Cops shouldnt be pulling an interceptor until they find out what they are chasing, but to be honest with the 30 - 1min delay if not longer between pings it doesnt suprise me if they had it out just to find you in the firstplace

    If that's the case then I wouldn't mind if cops got pings more often, because it would then make a chase more interesting, and maybe ping it in longer intervals later on, depending on how many hacks you have done.

    But we were in a chase yesterday when we had like 3-4 units on us and I must say it was really fun, lost them a few times as well but they found us later on even without the tracker

  7. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) server suggestion/rule suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) Me and Ajax have been doing quite a few boosts in the last 2 days, a few succesfull but failed one as well. It is fun, but maybe give cops an information on what class boost it is so they do not have to use the interceptor every time on boost with cars that go max 260.
    Maybe also add the countdown on the hack (the UI that shows how many hacks you have left) to the guy that has a computer on him and not to the person that started the boost, so the driver can focus on the driving and hacker on hacking.

     

    Add a rule that you can't return the car if you are still involved in a police chase, and remove the 3minute wait timer at the end and reduce it to 10-15 seconds.

    Solution on how to make this work?: Add a notification when the car is lockpicked on what class it is so they can respond with appropriate force

    Pros & Cons?:
    Pros: cops won't be using interceptor on every boost
    You can do some crime that does not involve shooting and is a racing thing that cops will enjoy as well.


    Cons: cops won't be using interceptor on every boost
    SOP changes for cops regarding boosts
    A bit of dev work :)

    • Like 4
  8. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server Suggestion

    Please explain what the suggestion is about and why you're posting it?

    I think whitelisted gangs would need some update on what they have options on doing, I think them being able to sell stuff to trigger majors would be a good thing. You can buy them off them for the same price as you get them in rebel, Increase the price by quite a bit at rebel. 

    Solution on how to make this work?:  Make them able to craft C4 etc. for certain materials (similar to modshop crafting prices)

    Pros & Cons?: Pros: More RP for the people around, people would have to do something to get the tools to trigger majors

    People wouldn't spam majors so much

    Cons: If whitelisted gangs are not around it gets expensive to trigger the majors

    Civs could always just bulk buy stuff for majors, but have a cap on how much you sell at once so they can come back and RP

  9. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server Suggestion

    Please explain what the suggestion is about and why you're posting it?

    Since the fuel economy changes you are only allowed to mine 30 oil from the oil rig and it doesn't make sense to have the boost zones over the oil rigs, since they don't bring any benefits (you can fill up 2 backpacks with 150 space) and it takes you less then 2 minutes to do it with the zones

    Solution on how to make this work?:  Remove spawn location of mining boost from oil rigs

    Pros & Cons?: Pros: bigger chance of the zones to spawn on something useful that you might use.

    Cons: don't see any cons

    • Like 2
  10. Or just make it so it's easier to level, for example you are getting xp for getting materials, it would be way better and easier to level up if you get xp from amount of stuff you get for example you get 7 steel (7xp) instead of now, you get 7 steel (1xp) getting levels up don't actually get you more xp, for example with crafting, the higher level you are more xp you need to level up but you can also craft stuff that give you more xp.

    • Like 1
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