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Chang Changle

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Posts posted by Chang Changle

  1. On 3/16/2024 at 9:21 AM, Astrid Farland said:

    Mr Malone, I am sorry to do this on your thread but hear me out. I like to read the forums and I have read most if not all of the posts to the suggestions for this .0. There have been a LOT of posts regarding the economy in one way or another and hence I don’t want to make my own thread to add to the pile. If I were to be VERY reductive, they all have a common theme or solution: buff illegal runs and activities

    There are a lot of other specific comments in each of these threads that should be considered and I don't want to take away from that. (I won't embed the links cause it will be ugly and long as shit but here's what I've pulled. I undoubtedly will have missed something but still:)

    Here are some commentaries on buffing illegal stuff or on the economy in general where, in most cases, someone ends up coming back to buffing illegal: 

    https://anzus.life/topic/78953-buff-illegal-runs/
    https://anzus.life/topic/78867-increase-rewards-from-illegal-runs/ - There are two of these posts; one of which you can see the support in the thread. They are very to the point in saying the risk/reward does not feel balanced and that payouts should increase; something Doug said would be looked into. 

    https://anzus.life/topic/79012-rework-the-economy/ - This topic does start on money sinks (which is an entirely separate post and something that must follow any economy buff) but the conversation goes to illegal runs feeling too difficult, low risk/reward, and major payouts. One interesting thing to take from this is that Doug mentions illegal contracts becoming a thing which is something I like and mention again below. There is also the comment on the number of likes as a good indicator of people's opinions… that number is now 29 likes at the time of writing this. I also see the gut reaction of some is to scrutinise grinding

    https://anzus.life/topic/79676-current-server-economy/  - Again, the first reaction is to go for the grinders. I say this throughout the post but the solution cannot be to punish those putting hours in. I fully understand not everyone has the time but it is also not a fair answer to sideswipe someone's time spent as it’s completely demoralising and not realistic. So, we look for other solutions… and the topic turns to buffing those illegal options again.
     

    For blood diamonds alone I've fished out a few posts which make the same point about not having enough CG. The last on it from Doug 02/24 did say CG numbers would be reviewed once a decision on law enforcement in Mexico is made:

    https://anzus.life/topic/79113-blood-diamond-qol/
    https://anzus.life/topic/79765-blood-diamonds-is-a-unviable-mineral-resource-and-needs-a-rework/
    https://anzus.life/topic/78815-remove-the-cg-requirement-for-blood-diamond/
    https://anzus.life/topic/79012-rework-the-economy/

    https://anzus.life/topic/78818-blood-diamond-and-uranium-buff/ - This one from Nex does comment more on the buildup and the length of the runs for both BD and uranium. Lots of support and again, 02/24 Doug says it will be looked into. 

    Leading on from uranium

    https://anzus.life/topic/79317-uranium/ - A good post that gives numbers for the run. Suggests the payout is too low and/or the weight should be reduced. Lots of likes on this again (7 likes but sadly no comments at the time of writing).

    https://anzus.life/topic/79677-moonshine-changes/ - This topic deserves more attention. It gives numbers and solutions for moonshine. The key takeaway is that it takes way too long for the sugar cane element and it does not pay out enough. I might add that you also need to be level 25 farming I believe which, as Chang says, is a little odd for an inherently legal plant (could be incorporated into restaurants, actually) and doesn’t help the farming-related lag from plant spammers. 

    There are comments and topics on the other illegal activities that people feel either don't pay enough or are not viable/too difficult to achieve:

    https://anzus.life/topic/79057-border-doc-armourynucleardrug-truck/ - Lots of comments on how to make transport trucks more viable by moving things around.

    https://anzus.life/topic/79491-oil-rigs/ - For oil rigs we have comments on cooldown, reward, low cop response, and standardizing the oil.

    https://anzus.life/topic/79455-weed-maps-drug-trafficking-level/ - Jimmy gives some great numbers to demonstrate what it’s like for moonshine (slow as above from Chang) and joints vs selling to the drug dealer. Weed map missions expose you to a lot more risk - especially selling on other gangs' turfs. Buffing this would encourage more people to be zipping around making deliveries, more action for the turfs system, more reason to hire slingers, and just more interaction in general. 

    Major specific stuff like placement for better FPS, payouts:

    https://anzus.life/topic/79644-move-majors-around/
    https://anzus.life/topic/79410-major/

    Other miscellaneous new ideas for illegal activities or things to help:

    https://anzus.life/topic/79124-add-in-a-smuggling-run/ - A smuggling run/mission as another option to sell illegal goods. Could work similarly to weed maps but you get a buff for Mexico drops. Not a bad idea to give Mexico more movement. 

    https://anzus.life/topic/79679-dismantling-guns-from-lab-raids/ - I'm really surprised this didn't get more traction. I think dismantling guns has great potential outside of labs, also. I think this is a great example of a very specific suggestion which should support illegal activities. 

    https://anzus.life/topic/79505-new-combat-group-activities/ - More Mexico content/gang zones. I also like the idea of a more rewarding drug dealer/sell option. 

    https://anzus.life/topic/79506-possible-gang-contract-idea/ - Could just be a way for groups to "formally" work on a contract together but I liked the idea of having an illegal group effort here. Perhaps, similarly to some of the above, with an exporter in Mexico?

    https://anzus.life/topic/79582-make-a-tunnel-or-another-way-to-cross-the-border/ - This would support illegal activity in (and out of) Mexico but making the tunnel small sounds like a sensible solution to not make the border redundant. Cops can still monitor the border for these breaches, of course, so it's not a "get out of Mexico free" card. 

    https://anzus.life/topic/78592-state-of-70-cartelmob-and-capture-points/ - This one is a little different from the rest. However, it does focus on improving the experience of illegal runs by having that protection and rivalry RP. 

    And we cannot forget this absolute icon: https://anzus.life/topic/79229-ban-grinding-or-make-legal-runs-robbable/

    One of the key takeaways from the "ban grinding" thread is to emphasize that the solution must be to buff illegal options, NOT to nerf legal; the two are not interchangeable and I think it would be catastrophic (think of contracts, hunting, pickaxes...). 

    I don’t claim to be an expert but naturally, I have my own opinions and ideas in this throughout. Regardless, I hope compiling this is helpful. There’s a lot here that I just thought had a common theme. I appreciate it would take a while to revamp and implement all of these things but I think it’s a good direction to go. 

    Yeet.

     

    Bro is him. 

    • <3 1
  2. I think the FiveM ruleset was perfect. It had just the right amount of rules but also allowed people to create situations and create more RP. A couple months ago I did an RP major and it made it 100x harder to do with the rules in place since there are lines upon lines upon lines of them. You could be driving down the street in Dallas and somehow you would be breaking a rule and you would not even know it. During our RP major we tried to get as many random civs to be there to create chaos so we could slip away and stash the goods in one of the cars the civs brought without them knowing and track them down later. Turns out we broke the rules even though we created good rp and I got 20 points and a 24 ban. Seems fair and the rules in place especially for majors discourage RP on an RP server.

    • Like 4
  3. Casino Co-Owner here as far as I'm aware this is an economy thing that George Matthews implemented (This is also why the blackjack limit is 15k). I would like to see different chip types going up to 10k but that's up to Mr. Matthews. But +1

  4.  

    Type of Suggestion?: (e.g. server suggestion, server rule suggestion.): Server Suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) 

    Change the time it takes for moonshine. Right now I timed it and it took 45mins to just grow the damn sugarcane. That's not including the time it took to plant the seeds. So in reality 50mins just for growing. On top of that you then have to drive to the processor and process everything which take on average 4mins depending on the perk you got. Its going to take take 20-30mins to process everything depending on how much inv space and efficient you are. Time to drive to the seller wherever you plan on selling it +5-8mins and your lookin at around 1 hour and 20mins for just one run to make around 10k. To put it bluntly that shit when I can rob 3 stores and get around the same in about 15mins. I would say its less risky but still not worth the time at all. Here are my proposed changes:

    -Let farm owners be able to plant sugarcane on their property as technically its a legal plant to grow. This then promotes RP to let farm owners rent land out to prospective moonshiners. This also makes it extremely valuable and effective to own a farm. 

    -Decrease time to plant sugarcane (outside of the farmland or Orchard) from 45-50mins to 25mins or just reduce it by 50%.

    -Increase the pay by 25%

    -Shifts the meta from doing legal runs all the time to more people doing risky illegal stuff giving more RP to cops, crims and those alike.

    Cons:

    I dont see any

     

     

     

     

     

     

    Pros & Cons?:

  5. 47 minutes ago, Raphael Mephistopheles said:

    The problem is all of the civilians that carry it on their back everywhere are not being punished by law enforcement. I support having more legal firearms 1000%, but even though we rp in the most gun friendly state, it's apparently a bad look. 

    Maybe if there was a better policy on giving out the license instead of handing it out willy nilly. Civs have to go through a formal process and provide a legit reason for needing it.  

  6. There was a council on Florida which to my knowledge not much happened with it. I say every faction gets a represented; Main PD (Patrol, DOC etc), SPEC OPS PD (SWAT, DTU, ATF), CTRG, Bikers, Mafia, AMR & 2 Civ players one combat and one RP). Everyone gets a voice and the chance to be heard. 

    • Like 1
  7. 9 hours ago, Tariq Jamal said:

    90 percent of the server should not be driving trucks with netflix going not talking to anyone there is 0 rp with it (most the time they are mic muted and just refuse to talk to anyone) and it makes the server feel so dead when u drive around full pop and its just people doing legal runs (that dont even rp when they get pulled over they just cry) makes 0 sense that legal contracts are the best way to make money on the server even better then majors....

     

    anzus never used to be this much of a euro truck sim where 90 percent of server was in trucks doing legal runs please fix it

     

     

    (everyone should be grouped up doing runs scared they gonna get pulled up on not watching netflix or alt tab, like the old days people are to protected and the server is in baby mode it also makes people want to join gangs so they dont get robbed)

     

    For context I never agree with Tariq's takes but this one is straight valid. Ill drive around and look for some trouble to cause in an RP way of course and everyone is in a truck, mine or at a cap zone. Im not sure how the whole legal runs became so viable to do as many many moons ago on 3.0 and even 4.0 (not sure about 5.0 did not play much) it was never like this.

    • salute 1
  8. this is going to get denied instantly by a dev or doug himself. Reason being you want actual truck inventories into pickups which makes no sense because IRL those trucks can only tow or haul a couple thousand pounds compared to the big rigs. While I would love this its just not smart for the economy. Runs would get done in half the time they are done in now and these trucks are faster and have close to the same storage as the big boy trucks. I think some trucks could have more inv space but nothing more then 150 max cause then the economy would be fucked. 

  9. +1 So many times have we tried to "bleed" someone out and then the medic comes. It can be the furthest part of the map or the deepest part of the ocean they will be there (props to the medics for doing a great job at responding) but, it does ruin the RP a bit when we say DNR and they say no we are reving. 

  10. Very self explanatory, I feel like with the massive resurgence of players from previous .0's their needs to be a community meeting regarding the state of the server and where its at and where we plan to be in 6 months. There has been lots of suggestions with the economy, weapons, runs, cartels, restaurants and much more that I feel like need to be addressed on discord in a channel which people can speak instead of just typing it out on the forums. A roadmap and plans from the dev team would be apricated and overall I feel like it would great for the community to come together and set some expectations for the longevity of Texas and gets the facts straight. Also from a civ perspective the PD is a cluster fuck and needs to be addressed. 
    -Also this would be great to have every month just so everyone can be on the same page.

    Thanks! 

    • Like 1
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