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Matt Darhk

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Posts posted by Matt Darhk

  1. I whole heartedly believe that a lot of thought, emotion, and time has been put into crafting such a wonderful suggestion. From the bottom of my heart, I'd like to personally single handedly +1 this lustful, seductive, and amazing suggestion.

    • Like 1
  2. 17 minutes ago, Loxxon Husky said:

    It sounds easy on paper you only need one man @Jack Chapman dude is known to fix old majors

    I'm uneducated on this subject, what majors has Jack fixed? 

  3. 2 hours ago, Loxxon Husky said:

    No I'm not. I have been here far too long.
    Here ares the cons of National Bank
    Pixel peek stairs, kitchen, vents [there is no rule for civs when ratting inside vents while cops got control of valut], Vent drop down [pray to god u can push this with only 3 cops and lose 2 to win that side]
    Here ares the cons of Mint
    Rooftop push is a death trap small hole and u can easily get sprayed and killing the entire 3 or 4 man push with one mag [not really balance friendly] Mint in general is pretty much civ sided.

    I can list on but I don't want to.
    We are in 2024 and the server has been here far too long and changes are need to be made. No more Civ Sided Majors or cop sided majors just make a balance majors Remove or rework old Long Family majors they are broken NASA in general is super civ sided as confirmed by ex Alaska Chief of Police.

     

    You're making it sound way easier than it is, to just make: "balanced majors".

    Back when Embassy had back door closed, it still didn't reach a win rate outweighed by a specific side. As of now, with the back door open, Embassy is a cop sided major, hence people never triggering Embassy. Returning the building to it's original state, when it was popped at least once in every 10 majors, would be more balanced than how the building is in it's current state.

     

    Most common majors: Knox, National, Eggplant, Lab, Casino, Mint, and Milship.

    Overlooked Majors: Disney, Embassy, NASA (not for balancing issues, payout just sucks), Art Gal, Small Art Gal (obviously), Museum, Midlands, and Stock Exchange.

     

    You can't make every major perfect, and even if they all were, some would still never be triggered since people have personal preferences/holds. Though, it is still a bad point to say that Embassy is a balanced major in it's current state.  This suggestion is a huge +1, and is a step closer to rebalancing majors.

  4. I whole heartedly believe that a lot of thought, emotion, and time has been put into crafting such a wonderful suggestion. From the bottom of my heart, I'd like to personally single handedly +1 this lustful, seductive, and amazing suggestion. 

    • Like 3
  5. 1 hour ago, Olav Krakatoa said:

    great suggestion but why are everyone crying for auto combat stance and auto full mags and full auto on spawn etc like its not hard to just press f and doubletapp c when you spawn you don`t need to be babied to the point of spawning in your car with a full magazine on full auto in combat stance when it takes 1 sec to fix it yourself 

    It would just be a nice QOL addition, the main points would be fixing the script that puts you in full auto, karumas, and remaking the cap points.

    • Like 1
  6. Type of Suggestion?: Server Suggestion

    Please explain what the suggestion is about and why you're posting it?: As of now, conflict on Anzus is very wonky, buggy, and honestly not worth to play at for most people. A lot of combat players don't want to go to conflict because of how it works, the bugs, and there being no incentive to go.

    Solution on how to make this work?:

    - Remake the points currently in conflict. Most points are 4 hay stacks with a small building in the middle, the KOS area point is an example of a good point to base future ones off of. 

    - Remove the full auto script for when you're hoping out of your Karuma. This script just causes more issues than anything else. 

    - Make it so you're automatically combat stanced when you respawn.

    - Automatically spawn in with your weapon reloaded (or automatically refill mags for players).

    - Re-add the auto spawning of Karumas while keeping the spawn menu on the NPC in-case the auto spawner doesn't work.

    - Instead of Karuma's spawning in with 2 guaranteed smokes, either make it 1, or a chance of getting 1 (ie: 30% chance).

    - Remove the forested areas since it just causes people to sit in them and roach the points.

    - Add incentives to peak time conflicts such as more money, gang bank money, guns, etc. Could make it dynamic by calculating the total players/gangs going to conflict, and basing the rewards off of that.

    - Fix the bug where your car and you are flung into the ocean (happens rarely, but it's a headache when it happens).

    - Possibly make the conflict zone bigger and separate the points more, there's 2-3 points that can roach off of each other.

    - Add/config the warpoint shop. A lot of us are stacking on warpoints and have no use for them at the moment.

    - Add a section on the statistics website to show each players global conflict KD, alongside total wins for a gang (adds status to winning conflicts).

    - Instead of making it so conflict happens 2 times a restart, possibly make it less occurrent, but keep it at the same time so groups can organize going to the conflict.

    • Like 33
    • + 2
  7. Type of Suggestion?: Map Suggestion

    Please explain what the suggestion is about and why you're posting it?: Adding a air garage to Military ship in-case of cleanups, or the helicopters being blown up when police are trying to land.

    Solution on how to make this work?: Add a sign with an air garage.

    Pros & Cons?:

    - No one gets stuck 8KM away from land.

    • Like 10
  8. The argument that Class 3's affect your roleplay is the oddest argument that I've heard since the begging of time. The only thing that adding them does is make the combat oriented civilians and cops happy, and in their own "part/community" of the server. I'd argue that trying to force combat oriented players to RP hurts the roleplay part community of the server more, than Class 3's ever will.

     

    Can a person who enjoys roleplay explain to me how a gang doing a Class 3 major across the map from you affects you or legal run roleplay compared to them doing it with a Class 3?

    • Like 2
  9. Combat Technology Research Group1200756063_output-onlinepngtools(1).png.2d4d13450493a5faba56d6091bf40ea6.png

    Applying

    To become CTRG you must show very good qualities like Great Combat skills, Game sense, Teamwork, be trustworthy, and all around good knowledge. CTRG will be a very small group of people that will be highly regulated to ensure great quality. To apply you must create an application on the Anzus Gaming forums under the CTRG section. Once you have applied, CTRG command will review your application. 

    Reacting

    When reacting to applications, make sure to use the "CTRG +1 -1" emotes, and not the global +1 -1 ones.

    Application Template

    In-Game Name:

    Steam 64 ID:

    Age: 

    Timezone/Region (NA/EU/AU/Other):

    Why do you wish to join CTRG?

    Why should we choose you over other applicants?

  10. Combat Technology Research Group1200756063_output-onlinepngtools(1).png.2d4d13450493a5faba56d6091bf40ea6.png

    Your application will be reviewed & responded to publicly. Take your time on your application.

    Your application will be judged and review based on the quality of the application alongside feedback from current CTRG members.

    Standards & Requirements

    • Your CTRG name must not be inappropriate.
    • You must be 16 years old or older to apply for CTRG.
    • You must follow the template exactly and not edit it in anyway.
    • You must answer every question on the template.
    • Your application must be titled *Your desired CTRG name* - CTRG Application
    • If your application has previously been denied you must wait 30 days before creating a new one.
    • You must understand what CTRG is & what we do (See Here)
    • You must be very familiar with Anzus & Arma 3 (Vehicles, weapons, combat, etc)
    • You must have a stable bank account
  11. Combat Technology Research Group1200756063_output-onlinepngtools(1).png.2d4d13450493a5faba56d6091bf40ea6.png

    What is CTRG?

    CTRG otherwise known as Combat Technology Research Group is a specialized faction that contains some of the best combat oriented people on the server. It will be a whitelisted faction that can carry out special operations with different factions and groups. CTRG’s main objective is to create a level playing field for all groups on the server. This is to try and keep one group from dominating another. For instance if a certain gang is obliterating cops then CTRG might align with cops, but if cops are doing the same to other gangs then CTRG may assist them. CTRG can be called by all groups on the server including LEOs.

     

    How Will Alliances work?

    CTRG will have the ability to work with different groups as well as also act as a solo entity. When CTRG is aligned with a group it will be shown in the bottom right of your screen while also broadcasting it to the island where you will be shown our uniforms and who we are aligned with.

    arma3_x64_qEMXHpH6fc.png.1f7f48e006d3408426f59e8e44b7bcd5.png

    arma3_x64_8bmt4z3Ra2.png.0453df6f22738332056c70c7bea00102.png

    When CTRG is aligned with a specific group they will carry initiation in all situations that the parties are involved in. For example if someone does a major and CTRG is working with LEOs then the gang doing the major will have initiation on cops and CTRG. Keep in mind that CTRG will always wear their specific uniforms no matter who they are aligned with.  Some activities CTRG can be request for are as follows:

     

    LEOs: Major Crimes, Large Gang Fights, Specialized Operations and more...

    Gangs: Major Crimes, Legal/Illegal Runs, Capture Zones, Conflict and more...

     

    CTRG Roster

    The roster can be found  here .

     

    Applying

    Applying to CTRG is a simple process, simply proceed to the CTRG section of the forums and find the Application Template Form.

    Once you've completed your application, please allow up to 21 days for it to be processed by a member of command.

  12. Name: Matt Light
    Time played on 4.0: 1K hours
    Do you have anything in the next two month(s) that will effect you being able to help testing: Kind of, but will have a good amount of time.
    Do you understand you will be expected to do hours of tedious tasks: Yes
    Do you understand you will be required to sign an NDA: (Any long term/trusted ANZUS members will not be required to do this) Yes
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