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Stephen St Clair

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Posts posted by Stephen St Clair

  1. I'm glad to see a lot of people giving their feed back on this topic, personally I agree with almost all of you the few things I do want to point out that I did forget to mention before. unlike almost all other runs you have a way of gaining player levels from processing the items vs hunting having zero ways of gaining player levels, with this unlike other runs both legal and illegal there is currently no way to increase stats, lucky, xp rate, unless you reach the required levels at that point you can craft a knife to gain some more drops but there is currently no way to gain any extra xp bonus for hunting unlike other skills. Weight being an issue I feel for not only hunters but for the restaurants struggling to have storage for meats leaving a lot of hunters stuck to selling to the stores taking a loss and thus struggle more, I completely agree with balance and wanting these skills to take months to grind but as it currently stands if you compare other skills to hunting its really hard to ignore how difficult it really is. I personally have been spending each day at least 4-6 hours just hunting from day 1 of Texas I can see the other couple hunters who also have been and we all come to the same problems and end up feeling the same way, in no way do we want to jump in money we like how it is but the issues come from storage and the lack of XP we all don't mind spending the whole restart just hunting and getting a couple of animals but we barely get xp for our levels which respectfully hunts biggest use is the backpacks and seeing as how we do need to get a large amount to craft some of those tier backpacks it makes it very difficult. I really just hope that this brings more light to the topic I understand from the dev side that some of these things are hard to mess with and some slight touches can off balance it by so much and destroy the economy which is why I really am glad to see many others jumping in as I really hope to see minor changes done to slowly improve this system, I personally do not mind if anyone wants to reach out to me to discuss this idea further but with this I feel I have said my part fully. 

    Hope you all share your feelings and thoughts I can't wait to see the bright future for Texas and Anzus as a whole its looking wonderful and great job with the staff of anzus for you guys really putting double time into everything and listening to us and really working to improve things all around.   

  2. Type of Suggestion?: Server Hunting Suggestion

    Please explain what the suggestion is about and why you're posting it?: Currently with hunting as you go higher in level the requirements for the next jump from level 20 to 21 I needed 1000ish XP now as I am grinding through 21 I need 1500, now the amount of xp needed is not the problem but the amount of xp gained from skinning the animals is so low I quite literally spend the whole server restart just trying to hunt and find animals, with the recent nerf to hunting with how much everything sells for in the hunting store being dropped less people are getting discouraged to continue on hunting as most of the restaurants (bluking,Redburger) struggle buying meats as they might not have the money or the current need for them leaving players such as myself who hunt but do not work at those places struggling to find a happy middle ground, one side its a struggle and huge grind to keep going up in levels the other side its not really worth the investment of time as there are currently plenty of methods on the island to make better money with much less time given. Hunters either need to stock up and hold on to meats hoping to sell them to either restaurant to make some money or take the lost to sell in the hunting store because the lack of storage and the need to keep hunting and skinning to get xp. with how backpack and knifes are crafted requiring you to be a specific level and the lack of having any xp boost like mining or crafting can get from burgers it becomes harder as you continue down the levels.

    Solution on how to make this work?: I've thought about a few ways of fixing these problems and talked with other hunters in what would make them feel more encouraged to spend time hunting and not just give up after an hour, the way XP is given could be effected with the level of knife used or by the amount gathered after the animal has been skinned giving the higher level knifes more of a use and a little bit of a reward along the way through leveling in hunting providing a overall better experience in hunting as you then feel like you are able to keep going on the grind. the other solution would be changing the weight the on the items providing more space for hunters to keep hunting instead of skinning 2 animals and having to put them in a storage to keep hunting allowing hunters to stay longer while in the wilderness and less trips to go store and then drive back out to proceed back to hunting. I feel the prices shouldn't be change as the system should force hunters to supply the restaurants and having a healthy player ran ECO with burgers and animal products giving hunters more ways to connect with customers and fellow hunters giving more chances to have a fun RP way of making money and providing needed items for the rest of the community

    Pros & Cons?:
    The pros of these changes would mean more hunters staying active and providing more of the needed items like meats and backpacks helping move food into hands of miners and crafters providing a overall better experience to all hunters and other groups within anzus as everyone will befit 
    The cons of these changes could mean the influx of hunters could over provide to restaurants and and huge amount of meats and burgers flowing through the economy along with tier backpacks being crafted by more players vs a couple of people making them which would effect prices of the backpacks being sold for less as more people are able to make them

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