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Showing content with the highest reputation on 03/09/23 in all areas

  1. Your name: Tyler KillmoreYour steam64id: 76561198273441079Your discord: Tyler Killmore#8406Which capture point/conflict zone is this submission replacing? Gas Station EDIT: Suggestions to zone such as fences being changed to walls to disallow bullet pen and more cover towards the middle so its not as open. Screenshots/media: Details: The goal of this zone is to be something different than all other zones we are used to. Currently I believe like 3 or 4 of the zones are just woodpiles which is cool but boring when that's all you are fighting on is piles of wood. My goal was to make a map that everyone knows and holds dear to their heart. I attempted (Arma 3 assets allowing) to make a Arma 3 edition of Nuketown. This is ANZUSTOWN 2035. I have added a few of the same sightlines as the original Nuketown but changed up and added a lot more to work better with Arma combat. I have added many ways to peek over fences with objects that will be climbable. I have added stairs leading to the tops of the garages for additional sightlines for either oncoming cars or across the zone. This also adds the ability to parkour to different spots. Unlike in Nuketown the house in the back that is inaccessible now has a scaffolding leading to the top for a new angle over the zone. I have also added the addition of 3 ramps for different ways to slam (Because who doesn't love ramping their karuma off a ramp and flying into the zone) @Kaladin Sulzberger. Although it looks as if a lot of the zone is walled off with fences, each angle is accessible in some way whether that be by ramp, scaffold, vault, or an opening. So there is no opportunity to camp one single entrance. I think this would make a great addition to the conflict zone, however with this unique idea I think it would be an interesting addition or replacement for a capture zone as well. OPEN TO FEEDBACK AND CRITICISM.
    2 points
  2. good luck pushing that cap your ideas are sick asf but you have to remember people dont enjoy dying to kids camping and your zones just encourage camping alot (plus people just wont slam the cap if they know its aids to push they will just back cap it) not trying to hate they look fun asf to cqc in but most people will be hiding in the buildings and towers not running around
    1 point
  3. Your name: Jungle GiovaniYour steam64id:76561198205911403Your discord: JungleG#5047Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) GAS STATION FRONT OF CONFLICTScreenshots/media: This video has better audio quality However, This map is MAJOR it is a huge Zone Meant to encourage CQC PVP and Fighting your way in to control the Flag on the point making it a monument to control / Capture / take over etc. Meteoroid Mountain Is meant to be a massive zone to control as it is hard to capture yet once you hold it you should have no difficulty fending off players trying to take it from you! The Controlling Side has the advantage in holding yet Players can push their way into the mountain and fight there entire way through to capture and control the Meteoroid Mountain!.. VIDEO LINK FOR TOUR OF MAP -
    1 point
  4. Your name: Jungle GiovaniYour steam64id:76561198205911403Your discord: JungleG#5047Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) THIS ONE Screenshots/media: In the video I go inside of my map and show everything However my microphone was Glitchy so bear with me as you can still understand me, Ive speeded up the video and shown it at 4x speed but the original video where you hear me go over the entire map is there after the speeded up part, If you can bear with my microphone and hear me as you still can make out what I am saying clearly just watch my tour and I explain parts of the map it is very Neat and I enjoy cqc however I was thinking of a map that can capture the island look and still not be out of place for the conflict zone! VIDEO LINK - Details:
    1 point
  5. Ok dude this is really good. I know when to accept defeat and this by far should win. A lot of time and effort has gone into this and I think it looks amazing. MY ONLY WORRY is the reception from people with potato's as their PCs and the negative they will give because they cannot run it. It looks easy to camp once you own it but I honestly don't mind. The point is really interesting and would definitely be fun to push into. I already know that the most combat will be at the entrances though as so many people go to conflict now it will be constant slamming. But regardless I think this is really nice....well done
    0 points
  6. Would be good. Id say replace wooden fences with the concrete ones. So they are bulletproof and cannot be destroyed as easy. Id also say add a bit more cover so its not a farming field for people in the houses. Other than that I like it a lot its unique
    0 points
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