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Google Drive Partial: https://drive.google.com/file/d/1jZfTZtL0Q85Nvp0wHgAezKjUw5SnvWid/view?usp=sharing (Scan with Arma3Sync Atleast Once Afterwards!) Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig (Click here for guide on how to update with Arma 3 Sync) This is a small modpack update, we have updated our development workflow so we can do more routine smaller modpack updates more regularly and this is mostly a test of that process. Arma3Sync may appear slow to start with whilst it processes the hundreds of tiny small file updates with signatures. We have removed all weapons of high calibre excluding bolt action snipers, and any magazines higher than 30 rounds for 5.56, some 6.8's such as the M16A6 and M4A6 remain, and the Blackjack .300 remains too, our intention is to move back to 3.0 combat style. The weapons that are currently in circulation will be the last remaining ones. We have lowered the cost of crafting SOST by 50 percent, and added SOST to SWAT only weapon shop. As part of the transition back to 3.0 combat style: Added back group hexes. Added an automatic crafting machine upgrade to the warehouse, craft items, leave your warehouse, and come back later to collect the goods, do not leave it over restart. Added a new minor crime, Internet Cafe Robbery Added a new minor crime building, xpress Tech Store Added a new minor crime, Surf Store robbery. All three new minor crimes take slightly longer than a gas station robbery and pay slightly more. Added Snow to the weather cycle for the holiday spirit. Added back an adjusted and modified benelli shotgun. Updated the Play Now button to the current server IP. Added a fourth police car siren option, the priority wail. Added vending machines across the map that redburger and bluking can stock up with fries, and will get money to the company bank account when purchased from. Paycheck center is now a minor crime, with a payout of $20,000. Increased the payout of Gas Station robberies Added a conflict only twitter, out of character is permitted on these tweets, toxicity is not. Added a few more orchards and farms around the map. You can now view donator items in the clothing store. Fixed towing on tiered vehicles Increased the gap between transport truck events and made them less common. Increased the payout for transport truck events from 10k cash to 25k cash, increased weapons given. Drug transport gives 30k. Added a spawn menu to second debug island. DTU & GSU Tiger Plate DTU New Facemasks Added the wall repair kit to rebel market Added new attachments to the CTRG shop Fixed an issue with announcements of entering hideouts and DTU names. Increased the chances of a fish swarm spawning, and how long they last for. T440 Leaning issue fixed Added more lights to F450 Vantage Towing vehicle Fixed Aston Martin Vantage tiering 1-4 Fixed Toyota Supra tiering 1-4 Fixed the miami villas not having lockable doors New lights for raptor Fixed tiers for Vantage Fixed tiers for DOC Explorer 2019 Fixed tiers for DOC Explorer 2020 A large variety of other bug fixes and economy changes.20 points
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Hey everyone! The day is finally here, the 7.0 announcement. Here is the planned timeline: 15th February - 7.0 Character Creation Day (Thursday) 16th February - 3PM EST, 12PM PST, 8AM GMT/EU - 7.0 OFFICIAL RELEASE (Friday) Hope you're all as excited as I am! I look forward to seeing everyone back.18 points
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Google Drive Partial (Drop into mods and resync with A3S): https://drive.google.com/file/d/1dpLH2bOA5jNTZsumVl7ZViNVHCHt6Zly/view Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig (Click here for guide on how to update with Arma 3 Sync) Arma3Sync may appear slow to start with whilst it processes the hundreds of tiny small file updates with signatures. Building Adjustments: Fort Knox has received several slight tactical adjustments, you can read more about them here The Embassy second door has been opened up to allow a third point of entry onto the top floor to further balance the third floor hold. The glass has been lowered at the National Museum on the balcony. A back door and back storage room have been added to the surf store, the building should be alot more playable and tactically intriguing now. Re-enabled Embassy Robbery Added Christmas Lights and Christmas Decorations across Miami Added christmas twitter emojis, :santa:, :xmastree:, :present: Added HUD Customisation Menu You can now customise your HUD by changing the colour and opacity of the background, aswell as adding/removing the stats numbers display. You can now F1 respawn at a rebel raid Added new spark vfx when striking metal with bullets Increase how long a school of fish remains active for So long as DOC is not in lockdown, Lawyers can now spawn at the correctional facility. Read the comment here. Added a new crop: Sugar Cane Adjusted the moonshine run and moved to a more carribean gulf coast moonshine, you now process sugar cane, a new crop, into Moonshine rum, sugar cane requires level 25 farming to plant. Sugar cane can be legally farmed with the sugar cane production license, but you cannot use the processor if you have this license. The selling price of a crate of moonshine has been increased by 33 percent. For those that do not have numpads, Added a radial menu for police/ems to set their frequencies with. You can access it with Ctrl + F1. Striking a resource at a mining area that requires you to hit rocks will now generate spark effects for awesome immersion. You now need to hit rocks to mine Steel. Sending/Impounding/Seizing a vehicle as cop will now display the correct verbage on the progress bar. Moved the Miami Police Department to a Police compound in South Miami. Fixed Maximum Speed for FHP Dodge Charger SRT Interceptor T1 Fixed Vehicle Horns for FFR Dodge Ram 5500 Fixed Tiers for Koenigsegg Agera '11 Increased the money cops receive for sending people to prison Updated lightbar effect on the Raptor, CTSV and Durango. Fixed incorrect passenger count on the AS365 helicoper. Added more new weapon skins that will be added as weapon wraps. Added new expected gang uniforms and other civilian content. A variety of other fixes and changes. 2023-12-10_05-38-13.mp415 points
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Hey everyone, I just wanted to give an official update on where we are with 6.5. 6.5 Update The developer working on the large building is not quite finished, testing has been going really well and we're very happy with where 6.5 is at. Once this building is delivered to us we will take a few days to film it for the trailer and script the functionality for the building. The time frame the developer gave me was 1-1.5 weeks and that was 6 days ago, so fingers crossed that next Wednesday we get the building which will give us enough time to film and get it ready for a gang wars event on that Saturday. Do not set this in stone as this developer has pushed it back about 10 times now but I am hopeful I have seen the progress screenshots and it's definitely close. Mass Unban The anti-cheat isn't quite set up yet, We've had some timezone issues with the developers of the anti-cheat but it will be ready for 6.5, if it's not ready we will be doing the mass unban regardless and the staff team will heavily monitoring returning players. Please inform everyone you possibly can about the mass unban as we want 6.5 to be a hit. We want to bring it back to the 3.0 vibes and give everyone a chance to be there. Note: We have unbanned everyone in Discord already, so they can join up and keep updated through there. Thank you for all being patient, We've been in worse positions before and the people who have been here long enough know we will come out on top within the next month, I have a YouTuber lined up to make 3 videos on 6.5 to help with marketing and I want to assure everyone the staff team and development team are dedicated to keeping the ARMA server flourishing. Have a great weekend and I look forward to seeing you all soon!11 points
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Hello everyone! Thank you for your patience in waiting for 7.5, it's finally here! Big ups to the development team for their hard work. Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2842204859 Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig Added: Re-introduced old intro music. Police dispatch alerts will now also appear as notifications. Police drawing is now available again. While signed on as police, you can now draw on the map. When deleting any drawn line, the author of that line will be shown. Break GPS of restrained person. House garage door remote upgrade. Buying the upgrade allows you to open/close your garage door from within your vehicle by using ctrl + f. Option in clothing stores to keep/remove current. Teleport to/from rebel/conflict. Conflict is on a far island for your convenience you can teleport to it from any car garage (any abuse of this will result in lengthy ban Spawn at factory added as a upgrade. House price now shows in 'House Info' if not owned. Crafting level shows in skills app. Corvo/ATK gang uniforms to mod pack. Sway Reduction Perk The return of the sway reduction perk Use skill points to reduce your sway Car airdrop event Sicky KOS follows like methvan Redzone despawns after 15 Civ task: take car to chop shop for money Police task: take car to doc for money DOC becomes kos well handing in Capture Zone air drop A air drop is called in after a zone is held for 15 min by one gang. Cartel Heli Crash event A heli crash that gives drugs and drug making materials. Weapon crate drop to captured points. Property Regional pricing The price of property is determined by its location and other factors. Show estates button added to on map to show areas with a multiplier. Due to the size of the map there are a lot less property to go around in popular areas. Restaurant storage upgrades Fridge storage upgrades from 1 to 4. Each upgrade adds another 250 and 25 storage space. Make calls from payphones You can now place anon phone calls from pay phones Processing hotspots Just like mining hotspots, processing hot spots give a bonus. Buy skill exp with perk points You can use your perk point to level skills like mining Apartment relocation Don't like your apartment location? you can now pay to move it. (You must empty your storages first) Store vehicle list If you have keys to multiple vehicles and they are within range to store, a list will appear. This allows you to select which vehicle specifically you want to store. Police Keycards to SCFR Command. Police Radar Laser to shops allowing police quests to be completed. Redzone Added to Cigar Processor. Map markers can now be hidden. Map markers are split into categories which can be hidden/unhidden. Exfed Building/Minor Jewelry store building. Minor: Similar to the other jewelry store but with more boxes. Minor will be limited to the ground floor. Major: Hack a laptop to open the vault. Jewelry cases can still be robbed during the major. New port exports app to phone. Track your progress/see contract offers from anywhere. Server Rule regarding NASA, you can no longer sit on top of NASA. Fixes: Reduced vehicle speeds by 40%. This change is global and not just 1 faction or the other due to a smaller map. Hex color menu no longer says soonTM. Notification text after buying a vehicle. Police garage would fall over when bumped into with a vehicle. Cutter is now lockable while in the driver seat and adjusted radius for the board interaction. Cutter windows are no longer a solid white and work. After finishing a phone call your previous freqs would need to be reset. Check acetone works correctly now. Error from some missing virtual item icons. Meteorite could heal you if you were within range and had less than 50% health. Store's shouldn't show invalid items. Cash drops on top of suitcase when you die so you can pick it up now. Spawning in the floor at some warehouses. Unlocking double door at trailer only worked if you looked at one side. Damaged gates no longer open with ctrl + f. Casino loses get added as a bonus to the major payout. Gas pump slider with no vehicle no longer spams select vehicle. Courier job's shouldn't have you go into locked areas anymore. Modshop workbenches can only be used by modshop workers signed in. Skill check ui glitch while mining in hotzone which would lead to being the fastest miner on the island. Daily reward ui tweak for larger ui scale - Day count now readable (before was only readable set to very small ui) and more ui scaling tweaks Perk menu level text would be cut off past level 99. 50+ script errors that would fill your logs. Factory map marker would say warehouse instead of factory. Factory upgrade descriptions. Police lockers not syncing properly. Police reloading while running. Some doors wouldn't unlock after being raided. Pirate ship would say you found magazines after finding a melee weapon. Gang leave now works correctly. Fishing from boat with fishing pole equipped. Sell all fish at trader now works. When buying a weapon at rebel the displayed price was not being changed properly to match amount charged due to capture points. Fixed dropped evidence stuck in ground preventing interaction. Changed: Player Leveling. EXP scale was altered, Making Max level 200. Added an additional 4 Million Exp to overall scale. Player levels will be adjusted to new levels. Decreased minimum loading time of character by 2 seconds. Cleanup script notification times are now 30 seconds and 10 seconds. Doubled the chance to get ingots when gathering resources. Optimized multiple scripts that get used often and removed unused to reduce mission file size. Mining/gathering exp is relative to the amount of items gathered. Meteorite: Increased payout for using a better pickaxe. Limit items per swing so you have more chances to get an ingot Mil ship: Hanger door will start closed as previously. Police can now start hangar door override. Located in the middle of the ship corridor at the laptop. Warehouse: Processor upgrade cannot be done when within 1km of that processor. Back door and door with ramp now opens with ctrl + f from within a vehicle Warehouse downstairs virtual storage has been split into 3. This is in an effort to help reduce an error that may occur when the inventory is too large. Weapon pullout speeds are now faster and match the speed of how it was during 3.0. Vehicle Dismount: Trial: Exiting a vehicle will no longer holder your equipped weapon. This is a trial to see how it goes and may be reverted. Police GPS map markers now show the radio freq of the passengers. Weedmaps is more likely to give you the sale of the item you have on you. Antispam message will only show once every 4 seconds if you spam something. Spawn menu: Shows different warehouse type (player/gang/company) Increased width to display longer names. Reduced weapon skin case open volume. After dying your voice volume will be set to normal. This should help trying to communicate with other dead people who are on whisper. Digging for worms in the forest is now possible. Reduced the minimum hunting distance which animals spawn by half. Mexican Cigars is Cuban Cigars again. Schools of fish are way more likely to have the type of fish. Storing vehicle with weapons or backpacks now pops up confirmation. Reduced price of gang hideout by 40%. Price is now $12,000,000 was $20,000,000. Trucking job temporary disabled, Will be added back. Chromium is now obtained through Sulfer - Limit is removed, changed to luck based. Moonshine Converted back to gather based runs rather then seed. Moved database location. All DB related queries are now ~300ms faster. After dying dropped money will now spawn on top of other items to help with interaction. Reduced mod pack size by 5 gb Removed: Removed the ability to buy house as asset If you wish to increase your net worth buying a house in a "luxury" area is now an option. Gang tree from home page in phone. Can still be accessed within gang menu. Auto landing disabled in planes so you don't end up in the ocean. Aluminum. Wine. Iron Run Rubber Run Ruby Run. (Replaced with Coal). Mexican Wine Mahogany (Axe based rare resource can still be obtained from tree farm). Teak (Axe based rare resource can still be obtained from tree farm). Oak (Axe based rare resource can still be obtained from tree farm).9 points
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Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2842204859 Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig Added: Detailed town/location signs. USCG online to 911 dispatch app. People can now see if they are able to do blood diamonds without spending the time to travel to mine/processor. CID building check to see if storage is accessible. Faction buildings raidable and storage raidable. House call lock-up button. Flappy bird game option while processing. Illegal Radar Detector for civ's (sells at ghost/snow/papa/moe/sanchez) Chance to tell you if a cop scans your car for vehicle speed/info. CTRG align group hexes. See group hexes of CTRG or vise versa to an aligned group. This excludes SCSO. Car Garage to Bus HQ. EMS Command Challenger. New EMS Vehicles: EMS High Command BMW X6. EMS Head Bandages for Surgery. Cocaine Cowboys uni set Apes uni set. Outlawz Gang Uni. Triads uni set. Pusha Vest. NP uni set. Delgados clothing. Gulag to alcatraz (fight for time to be taken off). Community vote system. New Police Vehicles: Ford Falcon. Dodge Challenger. DOC PTU Van. New Design for SWAT vehicles. Trick Sanchez truck. A few more Easter egg intro music. New phone wall papers Bread. Phantom. Boyd. Gallo. Doug. SCSO. State Police. Killmore. Cherry Plants. Fixes: Egg plant can no longer be blown up. National Bank can no longer be blown up. Court house can no longer be blown up. Boat Gas can no longer be blown up. Hardware Store can no longer be blown up. Pawnshop can no longer be blown up. Laundromat can no longer be blown up. Pharmacy can no longer be blown up. Job Center can no longer be blown up. Apartment building can no longer be blown up. Oil Rig can no longer be blown up. Paycheck Center can no longer be blown up. Zero divider error when using stock menu. Dealership fire geo not working. Building re added after being temp removed. Trailer house door 4 opening the front door. SOS button on phone not taking money from bank account. Creating gang not taking money from bank account. Can no longer track animals from within apartment/hideout. Fish gutting message now shows amount of cuts. Undercover name in gangs. Vending machine set price/name. General RPT errors. Bread Ports Vehicles. Horizon Cow Texture. Tiering of EMS Vehicles. Windows of Firetrucks. EMS doctors uniforms. MSRT vest not showing MSRT text on back. Vehicle speeds of cars not reduced to match the global reduction on map change. Bugs in daily challenges. General Changes: Decreased odds of receiving a keycard when cleaning spills in jail. Increased odds of receiving trash from cleaning spills in jail to earn more $. Oil reserves will now increase over time on top of the initial amount for the duration of the restart. Backend - Increased resilience of database. The incident which occurred at the start of 7.5 should never happen again which caused a complete loss of data. A 3-2-1 backup strategy is now used instead of just 1. Backend - Complete re work of the twitch drops. Major timer now shows previous time if any. PD Budget withdraw lowered to Captain WL. Texture of CRT shield. Swapped out LF casnio in modpack to old one with working geo. Also changed the game room hold. Lowered minimum vehicle trading price form 40% to 25%. Buffed all illegal runs by 60%. Lowered 3 Snr deputy USCG online required to process/mine blood diamonds to 3 deputy's. Map Changes: Added Paycheck center to Springfield. Added some small church locations with grave yards around the map. Added Boat Gas station to Springfield. Added Boat Shop and Garage to Springfield. Added 3 more Warehouses around the map. Added 4 more Jewellery Stores around the Island. Added Silverton Airport Runway and Taxi Lights. Added signs around the map based on Keypoint data. Added Police Substation to Springfield. Added Fire Station to Springfield. Added Objects to Small Lab (northdale). Fixed floating crane in main city construction site. Fixed Terrain outside of James Town. Springfield houses area re done. Ironed out some more bumps in the roads. Race Track Upgrades. Fixed some ground surfaces errors. State Police base has had a small titivate. Changed out all CTRG gates. Big Trees removed from modshop. Moved many trees away from major roads. Full Coast Guard base re-design. Swapped a bunch of big trees for smaller ones from cities. Museum has been swapped out for LF Casino. Egg Plant has been swapped out for LF ArtGal. Jewellery store In Stoney Creek Swapped out for Mint. Silverton Airport renovation. Doc minor changes. Fixed bridge by Steel Pro. DOC Boat dock added round back. Chop & Dock Redone. Auction has been swapped out for Embassy (top floor back door blocked). Removed tree in vantage compound in stoney creek. Removed street light plopped right in the middle of driving area in port in stoney creek. Removed some trees from doc bridge. Removed truck going through fence at springfield factory area.8 points
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Nice update, however removing this sucks. Vehicle Dismount: Trial Ended: Exiting a vehicle will holster your equipped weapon again. Previously this was temporarily changed to see how it went.8 points
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7.1 Is Here! Big love to the dev team for their hard work. Google Drive: Link Google Drive (full): Will be posted soon Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2842204859 Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig Port Changes Added: Illegal port contracts. Available by speaking to a port employee. Small, Medium, Large options available. Added: 2 port cars Fixed: Contract missing item name. Fixed: Contract missing port logo Conflict Changes Added: New Flag Icons for the Conflict Flags Added: Conflict App for Future stuff and Hex Colours Updated: Conflict Smokes Updated: Conflict Vehicle spawn Updated: Conflict Hexes Removed: Conflict Hop out Fullauto Added: Conflict Stats page (link) Map Changes The government finally can afford to concrete some new areas around Texas Extended CG runway & added concrete underneath Added a Circuit Road to PD training Removed Highway Bridge at the boarder Added more Terrain area for the Conflict zone Added 6 new Conflict areas De wonkiefied CTRG base New Steel Processor rebuild (More parking) Added Los Ramones (Industrial, Gas Station area) Aluminum Mine Kileen Runway Built Triads Warehouse WACO Clothing Pavement fixed Cyprus Gas Station Built up NFS Gang Base Victoria fire station no longer levitates Removed Pancake Rocks at Coal Mine Removed Pancake Rocks at Gomez Palacio Brownwood PD Changed to Rangers HQ & fixed the gate Fixed some Houses that Had Terrain in them / Wonky DOC Walls no longer levitates Removed Duplicate Processing building at DOC De wonkiefied some DOC walls Fixed General Map Bugs in Corpus Christi Fixed General Map Bugs in Lubbock Fixed General Map Bugs in Cyclone Fixed General Map Bugs in La Grange Fixed General Map Bugs at Illegal Border checkpoint Added Supports for Fort Knox to stop you falling through Added new Capture zone (East of Brownwood) Added roads to mask image Added Grape Processor Moved bollards out of road heading to NASA Removed duplicate road barriers New Run Added: Wine run. You collect grapes and either sell them as is or take them to twin lakes winery to turn them into wine. Can sell at trader or exporter. Will be legal for now and pays little more then ruby Added: You can drink the wine General Bug Fixes Fixed: Medic daily challenge not loading Fixed: All Virtual Items carfting that are stackable should stack by default and would not go in to different slots Fixed: Script error relating to cartel when opening phone menu Fixed: Doors up to penthouses in casino. Fixed: Biker UFC warehouse doors Fixed: made warehouse roll up doors lockable Fixed: Old patches on some Biker outfits Added: Tiering for all USCG vehicles Fixed: USCG Dodge Charger Armour to reflect Police versions Fixed: USCG Taurus Speed & Acceleration to reflect Police versions Fixed: Jaguar XE SV Project 8 maxing out before actual top speed Updated: Tiers for Cadillac CT5-V Blackwing Custom Added: Tiers for Cadillac CT5-V Blackwing '22 Fixed: Calling bus from bus stop now works. Fixed: Weapons cache no longer spawns over doc Fixed: Buying vehicle not moving player into purchased vehicle. Fixed - Vehicles not getting cleaned up by the cleanup scripts and being gone for a whole restart should be solved PLEASE POST PICTURES WHEN YOU PUT IN BUG REPORTS SO WE CAN FIX MORE Factions Added: logging system to keep track of your restaurant goods Fixed: Some biker unis fixed Medical Added: Auto unclaim system. Will unclaim person under 20% Added: AMR Ford Torus General Changes New: Interactions Priority - Will make sure that certain important actions will always show up first before other actions on the windows Key System Added: New Escape Menu Added: Gang Name to the Major Crime Dispatch Added: Double check for starting rebel raid to stop Oliver fat fingers from hitting it Added: Two Beeps if your vehicle is getting searched at the checkpoint. To counter cops over searching New: Repair speed perk will work if you don’t have a toolkit New: Rope system that people can put ropes over the walls, will notify police able to put the rope on the wall and removed off the wall. Gang Stuff Added: Baja Blast’s Texture for Mercedes Actros Added: New 2NR Shorts Uniform Added: NFS' Texture for BMW X6 Offroad Added: Apex’s Texture for Tahoe Added: Logan’s Bandana Updated: NFS Viper Texture Fixed: Scourge Plague Mask Added: EZM Cap, Uniform and Vest New Plus Uniform and Vehicle New 2NR Uniforms, Vest, Backpack and Vehicle Fixed Frogman and SWAT Sniper Veil Fixed Scourge Hoodie Uniform Added: New Kentucky Cripz Uniform and Vest Added: New Camorra Family Uniform and Vest Added: NeoNoir HK416 Gun Police Added: More quests and patrol missions Added: Spec ops major uni Added: Silverado, Durango, Camry Added: Guns to SWAT and CID Billboards Added: Custom billboards are back and u can buy them from Jack Night Wine Pro New Conflict zone Aluminum Mine Kileen Airport Auction House New Conflict zone 3.0 cartel cap point Regicide uniform CTRG Uniform Need for Speed base New PD Cars New gang uniforms8 points
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Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2842204859 Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig Added: Re-re added intro music. (Was disabled while we were trying to figure out the crashing) Added Easter egg song. Cooldown to milship hanger door after override. Cooldown lasts 90 seconds and user action is disabled during this time. Spawn menu signs at bottom of apartments on debug island in case people fall out. ATM next to police vehicle shop at main HQ. Interaction to equip fishing rod in boat. Messages when robbing auction house to clarify the process. EMS Female Clothing: Ranked Uniforms. Divers Uniform. Pilot Uniform. FRU Uniform. EMS Beret colours to match uniforms. EMS Helicopters: Eurocopter. Bell. EMS Vests: Normal. Command. High Command. Corvo Cap. MSRT Multicams. Swat Campaign Hat Black. CDC vehicles for virus outbreak. Fixes: Mod shop menu camera in sky. Loading mission picture had 7.0 pic. Height of ATM inside of casino was too high. Medical (training) cyanide was accessible at a civ store. Medical cyanide renamed to prevent future confusion. Physical inventory closing the first time its opened. Undercover name not being used in multiple places. Lockpick perks not working correctly. Trash job not giving gas station locations. Raiding upgraded apartments no longer spawns you outside of apartment. Raiding apartment storages. Raid apartment showing arma name not character name. Apartment buzz showing arma name not character name. Cargo pilot job giving the same location resulting in the job being quit. As DOJ/GOV "spawn at courthouse" puts you in the ocean. Vehicles that were going too fast (global 40% reduction not done). T440 Box Truck. Re added to truck shop as well. Trash Truck. Bluking vehicle. Mobility scooter. [AG] Mansory Mercedes-AMG S63. EMS Vehicles. Rebel raid button at pd set to wrong departments. Blood diamonds now finally calculates the correct faction department numbers. Bikers uniforms still had Texas text on them. Placing a c4 charge on the generator when robbing museum now places the robbery marker at the museum instead of generator. Some ems clothing still had AMR text. Titan police vehicle missing horns. Pawn shop polo text. F550 ESU leaning to one side. Jail time in hud would appear in scientific notation format. Rebel vehicles is no longer blank for people who have cars there. CID drone would not get deleted after being destroyed. Low resolution of items in inventory: Drone. Stretcher. Mash gathering was checking mining level 15 instead of farming level. General Changes: Buffed: ATM Robbery. Buffed: Multiple missed police rewards. Buffed: Repair job payout and job exp. Reduced minimum distance by half when placing Forge and Hunting tent near road. Chem Leak: Paid out to bank instead of cash. Fixed announcement now only sent to person who fixed it instead of whole faction. In an effort to simplify fishing/make easier the following has been changed: No longer suddenly caught off guard with a instant skill check when casting. Slower skill check to not require you to be on guard at all times. Change the skill check from 1-5 keys to 1-3. Vehicle Dismount: Trial Ended: Exiting a vehicle will holster your equipped weapon again. Previously this was temporarily changed to see how it went. James Town Industrial Housing estate text on map. Map Changes: Scrap Yard Capture Zone increased in size. Abandoned Compound has moved to the Radar Zone location (North East of Northdale). Radar Zone Moved to Abandoned Compound (North East of Silverton). Orientation of old Radar Dish location has been changed. CTRG Base Changed. Removed: Do not enter box at bottom left of map. Half implemented advanced medical system.6 points
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Long awaited 7.2 is here! Big love to the dev team for their hard work. Google Drive: Link Google Drive (full): Will be posted soon Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2842204859 Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig Mega Factory Added: Mega factory Does everything the normal warehouse AND gang hideout does but BETTER! Main storage up to 21k Secondary storage up to 12k Walk in freezer up to 16k Window covers 4x bee hives with more capacity and faster speed Crafting bench Advanced crafting bench Auto crafter Faster Crafting times ID forge Major planning Built in forge Meeting runs Break room Meth Lab with better purity and better speed Weed grow op with better yield, speed and quality Legal Processor EVERY legal run Illegal Processor EVERY Illegal run Civilian Helis Added: Littlebird Added: Civilian Hummingbird Added: Many other helicopters Crafting Changes Changed: Made some 5.56 guns cheaper Added: Few guns to crafting Weapon Wraps Added: 100+ gun skins Added: Gun Creates and keys You will be able to buy with in game cash Donators have exclusive cases and will get it for free each week(can buy them for 100k if you dont feel like waiting.) Cops will need faction donator to use them on cop You can buy cases and apply the skins at rebel or at county claim center. Axes Added: Leveled Axes up to level 5 Just like the pickaxes Will work at all tree farms Added Axing Perk Axe Gather 1 Required Level: 12 Required Perk Points: 5 10% Gather Chance Axe Gather 2 Required Level: 6 Required Perk Points: 8 20% Gather Chance Axe Gather 3 Required Level: 7 Required Perk Points: 26 30% Gather Chance Axe Gather 4 Required Level: 9 Required Perk Points: 34 40% Gather Chance Map Changes Added 10 Factory's around Texas Finished the Truck Weighbridges around Texas Found Budget to Tarmac all Weighbridges Re-done most Gas Stations (map wise) Added Island war Island Added 3 new towns Added mod shop furniture pack New Area for Egg plant Added Lights to the mines Added Dallas Crash barriers Added Disney has landed Changed all Gas stations over to Kwik e mart Flattened out terrain by Conflict Fixed a number of bumps in the highways Fixed wonky trees across the map Removed wooden barriers out of the road in Mexico Fixed some missing Tarmac at Corpus Christi Gas Stop Airport fixed from being placed wrong Added nasa_3 back to Nasa Water around Corpus Christi has been deepened and widened so you can get boats in and out Water around Houston has been deepened and widened so you can get boats in and out Objects moved out of the road around Mexico and NW Texas Added Tarmac under some roads around Mexico that were missing it Moved Mint, Silver Rush and Paradise Casino Renovated Houston Financial District Added Mexican Wine Processor Added Church Cap zone West of San Antonio New Run Added: Mexican Wine Run This is like tobacco, the first part is legal and once it becomes Mexican wine it is illegal, pays more then uranium Added: You can drink the wine Lotto Rework Changed: Made win rates better Changed: Daily drawing General Bug Fixes Fixed: Medic daily challenge being more reachable Fixed: Jail profits ui bug fix Fixed: Exploiting by doing animations in water Fixed: Removed broken animations Fixed: Odd hitbox at eggplant Buffs/ Adjustments Changed: Car Boosting buffed by 20% Changed: Faction drops have been buffed/changed Changed: Burglary buffed by 300% Changed: Better guns to transport truck and raised payout by 10k also lowered min pop to 30 for it to show up Changed: Money van payout buffed to 70k Changed: Warehouse/Hideout Drug Drop Payout by roughly 250% Changed: Buffed Weedmaps Changed: Nerfed some legal runs Changed: Weight reduced by 1 on all Log/woods Hunting Changes Added: Hunting Knife EXP Buff Lvl 2 : up to +4 Lvl 3 : up to +6 Lvl 4 : up to +8 Lvl 5 : up to +10 Added: Bears have returned All recipes that did take it will now require it again Company Phone Added: Pay phones You can call the pay phones from the contacts app on your phone Phones are located across Texas at various businesses and buildings General Changes Added: More planes to airshop Changed: Lowered PCO announcement form 5 min to 30 sec Changed: Warehouse/Hideout Drug Drop Payout Added: Seeds now stack Added: Can now quick harvest plants Changes: You now only get farming Xp for picking up not planting Added: Return of War Point shop Majors that require negotiations now automatically Added: Faster Bandaging Perk - Faster Bandaging 1 - Required Level: 35 - Required Perk Points: 5 - 20% Quicker - Faster Bandaging 2 - Required Level: 50 - Required Perk Points: 10 - 30% Quicker - Faster Bandaging 3 - Required Level: 70 - Required Perk Points: 10 - 40% Quicker Added: Variable earplugs Added: The return of Island Defense Will happen in place of gang wars once a month Added: Sell all button added to fish trader Changed: Conflict sets time to day no more praying for day Changed: Several backend changes to reduce network traffic. Server fps/metric tracking to help identify causes of server lag. Updated cba to latest version Added: Second storage to upgraded apartment Upgrade your apartment by windows keying on the door. Added: Side door to auction house Also changed inside a bit (very subject to change open to suggestions) Gang Stuff Added: Custom Hexes outside of conflict Just like conflict but now everywhere Fixed: CTRG Guns Fixed: CTRG Gorka Uni Added: NeoNoir HK416 Gun Added: Castro Gorka Police Added: More vests and hats to all deps Added: Spec ops diver uni Added: Charger and Range Added: Guns to SWAT and CID Added: Guns added to Gen ops Added: Ranger Hoodie Added: IA Hat Added: HSU car Medic Added: FRU Bike Added: Medic Boat6 points
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A message from Management Hi everyone, I'm making this post shortly after the 6.5 update to bring up some things that the development team and the staff team have had complications with post-release. These issues are common with every update, but larger updates are the most difficult and the most time sensitive. Firstly, I kindly ask you all to remember that most of the development team and all of the staff team are volunteers, and they all have the common objective of making the community and the server a more fun and better place for you! Reading this post and taking in what I have to say makes that job easier for them, and we should all work together as a community for the common goal of having more fun and making a better server for us all to enjoy, we have very limited options with what to play on Arma 3 these days and it's best if we all try to make ANZUS a more enjoyable server. ANZUS Arma 3 has been around for 5+ years now, a lot of good memories have been made and there are alot of dedicated community members who make this community what it is, community members allow this community to continue and hopefully carry on for more years to come. Precise Initial Messages When messaging developers to report bugs, too often are people vague in their initial message, they will often start with something along the lines of 'Modshop is Fucked'- Leading to a plethora of follow up messages. Developers are often working against the clock either with release schedules or auto-restart timers, and this extra time of follow up messages can be make or break in getting something fixed in a timely manner. As a global community, we also all live in different timezones, by the time the developer sees your initial mesage, you might be asleep and it can take up to 12 hours for the developer to be even aware of what the bug entails, let alone start fixing it. It's the same with staff matters or other requests, people will say 'My whitelist is fucked', but won't include their Steam 64, what they need whitelisting for, or proof of their position. All we ask is that you include as much information as possible in your initial message, so that as little follow up questions are needed, it helps get issues fixed in a timely manner and helps timezones from preventing fixes being attempted. Don't Ask to Ask An extremely common term in the tech industry, and I'm sure other industries too, is "Don't ask to ask", A pretty blunt website I can provide with a good explaination of this is 'https://dontasktoask.com/' It's anti-social and rude, sure, as is https://nohello.net/en/ but it's effective and extremely helpful in situations like large updates. Bothering Developers in Game This varies from developers to developer, some developers thrive off of the interactions they get regarding development in game, and some developers have just spent 18 hours working on an update and never want to hear the word 'Broken' again in their life. Developers who are trying to play on the server, relax, and enjoy a new update, just like everyone else, have trouble because people will call them in game, ask for them at main PD or DOC or just get bothered in general. It ties into don't ask to ask, because you'll often see developers get asked "Hey can I ask you a question", and the developer says "Yes", expecting it to be related to their gameplay or roleplay position, only to be asked a extensive development question. You have to remember that all of the developers started off as players too. Please don't bother developers in game, If its urgent, you can DM them on Discord and they will look at it when they get the chance, alot of developers will listen to you in game, but they are too polite to tell you to please leave them alone so they can relax. Alot of members of the community already accept this and are very respectful and sometimes protective of the developers being harrased, we salute you. If you see a developer clearly being harrased in game but too polite to tell the other person to fuck off, please feel free to back them up You'll also notice that developers can be forgetful, naturally, and bringing up an bug/issue in game will lead you to thinking the matter has been reported, and not filing a bug report, causing this bug to go unfixed. Talking Trash It's not too common, but it happens, you might be in death chat and think no developers or staff can hear you, and let out a simple "Fuck this server I'm going to play olympus", It's not a huge deal, but can be wildly demotivating for developers and staff, who again are volunteers just trying to make the community and server more fun, which is not an easy job, please keep your comments constructive and again if you hear people talking shit excessively, especially whilst developers are present, please stick up for the developers, they're often just kids trying to do their best to make the server better Some of this might seem common sense, and some of it might seem cold, anti-social and borderline autistic, but everything is situational. As a member of the community, it's important to actively and positively participate in that community, so that everybody can benefit equally. Thank you for reading and I hope you have a great rest of your day.6 points
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Google Drive: Will be posted soon Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2842204859 Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig Added: 5 Purchasable orchards around the map. Clarksons Orchard. (Just north of race track along service road) Paradise Orchard. (Opposite Paradise Estate along main road) Borris's Orchard. (East of swat base) Red Orchard. (Next to money honey bees) Elizabeth Orchard. (To the east next to Elizabeth Field Airport) Death chat talking list In the death chat, the names of other dead players around you will appear at the top right of your screen. The names of those currently talking are highlighted to help you identify them. Penthouse apartment to housing. A penthouse apartment can be purchased by taking the elevator to the top of the building. Persistent environmental sounds: Environmental sound settings are now persistent in your Arma profile, so you no longer need to set them each time you log in. Upgrade options to upgradable "luxury" apartment. workbench/fridge/sink/computer. Repair Objects Item for Police and EMS. Limited to 20 uses per kit. Tahoe 08 for SWAT + ATF. Explorer 19 for SWAT + ATF. McLaren 720 FBI Variant. SCSO Command Aston Martin Vantage. Red Burger food truck. Additional methods of getting gang exp: Drug drops. Gang challenges. EMS podium inside hospital surgery room. Gangsters Uniform. (the gang not official faction). Repulse Custom Cowboy Hat. Triads Official Suit Uniform. IA Campaign Hat. Weapon skin menu can now be accessed at the event truck. NYSP Vests. Wiki button to the top bar on the forums. Fixes: EMS/Police map markers issues: Fixed an issue where vehicle passenger frequencies were incorrectly stacking. You can now correctly view the frequencies of all passengers by clicking on the map near the target vehicle. Drug drop mission was incorrectly counting the number of police on duty, off by 1. UFC Arena warehouse doors weren't working: Signed-on bikers can now unlock the door by pressing the U key. Oil rig robbery comedown not time synced properly across clients. Norton peak boat garage would put vehicle on land. Penthouse apartment issues. Fixed a large gap above the penthouse apartment door. Addressed an issue where the sink animation was not working properly to be unhidden. Elevator buttons not functioning correctly for penthouse owners. Bus stop can no longer be blown up. Bad simulation error with trashcan. Animal spawning for hunting: Animals will no longer spawn within 25 meters of a building to prevent them from ending up inside locked houses. Ford GT is no longer bulletproof. Possibility for physical inventory being overwritten with virtual. Drug drop issues: Crate not deleting properly. Seizing drug drop mission not paying out. Multiple quests with Snow. Horizon company vehicle available to company. HSU Bike whitelist level. Setting GPS prefix to blank now removes it. (000 also works to remove it still) Springfield Fire Department no longer says Northdale. Being declared war on your gang while dead would put you on spawn island. CID Tablet/Patrol Missions App Icons. Government Vehicles having Texas on them. Event MCC truck had Texas on the side of it. Multiple issues with pirate ship: removed missing items from loot pool. ship disappearing while people are next to it. unsearchable crates around the boat. Major planning not taking previous robberies into account. Moneyvan major cooldown timer. Helicrash event not spawning. Floating signs around the map. Lightbar issues: Police BMW x6. Police Challenger. Phone setup issues: Taken out unused phone number selection. Phone not working properly after finishing setup. Real Estate Helper QOL fixes: Modern house 3/Trailer now consolidated down into one category instead of color. Russian text appeared on the scroll wheel of some cars. Court Security Clothing. Milkman Uniform. General Changes: Swapped out swat counting for drug drop minimum requirement to uscg. The check is now `( _dtu + _command + _uscg) < _minCops` SOS Uniforms. Chance for the police to get alerted when tagging a building. Increase chance to get Starmetal ingots from capture points. Stims now stack 5 in inventory. Gang Hideout meeting room is now major planning. Menu is accessible at the chair closest to the cabinet. Barriers can no longer be placed while in combat. Pharmacy always shows items. Government can now go on LEO Frequencies again. Removed: Randomly finding GPU's. (no longer used) Loadouts are now saved when entering an event and restored to the player after the event is finished. Map Changes: Majors Airport Major added at Northdale airport. Silverton Bank of Americano Replaced with Small JD Art Gallery. LF Casino Moved to Cabaro. LF Art Gallery replaced with Midlands Bank. Springfield Labs replaced with National Museum. Klops replaced Silver Rush Casino. Cap Zones: Added Fallen Castle. Scrap Yard moved and Re-made. Most Zones have had changes. General Map additions / fixes: Overlapping Bugged roads at Springfield fixed. Bump in the road at Springfield removed. 56 Objects moved from Mission to Terrain. Blood Diamond Pro Re Done. Warehouse South of Steel Moved. Triads Base added. Tree farm split into 4 sections. Added more cover for Cuban cigar Pro. Lacy's Market remake. Overlapping road behind Lacy's fixed. Added a building to Illegal Trader so it fits in better. Conflict Cap #1: Adjusted rocks and raised all objects. Cap #2 Reworked the inside of the barn to help with balancing. Cap #3: Added more cover on the bottom floor. Added cover around the outside stairs. Cap #4: Added an additional building and objects around the cap to help with flow and cover for fighting. Replaced the broken building with the non destroyed version, covered the upstairs window to help balance.5 points
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I agree with Katheeri, personally I think adding decamping was one of my favorite things about the 7.5 update and personally think it should be added to the server for good. Please bring it back Vehicle Dismount: Trial Ended: Exiting a vehicle will holster your equipped weapon again. Previously this was temporarily changed to see how it went.5 points
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Great work to the development team for their hard work!5 points
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5 points