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Jake Vercettii

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Posts posted by Jake Vercettii

  1. 10 hours ago, Lee Bread said:

    We buffed it by 10k cash and added more guns to options we are also gonna be moving some zones closer

    You should swap the location of where you need to take the armory transport. Move the armory cartel drop off at the King's County capture zone or just move ghost hotel into Texas somewhere inbetween the border and the NASA major.

    At the start of the .0 I loved the concept of the border but I feel as if it's starting to feel like how taki pop up servers go, It's fun for the first few weeks and then everyone realizes how much of a hinderance it is and it starts to become annoying and then the taki servers population slowly and slowly decreases more and more.

    Personally I think you should cut the map in half and take Mexico out of the map as the map is called "Texas", make it Texas only and squeeze the map down a bit more so that there is more player interaction as the place is HUGE with alot of empty space.

    • Like 3
  2. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server

    Please explain what the suggestion is about and why you're posting it?:

    Swap the positions of the Milship and Cargo ship major on the port and make milship optional KOS and heres why.

    With the back cargo hanger door forcibly open 24/7 it makes the major very cop sided IMO, if cops take hanger its wraps for civs. (Because of negotiations cops will be able to set up and fully get ready around the major making it almost impossible for civs.) Making it KOS and next to the port will allow for civs to set up around the entire major but will also allow cops to get onto the boat via ladders, ramps, helicopters, etc. Cops will also be able to snipe the civs off of the roof of the milship if they were to be playing it due to the milship being in the port next to cranes, hills, and terrain for cops to set up on.

    - Swap the Milship with the Cargo Ship Major

    - Make Milship optional KOS

    - Add wooden ramps or just any walkable structure from the port to the hangers and back of the milship where the helipads are.

    - Add more small ammo crates inside the hangers so cops and civs have cover when attacking/defending the hangers.

    - Add containers or the same ammo crates on the back heli pad to extend cover and allow for more places to be attacked/defending by cops and civs. (This will also help cops be able to push onto the Milship without dying to a Q/E.


    Let me know if you think more needs to be added for this to be done but in my eyes this seems perfectly balanced, it's in the port allowing for cops to snipe from the land etc, easy access by foot etc etc.

    Solution on how to make this work?: just a bit off plopper init.

    Pros & Cons?:

    Pros: Balanced major and milship will be popped again instead of disappearing.
    Cons: Isaak "Milship Hater" Red has to show up to milship again..

    • Like 5
  3. Just now, John Bunnings said:

    Someone would glitch in or lockpick or some exploit then bam my items gone, If you want to personally come the 1.5m for pick and backpack right now then okay fine.

    Bro.... THERE ARE RULES ON THE SERVER FOR A REASON??? If someone exploits REPORT THEM, GET COMP, OR GET THEM POINTS. It's not allowed to exploit and if it happens and you have proof of you losing something to the exploit ADMINS WILL COMP YOU.

    Please dude, you're making this bigger then what it is, rules are set in place for things like this if someone were to do that you'd be comped by admins 100% of the time if you just clip it and since its MAJOR EXPLOITING to do what that person would do THEY WOULD STILL GET BANNED.

     

    • Like 1
    • OMEGALUL 1
  4. 13 minutes ago, John Bunnings said:

    I have absolutely analed with illegal runs and the rest. My luck is below terrible. I would end up with the pick and backpack and axe on me when someone raids and I would lose it. This is my point.

    Why would you keep ALL of your prized items on you when you have a huge notification that pops up on your screen saying "Gang Base being raided" and then another notification saying "Your warehouse is being raided" and then you have another 1-2+ minutes while they bolt cut a door open whilst also being shot and fought by other gangs? Just store your axe, pickaxe, and backpack... You won't lose anything but your weapons if you lose the raid....

    Your point is that you wouldn't store your prized items and rather die with them on you just so you can complain that you lost them when you had MORE than enough time to store them and gear up to defend your base being raided.

    Your point makes no sense whatsoever.

  5. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server

    Please explain what the suggestion is about and why you're posting it?: Add back the old rebel vehicle airdrop event using the same old armored civilian tiger. The armored vehicles roof could be top down ripped meaning the roof of the civilian bearcat is completely unarmored.

    Fix the rebel bearcat with some suggestion I'll put down here.

    - Make the glass pennable by 3-4 5.56 mags (should do this to cop bearcat aswell)

    - Cap the bearcat speed at like 220km/h 

    - Vehicle airdrop spawns two or three times a restart, once at the beginning, once in the middle of restart, and once an hour before restart. (Treat this as Money Van, if the vehicle doesn't get taken within like 20-30 minutes it should despawn and spawn sometime sooner.)

    - Have a tracker on the vehicle for everyone on the server to see so that people can come contest the bearcat and have some fun. (Like a transport truck fight<3) 

    - If spotted by cops (HWP, JTF, BORTAC, SWAT, etc, etc.) they are meant to attempt to take control of the vehicle and seize it as it is an illegal armored vehicle (basically just like a Karuma)

    - Fix the roof of the bearcat so it can't be top downed and only should only be pennable through the glass.

    Solution on how to make this work?: gotta find the old script etc for the rebel vehicle airdrop and tweak a few things

    Pros & Cons?:

    Pros: more Gang v Gang, More events on the server to do during downtime when majors are popped, generally makes for new content for everyone.

    Cons: I don't see any cons other then like some small trolling happening with a select few people getting their hands on it but that is why every can come contest and take it (cops can come chase it and seize control of it etc)

    • Like 10
  6. 1 hour ago, John Bunnings said:

    Another reason why backpacks and picks, AND NOW AXES wont ever be fucking used man. Let me grind away, I can roleplay that I'm a poor person doing steel as much as I want. I will RP the entire interaction but combat andys just desync ram a brickade with a range rover. The goal isn't to make grinders go away its to make combat more fun.

    I hate to sound mean but I explained to Nex already, your AXES, BACKPACKS, PICKS, WILL NOT BE TOUCHED. No combat group is looking to touch your diamond pick, or your however big inventory space backpack you have. We buy bandages, food, water, maybe lockpicks and zipties, and our toolkit and everything else we spawn with.

    If you guys are CRAZY GRINDERS losing a small 10 class 3's is NEVER and I mean NEVER gonna dent your bank account. (If you guys even own class 3's.) Owning 4 OVERLY PRICED 1MIL+ AXES/PICKS serves no purpose to a player that desires a gunfight/combat. This suggestion if you read fully states that it would either be 10 randomly generated GUNS or another option to get a MAJOR CUT generated that is worth 10+ class 3.

    Let's be honest, there is NOT enough gang vs gang events/things to do on the server. Gang vs Gang is what was the most fun part of the server all those years ago, a fight that you're not risking being arrested for 20+ minutes and instead you go to have a fun, good, fight that leaves no risk other then losing whatever kit you bring to the fight. Weapons Cache would be an alternative to this but weapons cache does not get love at all because 90% of the time you go there you either see no one and get a pistol out of the crate or you go and lose people for the cost of a pistol. This major would allow for the winning gang to be compensated for their kits and a good time.

  7. 5 hours ago, Lee Bread said:

    Hey so its required to have faction donator cause normally weapon skins are a blessing on cop. So in place of that you have the option to use the create skins. Also keep in mind we don't really want every cop running around with a skinned gun. At the end of the day people are able to use them on civ even if they open them on cop its not required to use them on cop. If its something people want they can get it but by no means have to and can use the new content on civ.

    So its staying locked behind faction donator for cop? I am a little slow and don't understand what this is saying other then the first part.

  8. 4 minutes ago, Nex Nuestra said:

    I mean, I hope you know most gangs dont even keep the guns in the warehouse? Its all personal. Especially if this is implemented. So how will you feel when youi raid it and get no guns?

    It's a gamble system anyway?? Have you ever raided on rust? 

    You will never be guaranteed an amazing payout in weapons, but that's why there is option two MAJOR MONEY PAYOUT. 

    Also that is why you can raid either of the 3, House, Warehouse, or Gang Hideout, so you can choose and if you know what they have it in you would raid.

    • Like 2
  9. Just now, Nex Nuestra said:

    Im fine with guns being spawned like a transport truck, etc. Or even just giving % gang bank. Im just kinda making sure I mention, cause I wouldnt even call it a raid atp. Cause if you arent taking items from the warehouse then I have no issue.

    What would be the point of it being at someones warehouse then, whats the point of the "raid" if you're not raiding and taking items from the opposing players.

    Spawning in MORE class 3's without LOSING class 3's is what I was talking about in my first response to you, "I don't wanna lose anything" mindset. You want to bring MORE weapons and MORE into the pool when this major is to MONEY SINK and TAKE, it is a high risk, high reward major. With all the gangs going to the major atleast 7+ people will lose their kits as 8v8v8v8 will lead to multiple gangs being wiped till the last remain.

    Your logic would take away from the "raid" aspect and instead just bringing a crate to the defending parties front door for them to just wait inside and hold and eventually just either kill everyone and lose nothing bcz if they dont die and hide locked away they wont even lose a single weapon, and if they win they gain more weapons without losing a single thing.

    It makes no sense spawning more class 3's in and taking none away, the whole point of the raid is to RAID and TAKE from that defending gang.

  10. 16 minutes ago, Nex Nuestra said:

    Actually I wrote an entire paragraph completely -1ing it, then I read the whole thing and editted it. "The whole i shouldnt be allowed to lose anything" attitude literally cannot and wont dissapear. Because you do not deserve 5mill worth of items by raiding a shed of people that spend a combined 200+ hours when you put forward maybe a combine 4 hours to raid the shed. It is not deserved. It will create an entirely toxic community, that is already losing a lot of grinders and stopping a lot of people from playing till next wipe cause people wanna rob every single run, counting legal runs. People that quit cause they keep nerfing shit. I can name like 30 people that would be playing hundreds of hours a week, but dont cause people like this not only forcing shit, but the server being a grind fest. So lets imagine they were actually playing rn and you raid the warehouse and take 20+ hours of their effort, you think theyre gonna continue playing? No. the population will go down EVEN more than what it ALREADY has.

    Regardless of this ^^ I am FOR IMPLEMENTING MORE GANG V GANG PVP. If the gang consents. And they probably will, especially if the defending gang wont go to jail. Cause i can tell you, most people dont like doing majors, cause the 20+ jail sentence, the 20min setup and other BS that can happen, like it getting stolen, etc. I WOULD ACCEPT WARS, and incentivize people to fight, but im not losing millions of shit to some kids that *BONK* I WANT PVP 

    takes 20+ hours of their effort??? when did I ever say it would take 5mill worth of items??????

    Brother you're not reading whatsoever. 10 GUNS IS SO CHEAP, AN HK IN REBEL SHOP COST 18K AND BUYING FROM CRAFTERS IS USUALLY EVEN CHEAPER.

    10 Guns from a gang warehouse IS NOT going to hinder a crafter or combat gang AT ALL. Nobody is stealing your OUTRAGEOUS 1mil+ pickaxe, nobody is touching your diamond axe dude. If you read my full suggestion you can see that this would replace the Evidence Locker major MEANING, only guns would be taken and if the raiding party were to choose money it wouldn't be money from the gangs gang bank, it would generated as a regular major payout BUT also allowing for a money sink by class 3's being lost by kits and people dying.

    You can name 30 people that would be playing hundreds of hours a week I KNOW AROUND 10+ GANGS THAT HAVE QUIT OVER THE YEARS BECAUSE THERE IS NO GANG VS GANG AND BEING ARRESTED FOR 20+ MINUTES ANYTIME YOU LOSE A FIGHT KILLS THE MOOD.

    If you're grinding 200+ hours 10 GUNS ARE NOT GOING TO HURT YOU AT ALL.

  11. 20 minutes ago, Nex Nuestra said:

    +1. As long as the gang warehouse is getting raided with the consent by accepting a war invite, etc. Shouldnt be able to just raid or attack any shed, etc. And im ngl I aint really reading all that but the civs warehouse getting raided should not lose anything at all. And cops cant be allowed to use the defending gang using class 3s to defend as a reason to create a warrant, because there are cops that would do that. I also think that the attacking gang cannot bring more than the amount the civs defending have present.

    I already addressed the CID warrant stuff, it would not be allowed.

    "I also think that the attacking gang cannot bring more than the amount the civs defending have present."

    It would already be defender sided as the attackers would need to bolt cut into your doors to get inside and if you have externals or you're just actually using your brain and setting up correctly 8 people inside or 4 people inside and 4 people outside you should never lose unless you get unlucky.

    Locking ATTACKERS to less players is such a miss play, should never happen. They're already at such a huge disadvantage to have EVERY OTHER GANG able to come INCLUDING COPS. Attackers would have to watch their backs and make sure they don't get pushed out on by the defending party making it super unfair for the raiders, everyone being able to bring an equal amount of people is fair and balanced to ALL sides.

    "im ngl I aint really reading all that but the civs warehouse getting raided should not lose anything at all"

    You came onto this suggestion that I took my time to think of and type out for the community, didn't read it, and then put out a "-1/+1" without knowing anything I said. Please don't sit here and waste time, I wrote it out and thought of all the balances and you didn't even take a few seconds to read over the small 12 bullet points that covered your entire argument, that is ignorant and just crazy.

     

  12. 13 minutes ago, Nex Nuestra said:

    -1/+1 I think that there should be no loss of the civs warehouse that is getting raided. Maybe take a % of their gang bank. But thats it. The people raiding the shed should 100% not be allowed to use karumas, I dont think anyone should, but id be for the defending team being allowed to. Also, it should not be limited to just spec ops. Im not putting my millions and millions of dollars of valued items up to 3 swat members protection. And im not gonna force my gang mates to come protect that stuff. 

    ^^^ all that is void, if what youre suggesting is that only gangs that accept wars with the other gang can be raided. Meaning I cant just have someone raid my shit randomly. Unless I accept a war invite.

    "The people raiding the shed should 100% not be allowed to use karumas, I dont think anyone should, but id be for the defending team being allowed to"

    This is the most unfair thing I have heard. The defending party gets bullet proof cars and harder to rip vehicles while being able to set up and then the PUSHING party has to push in full pennable vehicles with no armor what so ever? That would kill the whole thing.

    "Also, it should not be limited to just spec ops. Im not putting my millions and millions of dollars of valued items up to 3 swat members protection"

    Spec Ops is not there to protect you, you're being raided by a certain gang and it is a big FFA, Spec Ops is there to neutralize the criminals with illegal firearms and attempt to stop them from getting away with the guns and or money. If you have MILLIONS AND MILLIONS OF DOLLARS worth of valued items in your hideout or whatever is being raided you shouldn't be worried about losing 10 guns from your hideout or the raiders picking the money option and you losing a small % of your gang bank.

     "I think that there should be no loss of the civs warehouse that is getting raided. Maybe take a % of their gang bank. But thats it"

    I think this "We shouldn't lose anything" mindset needs to stop. You guys want ZERO RISK but all of the reward. You're gonna ruin the economy for guns and money, you cannot just be given everything, there must be a way for you to lose things. There is zero loss at conflict, soon to be zero loss at these mega factories as civilians will have legal and illegal processors inside a building they can lock forcing zero interaction making it even harder to have player to player interaction.

    You cannot always gain, gain, and gain. There must be a loss in things, there must be balance.

    " all that is void, if what youre suggesting is that only gangs that accept wars with the other gang can be raided. Meaning I cant just have someone raid my shit randomly. Unless I accept a war invite." 

    I might aswell delete the suggestion if this were to be implemented. Not a single warehouse, gang hideout, or house raid would happen and I mean NONE would happen because "I don't want any loss of my items!", every gang would just deny the gang war request and it would be another good feature added to the server just for it to never be used. This falls in line with the same "We shouldn't lose anything" mindset, it shouldn't be a thing, people have gotten to comfortable with gaining so much and losing so little.

    I don't think someone who is coming to steal your items is going to ask you for consent to steal them.



     

    • Like 1
  13. 3 minutes ago, Malik Moocliv said:

    BIG +1 - GANG VS GANG is something i haven't seen since a long time ngl...
    It's always been something funny to fight vs other gangs instead of cops (because you aren't getting arrested if you loose)

    If cops want to attend, are they limited to 8 members max aswell? 

    Yes, Cops (Spec Ops only) would be held at the same restriction as civs, only 8 cops are allowed to show up

    I honestly haven't seen active gang vs gang since 2.0-3.0, would be nice to see again, gives civs a reason to fight more and play more as there is less risk of being arrested.

    • Like 1
  14. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server 

    Please explain what the suggestion is about and why you're posting it?:  I have thought about this suggestion for a while but have changed my mind on multiple things over the time about it but here is what I've come up with.

    The way to start this major would be threw the Gang War menu on the civilian phones and would also be the same as every major and will have a cooldown i.e 45 minute button that cops usually have.

    The gang being raided must have 5+ people on so they can attempt to defend themselves, once a gang presses the raid button the major notification will pop up saying "Gang Base raid in progress" and will be marked on EVERYONES map. All gangs may respond to this major with a max of 8 members per gang allowing for a "King of the Hill" type of vibe. The only cops that can respond would be Spec Ops and State Command, i.e, SWAT, CID, Rangers, ATF, and BORTAC. 

    This suggestion is solely being made to allow players to all engage at the same time instead of someone starting a major and other gangs having to sit out for another 45 minutes waiting. (Alot of gangs disconnect after their major gets stolen.)


    - The party being raided must have atleast 5 or more people on for it to be started.

    - Only Spec Ops and State Command may show up to the major from PD side.

    - All gangs and Spec Ops can only bring a max of 8 people to the major.

    - Have two options to choose from on the menu to either get 10 random weapons generated into a crate or a money prize (Just like a major payout) 

    Karumas are allowed to be used at the major as most Warehouses/Gang Hideouts are in the open allowing for players to use smoke as cover to push and take control.

    - Add a 200m red zone circle around the warehouse being raided so that confusion of initiation will not be a problem.

    - A 15 minute time limit till the weapon/money crate opens allowing for whoever that wins the fight may take the prize.

    - The same gang cannot be raided more than once per restart. (Once someone starts the raid button on a gangs warehouse the gangs name on the menu will be greyed out or removed for the rest of the restart)

    - The gang being raided will have a safe haven over them when it comes to CID etc so they cannot get a warrant to come back and raid them.

    - This major can be started with no cops online and can only be started aslong as the people being raided have 5+ members on. (It is optional for Spec Ops to respond to the raid and is primarily focused on gang vs gang.)

    Spec Ops cannot use bearcats at this major and may only use regular cars and karumas just as the gangs do.

    - Spec Ops are not allowed to arrest at this major as it is focused on Gang v Gang and the PD side is only invited to bring more PvP and allow for more fun.


    If anyone has any more suggestions on what should be added towards this please leave a suggestion and your opinion below.


    Solution on how to make this work?: A good bit of dev work.


    Pros & Cons?:

    Pros: 1. More Gang v Gang and fresh new content. 2. The same old majors won't be the only ones hit.

    Cons: Crafter or non PVP gangs may be a little upset but are you really a gang if you're not gonna get into a little action for once?

    • Like 17
    • + 1
  15. 10 hours ago, Jimmy Corvo said:

    4-5 mags to rip is way too much. If you try and dump 5 mags into the bearcat your getting your head taken off. 

    Between 2-3 5.56 is okay. 1-2 mags of 6.5+.

    it gives cops time to drive around and scout without people setting up for them to drive up and 2-3 people spraying the bearcat at once and ripping the people inside.

    4-5 atleast allows cops to comfortably drive around and scout for externals and players in the building before they're just ripped or have to put the bearcat away.

    4-5 also would make it where if civs wanna set up 4-5 people for the bearcat rip it will displace the players in the major allowing for a balance for cops to take advantage of them being displaced OR civs could have 1-2 people spraying the glass while  the bearcat drives around while doing it in a safe way without being shot. 

    9/10 mostly all the cops are in the bearcat making it almost never that the civ will get shot when spraying the car.

    • Like 2
  16. ANZUS Players have a different type of play style, it's not the cap, it's not the terrain, it's not anything of that. I messaged multiple ANZUS players when making these caps and made it to how the community wanted them and some how its still a problem. I've addressed it many times, ANZUS players lack the capability to smoke fight and want smokes removed but once smokes get removed the roaching problem will be a thing again and you won't be able to slam because 4-5 people holding a point on all sides with no smoke can stop your push easily since Karumas have no armor and players take 2-3 shots to die.

    It is the playstyle and mindset of the community, not everyone is running around looking to kill people and boost their K/D because they lose no money at conflict and instead they're capping points and genuinely trying to hold the point so that they can MAKE money. There is no risk in conflict, you can go and make money without losing a single thing.

    The conflict caps like the lumberyard needs the specific warehouse removed as HMT, 2NR, and many other gangs have just proven they cannot be trusted to not roach or rat the capzone when given new cover etc.

    ANZUS is so heavy on "roaching" that if they see a player in a karuma drop out of his vehicle and shoot or try to rip someone driving into the cap they're called a roach and a rat, if you're driving around the cap and see no openings to slam and you drop out of your karuma to kill a guy so you can slam its deemed roaching. The whole mindset and playstyle of the conflict zone needs and absolute change, learn what roaching is, learn how to smoke fight, learn how to create openings, and play as a team. Granted you lose absolutely NOTHING from conflict it's easy to slam on repeat without your team and no respawn timer so you're just having a bad time dying because you're just wasting your lives away slamming over and over with no strategy other then "lets get on cap and kill them!". 

    You'll never have fun in conflict if you continue this mindset and playstyle, not everybody is playing towards your playstyle. People want to win, people want K/D boosts and kills/clips. If the kid is up top on the rafters in the container cap YOU CAN PEN THE WHOLE BUILDING, if they're upstairs in the ruins cap YOU CAN ALSO PEN IT, or you could drive your karuma off cap a little AND SHOOT HIM.

     

    TL;DR ANZUS players have a whole different playstyle and a whole different mindset from altis conflict/dom/conquest. Adapt and overcome, it's not the caps, it's the players.

    • HYPERCLAP 1
  17. I think the Ifrit suggestion would be good but I don't think it would happen. The Bearcat should be rippable but it shouldn't be such an easy thing to rip as you suggested the Karuma. It should have strong Ifrit glass, 5.56 shouldn't be a fast rip and should take atleast 4-5 mags and 6.5, higher caliber etc would get easier and easier to rip the bearcat.

    • Like 1
  18. If we EVER go back to "Los Diablos" it should be 3.0 launch King's County, the long bridge to old NASA Island, Lake Wumbo DOC with the old DOC building with the long hall and super nice interior for the evidence locker, the old octagon prison interior with the DOC command center in the middle and all the cells in a octagon around it, the old Tanoa trees and the rebel on top of the hill with the big hang over and the reeds surrounding the whole base.

    Los Diablos was alright but prime King's County was IMO the launch of King's County in the very start of 3.0-3.2, perfect map that needed barely any changes and you always saw people so there was always interaction. It was perfectly sized and it wasn't a main road map, anywhere you went didn't feel the same 24/7 and the hills and terrain were perfect for combat etc.

    Kamdan and King's County launch maps were perfect and if brought back should be the OG map instead of a new revamped changed map.

    • Like 2
  19. Type of Suggestion?: server

    Please explain what the suggestion is about and why you're posting it?: Please move Mint out of border. Move it out of a major place as with all major crimes, move Mint somewhere like the town below art gallery or something. The FPS when going to Mint is just not good whatsoever, 100 view distance and I am playing at 25 FPS.

    Solution on how to make this work?: Move ALL MAJORS out of the big cities or major areas

    Pros & Cons?:
    Pros: Better FPS for all parties
    Cons: Zero

    • Like 6
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