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Matt Pad

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Posts posted by Matt Pad

  1. Punishing Trooper Details 

    Troopers Name: Yash Kunal

    Rank: Corporal

    Badge Number: 328

    Department: Administrative Services

    Reason for Punishment: Classification K

    Result of Punishment: 1x Written Warning

     

    Authorizing Trooper Details

    Trooper's Name: Matt Frost

    Rank: Corporal

    Badge Number: 253

    Department: CID/IA

    Trooper's Signature: M. Frost

  2. Punishing Trooper Details 

    Troopers Name: Jordan Sullivan

    Rank: Senior Trooper

    Badge Number: 294

    Department: JTF

    Reason for Punishment: Result of IA Case #3010

    Result of Punishment: Contract Termination

     

    Authorizing Trooper Details

    Trooper's Name: Matt Frost, East West, Mark Snow, South West

    Rank: Corporal, LT, CPT, Major

    Badge Number: 253, 126, 113, 103

    Department: CID/IA

    Trooper's Signature: M. Frost

    • Like 1
  3. Punishing Trooper Details 

    Troopers Name: Ryan East

    Rank: Senior Trooper

    Badge Number: 283

    Department: Highway Patrol

    Reason for Punishment: Result of IA Case #3008

    Result of Punishment: 2x Written Warnings

     

    Authorizing Trooper Details

    Trooper's Name: Matt Frost, East West, Mark Snow

    Rank: Corporal, LT, LT

    Badge Number: 253, 126, 127

    Department: CID/IA

    Trooper's Signature: M. Frost

  4. 4 hours ago, Hunter Uzamaki said:

    Hello Long time arma player, 

     

    I believe there could be a best of both worlds scenario for the Role players, Crafters, and Fraggers to meet in a somewhat middle ground. My opinion/suggestion is as follows 

     

     

    The Ideal idea would be to put Class 3's into rebel for a decent price as Doug stated in Option 1.

    allow the crafters to  only able to make the high tier weapons as well as WP's to produce more fighting in the upper areas.

    this including snipers such as AWMs, 7.62 weapons like the Troy, and many more high power rifles. Thus giving a reason for crafters to control the higher tier market for guns creating it almost like a royalty to be able to own and craft one.

    The War Points would make it so you can get mid to high-low tier weapons to peruse more fighting into conflict and capture zones inducing for the fraggers to have more than just gang money to care about.

    and for lab raids only allow the low tier C3s to be put in there but make it like an uncommon item to get vs C2s and C1s loot table

    make Getting Class 3’s hard to get into lab raids so they aren’t farmed for free guns and kill the market this way. Make it like a rare or low chance of receiving one. 
     

    Persoanlly I think Class 3’s need to be a thing that is some what easy but a bit grindy to get.  I would still like to see them be able to be used all around Florida and not restricted to majors only. There are multiple loop holes to that and can get troublesome for long term issues.

    I agree with everything here except for labs. I think there should be some decent weapons in there as its kinda high risk high reward sort of deal. Since you cant loot players the only way to "farm guns" in labs is to find them which from my experience in 5.5 is mainly just pistols are rarely class 2s (deagles and revos). 

    • + 2
    • HYPERCLAP 1
  5. Name: Matt Pad/Frost
    Main role on the server: MSP Paperwork Captain/very dumb reaper man
    Time at ANZUS: jusy shy of 2 years
    Opinions on each rule and what you voted:

    Q: All cop response numbers to major crimes, minor crimes, any situation are removed from the rules. It will be up to PD command to decide how/what they want with the idea of fairness in mind.
    A: I dont really mind either one as from a cop perspective some majors can be very annoying (especially if someone holds an OP area) but from a civ perspective getting bomb rushed by 30 cops when you are doing a 8 man casino dosent sound fun.

    Q: No limit on groups, you can be in a group more than 8 during all initiations. (LEO AND CIV)
    A: I said yes to this one as it really sucks getting left out because your gang is too big and recently cops have been very good to not send all cops to a firefight between cops v civ

    Q: You do not need a roleplay reason to rob people doing illegal runs.
    A: I think that if you are doing an illegal run you should expect people to try and rob you. I remember back in 3.0 whenever i would do runs i would hid and wait for someone to come initiate and shoot them. very good times.

    Q: You do not need a roleplay reason to initiate on someone except 500m from a green zone.
    A: I dont really mind what happens with this one as i can see both sides 

    Acknowledgement that you've taken a spoonful of concrete: Did it day one of me being on anzus

  6. honestly dont feel like grinding for another 2-3 months again. people who have grinded for the past 6 months will get their shit thanos snapped and go back to 50K and a dream.
    with where my money are currently i have not a lot of reason to grind for shit which i like because that allows me to focus more on the RP/crime aspect. personally i will 100% try out the new stuff thats comming but if we get the money wipe then i personally feel that people wont run the risk when they cant get their stuff back (like impounds and stuff) without taking a bigger blow to their bank.

    like lee said: new players will be unaffected but older players will be punished

    • Like 1
  7. Name: Matt Pad
    Time played on 3.0: 600 - 800 hours
    Do you have anything in the next month that will effect you being able to help testing: not at all
    Do you understand you will be expected to do hours of tedious tasks: absolutely 
    Do you understand you will be required to sign an NDA: yes
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