I'm gonna be honest, 20-30K is like a few hours of grinding with the best truck, best run, etc., and the truck already takes forever to get.
Crafting is good as it is right now, it allows Civs to get specialized class 3's that might not be in rebel... but this is where the dilema comes in, if you allow crafters to be the only ones with class 3's, people will start to hate crafters, just like hancock said, it always turns into the crafters can never meet the demand of the civs, and there's never a lot of class 3's around.
The second option has been implemented before, it did not go well. It was not enjoyed, and people still had the same issues with crafters as I just mentioned. When it was implemented before, it was shit, boring, and overall unenjoyable. 20-30k is absurd for a class 3, I was assuming 10k would be the price for a good class 3, and like a cold would be 5/7k from the start.
Option 1 limits class 3's to CTRG Base, Conflict, Majors, and Zones. Kind of goofy, don't think it would work out in the long run, what do you do if you're going from your house to conflict and boom a cop shows up and tries to pull you over, and now you get in a gunfight with your class 3 in Orlando, seems to me like it would create a lot of salt reporting. Just my thought on that though.
Obviously I'm a CTRG Brain goober, but I cannot see option 1 or option 2 actually working for the server population as a whole, and I can see it going south quickly with both options.