~ Raphael has entered the chat... ~
I want to push for keeping the population high and entertaining for as long as possible. This means new content and a change of normal routine is what I'm aiming for. In the past, we had times where we had eased into Class 3's by starting off with crafters selling them, making it more of a player economy. Then there were times where small bundles of Class 3's were added into Rebel throughout weeks. I'd like to propose a option that adds small bundles of Class 2's into Rebel/PD shops which may extend over the course of a week or two, and during this time we can allow crafted Class 3's to be used in Conflict/Capture points and Majors only.
This allows the majority of the population (which I don't feel will be doing Conflict/Capture or Majors often) to continue their grind for money/xp and roleplay. There are several people that I know will utilize Class 2 and Class 2-A weapons. Most WL Civilian factions have Class 2's in their crafting bench and allowing more focused Class 2 and 2-A combat for the majority of Florida will also include more matched force between Cops and Civilians. This should also encourage more people to sink money into Extended Carry Licenses for Class 2-A's. I've had a more enjoyable time here while we have had Class 1's as opposed to the end of Kamden. I know Class 3's weren't the sole reason, but I also don't want to see people getting big heads and ruining role play situations for others. I like the slow and easy approach, and I'll agree that after two weeks of Class 1's, we can step it up a notch.
With this idea in place, there is the possibility to see; All WL Civilian Faction guns, every MP5 variant, Para AUG, ADR97, PDW2000, Protector, Vermin, AWM, Saiga-12, Winchester, Desert Eagle, and a few others.
Here's the definitions of Firearms Classifications: