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Posts
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Posts posted by Jackson Tono
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6 minutes ago, Diego Gorak said:
Type of Suggestion?: Server Suggestion
Please explain what the suggestion is about and why you're posting it?: Remove surf shop. Or prevent a surf shop hold. There was a hostage situation with like 5 people involved. They ran into surf shop and that thing is a mini Fort Knox hold. There is cover everywhere and a single entrance. No utility is able to be used there for cops so its a 100% win win for civs.
Solution on how to make this work?: Remove surf shop from the map or update the rules so it is not holdable.
Pros & Cons?:
Pros: Civs vs cops become a bit more balanced
Cons: Civs that look all through the map to find OP holds like this will probalby be mad. (CTRG + GFK -1ing this in 3, 2, 1)no need to fuck the whole building just fix the hitboxes, add bullet proof windows to front and a backdoor
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+1 for the cars suggestion, but maybe instead of making them breakable just make it so you need to buy armor ugrades for cars. I dont think you should have to put ceramic plates on your charcter though that doesnt seem fun to me
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2 hours ago, Doug Jumper said:
Why cant we have adult discussions.. you're all 20+ for god sake.
All in all, slam or ban should be brought back as the current situations is causing more fights to happen off the cap rather than on the cap. One guy goes to kill roach, someone follows, another follows, etc. etc. so this rule addition would just overall bring conflict more fun.
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would be cool, but maybe instead of putting it on a diff map it would just be diff cap points around flordia in a zone or something
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only benefit i can see is lower major numbers and more civ v civ pvp
but even then i still aint +1 this
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Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server
Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game)
Currently, AG pop is starting to die down again after mass unban, which was expected, but that is not what I am here to talk about.
After talking with a few people it seems that a general consensus was that 6.5 was a bit of a let down for how long it was waited for. I am not saying that the development team did bad work, or we don't appreciate all their hard work, but with months between updates, I can't remember a single thing that I use on a daily basis from 6.5. I use more from 6.6 than 6.5
With that being said, I suggest that the entire development team should shift from trying to get 6.7, 6.8, 6.9 and then 7.0 out to rather all working on 7.0 and providing small updates like bug fixes / cars.
This being done will allow crafters to return, and with that being a decent portion of the AG community, it will increase pop. I know Arma isnt as populated as 5 years ago but I still think that this will be a good step for the server to follow to finally get back into what it used to be with pop. The real killer of the server was waiting months for 6.5, and if we can get a wipe, and a new map, and some features that are used more frequently, then I think that server pop will restore almost immediately.
This thread is obvi just a suggestion so please comment what you think below.- 4
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+1
doesnt make sense to backpack so cops cant shoot and then keep running -
+1
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13 hours ago, Katheeri McKatheeri said:
While what you are saying is true, I would just like to add a reminder, the reward gets dropped a lot.
For example a 3v10 reward would be ~70k each, 12v19 would be ~16k each.
Risk and reward.
I understand what you are saying Katheeri and I made this purely for the fact that it used to be a rule and it still should be, as majors more than 8 just are not very fun for either sides. I have heard multiple times people saying they dont get a kill (civs) and I can't imagine that is fun, also trying to push 12 people out of penthouse on silver rush isnt fun for cops at all. I think 8 is a good balance where gangs still have enough to easily win but they all have to actually get kills.
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18 minutes ago, Gremmy Dark said:
-1 If a gang of 12 wants to do a major with 12 let it be no need to make this suggestion. If they are allowed to pop for 12 there are enough cops to respond to the major simple.
dont know if u have played as a cop or CTRG for the past 2 weeks but 12 man majors are just not fun
sorry that civs might have to sacrifice a little bit for cops but you need to realize this server isnt just about you having fun its meant to be fun for everyone- 1
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Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server Rule
Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) Make major crimes 8 max
Solution on how to make this work?: Add a rule
Pros & Cons?:
Pros: Police can almost always meet response numbers, and makes the fights more fun
Cons: gangs have to pick the 8 to play
this used to be a rule no need for it to be removed- 10
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-1
No need for a type that has ridiculous fire rate like you guys dont already have a huge advantage in weaponry.- 1
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Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) server
Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game)
Promet SG, remove the promet SG and just add the Promet MR
Currently, the promet SG is being used at majors. All of them have a promet SG with shotgun rounds which onetaps and any range currently due to the way anzus hitboxes and headshots work. Ontop of the full SG mags, they can also then switch it to AR which is 100x more OP than any thing that SWAT currently has. AWM is a one tap but it is a sniper. Currently civs are doing majors with full auto AWM 4 rounds, and then ontop of that they get a full AR attachment. Either PD needs to get something similar for majors or civs need to have it removed as there is no real balance.
I understand that it seems like complaining about everything but this is actually OP. Majors need rework and now that civs have crafting PD guns need to be reworked, and that may be the real workaround.
Please suggest how we can balance guns because currently it seems there is a lot for civs and not a lot for cops to use to counter it.Solution on how to make this work?: Remove it and add it
Pros & Cons?:
Pros: More balancing and less OP weaponry
Cons: Civs lose weaponry- 2
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45 minutes ago, Patrick Lee said:
5.56 isn’t really “weak”, 5.56 is the fair balance across the factions, being able to out calibre the majority of the pd while holding an angle against them isn’t really fair
+1
95% of the PD is using 556 and you are complaining that it is too weak. 556 is what we use on this server, its the normal caliber. This isnt altis where everyone uses 7.62 -
On 11/16/2023 at 9:07 AM, Kyle Krane said:
Type 115 should be added to the server and here are my reasons to why.
5.56 is too weak, 7.62 is too op, and 6.8 everyone finds fair. 6.5 is the same if not worse than 6.8 and the type should only be allowed the base 30 round 6.5 caseless mags.
It'll be a perfect "inbetween" for the current problem where cops complain about civ guns/ attachments.
don't add type, promet, katiba, and cmr are already good enough. type is way too OP with the firerate
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As a cop main, each time a major pops less and less people want to respond. It is not fun at all to be a cop, and see a 12 man casino pop, knowing everyone is holding apartments / roof. This is extremely unfun for cops and it isn't balanced at all. As Doug said, majors are supposed to be hard. Apparently GLM has a major tracker of their own and cops have an 8% win rate against them, and when anything is suggested to counter their 8% win rate, they respond with "Get better", "Skill issue", "stop pushing and dying", "try new tactics", but when said tactics are actually implemented and we are doing everything that we can within the confines of our SOPs and Server rules, we are called cringe.
Where is the balance? It seems like you guys just want to win 100% of the majors and the cops to just have no issue with being able to do nothing about you guys sitting 12 people in the top of casino.- 1
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21 minutes ago, Tariq Jamal said:
only good suggestion bobby has made
+1
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3 hours ago, hazza corvo said:
hazza hes saying that the majors have been the same forever. The reason they used to be balanced was before crafting end game items like grenades, rpk, tavor, etc. etc.
it used to be harder to win majors because everyone had the same guns, now that crafting / bigger guns and stuff have been introduced they need a bit of refreshing. knox got a hard nerf for cops since the elevators dont work and the tunnel is completely different now with a jump up and stairs. not complaining but just stating its not because you guys are doing something crazy different or are simply out skilling the cops its more or less the fact that more variables have been introduced and the major crimes need a little adjusting to balance out those other variables.- 1
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2 minutes ago, Lex Hale said:
I just don't think this rule will be possible to log, because is it from when cops arrive? When you start the major? Who will check this? Etc. It just seems like a pain in the ass for staff, and just doing what we've done forever will work better.
If cops hold the vault for 5 minutes they can seize the items. literally that simple.
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4 minutes ago, Lex Hale said:
I just disproved your point of g3/rpk so why keep bringing it up? You guys have AWMs for quick peeking, you have shield, flashes, smokes, like idk. This was never a problem in the past, they got rid of the big mags, so?
8 minutes ago, Nelly Furtado said:such a bad player its unreal
Nelly ur just chatting shit for no reason you fucking freak get a grip
I mean Lex, cops have 0 way to really counter knox. I would love for you to play cop and try to lead a knox push. It is not possible. Smokes and flashes are good but you can still just spray when they get popped and pray bc. you have a 45 round mag.
We never lost this many majors until 50 rounds and 7.62 started coming around. These were meant to be end game items not 8 people holding 1 room on a casino.
The idea is you are robbing the bank to get the gold. Yet you leave the gold completely uncontested and setup in the most OP death hallways that you possibly can just to cheese a win on the major. This is more realistic and ofc you guys are going to be the ones contesting the post because you don't want to have to change the way you play. -
Just now, Frost Armstrong said:
Ok my 2 cents on the matter is that both sides have valid arguments as a cop its outright unfun to push a practically OP hold and while you mention shield Flashes and smokes. Those things do no good/ or are drastically reduced if the guy holding the shield can be actively shot at from 3 different directions, The flash bang can only really hit a 1/3rd to 1/2 of the room depending on the size and what's in it. Along with the fact there's one setting that makes smoke useless when scoped in and I know for a fact at least some or more of you know what im talking about.
However, telling civs how to play a major and what they can and cant do isn't quite the way to go about it either so what I suggest is
When a group has 6 or less they need a min of 2 defending the vault/major item room 8-10 a min of 3 and 10-12 a min of 4. What I mean by defending is at least being on the same floor. This will weaken overpowered holds for civs however still lets them play the major how they want. So for Breadville, they would need to be in the basement area with the vault and Miami casino on that ground floor, National Bank ground floor again.
There could be a few exceptions to the rule like National Mususem since you could reasonably defend the bones from the second floor
Since the main goal of robbing a place is to steal the money/gold/items civs should have some level of commitment to actually defending the loot.This is what I mean but Frost is just a genius and worded it properly.
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3 minutes ago, Lex Hale said:
Can I ask why do you think this was removed? Possibly because it becomes aids for civs and very unfun? And cops will never do anything but force the vault and then all stack in it? It makes it so 90% of every major isn't played. This is just silly man. You talk about g3s in your post, 50s are gone. Whats the problem with 20 round g3s?
You think this rule was removed because it makes it aids for civs and very unfun...
how do you think cops feel pushing down a death hallway with 3 people pushing 100+ ping quickpeaking with 3 g3/rpk
yeah it has to be fun for civs but fuck if cops are having fun right?
Surf Shop
in Archive
Posted
i mean lets be realistic you guys be running in there for a reason...