Jump to content
Click here to install our Arma 3 mods!
Texas: 0/150
Teamspeak: 0/150

Luke Wortek

Member
  • Posts

    535
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Luke Wortek

  1. 4 hours ago, Tyler Pappas said:

    Your name: Tyler Killmore
    Your steam64id: 76561198273441079
    Your discord: Tyler Killmore#8406
    Which capture point/conflict zone is this submission replacing? Gas Station
    Screenshots/media: 345059126_TylerKillmore_ag_florida20354112.0515464_58.39772215_7320.75-17.797000720_0620_30.thumb.png.ce8a2d4af317d449e4428d01127fc6e1.png303355582_TylerKillmore_ag_florida20354093.2315367_643.1261342_2080.75-41.2061000720_0620_30.thumb.png.77d361cebbc0b2234706e698de32bf94.png330668251_TylerKillmore_ag_florida20354074.1915388_17.1939348_6860.75-20.0697000720_0620_30.thumb.png.6931335d9c775375c107edfe01e56a38.png598945148_TylerKillmore_ag_florida20354071.5815468_913.1431192_8920.75-25.5243000720_0620_30.thumb.png.cf0be2345c0a87d16aae34bdbe18c5a5.png553348525_TylerKillmore_ag_florida20354017.4915398_28.087456.52690.75-17.5697000720_0620_30.thumb.png.fc232696525ca93051c62add5c317037.png
    Details: The goal of this zone is to be something different than all other zones we are used to. Currently I believe like 3 or 4 of the zones are just woodpiles which is cool but boring when that's all you are fighting on is piles of wood. My goal was to make a map that everyone knows and holds dear to their heart. I attempted (Arma 3 assets allowing) to make a Arma 3 edition of Nuketown. This is ANZUSTOWN 2035. I have added a few of the same sightlines as the original Nuketown but changed up and added a lot more to work better with Arma combat. I have added many ways to peek over fences with objects that will be climbable. I have added stairs leading to the tops of the garages for additional sightlines for either oncoming cars or across the zone. This also adds the ability to parkour to different spots. Unlike in Nuketown the house in the back that is inaccessible now has a scaffolding leading to the top for a new angle over the zone. I have also added the addition of 3 ramps for different ways to slam (Because who doesn't love ramping their karuma off a ramp and flying into the zone) @Kaladin Sulzberger. Although it looks as if a lot of the zone is walled off with fences, each angle is accessible in some way whether that be by ramp, scaffold, vault, or an opening. So there is no opportunity to camp one single entrance.

     

    I think this would make a great addition to the conflict zone, however with this unique idea I think it would be an interesting addition or replacement for a capture zone as well. 

     

    OPEN TO FEEDBACK AND CRITICISM.

    Fire map but the camping is going to be insanee on dis fr

×
×
  • Create New...

Important Information

By viewing ANZUSGaming's website you agree to our Terms of Use