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Doug Jumper

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Posts posted by Doug Jumper

  1. I think an iteration of transport truck could be a "CARTEL TRANSPORT" which is just a Mexican fella in a car that you need to get across the border for a reward. Kinda funny and very simple. Approved.

  2. Bit of a misleading title, I just don't think it's feasible to give this kind of power to Mafia/Bikers. We already have had issues with some people abusing the kidneys.

    • Like 1
  3.  

    1 hour ago, Squilliam McGuire said:

    I agree with some points here 100%; Im just here to shoot people and have a fun time, not crazy about winning like others, I'm simply making an observation. I have seen Dirty Bandits, Baja Blast, NFS, other uniformed gangs, etc., with a decent bit of numbers 5-6+ that are more than capable of going and fighting zones and getting involved with the gang side/combat aspect of the server, not saying that they don't ever do, just not enough to the point where I would consider them truly involved. I have been to Steel, earth, coal, ruby, and its processors and have seen gangs like that with 5-7 people, and they are all doing contracts and farming. Currently, farmers/crafters and people doing contracts make up a substantial portion of the server population (excluding cops). Keep in mind, I'm not even the original poster of this thread, but it makes me scratch my head when people don't see what others and I are talking about. So, to put it into simple words... there are multiple other groups with decent numbers that, for whatever reason, don't get involved in fights, red zones, conflict, cap zones, or majors (or very rarely do). The overall gang presence and involvement with combat will improve when class 3's come out, sure, but... well.. im not going to go any further because people will just get upset and say I and others are attacking the server and saying it's boring when in reality, that's not what im saying. I am sharing my concern with what I see so far. 

    GLM going into two groups and recruiting more people to fill out the slots is the play. Baja, DB and NFS might have 6 members but they do not play CQC/Aim prac/Try to "IMPROVE" their combat. They just play for fun and combat is apart of that at times but playing against a zerg gang like GLM isn't fun for anyone and more combat will happen if the difficulty of combat is more casual. 

    Considering bring back the 8 max rule. 

    • Like 4
  4. 1 hour ago, Saleh Eyjafjallajoekull said:

    I'm personally against reviving at red zones, reward with no risk.

    You're also looking at it at a different perspective, you generalized ALL "combat players" there's 2 sides of that police combat players, and rebel combat players, the current people who made this thread and agreeing with it are police combat players because these "grinders" are the ones that help the rebel combat players get there guns at a lower price.

    Fair statement, its the minority of combat-friendly players that are the problem in this. 

     

  5. 42 minutes ago, Thomas Ivankov said:

    None of this is about making the server all about combat, whole reason of creating the thread is because like I said I WANT TO ROLEPLAY, I want to meet new or old people again on the server and have yet to do so on the server. Never said we need to rob them bc they aren't fighting I was just saying it would be a form of interaction between players. Never trying to shit on anyone just tired of the seeing the same small group of people everyday. 

    The first week of every wipe is a little boring for cops, once class 3s and illegal contracts are out it will be constant majors, constant combat and a lot less grinding.

    • Like 1
  6. 4 hours ago, Patrick Lee said:

    I have no issue with people grinding and I do respect the grind, my main concern is the people doing runs to craft class 3s, doing your exporter runs is fine I have no issue, if that's what you want to spend your time doing that's up to you. I just don't want the same thing to happen which happened on Florida where we had class 3 crafters having 0 risk invovled in supplying the entire island with ilegal weapons. There should be a risk involved in this.

    I think the main question from Trick is where did you get the idea this is happening, I checked and 99% of people are doing exports to get their trucks, warehouses etc. 

  7. 5 hours ago, Trick Sanchez said:

    Hi, Grinder here;
    I thought this issue got solved? Doug gave the W for Bischerman taxing the wall at steel mine since this doesn't break the rule "You can't rob legal runs' since they technically aren't robbing the run. They are taxing it. Refer to screenshot:
    https://cdn.discordapp.com/attachments/1202743731837599924/1212269537567965185/image.png?ex=65f138fc&is=65dec3fc&hm=d2c9be19a20d1175857aa599e74a53eb766550dea27659dcc773af1d76831ae7&

     

    Please tell me where you and others are getting this crazy claim that we're stockpiling weapons? Maybe other people are but I know I'm sure as hell not. Want to know what I've been doing? Exporter. That's it.
    I wait for exporter contrracts to refresh at the top of the hour, then I grab the highest percentile one for steel. Steel pays more than earth. It's always been like that since 3.0 (maybe even 2.0 but I only played after 2.8)
    I run steel from the mine to the gang warehouse. 'Gang' as in 15-20 people pooled money together and bought a 2 million dollar warehouse. Crazy right? Not really.
    Guess what? We're still pooling money to get all of the perks for the warehouse. We have a steel processor which is why we only run steel.
    So what does this contract entail? Well, this current contract I am on is for 6,000+ steel. A 600 slot truck holds 300 unprocessed steel. That's about 15-16 trucks (including inventory space). Contract was at 155% so at the end I'll get a great payday; but, at what cost?
    It takes me no joke 12-14 hours to complete it. No normal person is going to do that by themselves. They might enlist friends so they can split it. It is safe to assume, that was the original purpose of these massive contracts.
    However, you can't always get what you want. There has existed since 3.0 mind you, people like me,like Pug Winter, like Parker Snovle, like Riiken Tenkashie, like Sam Ryder and onel from the past to all the new grinders I've met today (Devin Rouge, The Alucard Brothers some to list). So listen up, because this is a message from us grinders.

    You can't tell us how to play the game. We'll always be here. You're not stopping us.

    *Editors note*
    https://gyazo.com/59d799c612998757d67c86a1e5bc4715

    https://gyazo.com/6ab50c5d0bb641358f84493fb536199d

    The screenshots should speak for themselves. I've put a lot of time into not just Anzus; but, Arma in general. I was ranked (at the time when I first left in 5.5) #4 most played time on Anzus. I've had to pleasure of competing with Parker in his prime. I still have my 3rd place 3.0 and 2nd place 4.0 trophies for grinding. I was rewarded from the very start for doing what I do. I understand the function/mechanics on Anzus to a point I could more than likely write my own guide on it. Though on my streams, I may smoke weed (legally, recreational) and seem like a total goober, I'm Anzus smart.

    I regret saying W. I sometimes forget the reason we don't allow people to rob runs on this server. Giving this kind of power to certain groups on the server does 10x more damage to the server than the negatives of not allowing people to rob. That is the only thing stopping us from allowing robbing is that groups take it too far and its not fun for anyone. If there was RP where groups COULD rob and set up agreements not to ROB etc that would be great but that power given is just not feasible, they can't even tax without being toxic and roleplaying.

    Let people play how they want to play. 

    • Like 1
    • HYPERCLAP 2
  8. 2 hours ago, Squilliam McGuire said:

    There is little that can be done or will be done. Anzus staff will never ban a specific playstyle. It just so happens that there are not a lot of fighters or roleplayers, mostly grinders making up the majority of the population, which is sad because I barely have interacted with anyone except for my own gang. The gang/combat presence in 7.0 is looking to be even worse then in 6.0 🤣

    get ready, its gonna be a lot of fighting the same 3 gangs for the next few months lol.

    These comments are just silly when class 3s arent even out yet. 

    • PepeDance 1
  9. Combat players hate the "You can not revive at red zones" rule but do it anyway, when this happens there is 0 risk. But they want to rob people chilling/grinding? I dont understand that part. Will monitor this thread, please be chill. 

    • TF 1
  10. I think the idea is really cool but the biggest negative I see in this is the need for a 600 truck is something people strive for and it keeps them on the server for longer. If we just hand it to them it I feel the negative outweighs the positive. Open to the opinions of the community further though. 

  11. No idea where you got the idea we took one 0 off, that was on 5.0. The only thing true in this thread is that gang warehouses were made 2mill, that is because you can put money in your gang bank now. The amount you make from zones, the amount you make from cartel is all the same as Florida. Same with majors, only reason you get 20k from Knox is because its class 1s only. Its too early to be making threads like this, not to mention the amount of inaccurate statements makes people have twisted opinions. 

    Class 2s are expensive for the first bit too try tank the economy slightly, class 3s will be similar if not cheaper than Florida from rebel. 

    The distance was combatted by contracts which will eventually be added to illegal runs. 

    • Like 1
  12. We only changed this phone around 6.4, its probably a bit early for major adjustments + Seska doesn't develop for ANZUS anymore so high quality graphics are not as available as the other devs focus on textures.

    To respond to your questions individually.. 

    1. Bring back the app store their are way to many apps on the page and I don't use half of them. I rather just download the apps I need like back in 3.0

    - The problem with this was that new players couldn't find specific apps. What apps would you want on the main page and what apps would you want on the app store?

    2. Ability to actually use the message app? Its very much a hit or miss app and it would be nice to see a notification pop up when you get a text msg. Also when you try to msg someone to actually click on the msg promt its very buggy and does not always work.

    - Report this as a bug please

    3. Camera app to the phone? Not sure if this is possible with Arma but its on FiveM and its cool.

    - Not possible sadly

    4.Twitter app revamp with the ability to add screenshots or to take photos with the camera I mentioned above and attach them.

    - I like this idea, will speak to Martinez about it

    5. Phone notifications popping up similar to FiveM in the bottom right instead of the top right. For example; msg app notifications, public transport app that sends a notification where the next bus is coming, government announcements, etc. 

    - Maybe

    6. New phone UI just because its overdue for something new. 

    - What kind of phone?

  13. The problem I have is that we are already struggling with PD numbers, I feel like this may be needed somewhat but generic PD is more important.

    We're more than happy for a group to make a bunch of "Mexican Police" characters and attempt to do this without any staff intervention similar to what the Cuba people did on 6.0 without all the toxic rp they did I think it could be cool. Would be happy to give free character slots to people if they can prove this RP will work. (e.g. use your 2nd character slot for now and we can add a 3rd) or maybe CTRG run Mexico? Idk so many options there for people to do without us needing to dev much. 

    • Like 4
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