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Doug Jumper

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Everything posted by Doug Jumper

  1. Hi everyone, population has been a bit low recently. I feel a lot of people are burnt out from the 5.0 initial grind and population will perk back up in the following weeks but there is no denying that ARMA 3 is slowing down. We will continue to do ARMA 3 for as long as we can and we will continue to bring you guys good content and we have better and better content coming in the coming months. 5.3 will be better than 5.2, 5.4 will be better and 5.5 will be the craziest update to ever come to ARMA(I know I say this every time but every time its correct and this time its legit). But with that we need to do things to make it work. We did a mass unban last year but it was done badly and only ended up with a few people being unbanned. Here is how we're going to do it this time... Any community member can suggest a friend or someone they know to be unbanned by filling out the form. All members of the community can vote +1 or -1 based on their experience with the person. The people who get enough support will move onto the next stage we will create a new thread that has a poll that lists their ban reason so the community is aware and if they want them back. There will be some people I will straight up deny but I want to give everyone a chance, as I know from personal experience people can change. Anyone who has cheated will not be considered for this no matter what. PLEASE VOTE WITH THESE REACTIONS ONLY AS THEY DO NOT CHANGE PEOPLES FORUM REP If you have any ideas that isn't content related to help encourage people to play and the population to stay up feel free to DM me.(but please no "BECAUSE COPS ARE TOXIC" or "GFK ARE TOXIC" just report those things to IA or forums)
  2. THANK YOU TO ALL THE DEVELOPERS WHO WORKED ON THIS UPDATE! Please post any bug reports in #bug-reports in discord: https://discord.com/channels/421117746743476244/942582462670848050/942587158282256404 If you have any suggestions for future update please post them here: https://www.anzus.life/forum/497-suggestions/ Suggestion appreciation list: Gang wars @Ryan Smitty Gang logging @Bailey Sinclair Civilian warehouses @Astrid Hawking @Noremac Mitchell @Anton Tikhonovich Backpacks @Austin Flint Tyrus @Larry Irish Hunting adjustments(IT WAS TOO HARD?) @Happy killmore SWAT Ladder Truck @Richard Head Turfs @Doug Jumper (GREAT GUY)
  3. Google Drive(Update only): https://drive.google.com/file/d/1OEG7vqt5Ylv8R21nJAmo5g5qr69Ars4b/view?usp=sharingGoogle Drive(Full): Will be uploadedArma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig Civilian Warehouses Advanced Crafting Station 10-20% faster crafting based on upgrades Required to make class 4s Required to make high tier class 3s Dirty Money Storage Clean Money Storage Window Covers Multiple tiers with more security Fridge Group Storage Private Storage Document Forging Station Similar to a crafting station but make fake ids Processing Station Ability to process certain ores at this location Requires fuel or electricity to run Drug Room Ability to create a meth lab to create meth like gang hideouts Major Planning Room There is a billboard in the major planning room which you can set to any IMGUR.com link you want You can see all major payouts, max cop responses etc Major planning system Pre-set up getaway vehicles Beehives Helipad Gang Turfs All locations on the map are marked with a color, gangs can set what color they are defined as The gang with the highest reputation on the turf owns the turf Ways to get reputation Killing a gang member in the turf Killing a cop in the turf Having a worker or gang member deliver drugs within the turf and more! If you own the turf you get 5% of all legal sales within that turf (Protection money) Gang Wars Ability to initiate a gang war on other gangs Ability to wager a number of gang funds If initiated at a gang war turf reputation is x2 if its the enemy turf or your turf. Job System Rework Removed unused jobs, keeping foodhub driver, trash worker, bus driver, cropduster and courier Buffed all jobs to make about 75k an hour. Up to 125k at level 3 Added trash at businesses for trash workers to pickup Made it so a trash truck fills up and has to be emptied at the Grizzly Peaks Dump Added chance to find random stuff in trash Added crop-dusting plants, speeding up their growth Added call bus at bus stops Fixed courier delivery locations Made it so job buddy's only get payed when near each other Added RealTaxi company Added Vantage Towing company Drug Delivery Rework Added cocaine drug deliveries You must buy a baggie from a gas station/super market and use it to bag the cocaine up to drop it off (Similar to joint rolling) Added meth drug deliveries You must buy a baggie from a gas station/super market and use it to bag the meth up to drop it off (Similar to joint rolling) Added shroom drug deliveries You must buy a capsule from a gas station/super market and use it to cap the shrooms up to drop it off (Similar to joint rolling) You gain TURF reputation for delivering drugs at houses Gang Clothing Added Noremac Gun BooguWu Femboiz Uniform/Vest/Cap Zephyr Bandana/Beret/Vest/Hoodie/Training Uni HMT Uni/Vest/Boonie/Cap The Commision Uni/Vest/Hat Trick Mask Bong Andrew Lee Cowboy Hat USOG Uni/Vest/Hat GFK Vest/Uni/Mask/Hat Austin Flint Uni/Vest/Hat La Cosa Nostra Vest Pawn Shop Uniform Updated Biker Prospect Patch New Civilian/Donator Backpacks (All have equivalent space to the Invis Backpack) Civilian Backpack (Astra/Black/Vrana) Assault Backpack (Default/Black/Brown) Sport Duffle Bag (Black/Blue/Green/Purple/Red) Civilian Sport Backpack (Green/Red/Black) Viper Harness (Black/Olive) Viper Light Harness (Black/Olive) Tac Pack (Black) Static Titan Backpack (Green/Tan) BOSS Portfolio Bag (Black/Green/Camo/Red) Messenger Bag (Black/Coyote/Gray/Olive) Lacoste Duffle Bag (Red Camo/Green/White Camo/Camo/Brown/Brown Alt/Red/Blue/Violet/Black/Black Alt) Halftrack Backpack (Black/Coyote/WetEarth) Shoulder Bag (Black/Beige/Brown) Carryall Backpack (Green/Olive/Urban/Woodland) Assault Pack (Black/Coyote) Fanny Pack Tool Belt (Modshop/Repair Job) Bikers Backpack (Kingsmen MC) Rucksack Backpack` Gang Menu Changes Moved around some things for QoL Added buttons for the following Gang Wars Gang Logs Gang Tree Accessing gang leaderboards (xp & bank) Gang Recruitment (forums) Gang Fight system Categorised Logging System A categorised log menu which can be implemented for a variety of purposes. Currently implemented in the new Gang Logs menu for gang leaders to keep track of events occurring within their gang Comes with a satisfying way to sort through hundreds of logs at a time, sorting both by category and by a search filter Navigation Menu Change Hovering over a marker in the list now gives a description of the marker/location New cars Tyrus Super Car (Exotic) Riot2(Unique) Rolls Royce Cullinan (Keops dealership) Brickade(Unique) Hunting skill adjustments Made it easier to craft higher tier backpacks (Find out in RP but its easier to do now) Higher the hunting level higher tier backpacks you can craft Higher the hunting level the more meat you get from animals and less chance to damage the skin Added sound for locking/unlocking vehicles and doors Added storage box for KD Firearms Removed player name when giving items Added MAA Grummon Goose Fixed register in weedshop Made stress go down slower Sanchez Revamp Storage box to modshop Crafting station for modshop Fixed Jayhawk gunner FOV Made it so face coverings hide your name SWAT ladder truck added Made it so rain is less frequent Option to rob 10mill houses added Paycheck center major fixed Scrapyard replacing USS Boyd Embassy major fixed Cops seizing at museum fixed Fixed patriot lightbar Academy bus added
  4. THANK YOU TO ALL THE DEVELOPERS WHO WORKED ON THIS UPDATE! Please post any bug reports in #bug-reports in discord: https://discord.com/channels/421117746743476244/942582462670848050/942587158282256404 If you have any suggestions for future update please post them here: https://www.anzus.life/forum/497-suggestions/ Suggestion appreciation list: You now get an extra resource 100% of the time per mining/gather @Pug Winter Conflict changes @Ryan Hancock and @Nathan Stevens Capture zone changes @Giovanni Money Added weed, opium and LSD seeds to burglary store and crazy Chinese man so you don't have to go all the way to rebel (I can't find the comment so I can't remember who but hopefully they know their suggestion was listened too) GPS can be downloaded by civilians @Nex Nuestra Hwy car buff @George Newell
  5. Google Drive(Update only): https://drive.google.com/file/d/1O8eLYvtyACz43qr1_ShvV4uOgwxu92yf/view?usp=sharingGoogle Drive(Full): Will be uploadedArma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig New Casino Building Run by the mafia Poker System will be out either later today or in a few days. The system is VERY complicated. We will make an individual announcement on how it works. Eventually BJ will be on the server but Trick/Gordo will do BJ via their streams tonight. New Dispatch System The dispatch menu is shown when opening the map When a robbery is started a new situation is created on the dispatch Police can assign themselves to the situation Police can set the situation to code 4 removing it from the dispatch list New Major System When starting a major a dialog will show up where you can select numbers, class of weapon, first person combat and hostage. Police gets notified about response numbers, hostage ect Doing a class 1 major will only give 25% of the reward Doing a first person will give the same reward, this will be adjusted over time to balance it out depending on the major Every time a major is done the reward of the major will go down by 10%. Resets every day Fixed MilShip Major Fixed Mint Major Fixed Midlands Major Economy changes Gathering/Mining Updated skillcheck bar for gathering resources to have multiple levels Made skillcheck bar show every 5 times but will give you +5 ore You now get an extra resource 100% of the time per mining/gather Perks completely reworked (Everyone has been given a perk reset) The higher tier the resource you are mining/gathering the higher EXP you will get for processing it instead of 15exp every time. All majors and runs increased by 25-50% Conflict changes Conflict now goes upto 5000 points Only gives one notification when getting points When the zone moves we've set specific spots so it doesn't go into random areas Every death with someone with a class 3 will add $20,000 ontop New Police Helicopter Player feedback system Ability to +1 and -1 players in-game easily This system will only be used for staff to gage the opinion of players Misuse/false +1 and -1 results in a removal from the community due it being the same as lying to staff. Capture zone changes Removed deveils crest and fishing village Added Devils Port and Winter Mansion Moved ghost hotel from top right to bottom left New EMS Revive System New medical menu For EMS to heal someone, they have to diagnose and then heal wounds on the body parts in the menu, depending on the injuries the player has. When someone is revived by EMS they will get a random hidden injury that cannot be found by diagnosing the patient. You have to communicate with the medic so you can be fully healed. Added an evidence stand (in evidence room in main PD) to allow cops to hand in dirty money, giving 5% of the value as a reward. Transport and Smug boat changes Made smug boat only spawn with 2 or more MAA online Increased speed of smuggler boat Buffed transport truck for civilians Buffed smuggler boat for civilians Transport/Smuggler boat will always give a flat amount to gang bank Created custom prison transport locations (At pds) so its not at transport truck. Map changes Conflict bottom filled out and new spots added Moved cartel to just south of it Cartel island is now a big residential Change MAA PD building Fixed Kingston Castle Fixed Knox terrain issues Fixed several other map bugs New Paycheck Centre Major Crime Use a drill bag to do this Fixed submarine textures New Rolls Royce added (Exotic car shop) Flamethrower added to high level crafting Molotov cocktails added to whitelisted civilians (Can only be used with VERY good RP reason) A bunch of new faces added (Go to medics plastic surgery to get them) Highway patrol interceptor added Slightly buffed highway patrol vehicles Added weed, opium and LSD seeds to burglary store and crazy Chinese man so you don't have to go all the way to rebel Academy Bus added LOTS of female clothing added Patriot handling fixed Adam Walsh eyepatch added Company barrage added KD Guns new van added Several The Company Clothing stuff added Several hat first person issues fixed Priest uniform added to donator shop Added back a bunch of old animations which fixes a lot of broken dances 10mill mansion issues fixed Added memory hack to sketchy shipments GPS app available for civilians Made hunting season turn on/off randomly during restarts (Governor can still turn it on/off manually) Nerfed Subaru max speed Fixed Tahoe 2015 issues Fixed license plate not displaying on some vehicles Fixed flashbang dupe Fixed free gas station fuel Fixed modshop geometry issues
  6. Any issues with shops DM Oliver directly, do not post bug reports. Any other issues do not DM anyone just post it in the bug reports. Check out the trailer made by Elliot:
  7. Google Drive(Update only): https://drive.google.com/file/d/1hjRcA1IpA9oi62lm44lyc5zYKudIiNBA/view?usp=sharing Google Drive(Full): Will be uploaded Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig New Pharmacy Minor Rob by hacking into the safe at the back of the pharmacy Complex minigame you have to get through to start the minor crime Brand new pharmacy building Completely new modshop tablet Modshop workers are now the one's using the tablet Added option to preview the modshop worker's tablet Made different vehicle mods require different virtual items (modshop workers are able to craft these) Changes are saved instantly to the database Added back tiering You can now instantly upgrade to T3 (still requires same total cost) Added more material types for tier 2 donators Added stress system Shooting, getting shot at, driving fast will increase stress Stress will go down over time, or by smoking joints or cigarettes Having high stress will give certain effects, they're very minimum and don't effect combat New weed store (run by the gangters) Added a new medicinal weed plant, used for crafting items in the weed shop The different items give different buffs Added new cars Subaru WRX STI Toyota Mark 2 Lambo Egotista AMG Roadter Kaneda Motorbike Diablous Motorbike Zenvo Exotic Chimera(Bikers only) New Academy Jeep Cherokee New CTRG stuff New helicopter New clothing,vests,bandanas etc New EMS stuff EMS Quadbike EMS Snowmobile EMS HR Jeep Cherokee New Farmer House minor crime Find cows on farms across the map, if you kill the cow for the meat police get alerted Hunter tracking system Use the hunting tracking system to look for animal footprints The higher your hunting skill the further away you can find animals You need a hunting knife in your inventory and windows key the ground New Port Weapon shipment Mission An AI drives ship into the ports There is a crate with guns on the ship SWAT can respond and MAA members may assist(max of 4 police should respond at one time) New mansion added across the map ($10,000,000) New gang/personal uniforms (ANYTHING MISSING FROM SHOPS DM OLIVER ON DISCORD) BCC Uni Fiz NG Durag Kingsmen MC Uni Vigilanties Uni/Vests/Hat The Order Uni GFK Uni/Vest/Hat KD Guns Uni/Vest New UFC Arena for the biker to run events in as an alternate to the underground stuff Fixed searching houses not seizing items and giving police reward Added seizing dirty money to searching houses Added 'issued by' to warrants menu Allow non company owners to manage employees and budget Added 2 new permissions, Manage and Budget Fixed multiple issues with the company menu Added the ability for police to seize briefcases when out of combat (illegal items that have dropped on the floor on death) Made civ paychecks only be payed out when less then 1mil in bank Set death chat to be enabled by default Added 5k fine when send to jail Vehicle fuel will now save when storing vehicles in garage Made gathering/mining resources require certain mining/farming skill level Added seize suitcase option for cops On death/when being searched it will now only drop 1 suitcase with all the items instead of multiple Added the ability for restaurant workers to give drivers items when in the drive-thru Trucks now get increased truck space when upgraded (4% per level) Reworked food/drug item buffs Fixed civ drug drops Fixed give ticket menu for higher resolution monitors Added option for REA Lead Agent's+ to revoke tickets Gangster cars fixed Fixed female EMS uniforms Heaps of bug fixes but no one wants to read bugs!
  8. Google Drive(Update only): https://drive.google.com/file/d/1FzHSsUe2x6KDgfsozTzRQxMUnMWuNhF_/view?usp=sharing Google Drive (Full): WILL BE UPLOADED ASAP Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig You must delete all your old bisigns refer to discord #5-point-5-information channel to know how. Thanks to all the developers who contributed to this update! Federal Bank implementation Rob federal bank with a Green USB and Green Laptop Obtain federal bank blue prints by robbing Fort Knox, 10% chance for Blue Prints to spawn when you rob Fort Knox $7,500,000 reward for full completion. Two mini-games to get through the vault doors, they're very difficult so be ready for a challenge. It is meant to be hard, but it is possible we have no intent to make it easier. All cops can respond, once it activates DOC must be instantly closed. Prison lifers must go to sleep and all of DOC must respond as well. New Car Dealership Building Located in Chapman Streams Rob the safe for to steal a sports car which you sell at chop n dock for a reward of $750,000-$1,300,000 Plastic Surgery System You can now get your face changed in-game by medics and have surgery RP New Maverick Civilian Helicopter 7 News Livery available at the mod shop Fridge upgrades added to houses Sink upgrades added to houses Fridge added to all 3 fast food resturants New blood drive system All players are assigned a blood type Medics can take, and give blood New kidney stealing system You can now steal peoples kidneys and sell them to an illegal trader Medics can do kidney transplants for people with no kidneys EMS Quadbike added EMS TRU Uniform/Vest/helmet added EMS Tiger added for Martial Law/Red Zones Gang XP/Level now shows on the gang menu Change firehouse to firehose (your typo) Added firehose to all medic fire trucks Added wildfires (on trial if performance is effected even slightly it will be removed) Added change to have fire when cooking food Added kidney's as reward to ems organ transport Several new gang/personal clothing added The Company formal uniforms fixed Noremac Helmet added Resurge gang uniform set added Bojack uniform set added Nuestra new uniform set added Green demons uniform added Tyler Davis uniform added Heartless Anarchist uniform set added Jens Bruning bandana added Kingsmen MC combat vest added Pimp Chimping stupid skeleton uniform added Lee bread custom uniform added Cocaine cowboy new uniform set added BBC new uniforms added Peter clark guns added New dirty bandit uniforms added Seagull uniform set added Wildcard uniform set added Lee bread cap added Lee bread van added Several new personal cars added Noremac Mitchell Patriot Humvee Jesse Tigerwood Champion Jack Chapman Gauntlet Seska Scofield Club Tyrell Lee Dubsta DOJ budget increased so court security dept now has the money to buy a larger tie for their uniform AKA new tie on CS uniform + new headgear Mining is now a toggle(Similar to gathering, you can thank pug) Command SUVs New election debate stage added Fish burgers added to all restaurants (One is called "Louies Mum" the other is called "Smells Familiar" Medic missions re-written License system re-written Lots of Government/DOJ whitelisting changes Faction budgets adjusted Server will now repair all objects Food hub uniform and vehicle added Restaurant chairs fixed Crown Vic Lightbars adjusted Invisible primary added to EMS so they can drag Fixed Shreman Trailer Park F-550 Interior fixed Saloon back door fixed Twitter app times fixed CTRG Hummingbird added (No skids) New RVMAT for faction berets Added lights to dim cities/areas Fixed kobura vest/holster Moved nightclub doors to new system Fixed meat/hide icons Windows key and F key can now be reboud via CBA controls in your settings Fixed Casino Geometry issues Extended fire house range Removed btcrack from shops Added heli spawnpoints for gang houses Fix weed processing outside of building Fix national Added medic garage to DOC Fix boat dealership major Fix seizing plants that are not plants Make players with jailtime spawn in Alcatraz if doc is closed Fix mobster/cartel capture when capping player disconnects Fix hunting app icon Fix gangster house Added markers for boatshop on bd island Fix robbing museum bones then player disconnects Fix majorcrime timers Fix packing up medic drone Fix cops seizing plants Add pistol mags to SWAT shop Fix redwater pd car spawnpoint Fix faction properties spawnpoints Fix signs in modshop Fix drugbox from jail Fix real estate agent fee Fix nightclub doors Fix handing in asylum seekers for police Fix conquest payout Allow DOJ to access GPS settings on phone Fix dirty money cleaning quest text Fix REA spawnpoint Fix cop quests Fixed pay bill for subway Fix MAA air and boat shop Fix capzone capping from MSP Fix escaping from jail when killed Fix REA arresting Taking kidney's requires hunting knife You can sell kidney's at illegal trader Give keys to van for produce runs Added more spawnpoints for produce run vans Make harvesting animals give the same meat type regardless of hunting season Disable bitcoin interactions Fix cartel/mobster crate access Removed floating thing Make REA show up in the phonebook as Revenue Enforcement Increased conquest points to 2000 from 500 Set conquest reward to 250 gang xp and 75k for every gang that participated Make conquest menu not show when conquest finishes Fix rea send to jail Add NVG's to REA shop Fix getting stuck in Alcatraz Fix REA terminate worker button Fix ticket pay all Fix add EMS Buddy Fix spawning under DOC as lifer Fix cop numbers still counting DOC when DOC is open Added bar shop to saloon Fixed panic button in second courtroom Allow doj and gov to crash tackle Fix penal code link Fix housing storage amount Fix car dealership major Fix auction house pricing Fix mob/cartel transport missio crates Fix bleedout in conflict zones Removed radar station quests Fixed steel processing message Fixed DOJ opening court Fix capzone not displaying group name when stopping to cap zone Moved unknown seller Patched holes on the railway tunnel near mobster base Removed floaty thing near embassy Fix getting nearest location for robbing stores Added ATM to Bergville gas station Replaced pizza delivery quest with FoodHub Lower hunger and thirst rate when in a car (same rate as when walking) Fix being able to jump over DOC fence from metal gathering Fix being able to jump though DOC fence from basketball court Fix cocaine processor at Ericsson Square being outside of building Removed Ericsson Square clinic Fix duplicate signs at gas station in Bergville Fix impound send to garage Fix leaving gang Fix text in patrol bounties saying 10min Fix Brooksfield bank Fix ems and police computer Fix being able to call without radio Fix twitter faction colors Fix meteorite cleanup progressbar Fix bus stop names Fix paycheck marker in Redwater Add marker to Carter's Gas Station Make DOC numbers not count towards cop when DOC is open in 911 app Fix NASA take artifact Fix kills in capzones not counting towards quest and gang exp Fix dying in conflict zones
  9. Hey everyone. I hope you've had a good Christmas/new years. 5.0 launch has been great and I hope you've all enjoyed it. A lot of stuff has changed and obviously its a bit different then what it will normally be like without class 3s but we want to get a vibe on how people feel about the new changes.. positives and negatives. Reply to this thread with the two questions answered. With your dislike feel free to add a suggestion to a fix, it is more likely to be successful change if you can make us understand. Feel free to drop a thank to the developers in your message as well, they deserve it! What is your favourite thing on 5.0? What is one thing you dislike on 5.0? What is your suggestion to fix your dislike?
  10. Hey everyone! ANZUSGaming 5.0 is finally here. Google Drive: https://drive.google.com/u/0/uc?id=1tpb508K2xaeo169x6iYlkEyvpib6VCWs&export=download Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig I'll eventually do a changelog but not today. I suggest people use ARMA 3 Sync as google drive is unreliable.
  11. Hello everyone! I am pleased to announce that we will be releasing 5.0 on the 29th of December at 10PM GMT. Here is the time for most time zones. https://savvytime.com/converter/est-to-nzst-pst-cest-gmt-aest/dec-29-2021/4pm Here is the 5.0 trailer: We will release a lot of the mods on the 27th at 10PM GMT, there will be an update via Arma3Sync only before release. On the 28th at 10PM GMT we will be doing a character creation session. Where we will open the 5.0 server for the first time with 125 slots. You will be able to create your character with our new custom character creation system but you will not be able to leave your apartment. We will then do some final testing for every single faction, every single whitelisting etc to make sure all the shops and all the small things are complete and bugless. We will then release 5.0 fully to the public on the 29th at 10PM GMT. We are pretty confident on this date. We could of probably released on the 24th if we wanted but we want to be 100% confident in the testing and as little bugs as possible. Please give your thanks to the development team, I know I saw this a lot but genuinely they've been grinding for countless amounts of hours for you guys to enjoy a great update. Thanks for being a great community, this year has had its ups and downs but its been great overall. Heres to many more I can't wait for you guys to see what we have done as a team.
  12. Hey everyone, Many long term ANZUS people have requested us to do a mass unban for a while and we've decided to entertain the idea somewhat. I'll be the first to admit not every ban I've handed out was fair and I've learnt a lot of the years from mistakes like that. We've brought back a few members recently that have ended up really well and some of those people have moved onto SWAT and are valued/contributing members to the community. Do I think we need to do this? Probably not, I think 5.0 will carry the population on its own but some people deserve a chance. Not everyone is going to be unbanned, some people we just don't want in this community. Everyone who gets unbanned will be on probation upon unban and watch listed, the last thing we want to do is bring people back that will ruin the experience of any current players. Do not appeal if you are banned for the following: DDosing Cheating/Hacking on ANZUS Doxxing How to appeal: Join this discord and make a ticket https://discord.gg/FAtPW6kPRG
  13. Only the gang members are playing right now because 5.0 is so close. Merging CG will not increase the cop slots, they've always been 32 and honestly its probably too much but it also includes DOC so its probably like 26 cops.
  14. As the thread stated, active MSRT/CGIS will be instated into SWAT/CID. PD has a lower amount of ranks then CG does so someone will have to miss out. The current listing is just for the trial, if we did a full merge they would have their own department where a lot of people will get a nice rank. Not making them 10 codes would just be silly, they will be like academy so they will still be cops. It would just be super confusing.
  15. Hello everyone, recently there has a lot of rumors' going around about the possibility of a CG to LDSO merge. It has been in discussion for a few weeks now amongst SLT+ and the development team. But we haven't come to a decision yet. This decision is a very difficult one because we know it will upset some people and we don't want to throw away what coastguard has as a group. Because the decision is hard we've decided to do a trial phase for this weekend, For this weekend only we will be merging CG into the LDSO 1:1 including spec ops. If you're a police officer that needs to meet his hour requirements you can do so on civilian for this weekend only. There will be announcement posted in the discords of the respective factions with more information. Conversion Rank Structure: Seaman Recruit - Cadet Seamen Apprentice - Prob. Deputy Seaman - Deputy Petty Officer - Senior Deputy Chief Petty Officer - Cpl SCPO - Sgt MCPO/LTJR - Lt Lt Commander - Captain Nick Boyd - Major Merge Discussion Information: If we do a merge a maritime and aviation division will be created, Nick Boyd will be the major and he will have 1 captain. Active spec-ops operators if able will be instated into the respective departments and guardsmen will have the option to transfer to patrol. Please give your thoughts after reading the pros/cons and any questions. All CG equipment would be given to the maritime/aviation division (vehicle/uniform wise) Capture points would be absorbed by spec-ops Maratime/Aviation would have priority at water events but equal on land like academy is to patrol PROS AND CONS Positives Guardsmen can patrol freely on land, they will count towards all Police numbers and overall have more to do. Development work can be focused on one faction instead of two. We are limited on good command members, CG has good command members that could fill PD command spots overtime. Police members that haven’t experienced Coastguard content get to experience it. Coast Guard members that haven’t experienced LDSO content get to experience it. More numbers overall for one group instead of splitting them into two Right now there are 32 cop slots and 15 CG slots, 47 LEO is way too many, to make it fair we would have to have at least 150 civilians on which isn’t possible. This isn’t including REA. Negatives Lots of effort has been put into coastguard from command, developers and management. To throw it all away would feel like a bit of a waste even though people still will enjoy the content. Police command slots are full, even though some guardsmen might be better potential command, it is unfair to move these people out to make way for CG. CG is built on comradery, there is a possibility this is gone if forced to mingle with the simple folk of LDSO. Multiple people will not want to do this and the last thing we want to do is upset people. Some may leave. Nick Boyd may leave. SMT are adamant about not having another specialized department so MSRT/CGIS would get disbanded. Coastguard is unique and brings people to ANZUS. AGAIN. THIS IS NOT SET IN STONE. THIS IS A TRIAL. PLEASE GIVE YOUR THOUGHTS PRE-TRIAL AND AFTER TRIAL IN ON THIS THREAD.
  16. Hi everyone, looking for some dedicated grinders to help us test some stuff for 4.8.5-5.0 On 5.0 we're looking to release absolute perfection Please do not apply if you have any commitments that will stop you from being able to help after applying Requirements: Known in the community (sorry new people) Willing to sign NDA Willing to actually put time in and not sign up just to see new stuff early Willing to put in up to 100 hours of grind time in the next month (I know this is a lot but we actually want to form an official testing team here to make the quality of content higher) Your name: Your age: Do you agree that applying for testing means you're willing to put A LOT of hours into testing runs, scripts and helping developers when they need a testing partner? This role does come with rewards but they're undisclosed, don't apply for the rewards. PLEASE READ THIS BEFORE APPLYING Every time we do this we have people apply and not test, this means we don't get as much testing as we wanted which leads to buggy content being released. Please do not apply if you are not willing to actually put in time.
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