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Bill Burr

Senior Support [Arma 3]
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Posts posted by Bill Burr

  1. -1/+1. I am on the fence about this. The goal is to create real estate services. We want you to create contracts and stuff like that, and then if the sell does not work out. You could sue them. Someone on the island may also want to start a business whos whole goal is to facilate the sell of these houses through an approved 3rd party. Kinda like the way realtors work in the real world. 

  2. There is already a timer on this oil rig. It's about 7 mins after the last robbery. I would agree it prob does need to be increased. I would say 15 mins at the min. As for the CG requirement. We already have lost blood diamonds bc coast gaurd is NOT on. We should NOT add the same restriction here. Rather we should make it a 8 cop min. Most of the time I do oil rigs some type of swat officer shows up with the 3 or 4 boys or its CG (if there on) with a couple of FSP. 

  3. -1. The current location requires civs to bring them from Cuba all the way basically to the top right of the map. It is beside a police academy training grounds, and there is a CG Shop/Garage right beside it. CG could easily add it to there list of patrol locations like Blood Diamonds if they wanted too, but from my understanding police are not supposed to know that location exist unless someone snitches to DTU. 

  4. -1 to robbing legal runs. You have to RP to find out what's in the truck. There has been plenty of times NFS has stopped a truck, RP our way into the trucks contents, and then once we realize it's legal we steal nothing. I am fine with clarifiying more on the rule if players feel that is needed, but I would understand it literally, if someone is doing a legal run you can't steal from them nor can you cause them to loose the run. That seems fairly simple. If you see a truck on the side of the road and wanna steal it, before you drive off; check it's contents if legal just leave it there. I do also think that gun parts should be illegal unless you have the license, but not just the raw resources. This rule set Anzus apart from other types of Arma RP servers, and I think it helps keeps a healthy balance for people who don't want to die, while just trying to grind out the smallest amount of money. 

    • Like 4
  5. 15 hours ago, Loxxon Husky said:

    You didn't explain the part where how we gonna counter it 

    @Loxxon Huskyyou don't that's the point of a car bomb. You have to treat every car like it's a bomb. I have had several officers follow a protocol for car bombs, when I crossed the border.
    They also took away our ability to initiate via twitter, and the ability for us to use mortars, so now this is our most effective method to attacking the border. 

    • Like 2
  6. 17 hours ago, Loxxon Husky said:

    Theres no way to counter a carbomb how the fuck u want us to know there is no telling if someone has a car bomb u want us to be feared 24/7 ? that's bad RP honestly.

    Car bombs are Over powered at the moment and its just too fucking silly.

    Ppl have already reported it to SLT+ no one is doing anything.

    There's a lot of things that are bad RP like de-meloning someone when EMS is within eye sight lol

    I don't think it's bad RP for a "freedom figher" to be car bombing the checkpoint that is causing harm to its country and occupied by "terrorist".

    • Like 2
  7. 4 minutes ago, Israel Woodrow said:

     is to give the checkpoint a minimum layer of protection and to decrease the effectiveness on target of artillery, not to make them completely useless, in order for the TSF and the checkpoint to perform their function without having to close the checkpoint every 10 minutes because of constant shelling.

    I def understand that, but IMO a minimum layer of protection would be a notification your being attacked and where those bombs may be, and then use Air Support to scout and take down the mortar truck. 

  8. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.): Takistan Rule Suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game): Add a rule you can NOT demelon someone when medics are on route. There has been multiple times where NATO/TSF, and CIVS has demeloned someone as I am OTW to revive them. 2x I have had TSF/Civs do it while I was within 500 meters of the dead guy. 

    Solution on how to make this work?: Just add a rule saying you can't demelon anyone without being in the checkpoint (liquadation) room

    Pros & Cons?: Pros: Actualy reason for medics to be around Cons: TSF/NATO has to wait, and CIVS won't be able to ruin medic RP. 

    • - 1
    • pepelaugh 1
  9. -1 y'all have a counter-mortar system; if its not working let us try and get some bug reports so we can get it fixed. :) 
    I'd rather not give cops any more advantages. The only two things that really work against checkpoint is mortars and car bombs. If you make it where these options don't work the civ population will start suffer more than we already are. 

  10. -1. The amount of firepower y'all have its the most effective solution for us terrorist. As for the duping; if you find any evidence please report to SLT and/or open a PR. I think we should have more attacks on the checkpoint since it's the only real goal for the terrorist. There is literally no other end goal. You go make money and then attack the checkpoint. 

    • Like 3
    • - 1
    • Get Banned 1
    • TF 1
  11. -1 I would recomend just not breaking rules. As charlie said most of the delay is from staff processes or load. If someone was also to report you from a week ago, bc you reported them for something today, that would prob send SALT report flags at least personally for me. 

  12. IMO. The economy is too easy at this moment for a lot of things, and some items def need a nerf, and a few items def need a buff. If you run into a specific job or something that you think pays too much or too little, I would open a suggestion about that. 

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