Jump to content
Click here to install our Arma 3 mods!
Texas: 0/150
Teamspeak: 0/150

Scotty Grahner

Member
  • Posts

    313
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Scotty Grahner

  1. 5 minutes ago, Thomas Ivankov said:

    Maybe I worded this wrong, but the purpose of this isn't to shit on people it's to state a pretty obvious fact. Constant runs and grinding hurts the server as there is less player interaction and less people doing anything other than sitting at steel mine holding F. I don't care about making everyone do combat I literally made this post bc I want to RP with people on the server and I cannot do that when I see the same 20-30 people every single day. I could care less about how much money you are making (Though I do think it's silly) what I care about is I have never once seen people like Nex, Trick, or various other Grinders on the server, I know they are on but I never interact with them. The server feels empty and I want to fix that.  

    @Trick Sanchez @Michael Giuletto

    It feels empty to the police because illegal runs aren't worth it. And instead of buffing illegal runs they nerf legal ones, that people are going to keep doing because illegal runs are just worthless period. Trick used to do blood diamonds/uranium but not anymore because why? Why do a run that's effectively longer, higher risk, can't do due to CG limit, or pays the same?

     

    Regardless, most of the good class 3s once they release require uranium, so there is illegal runs that people will need to complete to craft which you can crack down on.

    • Like 4
  2. I just imagine milship robberies with people driving around boats with 50cals on them. Sounds fun, but also unbalanced since vehicle combat is based more on numbers than skill (with the exception of air combat) in arma. So if civs outnumber cop boats they’re pretty much guaranteed to win and vice versa. Plus, stuff like milship is forced negotiations meaning cops can just ignore the boats.
     

    Asylum seekers isn’t worth it atm, oil rig robberies are forced negotiations meaning it wont matter much. That leaves smuggler boat, which would be good with armed boat escorts but having a piece of content made to facilitate one thing isn’t ideal.

     

    One vehicle I would like to see is SDVs though from standard arma 3, combine that with a buff to coral by making it lighter and you’d see some interesting underwater combat. That, and they can be used as major escape vehicles if you’re the type of group that doesn’t prefer direct confrontation with the cops, surveillance and callouts with the thermals, border crossing, transportation to shipwrecks, etc.

  3. 6 minutes ago, Jack Ruby said:

    The premise behind this is flawed, swat can go across to cap zones
    Mexican police is an interesting concept but I feel as if that can just be a whitelisted faction like the gangsters or something.
    The Tijuana Rangers have been doing this for the funsies but is it really needed?

    SWAT being able to go across the border is only a temporary solution to balance the server. They actually aren’t supposed too in the long run.

     

    Whitelisted faction is what I meant, like gangsters, CTRG, mafia.

     

    Sure, a group can do it, but still would be nice to have the server mechanics set up in a way to support it.

  4. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.)

    Server

    Please explain what the suggestion is about and why you're posting: 

    So there is currently a limitation on cops entering Mexico, as it should be. However, this brings up some issues. Like, is SWAT unable to go to conflict now? Capture zones down south like they were used too? Contest smuggler trucks more? 
     

    My solution is to have a new faction, comprised of Mexican government officials and Mexican PD. The faction would be corrupt, obviously, like how they’re corrupt in real life. But the positions of this faction would be given to trusted members of the community and SWAT. 
     

    The government officials would be able to change the laws of the land in Mexico, they’d be funding the police and potentially some cartels and gangs. The Mexican PD would attack zones to claim for themselves, and attack transports to claim to sell off the drugs and guns for profit. Guns seized during arrests would “go missing”. Cops could be bribed off for speeding, etc.

    Furthermore, they would man the Mexican side of the border, potentially getting into heated but non-violent conflicts with the US border patrol. And of course respond to conflict and conduct rebel raids if they unlocked the location.

    Solution on how to make this work?: a lot of dev work since it would be a new faction, it would take some time to set up.

    Pros & Cons?:

    Interesting government roleplay

    New faction, more content

    Gives access to content to SWAT and trusted members of the community that they previously had

    Fully embraces the idea of the border

     

    cons:

    population issues potentially, but shouldn’t be too much of a problem. 
    Lots of dev work

    • Like 2
    • Dislike 1
  5. Gang Name: HMT 
    Gang Leader(Owner of the in-game gang): Scotty Grahner
    Gang Leader Discord: ghoul_bot

    Summary of Your Gang (Backstory, etc): Previously a dominant gang in Los Diablos, Montana, Alaska, Kamden, etc is looking to expand its operations into a new part of the United States. HMT operates like any other cartel, claiming land and territory as their own and fighting anyone who gets in the way of their operations.
    Why you would like to become official: Because we're going to be forced official anyways as per the rules so might as well make an application and make it easier on everyone.
    Have you read the Official Gang Information thread, found here: Yes

    Do you have a uniform available: Yes
    If you have a uniform available please post it in the format below.

    unknown_9.thumb.png.6999c70f0d52ee5e4a2b9a24c87ff457.png

    Please provide a list of your gang members using the following format:
    Member #1: Scotty Grahner (76561198076798899)

    Member #2: Roaldo Bald

    Member #3: Oliver Long 

    Member #4: Harrison

    Member #5: Gremmy Dark

    Member #6: Jeffrey Smokes

    Member #7: James Castro

    Member #8: Fillip Long

    Member #9: Tom Carter

    Member #10: Louie Bald

  6. On 11/20/2023 at 1:05 PM, AnimatedPup said:

    could state self-defense as you were now in command of a heavy duty vehicle that could injure or kill many there if not a professional pilot

    As a bar certified attorney I don’t think that will hold since they shot down said heavy duty vehicle causing it to crash which would endanger the lives of others. But that again would be dealt with in character

  7. 8 hours ago, Doug Jumper said:

    Goldpanning is legal, also coke is getting changed/nerfed. Curious on more opinions though.

    I understand it’s legal but its still far weaker than any other run you can do and the most gruelling. And the profit I put prior in the post is best case scenario after hours of preparation where you stockpile ores. Let alone gold panning being the only reliable way to obtain aluminum and glass.

  8. 6 hours ago, David Matthews said:

    I agree, and they should not match honestly. You are putting way more on the line by doing illegal activities. However, in my opinion they still need to remain a viable option for people not interested in crime. 

    This, 100%. Criminal acts should pay more, but legal runs should definitely be buffed to keep up. They should only be making 15%-20% less than illegal runs. Currently, it’s about 60% less.

    • Like 1
  9. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server

    Please explain what the suggestion is about and why you're posting it.: (try use an example of what has happened in-game) Goldpanning is painfully slow, especially compared to other servers. And with the rise of coke and oxy runs, there is little legal ways to make money effectively. I heard coke runs is around 50k/hr meanwhile jewelry is more like 20k/hr. Furthermore, there are materials that are pretty much only reliably obtainable through gold-panning such as cans for aluminum and bottles for glass.

    My suggestion is to make it so you recieve 3-5 drops each time you gold-pan. Currently, we have a maximum of two, it would be far better to recieve 4 drops on average, 3 on the low end, and 5 on the high end. Gold-panning is so very boring for many people, and with no way to increase ones speed of gold panning (like there is for mining with the mining drill and laser) this change is very much needed.

    Solution on how to make this work?: Increase the drops with the range of 3-5 and allow for repeat drops in the same cycle.

    Pros & Cons?

    Pros:

    Decrease the grind

    Much needed buff to the legal money makers which have fallen behind vastly

    Far less boring for players, might actually see more people gold-panning at meeting up at these locations that were once hotspots for natural legal interaction outside of businesses and alta.

     

    cons:

    Dev work.

     

    • Like 8
  10. Disregard this request, going through the docket of the case

    1. Requestor's Name: Scotty Grahner
    2. Person you are requesting this information about: Ryan Najail
    3. Information Requested: Criminal Record
    4. More detail about the request if necessary: (No medical records option in the previous question, and the form would not allow me to select none. As such, I selected criminal record, but the defence has no desire to FOIA his Criminal record, only his medical records).

      This FOIA request is related to No. #74785 State of San Andreas v. Brandon Black. The trial has been going on for over a month now, and the defence believes that obtaining Mr. Najail's medical records from a two-week span (14 days) starting from 09/10/2023 would prove pivotal for the defendant's case. This is to accurately determine the state of Mr. Najail medically and whether or not his testimony would be accurate. Given the life-threatening injuries he has sadly endured, it may prove him to be an unreliable witness in case no. #74785. The defence believes Mr. Najail did not take any form of medical leave after his dire situation, which would affect his capabilities as a witness. The defence is exercising its right and due diligence to perform cross-examinations of the state's witnesses and, in this case, wishes to obtain the medical records stated previously. This is to ensure a fair and just trial occurs.
    5. Reason for Request: Court Case on behalf of the defence.

     

  11. I'm not sure if this is a thing or not since I'm not an employee, but I feel like it would also be neat to be able to wake up at your business if you have one. For example, UwU employees waking up at UwU. Or mechanics waking up at their respective shops. DOJ having the chance to wake up at city hall, etc.

     

    I will say though, that I have used the last location when my head pops or when I get stuck in inventory. It's a good tool to have. Just sad to see it being abused.

    1. Requestor's Name: Scotty Grahner
    2. Person you are requesting this information about: Brandon McHelm
    3. Information Requested: Criminal Record
    4. More detail about the request if necessary: My client means to subpoena duces tecum the incident report pertaining to case No. #74785. My client wishes to obtain these files for clarity and to better understand the circumstances of situation.

      The date of arrest in question is: 09/10/2023.
    5. Reason for Request: Requested on behalf of client.

  12. Council should be diverse, Tom already has a slot so CTRG is accounted for. The two combat players shouldn’t be both SWAT nor both civ mains. One SWAT nominated combat players (Cory), then one civilian focused combat player (no clue who)

     

    Basic policy making, can’t stack a commission with an out of proportion slots, need a focus from both sides so all voices are heard.

  13. 13 hours ago, Jammal Murray said:

    anton made a comment already stating he could keep up... sure class 3s will be not as easy access to come by, but labs, pirate ship and crafters... crafters have already said they can do it. People will just have to actually think twice about what they are doing with a class 3 and use it well. 

    And Raphael said KD can only handle legal sales, and Anton said it would take time. And I'm not here to bash KD guns, I love what they do, but even back in 5.0 where class 3s were purchaseable from a shop they'd take about a week for a single MK-1 EMR to be ready. They aren't able to handle the demand

  14. 57 minutes ago, Sigurd Steele said:

    Here's where I want to point out that crafting is very different now, its a lot easier to grind (progression wise) Anyone can craft and get to the higher tiers now with less grind. Whilst I agree expensive class 3s could cause issues, this could be a way to keep some balance, there are major's to get class 3s, crafting, airdrop, transport, and maybe some low tier class 3s in the shop. This is just to get us started things can always start adding things into the shop on further updates. 

    And that was during a time of covid when people had free time. Now, the wide spread covid pandemic is gone for most countries with restrictions being lifted. People have less free time and some of the top crafters have personally said to me they won’t be able to handle the demand.

     

    Crafting might be easier, but it’s offset by time. And this option alienates those members in the community that don’t have much of it this causing the player base to drop like it did back then.
     

    I’ll sum up the feeling people have had and will have if this avenue is implemented: it means if you don’t  spend several hours on the server a day you might as well not play at all because you won’t make reasonable progress. Having to spend 6-7 hours grinding for the 1-3 hours of enjoyment is not good game design and it’s why multiple servers and multiple games die out.

  15. I'll be frank, I don't see option 2 working. Like @Ryan Hancocksaid, the player base dropped. In an ideal world it would be great, but making class 3s cost 25k (which is 250k old economy) would mean even majors won't net a profit after cuts. For newer people, class 3s use to cost 50-70k. Meaning, since we scaled the economy back 10x, it should cost 5-7k per class 3.

     

    Secondly, option 2 simply doesn't work because of the demand. Even during Kamden crafting groups like KD with numerous members would take around a week to finish one's order for a few class 3s. In an ideal world, option 2 would be the best, but this isn't an ideal world. Every time option 2 has been tried people claimed that "they'll grind enough to match the demand" and it has never happened leading to a drastic loss of population. If option 2 is selected again, I doubt it would work this time. Especially since it's not during the summer where many people have more free time, instead, many of the community are dealing with university classes + work.

    And to add onto that, remember when people were banned for doing deals of discord as metagaming and fail RP? That's right, if you wanted to sell guns and set up a deal and time to be on the server you aren't allowed to do it over discord. I feel like that's something a lot of people are missing, which means, you'll have to be on the server 24/7 and possibly sacrifice your time schedule to even make deals.

    • Like 1
    • + 1
  16. Option 3 is the best bet. I remember when class 3s were made expensive and  tried to implement crafting. Two main outcomes came of this, player count dropped and toxicity in death chat was at an all time high. No one wanted to lose their 200k gun and took anger out on others.

    Personally, I don’t think the standard guns should be grindy to get. I always viewed crafting as the way to get a bunch of high tier weapons like 7.62s, snipers, etc. The standard 5.56 guns like the colt commando, HK416, M4 tact should be relatively cheap (ranging 5-7k). People will still use crafters to purchase guns, I can’t tell you how many guns I bought off KD during Kamden. Doing this allows crafters plenty of room to set competitive prices. If a gun at rebel was 25k (250k old economy), then something like a MK1 would be around 140k (1.4 mil old economy). And then there would just be a general lack of buyers and be counter productive, no one is going to spend that much on a single gun let alone reliably.

     

    I would like to reintroduce my idea of having minor crimes be done with class 1s and 2s only and change some stuff like swat base to be a minor crime. I know some combat andys might not like restrictions, but this discussion is all about compromise for both parties. Plus, ill be honest, people popping minors with class 3s are mostly doing it to shoot something, the payout is abysmal for the risk. It gives people who are less combat inclined some form of robbery to do and roleplay out with the cops during negotiation. 
     

    Lastly, the issue of grinding. Grinding should be a way to obtain advanced things for you to use, penthouses, expensive cars, player hideouts, warehouses, etc. But one thing I noticed is that these aren’t “essentials”. Just QoL changes and upgrades to make your grind more efficient or show off your cool vehicles and such. But class 3s shouldn’t be grindy to get, they are sort of essential. They allow people to participate in majors, gang activity, and allows the standard individual to defend their runs.

     

    There are lots of reasons why I think option 3 is the best bet. With that said, I don’t think you should ever include higher tier weapons into rebel. Tavors, 7.62s, snipers, etc should never be in rebel, no matter how expensive they are. People should look to crafters and establishing a deal for them.

    • Like 4
    • + 1
    • - 1
×
×
  • Create New...

Important Information

By viewing ANZUSGaming's website you agree to our Terms of Use