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Scotty Grahner

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Posts posted by Scotty Grahner

  1. 5 minutes ago, Thomas Ivankov said:

    Maybe I worded this wrong, but the purpose of this isn't to shit on people it's to state a pretty obvious fact. Constant runs and grinding hurts the server as there is less player interaction and less people doing anything other than sitting at steel mine holding F. I don't care about making everyone do combat I literally made this post bc I want to RP with people on the server and I cannot do that when I see the same 20-30 people every single day. I could care less about how much money you are making (Though I do think it's silly) what I care about is I have never once seen people like Nex, Trick, or various other Grinders on the server, I know they are on but I never interact with them. The server feels empty and I want to fix that.  

    @Trick Sanchez @Michael Giuletto

    It feels empty to the police because illegal runs aren't worth it. And instead of buffing illegal runs they nerf legal ones, that people are going to keep doing because illegal runs are just worthless period. Trick used to do blood diamonds/uranium but not anymore because why? Why do a run that's effectively longer, higher risk, can't do due to CG limit, or pays the same?

     

    Regardless, most of the good class 3s once they release require uranium, so there is illegal runs that people will need to complete to craft which you can crack down on.

    • Like 4
  2. I just imagine milship robberies with people driving around boats with 50cals on them. Sounds fun, but also unbalanced since vehicle combat is based more on numbers than skill (with the exception of air combat) in arma. So if civs outnumber cop boats they’re pretty much guaranteed to win and vice versa. Plus, stuff like milship is forced negotiations meaning cops can just ignore the boats.
     

    Asylum seekers isn’t worth it atm, oil rig robberies are forced negotiations meaning it wont matter much. That leaves smuggler boat, which would be good with armed boat escorts but having a piece of content made to facilitate one thing isn’t ideal.

     

    One vehicle I would like to see is SDVs though from standard arma 3, combine that with a buff to coral by making it lighter and you’d see some interesting underwater combat. That, and they can be used as major escape vehicles if you’re the type of group that doesn’t prefer direct confrontation with the cops, surveillance and callouts with the thermals, border crossing, transportation to shipwrecks, etc.

  3. 6 minutes ago, Jack Ruby said:

    The premise behind this is flawed, swat can go across to cap zones
    Mexican police is an interesting concept but I feel as if that can just be a whitelisted faction like the gangsters or something.
    The Tijuana Rangers have been doing this for the funsies but is it really needed?

    SWAT being able to go across the border is only a temporary solution to balance the server. They actually aren’t supposed too in the long run.

     

    Whitelisted faction is what I meant, like gangsters, CTRG, mafia.

     

    Sure, a group can do it, but still would be nice to have the server mechanics set up in a way to support it.

  4. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.)

    Server

    Please explain what the suggestion is about and why you're posting: 

    So there is currently a limitation on cops entering Mexico, as it should be. However, this brings up some issues. Like, is SWAT unable to go to conflict now? Capture zones down south like they were used too? Contest smuggler trucks more? 
     

    My solution is to have a new faction, comprised of Mexican government officials and Mexican PD. The faction would be corrupt, obviously, like how they’re corrupt in real life. But the positions of this faction would be given to trusted members of the community and SWAT. 
     

    The government officials would be able to change the laws of the land in Mexico, they’d be funding the police and potentially some cartels and gangs. The Mexican PD would attack zones to claim for themselves, and attack transports to claim to sell off the drugs and guns for profit. Guns seized during arrests would “go missing”. Cops could be bribed off for speeding, etc.

    Furthermore, they would man the Mexican side of the border, potentially getting into heated but non-violent conflicts with the US border patrol. And of course respond to conflict and conduct rebel raids if they unlocked the location.

    Solution on how to make this work?: a lot of dev work since it would be a new faction, it would take some time to set up.

    Pros & Cons?:

    Interesting government roleplay

    New faction, more content

    Gives access to content to SWAT and trusted members of the community that they previously had

    Fully embraces the idea of the border

     

    cons:

    population issues potentially, but shouldn’t be too much of a problem. 
    Lots of dev work

    • Like 2
    • Dislike 1
  5. Gang Name: HMT 
    Gang Leader(Owner of the in-game gang): Scotty Grahner
    Gang Leader Discord: ghoul_bot

    Summary of Your Gang (Backstory, etc): Previously a dominant gang in Los Diablos, Montana, Alaska, Kamden, etc is looking to expand its operations into a new part of the United States. HMT operates like any other cartel, claiming land and territory as their own and fighting anyone who gets in the way of their operations.
    Why you would like to become official: Because we're going to be forced official anyways as per the rules so might as well make an application and make it easier on everyone.
    Have you read the Official Gang Information thread, found here: Yes

    Do you have a uniform available: Yes
    If you have a uniform available please post it in the format below.

    unknown_9.thumb.png.6999c70f0d52ee5e4a2b9a24c87ff457.png

    Please provide a list of your gang members using the following format:
    Member #1: Scotty Grahner (76561198076798899)

    Member #2: Roaldo Bald

    Member #3: Oliver Long 

    Member #4: Harrison

    Member #5: Gremmy Dark

    Member #6: Jeffrey Smokes

    Member #7: James Castro

    Member #8: Fillip Long

    Member #9: Tom Carter

    Member #10: Louie Bald

  6. On 11/20/2023 at 1:05 PM, AnimatedPup said:

    could state self-defense as you were now in command of a heavy duty vehicle that could injure or kill many there if not a professional pilot

    As a bar certified attorney I don’t think that will hold since they shot down said heavy duty vehicle causing it to crash which would endanger the lives of others. But that again would be dealt with in character

  7. 8 hours ago, Doug Jumper said:

    Goldpanning is legal, also coke is getting changed/nerfed. Curious on more opinions though.

    I understand it’s legal but its still far weaker than any other run you can do and the most gruelling. And the profit I put prior in the post is best case scenario after hours of preparation where you stockpile ores. Let alone gold panning being the only reliable way to obtain aluminum and glass.

  8. 6 hours ago, David Matthews said:

    I agree, and they should not match honestly. You are putting way more on the line by doing illegal activities. However, in my opinion they still need to remain a viable option for people not interested in crime. 

    This, 100%. Criminal acts should pay more, but legal runs should definitely be buffed to keep up. They should only be making 15%-20% less than illegal runs. Currently, it’s about 60% less.

    • Like 1
  9. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server

    Please explain what the suggestion is about and why you're posting it.: (try use an example of what has happened in-game) Goldpanning is painfully slow, especially compared to other servers. And with the rise of coke and oxy runs, there is little legal ways to make money effectively. I heard coke runs is around 50k/hr meanwhile jewelry is more like 20k/hr. Furthermore, there are materials that are pretty much only reliably obtainable through gold-panning such as cans for aluminum and bottles for glass.

    My suggestion is to make it so you recieve 3-5 drops each time you gold-pan. Currently, we have a maximum of two, it would be far better to recieve 4 drops on average, 3 on the low end, and 5 on the high end. Gold-panning is so very boring for many people, and with no way to increase ones speed of gold panning (like there is for mining with the mining drill and laser) this change is very much needed.

    Solution on how to make this work?: Increase the drops with the range of 3-5 and allow for repeat drops in the same cycle.

    Pros & Cons?

    Pros:

    Decrease the grind

    Much needed buff to the legal money makers which have fallen behind vastly

    Far less boring for players, might actually see more people gold-panning at meeting up at these locations that were once hotspots for natural legal interaction outside of businesses and alta.

     

    cons:

    Dev work.

     

    • Like 8
  10. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server

    Please explain what the suggestion is about and why you're posting it.: (try use an example of what has happened in-game) Stems from another suggestion about farming for civilians. I replied with this idea, but I imagine it should also have its own thread. 
     

    The idea is to allow players to grow opium via the poppy plant. This could be done legally and illegally, ill explain. We could make it so opium made for medicinal purposes are legal and opium made for the use or creation of heroin illegal. 
     

    The legal side: You may or may not require a license to grow poppies, this would be determined by the DOJ. If you are able to legally grow poppies you could harvest them and sell them to an NPC in the hospital. The NPC would then fill up a box with processed opium which would be accessible by EMS at the appropriate ranks (determined by EMS command like @Adam Walsh) which then could be used in medicine and provide unique benefits for the EMS such as increasing ones HP beyond max health for a short duration but impair your vision. This would make an entire player market surrounding this feature, entirely supplied and supported by players. The profit per hour should be considerable, especially because you’d need a license from the DOJ and should outprofit other legal money makers considerably.

     

    Illegal side:

    grow poppies and extract the opium to make heroin. But instead of increasing max health (the EMS need a unique status effect to keep demand up) it would provide a substantial speed boost but also impair your vision. You could also sell this drug for profit. Furthermore, criminals should be able to rob pharmacies for opium which they then can turn into heroin to use or sell.

    Solution on how to make this work?: Pretty much what I said before, I’m not entirely familiar on how to make the scripts work since I’m not a dev.

    Pros & Cons?:

    pros:

    Both illegal and legal players can use this, increasing it’s popularity.

    Provides additional content for EMS


    cons:

    Ambitious, sounds like it could be quite a bit of dev work to implement fully. But I do believe it would be worth it.

     

    • Like 2
  11. To add onto this, I think besides food we should be able to grow poppies (which is used for opium). The growing of poppies can be legal or illegal, aka growth for the use of heroin illegal and growth to sell to an NPC (or EMS personnel) legal.

    Adds something both for legal and illegal civilians, should be worth more than weed (both the legal and illegal versions).  This is because a) would be realistic, it’s more expensive irl and b) finally gives something more than jewelry for legal civs that is a larger profit per hour.

  12. 13 hours ago, Doug Jumper said:

    I understand that, but there is a better way to have this where its better for both sides. I can understand being a civilian and having no chance at hours of work being yoinked away. But anyone who loots cops should be insta house raided, perma jailed and executed on the spot.(Kinda joking but no one should rob cops). More looking to make it better for people who are getting raided as a result of an investigation. 

    I’m not even a cop or a DA and I can tell this suggestion is foolish.

    The answer is lawyers. Prime time raids were conducted, that’s the best cops can realistically do until there are more cops on other timezones.

    I’m with @Brandon McHelm on this, it’s not arma. Cops aren’t going to tell you beforehand that they’re raiding your place, defeats the purpose since civilians will just move their stuff.

    If the search was unjustified than a lawyer will be able to defend the civilian/crim under fruit of the poisonous tree for example. Then from that point they can just sue the PD if they win for damages.

    • Like 1
    • HYPERCLAP 1
  13. 11 hours ago, Doug Jumper said:

    Would someone be willing to write up an entire google sheet document with exactly how the community wants it to be? With the exact EXP, time to craft and everything? We're happy to implement whatever you guys want its just the fact of we tend to change things over and over but if we get it right the first time we wont have too. 

    There are a couple of ideas I have like:

    gold panning gives 4-6 drops each time you do it since its really time-consuming as it is currently and it'd be more realistic that way

    recycling center buff in terms of providing plastic. I mean, it's a recycling center, yet you only get plastic every 10-15 rotations it seems.

     

  14. 1 hour ago, Wolffe said:

    My main question to this would be, is the DOJ still mandating that the Police cannot charge-stack?

    Where one would shoot at 5 Cops, you would expect either 5x Attempted Murder 2 or ADW but you'll only recieve 1 charge. Relaxing or releasing this restriction, if it's not already, would hopefully aid in determining different outcomes for future encounters as well as begin the "tough-on-crime" trend which I'm assuming this is after?

    This mandate was made (to my knowledge as a BAR certified attorney) because most of the charges made by the PD in their attempt to stack as many charges as they possibly could and to be fair, I understand. Stacking charges can actually be a detriment to a case if they plead not guilty

  15. I'm a firm believer in the idea that grinding is not content in games. A lot of games, and servers, pad out their gameplay loop for the sake of adding additional hours but in the process make it too time-consuming and gruelling to do. It's one of the reasons why I stopped playing my criminal character, it simply took too much time to achieve anything of value. I would have to do hours of grinding for materials in order to craft a few guns to then have a 20-minute interaction and gun deal.

    The new legal job progression system in itself is an example of the tremendous grind the server has. For those who have not done it yet, you have to do the job 100x times (since each time you complete it you are given about 1% of XP) to level up from level one. To reach level 100, assuming the XP required to level remains unchanged (which it does not, it becomes harder, but I don't have the numbers) then it would take 10,000 ticks minimum to reach level 100. This means at minimum (again, assuming XP requirements don't increase when you go up levels which they do) you'd be looking at 10,000 bus stops or 10,000 vehicles towed, etc. But realistically, you'd be looking at 60,000-75,000.

    Repeating the same thing over and over doesn't make for fun gameplay, nor does it create interaction within the community. It's done in an attempt to procure player attention levels and retain higher player counts by making people grind for anything of value. The issue is that it diminishes the quality of player interaction on the server by forcing people to grind for multiple hours in order to have their reward which includes interaction. The issue is, that roleplay games like FiveM are a sandbox style of game where players figure out what they want to do and how to go about it. Granted, robberies and additional content drops are wonderful for the game, but until the server realizes that cutting the grind down by at least half is where the server will really pop off. This is because players are able to do what they want with minimal setup.

    The best way to think about it is this way: if you told me that I would have lots of fun, but I had to go through 3-4 hours of the most boring and repetitive thing, I would simply cut my losses and just not do it. If I had to grind for 1-2 max for the situation that would procure lots of enjoyment and fun, then I would. And I'm certain there are lots of players out there, both new and old, that hold the same beliefs I do.

    The server is simply too grindy in every aspect. Grind is good in moderation, but what I would deem moderation would be at least half of what we have now. The issue is that it's a FiveM server, not its own game. As a server, you can't afford to be too grindy because potential players will play, see the grind, and decide "Well, there is this other x server that would allow me to get to the parts I enjoy quicker" and then lose them as an active player. And that seems to be a trend I have been seeing lately.

     

     

    Went a little bit off-topic, but hopefully, people see my point. I think this suggestion is simply a component of a much larger issue that is affecting the growth of the server which could be exceptionally increased.

    • HYPERCLAP 2
  16. Disregard this request, going through the docket of the case

    1. Requestor's Name: Scotty Grahner
    2. Person you are requesting this information about: Ryan Najail
    3. Information Requested: Criminal Record
    4. More detail about the request if necessary: (No medical records option in the previous question, and the form would not allow me to select none. As such, I selected criminal record, but the defence has no desire to FOIA his Criminal record, only his medical records).

      This FOIA request is related to No. #74785 State of San Andreas v. Brandon Black. The trial has been going on for over a month now, and the defence believes that obtaining Mr. Najail's medical records from a two-week span (14 days) starting from 09/10/2023 would prove pivotal for the defendant's case. This is to accurately determine the state of Mr. Najail medically and whether or not his testimony would be accurate. Given the life-threatening injuries he has sadly endured, it may prove him to be an unreliable witness in case no. #74785. The defence believes Mr. Najail did not take any form of medical leave after his dire situation, which would affect his capabilities as a witness. The defence is exercising its right and due diligence to perform cross-examinations of the state's witnesses and, in this case, wishes to obtain the medical records stated previously. This is to ensure a fair and just trial occurs.
    5. Reason for Request: Court Case on behalf of the defence.

     

  17. I'm not sure if this is a thing or not since I'm not an employee, but I feel like it would also be neat to be able to wake up at your business if you have one. For example, UwU employees waking up at UwU. Or mechanics waking up at their respective shops. DOJ having the chance to wake up at city hall, etc.

     

    I will say though, that I have used the last location when my head pops or when I get stuck in inventory. It's a good tool to have. Just sad to see it being abused.

    1. Requestor's Name: Scotty Grahner
    2. Person you are requesting this information about: Brandon McHelm
    3. Information Requested: Criminal Record
    4. More detail about the request if necessary: My client means to subpoena duces tecum the incident report pertaining to case No. #74785. My client wishes to obtain these files for clarity and to better understand the circumstances of situation.

      The date of arrest in question is: 09/10/2023.
    5. Reason for Request: Requested on behalf of client.

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