Jump to content
Click here to install our Arma 3 mods!
Texas: 0/150
Teamspeak: 0/150

Patrick Lee

Member
  • Posts

    505
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Patrick Lee

  1. Punishing Trooper Details 

    Troopers Name: Ciaphas Ventura

    Rank: Trooper

    Badge Number 207

    Department: DOC

    Reason for Punishment: Classified 

    Result of Punishment: ROFT

     

    Authorizing Trooper Details

    Trooper's Name: Patrick Lee

    Rank: Captain

    Badge Number: 112

    Department: SWAT

    Trooper's Signature: Plee

  2. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) There are multiple ladder rooms in the disney major that make it impossible to push, util doesn't go through the gap with the ladder so you can't even lob a flash or smoke up (https://medal.tv/games/arma-3/clips/1FCJoENr_tBgC6/d1337o8obFXs?invite=cr-MSxwTWYsMTk5MzQ5MDYyLA)

    Solution on how to make this work?: Block them off

    Pros & Cons?: No cons, Pros makes the major fair 

    • Like 3
  3. 1 minute ago, Gremmy Dark said:

    2 hours is crazy tho but id say 1 hour then +1

    Yeah that's why only can be done twice a week, could maybe be like 4 times a week with it being 1 hour of no majors 

  4. Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Server suggestion 

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game)

    Add in a major crime for the PD to pop
    This major will be as follows:

    Numbers - Max of 12 cops whereas all civs on the server may attend 
    Locatation - Swat base or CG base, both great locations to defend and attack from 
    Rewards - PD win = 100k payout in cash, disables major crimes for 2 hours  Civ win = 100k cash and resets the major rewards amount for all majors for the rest of that day (removes the debuff that majors get after already being popped multiple times that day)

    Balances to make it fair 
    Can only be popped twice a week, PD can make SOPs on who's aloud to do it and so on 
    Civs can work together or against each other to get the win 
    The area will become KOS to everyone, no matter if 
    you are armed or unarmed


    How to win? PD win by holding the area / having people still alive after 30 minutes have passed, Civs win by killing all cops. 

    Solution on how to make this work?: Bit of dev work, would be a similar script to the rebel raid one.

    Pros & Cons?:

    Pros - Good for the economy of the server, good for both civs and cops, refresing idea and could be fun.

    Cons - 2 hours without majors if the civs don't win

     

    Edit: Could change around the disabled time and maybe allow 4 times a week with only 1 hour of disabled majors  

    • Like 15
  5. 5 minutes ago, Lex Hale said:

    Hey bro, in response to all the PD: Go buy the promet.

    See how easy that response is?

    Shame that’s not possible, would love to have 20 cops running into a Knox all armed with a promet.

  6. 7 minutes ago, Lex Hale said:

    Very good response when talking about overpowered weapons.  I'ma use that one from now on.  Go buy a promet yourself.

    I will buy myself a promet, but fortunately for me I’m not selfish and I’m talking about the whole pd not me specifically. 

  7. 18 minutes ago, Lex Hale said:

    Right.. okay m110 sup that one taps.  I will proceed to use my glock to fight majors since everything else is over the top.

    Ok? Buy one yourself then….

  8. 2 hours ago, Bobby River said:

    I don’t think people understand that 6.5 still 3/4 shots and we already have promet shotgun which is far more powerful than type. Promet has around 800rpm and type is around 890.

    Not sure why you guys are even allowed the promet tbh, it’s the exact same as the Benelli we had, which got removed after 1 major for being OP…

  9. On 11/16/2023 at 3:07 PM, Kyle Krane said:

    Type 115 should be added to the server and here are my reasons to why.

    5.56 is too weak, 7.62 is too op, and 6.8 everyone finds fair. 6.5 is the same if not worse than 6.8 and the type should only be allowed the base 30 round 6.5 caseless mags.

    It'll be a perfect "inbetween" for the current problem where cops complain about civ guns/ attachments.

    5.56 isn’t really “weak”, 5.56 is the fair balance across the factions, being able to out calibre the majority of the pd while holding an angle against them isn’t really fair

    • Like 1
  10. 32 minutes ago, Hue Hatch said:

    I still don’t know how you being able to carry a awm for a q/e and then being able to switch to 762 scar for a push is balanced 

    or taking 762 to caps when the majority of guns used at caps are still 556 G3s and shit like are mostly used at majors. With the pushing part of your poitn when we push we most likely die, you could give us all LMGs and we still wouldn't have the advantage pushing.

    You are so misinformed it's crazy, where has this 762 scar come from? we don't have it lol, we got 1 762 which is semi auto and shit. I've been using an mp5 for the past week as well.

    And the pushing part of your argument is dumb and poorly thought about. If you gave us LMGs to push with it would be the same result, doesn't really matter what guns we have, its the same result when we push into the corridor. I would much rather we lost guns and the civs lost guns as well so it was just 556.

  11. Type of Suggestion?: Server

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) Removing the full auto 7.62s from the server, these guns make it no fun for anyone and make the major crimes impossible to push within the current PD limitations.

    Solution on how to make this work?: Remove full auto 7.62s

    Pros & Cons?: Pros less aids for everyone, Cons angry people that use these guns 

    • Like 8
    • Dislike 9
  12. 31 minutes ago, Adam Targaryen said:

    The economy is very different from a returning players point of view, I've been told the economy has been adjusted 10:1; meaning 1,000,000 is now 100,000. Major crimes have been adjusted to that ratio from the few I've done so far but one thing I noticed is how expensive rebel guns are relative to how they were priced previously. Along with that there are no real ways of gangs earning gang bank consistently especially when kits cost 20,000.

     

    Rebel Kits & Major Crimes

    Kits cost around 20,000$ which is 200,000$ in the old economy 2.5x what it previously cost. I understand Doug wanted the economy to last longer but increasing the cost per kit by 250% is a bit excessive especially when major crimes aren't adjusted for the risk/reward to be worth it. I suggest rebel gun prices be reduced slightly to accommodate for major payouts.

     

    Conflict, Capture Zones & Gang Bank

    I think now that a lot of PvP players are returning to the server, conflict & capture points should be incentivized more, the current payouts aren't worth it for the risk reward.

    Regarding capture points 80 population server controlling 4 capture points pays out ~3000$ every 10 minutes, 18,000$ an hour. Controlling every point on the map for a hour still doesn't afford a gang enough for 1 kit. This is something that should be looked at, I think increasing the payout will make people fight and actually want to control capture zones.

    Conflict is something I think is totally undervalued, the current payout is small if anything (I've won and don't even know what we got) and incentive to do conflict is 0 besides pure PvP. Currently people slam one capture point regardless of it being active, I think this is a problem. The capture point is good but the potential is being missed, conflict should be something gangs HAVE to go to, it should be one of, if not the main way gangs earn gang bank. Make the payout a lot, and incentivize people to do conflict.

     

    Crafters will sell guns for like 3-5k each, just not currenlty due to the gun wipe on 6.5

×
×
  • Create New...

Important Information

By viewing ANZUSGaming's website you agree to our Terms of Use