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Bobby River

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Posts posted by Bobby River

  1. 1 minute ago, Lex Hale said:

    Why would this be a thing?  Buy a skin, then buy donator to use the skin?  That doesn't make sense.  If gangs or civilians purchase a skin, let them use it.

    I do agree with the suggestion, just stating a fact!

    • <3 1
  2. On 11/8/2023 at 1:22 PM, Lex Hale said:

    Type of Suggestion?: (e.g. server suggestion, server rule suggestion.)

    Server Suggestion

    Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game)

    Currently, some stims have the same effects and times (Listed below), this is a suggestion to push for more variety allowing the selling of these items to be more varied, giving different items different values based on rarity and wants from the community.  Just throwing some ideas out there. This was a post I made in the past and still believe it will bring more to Aurora Labs and the economy.

     

    Current stimulant effects and times

    Red Stimulant - 5% Hunger and Thirst buffs - 299s

    Blue Stimulant - 75% Reduced Recoil - 299s

    Black Stimulant -75% Reduced Recoil - 299s

    Yellow Stimulant - 99% Reduced Sway - 299s

    Green Stimulant - 99% Reduced Sway - 299s

    Unknown Stimulant - Random Effects

    New stimulant effects and times

    Red Stimulant - Crafting speed increase - 600s

    Blue Stimulant - 75% Reduced Recoil - 299s

    Green Stimulant - Movement speed increase (equal to or higher than donuts as it will be harder to get and more rare) OR Healing effects (Exs. General healing over period, Removes ability to get broken legs, damage reduction, etc) - 180s

    Black Stimulant - 99% Reduced Sway - 299s

    Yellow Stimulant - 5% Hunger and Thirst buffs - 299s

    Unknown Stimulant - Random Effects

    New Loot Pool Percentages

    Unsure how it works currently, I just believe the "best" stims should be the most rare/spawn the least and the "not as good" stims should be more common/spawn more often. (My opinion would be follow the "new stimulant" list from top to bottom, red being the most rare and unknown being the most common)

     

    Solution on how to make this work?:

    Dev work

     

    Pros & Cons?:

    Pros:

    More variety of items

    All stims would have different values (money and use wise) due to none having matching effects

    More options to sell to all types of players who do different things on the island other than just PVP (As most stims currently are PVP oriented)

    Due to only 6 stimulants being in the game currently I believe having repeats take away from the overall experience

    Cons:

    None, other than dev work

     

    i love this idea, since they removed damage de buffs stims are kinda unused 

  3. On 11/9/2023 at 3:48 AM, Lex Hale said:

    Conflict

    - Remove from s1, pointless IMO

    - Keep as an activity for weekend

    - Add shop rewards for gangs over "x" period of time for wins (Free gun skin, uni, car skin, etc.)

    we need this asap

  4. On 11/10/2023 at 12:12 AM, Jason Marlito said:

    Make G3 higher crafting level?

    give gangs perks so not every gang can craft, this is a thing on FiveM where only certain gangs could craft and it made the player to player interaction more valuable as you had to directly talk to them to get these guns.

    months of grinding for g3. months. 

    • Like 1
  5. Type of Suggestion?: server

    Please explain what the suggestion is about and why you're posting it?: Half of the time you die its due to lag or desync

    Solution on how to make this work?: 250 ping limit

    Pros & Cons?: No laggy peeps

    • Yikes 1
    • pepelaugh 1
    • OMEGALUL 2
  6. Type of Suggestion?: rule

    Please explain what the suggestion is about and why you're posting it?: arm peaking is a stupid meta

    Solution on how to make this work?: make it exploiting

    Pros & Cons?: Pros - No more aids peaks

    Cons - Awm people will be mad 

    - some civs will be mad

    • Weirdnite 1
    • OMEGALUL 5
  7. On 10/29/2023 at 10:18 PM, Ajax Thornton said:

    Don't force non-combat players into combat

    I understand this but they would have to make it a script that makes numbers fair and it could easily by won by any gang if played right. Plus i think combat is a big part of the server and a once a restart thing which you can at most loose a kit at sounds fine as it can create more rp.

  8. 11 hours ago, George said:

    This is WITH the new weapons, if SWAT was to get nerfed, you can bet Major Crime payouts would be severely lowered too.

    56a4b8caf421be26a4f8eb72091c40e5-png.jpg?quality=lossless

    George do you know how fun it is dying to awm arm peak, when EVERY SWAT AT THE MAJOR HAS AN AWM NOW shit is so fucking unfun to peak.

    • Like 1
  9. 6 hours ago, Phillip Panzer said:

    ofc you never Q/E with a G3 cause you dont have to you dont do majors where you Q/E most of the Time

    g3 2-3 taps arms with a slow fire rate, 556 is better for qp as its short barrel higher fire rate

     

    And with your point about civs always having an advantage, why has the winrate gone down for cops while the majors have stayed the same or got easier for cops.

    • Like 1
    • TF 1
  10. 6 hours ago, Phillip Panzer said:

    Lets take especially Egg Plant as an example for this statment. The person who is holding from inside has clearly a peek advantaged and before most Civs hit majors they look for the sweetest peek spots so they nearly dont expose themself overall. Also to add is that ONLY SWAT Marksman and in some rear cases some other individuals have access to Marksman overall. Also do your Guns 1 Tap in the Head aswell and you can get (to my knowledge) aswell Marksman rifles so If you love them so much buy a FN-30 and find some Blacktip ammo.

    Arm peak. And blacktips are like 200k lmao

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