Bobby River
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Posts
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Posts posted by Bobby River
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you need to buy donator to get skins
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I understand game room, it is cringe but it’s an unwinnable push, but this has happened at nasa and national before. it’s cringe and makes people want to quit.
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unknown stim atm gives you a random positive effect but always a negative one too. they are useless atm
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On 11/8/2023 at 1:22 PM, Lex Hale said:
Type of Suggestion?: (e.g. server suggestion, server rule suggestion.)
Server Suggestion
Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game)
Currently, some stims have the same effects and times (Listed below), this is a suggestion to push for more variety allowing the selling of these items to be more varied, giving different items different values based on rarity and wants from the community. Just throwing some ideas out there. This was a post I made in the past and still believe it will bring more to Aurora Labs and the economy.
Current stimulant effects and times
Red Stimulant - 5% Hunger and Thirst buffs - 299s
Blue Stimulant - 75% Reduced Recoil - 299s
Black Stimulant -75% Reduced Recoil - 299s
Yellow Stimulant - 99% Reduced Sway - 299s
Green Stimulant - 99% Reduced Sway - 299s
Unknown Stimulant - Random Effects
New stimulant effects and times
Red Stimulant - Crafting speed increase - 600s
Blue Stimulant - 75% Reduced Recoil - 299s
Green Stimulant - Movement speed increase (equal to or higher than donuts as it will be harder to get and more rare) OR Healing effects (Exs. General healing over period, Removes ability to get broken legs, damage reduction, etc) - 180s
Black Stimulant - 99% Reduced Sway - 299s
Yellow Stimulant - 5% Hunger and Thirst buffs - 299s
Unknown Stimulant - Random Effects
New Loot Pool Percentages
Unsure how it works currently, I just believe the "best" stims should be the most rare/spawn the least and the "not as good" stims should be more common/spawn more often. (My opinion would be follow the "new stimulant" list from top to bottom, red being the most rare and unknown being the most common)
Solution on how to make this work?:
Dev work
Pros & Cons?:
Pros:
More variety of items
All stims would have different values (money and use wise) due to none having matching effects
More options to sell to all types of players who do different things on the island other than just PVP (As most stims currently are PVP oriented)
Due to only 6 stimulants being in the game currently I believe having repeats take away from the overall experience
Cons:
None, other than dev work
i love this idea, since they removed damage de buffs stims are kinda unused
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On 11/9/2023 at 3:48 AM, Lex Hale said:
Conflict
- Remove from s1, pointless IMO
- Keep as an activity for weekend
- Add shop rewards for gangs over "x" period of time for wins (Free gun skin, uni, car skin, etc.)
we need this asap
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On 11/10/2023 at 12:12 AM, Jason Marlito said:
Make G3 higher crafting level?
give gangs perks so not every gang can craft, this is a thing on FiveM where only certain gangs could craft and it made the player to player interaction more valuable as you had to directly talk to them to get these guns.months of grinding for g3. months.
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+1 the gradient is way to aggressive and the images look low res and look poor. plus we are still missing things such as seeing who is on radio freq
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18 hours ago, Reece Anderson said:
bobby river told me to post this
ok bud
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people are right tho this is stupid as its an arma mechanic that shouldnt be touched
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tbf i posted this randomly but idk just is a stupid mechanic that makes awm and 762 op on qp
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Type of Suggestion?: server
Please explain what the suggestion is about and why you're posting it?: Half of the time you die its due to lag or desync
Solution on how to make this work?: 250 ping limit
Pros & Cons?: No laggy peeps
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Type of Suggestion?: rule
Please explain what the suggestion is about and why you're posting it?: arm peaking is a stupid meta
Solution on how to make this work?: make it exploiting
Pros & Cons?: Pros - No more aids peaks
Cons - Awm people will be mad
- some civs will be mad
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+1 20 FUCKING TRIES
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1 hour ago, Anthony Carter said:
Peaking was/is never fun. What happened to normal ArmA combat? Major crimes feel like QE simulator.
disagree
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+1 having to pay upwards of 3 mil just to check timer is ludicrus
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On 10/29/2023 at 10:18 PM, Ajax Thornton said:
Don't force non-combat players into combat
I understand this but they would have to make it a script that makes numbers fair and it could easily by won by any gang if played right. Plus i think combat is a big part of the server and a once a restart thing which you can at most loose a kit at sounds fine as it can create more rp.
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13 hours ago, Bill Burr said:
LVL 90 + Perk
I was thinking more like 75-80 tbh
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Swat and PD have so many advantages than they used to yet they are still losing more majors than past .0s while having BETTER GUNS AND UTILITIES. At this point i think we need to look at pd trainings.
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It doesnt if its a perk?
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+1 ALSO DONT ALLOW UTIL AND AMW
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6 hours ago, Phillip Panzer said:
ofc you never Q/E with a G3 cause you dont have to you dont do majors where you Q/E most of the Time
g3 2-3 taps arms with a slow fire rate, 556 is better for qp as its short barrel higher fire rate
And with your point about civs always having an advantage, why has the winrate gone down for cops while the majors have stayed the same or got easier for cops.
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6 hours ago, Phillip Panzer said:
Lets take especially Egg Plant as an example for this statment. The person who is holding from inside has clearly a peek advantaged and before most Civs hit majors they look for the sweetest peek spots so they nearly dont expose themself overall. Also to add is that ONLY SWAT Marksman and in some rear cases some other individuals have access to Marksman overall. Also do your Guns 1 Tap in the Head aswell and you can get (to my knowledge) aswell Marksman rifles so If you love them so much buy a FN-30 and find some Blacktip ammo.
Arm peak. And blacktips are like 200k lmao
Weapon Skins
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Posted
I do agree with the suggestion, just stating a fact!