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Bobby River

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Posts posted by Bobby River

  1. +1 completely this rule protects crafters a solid 98% of the time they are grinding and makes there have literally no risk in doing the grind. Safe areas at ruby mine ect will be good to stop new players being robbed but steel and high tier wood should be able to be robbed as it makes too much money to be defined as a legal run

    • Like 2
    • Dislike 1
  2. Just now, Louis Moncassin said:

    with current price only 7.62 is worth selling and not that much actually lol. We make no money on 556 actually, you have no idea of how many ressources guns actually need, with current price it's almost worth nothing

    Then why are you against us buying 556s from shops. Crafting adds no interaction to anzus, it removes it. People that could be having interactions are just in a truck for 4 hours a day and spending 2 mins negotiating a price for a gun.

    • Like 1
  3. 1 hour ago, Louis Moncassin said:

    even at 17k it isn't that expensive, it's a 1 run of illegal thing a gun. Crafter sell it for 1/4 of that rn and there is labs too

    35 min run that makes you 18k and has a high chance of being robbed or caught by cops for 1 class 3?

  4. Type of Suggestion?: server

    Please explain what the suggestion is about and why you're posting it?: Due to the recent absence of Gang Wars and low pop of the server I feel that everyone is looking for something new. 

    Solution on how to make this work?: Gang Wars is an Anzus classic and we cannot remove it however I have seen Doug say that "When its too common it gets stale" I think we need something new in place of gang wars every other week. My idea is that we do a conflict zone in place of GW on the same separate server where we allow any gang with 4+ (max of 10) come onto the server and just have fun fighting without that 1 life fear and tree to tree combat style. I think it would look something like this 

    ConflictZoneAnzus.thumb.png.fa78686a7d339a30f08c62c7c5cfd91f.png

    In this screenshot there is 4 points which all are in strong hold positions. They all have 80-100 points in them that are on 5-10 second ticks of 5 points meaning it would last long enough and all the gangs who have held points are scoring them up until 1 hits 1000. This would also mean we have people spawn not too close so they have to drive quite far to be able to come back (They can only fight in the red zone), somewhere like Arcadia and Key West in this photo as they can slam from north and south depending on the point they are pushing and we make camping border bannable. The screenshot is very rough and would be in different menus for example the current conflict k menu could be used to see score and point values. We could also use arma's leaderboard system to see kdr at the end of the conflict. I also suggest we pay 25-50% of current price for kits and give 10k-20k per kill and 20-40k per flag capture as well as totalling the money spent on kits and splitting it between top 5 gangs depending on how many points they get.

    Pros: - Gives us something fresh that we can enjoy every other week. 

    - Would most likely bring more players to Florida as they would have to pay for kits on the zone.

    - Would be very fun and might allow people to get more of that combat out than gw. 

    Cons: - GW every 2 weeks instead of every week.

    - dev work

    • Like 15
  5. The thing is

    On 7/29/2023 at 6:40 AM, Doug Jumper said:

    A solution I thought of was that high tier weapons can only be used during majors and they must be declared

    7.62 isn’t a problem outside of majors, in fact can make a gunfight more fun. But inside of majors where 20+ cops run through a door is where you don’t need accuracy or skill (too an extent) to kill 6-12 cops in 1 mag.

     

    On 7/29/2023 at 1:27 PM, Charlie Beckham said:

    Sorry to say this but regular cops don't have access to this stuff but SWAT/DEA/Sherriff/VICE do have access to these type of weapons and SOST mags and snipers

    As for this, it’s false. We do not get access to anything more powerful than any normal cop except the fn-30 which is our only weapon to use against lmgs and is not useful 80% time.

    Even though this is my suggestion I am 100% against removing 7.62s I just want to see them being more rare and sparse rather than 3 people paying 50-70k to win 5 majors in a row and make double the money back.  

    Either this or give cops actual counters to lmgs and 7.62s.

    • Like 1
  6. Type of Suggestion?: server

    Please explain what the suggestion is about and why you're posting it?: 7.62s and LMG are a hot topic at the moment and are making majors and gunfights unfair

    Solution on how to make this work?: Remove all 7.62 SOST, 556 50 rounders, 7.62 50-100-150 rounders, lmg mags, sniper mags, grenades and HEs ect. from crafting and make them Labs only but make them rare. This would make 7.62s cheaper but remove the OP aspects making them very very expensive.

    Pros & Cons?:

    Pros - Make said mags/items rare and expensive

    Populate labs 24/7

    New ways to try and make money

    Makes economy better for weapons

    Cons - Makes existing items expensive

    Less OP guns

     

     

    • Like 3
    • Dislike 3
    • TF 1
    • OMEGALUL 1
  7. 1 hour ago, Jungle Giovani said:

    Your name: Jungle Giovani
    Your steam64id:76561198205911403
    Your discord: JungleG#5047
    Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) GAS STATION FRONT OF CONFLICT
    Screenshots/media: This video has better audio quality However, This map is MAJOR it is a huge Zone Meant to encourage CQC PVP and Fighting your way in to control the Flag on the point making it a monument to control / Capture / take over etc. Meteoroid Mountain Is meant to be a massive zone to control as it is hard to capture yet once you hold it you should have no difficulty fending off players trying to take it from you! The Controlling Side has the advantage in holding yet Players can push their way into the mountain and fight there entire way through to capture and control the Meteoroid Mountain!.. VIDEO LINK FOR TOUR OF MAP - 

     

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    Cool idea but looks unpushable

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