Bobby River
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Posts
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Last visited
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Posts posted by Bobby River
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5 hours ago, Mike Carter said:
I am not trying to be rude the last couple of conflicts i have been at it was not a option to push to a point cause as soon as people would leave the conflict spawn u would get shot at by atleast 5-8 people
I would disagree with this because with the new kuruma system i haven’t been ripped at spawn once. I will say the bug that makes them not have smoke is what makes it so hard to slam.
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4 hours ago, Doug Jumper said:
We could do Conflict on the off weeks of gang wars where we add a big prize pool for it or something
@Lex Haleyou mean like this suggestion?
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6 hours ago, George said:
This was added already
HOW TURN IT ON
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5 hours ago, Lee Bread said:
If the gang does it right any zone can be controlled and it hard to take it over people bitched about the last zones lol
Lee, the problem is you can’t slam with a high pop. If there’s 6-8 people on those flags you can’t slam
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On 10/7/2023 at 3:29 AM, Hue Hatch said:
Or atleast make it so you can pick between the 2
PLEASE
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Type of Suggestion?: server
Please explain what the suggestion is about and why you're posting it?: I wanna know my killstreak ing and also in conflict
Solution on how to make this work?: Add a killstreak counter to a random corner of the UI and make it show how many kills you have got this life.
Pros & Cons?:
- Be able to see killstreak
Cons
- dont see any
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7 minutes ago, Hue Hatch said:
What happened to all the zones from the conflict zone challenge that happened?
some of those looked sick and fun to play i wish some of those were used
FR, also I kinda agree not 100% because some of the new flags are fun
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2 hours ago, Crowsnest Bill said:
Not a bad idea, but only 10-15k payout for possibly up to 8 people participating? That's not really to worth it. I wouldn't make it major payouts, but i'de say an even 30k is a nice payout and would go straight to gang bank. Or you can make the payout a crate that has common items a gang would need or use such as low tier 3 guns, crafting ingredients (either parts or processed items/bars), illegal ingredients, maybe it takes rep/money away from the other gang (of course not a huge amount, but enough that would suck a bit), or something along those lines. But 10-15k is just not worth it imo, even if it went to gang bank only.
30% off rebel guns?
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add 30 min timer per gang to avoid spamming to farm money
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Clothing stores too ^^
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Type of Suggestion?: server
Please explain what the suggestion is about and why you're posting it?: No one does minor crimes unless they are bored because they pay nothing, gas stations are from 500-2000 from my experience and jewellery stores pay 3600 i think with all bags.
Solution on how to make this work?:
Make gas stations pay 10k and jewletty stores 15-20k and allow cops to round up on response numbers and increase duration of robbery. (5 - 10 mins rob time - 1civ/3 cops , 3civs/8 cops ect) and make it so only 2 jewellery stores can be popped at once. Not only will this increase cops vs civ fights but also will increase roleplay as there would be a genuine reason to roleplay a gas station or a jewellery store with fake documents ect as it would be profitable.
Pros & Cons?: Pros - More RP
- More minor crimes
- more cop vs civ fights
Cons - economy hit i guess as a 2v5 will get you 10k each but not really as civs will lose more class 3s and it will be hard to 1v3.
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You could do a min of 6 and a max of 8 to pop it, and make sure it alerts the gang being robbed
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Type of Suggestion?: server
Please explain what the suggestion is about and why you're posting it?: There is no civ va civ combat outside of cartels and there is too much downtime between majors.
Solution on how to make this work?:
Add a gang warehouse robbery that allows us to rob the warehouse of another gang with a pair of bolt cutters for 10-15k. Make it so the gang has to have atleast matching numbers to the gang who robs it (similar to majors) or so they need to have 8 online or smth. Make it have a 1 hour cool-down and whoever wins should get 30 mins - 1 hour of 30% off rebel guns.
Pros & Cons?:
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I agree with this i just think calling it a major is stupid and making it go off timer is worse. We need more things to do in the huge amounts of downtime so giving us a civ vs civ house raid or something that can cause a big gang fight only if the gang your fighting has enough members it would be fun. This also should have no money reward as people will do it for fun, make rebel weapons like 30% off or smth for 1 hour if you win.
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13 hours ago, Jason Marlito said:
Type of Suggestion?: (e.g. server suggestion, server rule suggestion.) Add a server feature / rule that limits how many majors a gang can do per restart
Please explain what the suggestion is about and why you're posting it?: (try use an example of what has happened in-game) I have been playing for the past 3 days, and I have tried to do a major atleast 3x a day. I haven't gotten the ability to do ONE. Its almost impossible, either GFK, Symbol, or 2NR sit there, spamming the same rinse and repeat majors and it basically makes it impossible for any other gang to have the ability to do a major. If you don't believe me go in PD discord and look at the major logger. You will see nothing but RGN, 2NR, Symbol, and GFK.
Solution on how to make this work?: Just add the rule / feature
Pros & Cons?:
Pros: Variety of gangs doing majors increases
Cons: Dev work, big gangs get upset because they can't just spam majors all day-1 you can’t even spam the major because you have to wait ~3 seconds between each hit and i’m ngl we all deal with majors being yoinked. If you lose one you just gotta try again
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and you get money for winning now
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2 hours ago, Lex Hale said:
Are you talking about sitting on cannisters? That's against the rules as exploiting lol...
nah just sitting in smoke
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2 hours ago, Cameron Long said:
Conflict has flopped, it flopped when it first came out, there high risk no reward to it. It doesn't benefit anyone from them doing it.
theres no risk now they removed losing gear
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Type of Suggestion?: server
Please explain what the suggestion is about and why you're posting it?: The smoke overlay in conflict has a slightly white tint. At night time it makes the smoke unplayable as you literally cannot see shit. Also people abuse smoke to be invisible and roach in a one way.
Solution on how to make this work?: Make it only have a blur but not too much to the point where it’s aids. Also add a script that limits view distance to 15m-20m when you are in smoke same as the overlay to minimise smoke 1 ways. The same as every server has it.
Pros & Cons?:
Pros - not much dev work
- lowers smoke 1 ways effectiveness
- makes conflict playable at night
Cons
- can’t see any obvious ones
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56 minutes ago, Cameron Long said:
Seems like a decent idea, but we saw how conflict flopped and that no one does it this just seems a revamped version of it an I can see it Dying out very quickly where no one will do it.
I do think the current Gang wars system is ok and it works as it is especially when its only done once a week, if we as a player base come together to help make some changes to gang wars I can only see it getting better.
conflict hasn’t flopped, just pop is not full of pvp ers to make it seem fun, there has been a few meth conflicts since unban tho
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i would make it 2
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gives cops more of an edge as they cant get dropped on and be unable to crouch or get in cover because pulling animation
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+1
6.5 Suggested Changes/Additions & Optimization.
in Archive
Posted
that’s not true in my experience, my pc cooks arma and i get 120 fps on altis and 80-60 on anzus but after 6.5 i cannot go into orlando square without dropping to 15 fps