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Posts
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Posts posted by Loxxon Husky
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+1 and the counter barrey system is not working
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@Doug Jumper also AL cop sops have pretty balanced setting regarding high powered rifles
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On 7/29/2023 at 3:25 PM, Doug Jumper said:
We can't give all cops 7.62 guns because civilians do not always use 7.62 guns, its a some what rare thing but as the update goes on it gets worse but we don't want to power creep cops to make new civilians not be able to beat them.
I'm not saying all cops should get 7.62
Keep 7.62 to sgt+ and spec ops it will lower the chance of 7.62 spam.
Allow Cpls to gain access to 6.5 rifles. The only thing that 6.5 rifle does is either a 3 tap to the chest or 4 tap.
While 556 takes loads of rounds in order to take down someone mostly 5 to 6 rounds if you hit legs or arms etc.
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The issue is civs get better rare guns while PD don't.
If we trying to make crafting weapons like AL than at least give cops the guns from AL than.
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Thank you devs u lads are amazing
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4 minutes ago, Tyler Pappas said:
Absolutely SICK build. I love the dock idea however IDK how well this would work in conflict. I feel this would just be a lot of camping because of the 2 chokepoints, plus sitting on the shoreline to the right and shooting in. However this would fuckin perfect as cartel boat dock. I think doing cartel boat if this is where we got to fight would be EPIC.
looks to be a CG capture point to be honest but damn he done an amazing work on it tho!
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2 hours ago, Raphael Mephistopheles said:
Your name: Raphael Mephistopheles
Your steam64id: 76561199223433502
Your discord: MephistophelesVsFaust#5626
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) Don't have the name of it, but it's just north of this area a 100 or so meters.
Screenshots/media:
Details: I call it "Harbor". A port that was overtaken by the Cuban Army in an attempt to invade the Northern territory of Florida. The area now remains abandoned with some left over military structures.DUDE YES THIS IS AMAAZING!
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someone make water capture point
also would love to see a Fort rework or some sort
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To copy this document and to reproduce it on the forums in a Google Document—
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Case Pending
Hello,
Case Number: SU09
Docket Number: 02-06-23-CV1
Judge Being Assigned: @Orest Howson
Processed by Court Clerk - 02/06/2023
Kind Regards
Loxxon Husky - Chief Registrar of Florida Court Staff
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46 minutes ago, Sigurd Steele said:
4. (maybe) - Military base I'm not sure if it's a major because I've never seen it pop. But make the robbery there give class 3s of x amount.
Military Base already gives out class 3s and 2s
You need 13 cops to do it
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I also forgot to mention that doing military base major gives out class 3s as well
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My idea:
Add class 2 all of it to rebel shop.
Add class 2 to PD currently we are heavily limited on it.
I recommend PD the following
Any Variant of MP5 smgs & PDWs , Senior Trooper+
MPX trooper +
Protector - Trooper+ weapon.
Steyr AUGA2 Para 9mm - Senior Trooper+
Sting 9mm - Cpl+
P90 - Sgt+
Allow civs to buy SDAR
Allow CG to use SDAR
Allow civs to get class 3s pre doing smug boat, transport truck and pirate ship.
Crafting also another good thing.
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APPLICATION FOR CONSIDERATION OF JUDGESHIP
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New and Updated Rules March 26th, 2022
New Rule- Article II, § 3. Conduct and Misconduct. Rule 310
A party that is in an active case with a judge may use the any and all of the presiding judges characters active or not to show bias
Update to Existing Rule
- Article II, § 3. Conduct and Misconduct. Rule 301
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Updated- If a judge has played an active role before, during, or after an incident with any of their charterers. In which the incident has been brought before the court in either criminal or civil matters. The judge must recuse themselves, and not take part in that trial.
Chief Justice Matt Lee
Supreme Court
26/03/2022 -
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5 minutes ago, Isaak said:
Name: Isaak Steam64id: 76561198840838665 Screenshots: https://imgur.com/a/MtcmSet
ayooo I like the shipping container layout looks pog
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Time to make Island Capture zone
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[Taki Suggestion] Nerf Car bombs
in Archive
Posted
Type of Suggestion?: server suggestion
Please explain what the suggestion is about and why you're posting it?: Car bombs are happening every 5 mins at checkpoint and its just silly honestly.
There is no way to tell if someone as a car bomb and there is no way to counter a car bomb. Back in 1st ANZUS Taki TSF and NATO could counter the car bomb because it had a timer aka CS:GO sound beep. If the driver died the car bomb will sound active and sound the alarm.
Also fix the Bomb defuse kit as it does not work at all.
Side note Please note that players are complaining about the car bomb misuse it appears that ppl are exploiting the car bomb device as its duplicating it sharing it to everyone els unlimitedly.
car bomb timer back in 1st take example
Solution on how to make this work?: Bring back the 1st Taki car bomb script to allow TSF and NATO to counter car bombs.
Pros & Cons?:
Pros: Allows TSF/NATO to counter car bombs. Car bomb not exploited
Cons: Civs can't abuse it.