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Conflict Rework/Capture Point Creation Competition [$1,000,000 PRIZE POOL]


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  • Founder

Hey everyone, just to keep conflict fresh we want to do a quality of life update for conflict on 6.3 which includes changing everything up map wise, making it rebel weapons only, changing up the leaderboard a bit and changing the car despawn stuff. Feel free to suggest other stuff to improve conflict here https://www.anzus.life/forum/497-suggestions/

Now for the competition:
Each prize is for the best creation, you can do multiple.
1st place: 500k cash
2nd place: 300k cash
3rd place 200k cash

How to enter: (You must load these on their own and not with ANZUS mods)
Load these mods by themselves: https://steamcommunity.com/sharedfiles/filedetails/?id=2943499586

Go into eden editor and hide a current location and build it up how you like it

Tips: Use this menu found on the screenshot to hide objects
kdyzRju.jpeg

Make sure you save your mission.sqm and have it ready to send, we will end up using multiple zones even if they're not winners.

Fill out this form:
 

Quote

Your name:
Your steam64id:
Your discord:
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc)
Screenshots/media:
Details:

We want people to really go into detail and think about the combat in these locations, have specific uniquely made spots perfect for certain types of combat etc. (e.g. a wall is just high enough to shoot over from a certain angle or something.
 

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  • Doug Jumper changed the title to Conflict Rework/Capture Point Creation Competition [$1,000,000 PRIZE POOL]

Your name: Lewis Miller
Your steam64id: 76561198189824499
Your discord: Lewis#2222
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) 
Screenshots/media:

https://gyazo.com/621cad84d7765b81b824a1f5b4e722c5

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Details: This has replaced the cap point on the top hill. Its a military base run down and abandoned. There are multiple entrances to counter the walls meaning no one can camp a single entrance. I have added in ramps on two side of the cap point to allow slamming in vehicle a lot more fun and there is a centre CQC part which is full of cover and the cap flag. It has holes in walls, crashed helicopters, bar gates, sandbags, detail in rubble and garbage on the floor. I have even considered all the combat andies and placed wooden walls to stop people climbing the ladder to the roof (this is not a complete counter as there is still one or two ways up there however its so open its not going to be that effective anyway) 

 

I WOULD REALLY LIKE MY CREATION TO BE ADDED INTO THE SERVER SO IF YOU DON'T LIKE ANYTHING OR HAVE ANY SUGGESTIONS PLEASE MESSAGE ME ON DISCORD Lewis#2222 so I can fit it to your needs. 

 

I also think this has the potential to be a capture point if it doesn't make it into conflict but I don't want to decide what it would replace so let me know if it would be a capture point on what point it should replace. 

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TxDPS | Lt Colonel | Ranger Chief

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  • Developer

Your name: Tyler Killmore
Your steam64id: 76561198273441079
Your discord: Tyler Killmore#8406
Which capture point/conflict zone is this submission replacing? Gas Station

EDIT: Suggestions to zone such as fences being changed to walls to disallow bullet pen and more cover towards the middle so its not as open.


Screenshots/media: 
Details: The goal of this zone is to be something different than all other zones we are used to. Currently I believe like 3 or 4 of the zones are just woodpiles which is cool but boring when that's all you are fighting on is piles of wood. My goal was to make a map that everyone knows and holds dear to their heart. I attempted (Arma 3 assets allowing) to make a Arma 3 edition of Nuketown. This is ANZUSTOWN 2035. I have added a few of the same sightlines as the original Nuketown but changed up and added a lot more to work better with Arma combat. I have added many ways to peek over fences with objects that will be climbable. I have added stairs leading to the tops of the garages for additional sightlines for either oncoming cars or across the zone. This also adds the ability to parkour to different spots. Unlike in Nuketown the house in the back that is inaccessible now has a scaffolding leading to the top for a new angle over the zone. I have also added the addition of 3 ramps for different ways to slam (Because who doesn't love ramping their karuma off a ramp and flying into the zone) @Kaladin Sulzberger. Although it looks as if a lot of the zone is walled off with fences, each angle is accessible in some way whether that be by ramp, scaffold, vault, or an opening. So there is no opportunity to camp one single entrance.

 

I think this would make a great addition to the conflict zone, however with this unique idea I think it would be an interesting addition or replacement for a capture zone as well. 

 

OPEN TO FEEDBACK AND CRITICISM.

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Edited by Tyler Pappas
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Tyler Killmore

[Arma 3] Resurge Command - Killmore Imports Assistant General Manager
[FiveM] The Killmore Family Consigliere Killmore Automotive General Manager

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4 hours ago, Tyler Pappas said:

Your name: Tyler Killmore
Your steam64id: 76561198273441079
Your discord: Tyler Killmore#8406
Which capture point/conflict zone is this submission replacing? Gas Station
Screenshots/media: 345059126_TylerKillmore_ag_florida20354112.0515464_58.39772215_7320.75-17.797000720_0620_30.thumb.png.ce8a2d4af317d449e4428d01127fc6e1.png303355582_TylerKillmore_ag_florida20354093.2315367_643.1261342_2080.75-41.2061000720_0620_30.thumb.png.77d361cebbc0b2234706e698de32bf94.png330668251_TylerKillmore_ag_florida20354074.1915388_17.1939348_6860.75-20.0697000720_0620_30.thumb.png.6931335d9c775375c107edfe01e56a38.png598945148_TylerKillmore_ag_florida20354071.5815468_913.1431192_8920.75-25.5243000720_0620_30.thumb.png.cf0be2345c0a87d16aae34bdbe18c5a5.png553348525_TylerKillmore_ag_florida20354017.4915398_28.087456.52690.75-17.5697000720_0620_30.thumb.png.fc232696525ca93051c62add5c317037.png
Details: The goal of this zone is to be something different than all other zones we are used to. Currently I believe like 3 or 4 of the zones are just woodpiles which is cool but boring when that's all you are fighting on is piles of wood. My goal was to make a map that everyone knows and holds dear to their heart. I attempted (Arma 3 assets allowing) to make a Arma 3 edition of Nuketown. This is ANZUSTOWN 2035. I have added a few of the same sightlines as the original Nuketown but changed up and added a lot more to work better with Arma combat. I have added many ways to peek over fences with objects that will be climbable. I have added stairs leading to the tops of the garages for additional sightlines for either oncoming cars or across the zone. This also adds the ability to parkour to different spots. Unlike in Nuketown the house in the back that is inaccessible now has a scaffolding leading to the top for a new angle over the zone. I have also added the addition of 3 ramps for different ways to slam (Because who doesn't love ramping their karuma off a ramp and flying into the zone) @Kaladin Sulzberger. Although it looks as if a lot of the zone is walled off with fences, each angle is accessible in some way whether that be by ramp, scaffold, vault, or an opening. So there is no opportunity to camp one single entrance.

 

I think this would make a great addition to the conflict zone, however with this unique idea I think it would be an interesting addition or replacement for a capture zone as well. 

 

OPEN TO FEEDBACK AND CRITICISM.

Fire map but the camping is going to be insanee on dis fr

                                                                                                   
                                                                                                   
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someone make water capture point :P

also would love to see a Fort rework or some sort

|Adam Wolf~Loxxon Husky|Ex-Playboys Member|Ex-Asylum Solider|Anzus Staff Member|

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20 hours ago, Tyler Pappas said:

Your name: Tyler Killmore
Your steam64id: 76561198273441079
Your discord: Tyler Killmore#8406
Which capture point/conflict zone is this submission replacing? Gas Station
Screenshots/media: 345059126_TylerKillmore_ag_florida20354112.0515464_58.39772215_7320.75-17.797000720_0620_30.thumb.png.ce8a2d4af317d449e4428d01127fc6e1.png303355582_TylerKillmore_ag_florida20354093.2315367_643.1261342_2080.75-41.2061000720_0620_30.thumb.png.77d361cebbc0b2234706e698de32bf94.png330668251_TylerKillmore_ag_florida20354074.1915388_17.1939348_6860.75-20.0697000720_0620_30.thumb.png.6931335d9c775375c107edfe01e56a38.png598945148_TylerKillmore_ag_florida20354071.5815468_913.1431192_8920.75-25.5243000720_0620_30.thumb.png.cf0be2345c0a87d16aae34bdbe18c5a5.png553348525_TylerKillmore_ag_florida20354017.4915398_28.087456.52690.75-17.5697000720_0620_30.thumb.png.fc232696525ca93051c62add5c317037.png
Details: The goal of this zone is to be something different than all other zones we are used to. Currently I believe like 3 or 4 of the zones are just woodpiles which is cool but boring when that's all you are fighting on is piles of wood. My goal was to make a map that everyone knows and holds dear to their heart. I attempted (Arma 3 assets allowing) to make a Arma 3 edition of Nuketown. This is ANZUSTOWN 2035. I have added a few of the same sightlines as the original Nuketown but changed up and added a lot more to work better with Arma combat. I have added many ways to peek over fences with objects that will be climbable. I have added stairs leading to the tops of the garages for additional sightlines for either oncoming cars or across the zone. This also adds the ability to parkour to different spots. Unlike in Nuketown the house in the back that is inaccessible now has a scaffolding leading to the top for a new angle over the zone. I have also added the addition of 3 ramps for different ways to slam (Because who doesn't love ramping their karuma off a ramp and flying into the zone) @Kaladin Sulzberger. Although it looks as if a lot of the zone is walled off with fences, each angle is accessible in some way whether that be by ramp, scaffold, vault, or an opening. So there is no opportunity to camp one single entrance.

 

I think this would make a great addition to the conflict zone, however with this unique idea I think it would be an interesting addition or replacement for a capture zone as well. 

 

OPEN TO FEEDBACK AND CRITICISM.

Would be good. Id say replace wooden fences with the concrete ones. So they are bulletproof and cannot be destroyed as easy. 

Id also say add a bit more cover so its not a farming field for people in the houses. 

Other than that I like it a lot its unique

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TxDPS | Lt Colonel | Ranger Chief

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Your name: Jungle Giovani
Your steam64id:76561198205911403
Your discord: JungleG#5047
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) THIS ONE 
Screenshots/media: In the video I go inside of my map and show everything However my microphone was Glitchy so bear with me as you can still understand me, Ive speeded up the video and shown it at 4x speed but the original video where you hear me go over the entire map is there after the speeded up part, If you can bear with my microphone and hear me as you still can make out what I am saying clearly just watch my tour and I explain parts of the map it is very Neat and I enjoy cqc however I was thinking of a map that can capture the island look and still not be out of place for the conflict zone! VIDEO LINK - 

Details:image.thumb.jpeg.1b29343639a2fbcfc9c9178ea9b68bdf.jpegimage.thumb.jpeg.8aaa7064e7076807446b92b2cd7fa830.jpeg

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  • Developer
2 hours ago, Jungle Giovani said:

Your name: Jungle Giovani
Your steam64id:76561198205911403
Your discord: JungleG#5047
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) THIS ONE 
Screenshots/media: In the video I go inside of my map and show everything However my microphone was Glitchy so bear with me as you can still understand me, Ive speeded up the video and shown it at 4x speed but the original video where you hear me go over the entire map is there after the speeded up part, If you can bear with my microphone and hear me as you still can make out what I am saying clearly just watch my tour and I explain parts of the map it is very Neat and I enjoy cqc however I was thinking of a map that can capture the island look and still not be out of place for the conflict zone! VIDEO LINK - 

Details:image.thumb.jpeg.1b29343639a2fbcfc9c9178ea9b68bdf.jpegimage.thumb.jpeg.8aaa7064e7076807446b92b2cd7fa830.jpeg

Cool take on a conflict zone. Im curious to see how this would would with how Anzus players currently play conflict. I feel like there would be a lot more sitting and waiting than running and gunning on this zone. However that being said this is a really good concept for a CQC map.

Tyler Killmore

[Arma 3] Resurge Command - Killmore Imports Assistant General Manager
[FiveM] The Killmore Family Consigliere Killmore Automotive General Manager

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Your name: Jungle Giovani
Your steam64id:76561198205911403
Your discord: JungleG#5047
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) GAS STATION FRONT OF CONFLICT
Screenshots/media: This video has better audio quality However, This map is MAJOR it is a huge Zone Meant to encourage CQC PVP and Fighting your way in to control the Flag on the point making it a monument to control / Capture / take over etc. Meteoroid Mountain Is meant to be a massive zone to control as it is hard to capture yet once you hold it you should have no difficulty fending off players trying to take it from you! The Controlling Side has the advantage in holding yet Players can push their way into the mountain and fight there entire way through to capture and control the Meteoroid Mountain!.. VIDEO LINK FOR TOUR OF MAP - 

 

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38 minutes ago, Jungle Giovani said:

This map is MAJOR it is a huge Zone Meant to encourage CQC PVP

Love this idea encourages something else than slamming shit and hoping you're the first one to get bullets off. Can be more organized with these bigger points where you're holding.

AAAlogo2.png.743db1c7f2ca4ef2c733a7806797ccf5.png

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Owner

 

Link to comment
1 hour ago, Jungle Giovani said:

Your name: Jungle Giovani
Your steam64id:76561198205911403
Your discord: JungleG#5047
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) GAS STATION FRONT OF CONFLICT
Screenshots/media: This video has better audio quality However, This map is MAJOR it is a huge Zone Meant to encourage CQC PVP and Fighting your way in to control the Flag on the point making it a monument to control / Capture / take over etc. Meteoroid Mountain Is meant to be a massive zone to control as it is hard to capture yet once you hold it you should have no difficulty fending off players trying to take it from you! The Controlling Side has the advantage in holding yet Players can push their way into the mountain and fight there entire way through to capture and control the Meteoroid Mountain!.. VIDEO LINK FOR TOUR OF MAP - 

 

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Cool idea but looks unpushable

[Make-a-wish SWAT Man]

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9 hours ago, Jungle Giovani said:

Your name: Jungle Giovani
Your steam64id:76561198205911403
Your discord: JungleG#5047
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) THIS ONE 
Screenshots/media: In the video I go inside of my map and show everything However my microphone was Glitchy so bear with me as you can still understand me, Ive speeded up the video and shown it at 4x speed but the original video where you hear me go over the entire map is there after the speeded up part, If you can bear with my microphone and hear me as you still can make out what I am saying clearly just watch my tour and I explain parts of the map it is very Neat and I enjoy cqc however I was thinking of a map that can capture the island look and still not be out of place for the conflict zone! VIDEO LINK - 

Details:image.thumb.jpeg.1b29343639a2fbcfc9c9178ea9b68bdf.jpegimage.thumb.jpeg.8aaa7064e7076807446b92b2cd7fa830.jpeg

Seems very roach heavy, feel like this would be a idea for major a major similar to military base or some sorts

Edited by Hue Hatch

CTRG Lieutenant

 image.png.6293e658067e9e1c18c7bc0a32951e6b.png

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5 hours ago, Jungle Giovani said:

Your name: Jungle Giovani
Your steam64id:76561198205911403
Your discord: JungleG#5047
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) GAS STATION FRONT OF CONFLICT
Screenshots/media: This video has better audio quality However, This map is MAJOR it is a huge Zone Meant to encourage CQC PVP and Fighting your way in to control the Flag on the point making it a monument to control / Capture / take over etc. Meteoroid Mountain Is meant to be a massive zone to control as it is hard to capture yet once you hold it you should have no difficulty fending off players trying to take it from you! The Controlling Side has the advantage in holding yet Players can push their way into the mountain and fight there entire way through to capture and control the Meteoroid Mountain!.. VIDEO LINK FOR TOUR OF MAP - 

 

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good luck pushing that cap your ideas are sick asf but you have to remember people dont enjoy dying to kids camping and your zones just encourage camping alot   (plus people just wont slam the cap if they know its aids to push they will just back cap it)

 

not trying to hate they look fun asf to cqc in but most people will be hiding in the buildings and towers not running around

  • Like 1

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14 hours ago, Jungle Giovani said:

Your name: Jungle Giovani
Your steam64id:76561198205911403
Your discord: JungleG#5047
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) GAS STATION FRONT OF CONFLICT
Screenshots/media: This video has better audio quality However, This map is MAJOR it is a huge Zone Meant to encourage CQC PVP and Fighting your way in to control the Flag on the point making it a monument to control / Capture / take over etc. Meteoroid Mountain Is meant to be a massive zone to control as it is hard to capture yet once you hold it you should have no difficulty fending off players trying to take it from you! The Controlling Side has the advantage in holding yet Players can push their way into the mountain and fight there entire way through to capture and control the Meteoroid Mountain!.. VIDEO LINK FOR TOUR OF MAP - 

 

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Ok dude this is really good. I know when to accept defeat and this by far should win. A lot of time and effort has gone into this and I think it looks amazing. 

MY ONLY WORRY is the reception from people with potato's as their PCs and the negative they will give because they cannot run it. 

It looks easy to camp once you own it but I honestly don't mind. The point is really interesting and would definitely be fun to push into. I already know that the most combat will be at the entrances though as so many people go to conflict now it will be constant slamming. 

But regardless I think this is really nice....well done

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TxDPS | Lt Colonel | Ranger Chief

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I Run 30 fps and the maps arent too laggy I actually tried to optimize parts by disabling things being loose etc and once you initially walk into it your fps drops will go away once it loads in so I understand I definitely made Huge Points however Lighter things like the nuketown make sense but Campers will be Campers and 3rd person is annoying, What if 3rd person was disabled in conflict to make pvp more challenging even with the current points that would make it harder!

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20 hours ago, Jungle Giovani said:

Your name: Jungle Giovani
Your steam64id:76561198205911403
Your discord: JungleG#5047
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) GAS STATION FRONT OF CONFLICT
Screenshots/media: This video has better audio quality However, This map is MAJOR it is a huge Zone Meant to encourage CQC PVP and Fighting your way in to control the Flag on the point making it a monument to control / Capture / take over etc. Meteoroid Mountain Is meant to be a massive zone to control as it is hard to capture yet once you hold it you should have no difficulty fending off players trying to take it from you! The Controlling Side has the advantage in holding yet Players can push their way into the mountain and fight there entire way through to capture and control the Meteoroid Mountain!.. VIDEO LINK FOR TOUR OF MAP - 

 

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20230308202730_1.jpg

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One sided asf

Weeb Mafia Supervisor

 

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3 hours ago, Jungle Giovani said:

I Run 30 fps and the maps arent too laggy I actually tried to optimize parts by disabling things being loose etc and once you initially walk into it your fps drops will go away once it loads in so I understand I definitely made Huge Points however Lighter things like the nuketown make sense but Campers will be Campers and 3rd person is annoying, What if 3rd person was disabled in conflict to make pvp more challenging even with the current points that would make it harder!

just no leave 3rd person alone

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  • Developer

Your name: Raphael Mephistopheles
Your steam64id: 76561199223433502
Your discord: MephistophelesVsFaust#5626
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) Don't have the name of it, but it's just north of this area a 100 or so meters.
Screenshots/media: 
Details: I call it "Harbor". A port that was overtaken by the Cuban Army in an attempt to invade the Northern territory of Florida. The area now remains abandoned with some left over military structures.

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19 minutes ago, Justin Dark said:

Your name: Justin Dark
Your steam64id: 76561198880756368
Your discord: Pausez#9734
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) To be honest it would be a new cap for conflict and get rid of the shipment looking cap point but I just placed it somewhere I thought it would look good
Screenshots/media:
Details: Its called wood town would be willing to get rid of one of the buildings because it its a lot of buildings and don't want people to cap to much

 

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ArmA 3 Screenshot 2023.03.09 - 21.45.28.06.png

ArmA 3 Screenshot 2023.03.09 - 21.45.32.65.png

I think you have a great idea here but tbh its just another wood plank pile capzone, a lot of the capzones currently are just fighting in planks of wood and it kinda gets old.

Tyler Killmore

[Arma 3] Resurge Command - Killmore Imports Assistant General Manager
[FiveM] The Killmore Family Consigliere Killmore Automotive General Manager

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2 hours ago, Raphael Mephistopheles said:

Your name: Raphael Mephistopheles
Your steam64id: 76561199223433502
Your discord: MephistophelesVsFaust#5626
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) Don't have the name of it, but it's just north of this area a 100 or so meters.
Screenshots/media: 
Details: I call it "Harbor". A port that was overtaken by the Cuban Army in an attempt to invade the Northern territory of Florida. The area now remains abandoned with some left over military structures.

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Absolutely SICK build. I love the dock idea however IDK how well this would work in conflict. I feel this would just be a lot of camping because of the 2 chokepoints, plus sitting on the shoreline to the right and shooting in. However this would fuckin perfect as cartel boat dock. I think doing cartel boat if this is where we got to fight would be EPIC.

  • Like 2

Tyler Killmore

[Arma 3] Resurge Command - Killmore Imports Assistant General Manager
[FiveM] The Killmore Family Consigliere Killmore Automotive General Manager

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2 hours ago, Raphael Mephistopheles said:

Your name: Raphael Mephistopheles
Your steam64id: 76561199223433502
Your discord: MephistophelesVsFaust#5626
Which capture point/conflict zone is this submission replacing? (E.g. Grid, Scrap Yard, Gas Station inside conflict etc) Don't have the name of it, but it's just north of this area a 100 or so meters.
Screenshots/media: 
Details: I call it "Harbor". A port that was overtaken by the Cuban Army in an attempt to invade the Northern territory of Florida. The area now remains abandoned with some left over military structures.

20230311141547_1.jpg

20230311141555_1.jpg

20230311141606_1.jpg

20230311141621_1.jpg

20230311141645_1.jpg

20230311141727_1.jpg

20230311141823_1.jpg

20230311141857_1.jpg

20230311141916_1.jpg

DUDE YES THIS IS AMAAZING!

|Adam Wolf~Loxxon Husky|Ex-Playboys Member|Ex-Asylum Solider|Anzus Staff Member|

|3 Years of Service Within ANZUS Police|KSP CRT Officer, CPL|KCSO-Academy & DOC SGT|KCRS Senior Volunteer

|Homeland Agent - Trooper|Customs & Border Protection|Trooper's Academy Member|DAO-Prosecutor|

|Support Staff|Anzus Veteran|Jedi Master Member| Government Secretary

JXTviSt.thumb.png.20a7dd623151740be09a8d14face1855.pngYw5v16s.thumb.png.c6f08ff9ec78aef436fb7dd4348d88b1.png

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4 minutes ago, Tyler Pappas said:

Absolutely SICK build. I love the dock idea however IDK how well this would work in conflict. I feel this would just be a lot of camping because of the 2 chokepoints, plus sitting on the shoreline to the right and shooting in. However this would fuckin perfect as cartel boat dock. I think doing cartel boat if this is where we got to fight would be EPIC.

looks to be a CG capture point to be honest but damn he done an amazing work on it tho!

|Adam Wolf~Loxxon Husky|Ex-Playboys Member|Ex-Asylum Solider|Anzus Staff Member|

|3 Years of Service Within ANZUS Police|KSP CRT Officer, CPL|KCSO-Academy & DOC SGT|KCRS Senior Volunteer

|Homeland Agent - Trooper|Customs & Border Protection|Trooper's Academy Member|DAO-Prosecutor|

|Support Staff|Anzus Veteran|Jedi Master Member| Government Secretary

JXTviSt.thumb.png.20a7dd623151740be09a8d14face1855.pngYw5v16s.thumb.png.c6f08ff9ec78aef436fb7dd4348d88b1.png

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